May i suggest "HP Ice / Tailwind" instead of Air Slash on the Special Attacker ? Flying/Fighting already has great coverage and Tailwind has been buffed up to 4 turns. It's situational, but useful when forcing switches as a pseudo-Agility (yes, I know it can learn it) and especially as a last resort, when Scizor is about to Bullet Punch you. 3 turns of double speeds can really turn the tables, as not much can take.
As for the Torment set, did anyone actually use it successfully, because I really don't buy it. TormentTran only works because Heatran has 12 resistances and immunities coupled with excellent 91/106/106 defenses, and the 5 types that hit for at least neutral damage are rarely seen together. Tornadus, has a whopping three resistances and is so frail its subs can't even take resisted hits. So, it basically comes down to SubProtect stalling on something weak to SandStorm...
As for the Torment set, did anyone actually use it successfully, because I really don't buy it. TormentTran only works because Heatran has 12 resistances and immunities coupled with excellent 91/106/106 defenses, and the 5 types that hit for at least neutral damage are rarely seen together. Tornadus, has a whopping three resistances and is so frail its subs can't even take resisted hits. So, it basically comes down to SubProtect stalling on something weak to SandStorm...


















