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Tornadus-T

Yeah I have to jump on the Naive / Superpower boat too. It makes Tornadus-T very difficult to dance around, and since Tornadus-T by nature likes to switch out often, the stat drops are rarely much of a downside. The boost to U-turn from running Naive instead of Timid is just a nice little bonus.

As far as the fourth moveslot goes, I'm surprised Hidden Power Ice isn't seeing much discussion. It smashes Choice Scarf Thundurus-T trying to switch in to tank Hurricane, and also smacks Dragonite, etc. Taunt is also a pretty cool option, though I expect its utility against Ferrothorn to decline since Gyro Ball seems to be looking like a more and more appealing option with Tornadus-T, Breloom, and others running around.
 
I was actually thinking of running Hidden Power Ice myself to hit Thundurus-T switch-ins, as you mention. Correct me if I'm wrong, but I'm pretty sure it even 2HKOes with Stealth Rock factored in.
 
I feel that life orb with Hurricane/Superpower/U-Turn/ filler move with a Naive nature is the best set for Tornadus-T as it allows him to best abuse Regenerator and his surprisingly versatile movepool. I've actually been running Heat Wave as the fourth moveslot on the life orb set. This is because Tornadus-T common teammates (Politoed,Starmie) are often walled by Ferrothorn, so eliminating/weakening him allows Tornadus-T's teammates to spam powerful rain boosted Hydro Pumps. Tornadus-T can then work to counter opposing
sand/sun teams with a pseudo fire stab and the ability to lure in and eliminate opposing Tyranitar with Superpower.
 
I have been running rain dance in the 4th slot as weather insurance, because he can set it up for himself on stuff like heatran and then run away and recover health, or do some damage.

Hurricane, Focus Blast/Superpower, U-turn, rain dance
 
Spamming Hurricane is surprisingly effective. It's hard to find switch ins for it.
I used to run Slowbro/Amoongus/Heatran, and switch in Heatran to take a Hurricane, but afterwards I'm at a loss, cause the next thing coming is either a Focus Blast, or Superpower. Not like Heatran checks Tornadus - T, but perhaps could serve as a pivot.

What I've usually encountered though was specially defensive mons like Multiscale Dragonite come in, status and switch out. That usually gets the job done.

Have any reliable checks for this guys shown up yet? Or is he just revenge kill fodder?
 
Spamming Hurricane is surprisingly effective. It's hard to find switch ins for it.
I used to run Slowbro/Amoongus/Heatran, and switch in Heatran to take a Hurricane, but afterwards I'm at a loss, cause the next thing coming is either a Focus Blast, or Superpower. Not like Heatran checks Tornadus - T, but perhaps could serve as a pivot.

What I've usually encountered though was specially defensive mons like Multiscale Dragonite come in, status and switch out. That usually gets the job done.

Have any reliable checks for this guys shown up yet? Or is he just revenge kill fodder?
Coming from someone who is currently using a rain offense team, I've found the best means of taking on Tornadus-T, albeit not reliable ones, are to either sack something and switch in a revenge killer such as Mamoswine or Banded Scizor or to double switch into it with a Scarfed Pokemon that would normally not outspeed it, such as Thundurus-T or Terrakion. The latter strategy works against people who get greedy with using U-turn.

Really, what makes Tornadus hard to take down is its Regenerator ability. If you can't get up Stealth Rock to at least get it down to 75% health every time it switches in, you're going to have a very hard time taking it on.
 
SpD Jirachi walls it all day, and body slam/ t-wave ruin it. Lum berry nasty plot thundrus-T baits rachi in and destroys it, and can take blissey out, too (though superpower from tornadus can 2Hko, anyway)
 
One of regular Tornadus's best teammates is Dugtrio, and Tornadus-T is no different. With U-Turn you can safely bring in Dugtrio, and from there eliminate/weaken Tornadus-T's few counters. After that all you must do is spam Hurricane, as although Tornadus-T's special attack is a bit lower than his previous form, it is still quite powerful.
 
Ok time to give some credit to Spec Tornadus-T, seeing as everyone here is using the LO set.

First of all with Specs Hurricane is simply a nuke! I don't remeber the calcs, but i am sure that Hurricane helps 2hko mons resists such as Rotom-W. It also always ohkoes 248 HP Scizor after SR, and almost always survives a CB BP after ST, while after 1 LO round and SR, Scizor can revenge kill you easily.

But the most important part is the recoil. LO coupled with SR takes its toll on Tornadus-T and means that after a single attack Tornadus-T will not gain any health back after SR if it switches out. But with Specs and SR off the field Tornadus-T is an awesome pivot for offensive teams. It can take attacks from stuff such as Scizor, Virizion, Conkeldurr, Breloom and many else, and force them out or ohko them. Then it can switch out and heal back to full life very easy, without having to worry about losing 10% of it's life each time he wants to U-turn out.

Anyway i can't say much more since i am lazy right now, but use Specs Tornadus-T with Sleep Talk guys, and you won't be disappointed!!!
 
Tornadus T looks interesting but it seems as if it has an even greater reliance to rain. I used to use Acronadus, and it was beast. It seems as if that set could still be used here, even more now because of it's breakneck speed.
Tornadus @ flying gem
Adamant nature
252 Atk, 252 Spe, 4 HP
-Bulk up
-Acrobatics
-Brick Break/super power
-taunt/uturn
Now, of course this set lacks the immediate power and ability to use regenerator, but in the long run is a great set up sweeper and can wreck teams easily at +2. It does not mind drops from superpower, and you can switch taunt with uturn to get %30 of your health back and to erase too many stat drops.
The mixed+choiced sets are great but that doesn't mean the boosting set isn't!
 
i think a tornadus t in the sun might work
Tornadus@ flying gem
Adamant/Jolly nature
252 att 252 spe 4 hp
-Acrobatics
-Heat wave
-Superpower/Hammer Arm
-U-turn
it isnt walled by jirachi and it could make a good wallbreaker
 
^ ioliolk, that looks really good actually. Maybe Bulk Up > U-turn if Tornadus wants to stick around and sweep. Also definitely Superpower > Hammer Arm; Hammer Arm lowers Tornadus's Speed (and misses).

lol and don't waste Tornadus-T's amazing Speed Tier by going Adamant; you're now slower than Keldeo / Terrakion / Gengar / Starmie :(. Jolly (or Naive) is the only way to go, man.
 
Something I've been messing around with is a mixed Tornadus-T with rain support.

Tornadus-T @ Flying Gem
Naive Nature
56Atk/200SpA/252Spe
Bulk Up
Acrobatics
Superpower
Hurricane

This is probably outclassed by the life orb set, but I would still like to see what you guys think.
 
Honestly, I'd simply go all-out Physical - Tornadus-T does not have the offensive stats to go mixed offense, let alone without Life Orb. It's still going to get walled by more-or-less the same counters, such as Jirachi. U-turn > Hurricane.
 
Something I've been messing around with is a mixed Tornadus-T with rain support.

Tornadus-T @ Flying Gem
Naive Nature
56Atk/200SpA/252Spe
Bulk Up
Acrobatics
Superpower
Hurricane

This is probably outclassed by the life orb set, but I would still like to see what you guys think.

I don't see what is wrong with replacing Hurricane for Heat Wave and decimating Skarmory. Once the metagame has settled and Rotom-W pops out of nowhere, it will prove to be a stepping stone for Tornadus-t to overcome considering that Thundurus-t is still running rampant throughout the tier and Flying-types do need that coverage for them to be effective sweepers; they can't just fall back on Brave Bird/Hurricane.
 
I don't see what is wrong with replacing Hurricane for Heat Wave and decimating Skarmory. Once the metagame has settled and Rotom-W pops out of nowhere, it will prove to be a stepping stone for Tornadus-t to overcome considering that Thundurus-t is still running rampant throughout the tier and Flying-types do need that coverage for them to be effective sweepers; they can't just fall back on Brave Bird/Hurricane.
I actually must agree, the only thing stopping BU Tornadus were steel types neutral to Brick break (etc skarm, rachi) Heat wave is a bery viable option over hurricane/uturn. Here's my set remodeled.
Tornadus-T @ flying gem
Naive nature
200 Atk, 56 Sp Atk, 252 Spe
~Bulk Up
~Acrobatics
~Superpower
~Heat wave/Uturn
I don't see why you'd want to use hurricane in the set, you have an even stronger STAB that doesn't rely on rain. I'd even say this tornadus T works well in sun because its heat wave gets the extra boost it needs to decimate skarms and rachi's that wall the regular BU Tornadus.
EDIT: to put more stress on 'sun'adus, it works well in places where thunder has horrible accuracy. Tornadus also pairs well with chlorophyll abusers, taking down bug types and obliterating the blobs with superpower.
 
i have used a sub-turn Tornadus-T and it was worked quiet well.
Tornadus-T @ Life Orb
Hurricane
Focus Blast
Substitute
U Turn

Tornadus tents to cause switches most of the time so its a great oportunity to set up a substitute to atempt to sweep or deal as much damage as possible. You may ask why im running Substitute with Uturn...well its simple...if u set up a substitute and your opponent sends out a pokemon that counters you,just u turn or if your predicting a switch or just want to get out to recover your HP then just U Turn(btw this set is for rain)
 
i have used a sub-turn Tornadus-T and it was worked quiet well.
Tornadus-T @ Life Orb
Hurricane
Focus Blast
Substitute
U Turn

...

You may ask why im running Substitute with Uturn...well its simple...if u set up a substitute and your opponent sends out a pokemon that counters you,just u turn or if your predicting a switch or just want to get out to recover your HP then just U Turn(btw this set is for rain)

I think Stealth Rock is a little too common for that set to be consistently effective. Tornadus already takes 25% just coming in on rocks and sub costs 25% too. Already that's half of its health if you mix the two, a little more considering the set runs Life Orb.

Of course the timing of the substitute is critical for this set, but I can't help but ask why not run something else entirely?

Anyways, I do have a question of my own here. I was on PS yesterday building a Tornadus-T and it had a 'suggested ev spread' and it looked like

252 HP
4 Atk
252 Spe

Is the HP boost worth letting the Special Attack drop and why?
 
http://www.smogon.com/forums/showthread.php?t=3470921

PS attempts to suggest spreads based on several factors such as your moveset, any crucial speed tiers you can hit, etc. it doesn't base the spreads on analyses so it's really just trying to weigh the moves and guess what the pokemon is trying to do. whether or not that spread is a logical one is something only you can decide. what moveset were you using?
 
i have used a sub-turn Tornadus-T and it was worked quiet well.
Tornadus-T @ Life Orb
Hurricane
Focus Blast
Substitute
U Turn

Tornadus tents to cause switches most of the time so its a great oportunity to set up a substitute to atempt to sweep or deal as much damage as possible. You may ask why im running Substitute with Uturn...well its simple...if u set up a substitute and your opponent sends out a pokemon that counters you,just u turn or if your predicting a switch or just want to get out to recover your HP then just U Turn(btw this set is for rain)
I wouldn't really suggest Substitute + U-turn. It just seems really counter-productive. Using Substitute only to lose it by U-turn doesn't seem like the greatest of ideas. However, if it really does work well for you, I would suggest using Superpower over Focus Blast for a more reliable hit on the blobs and Tyranitar.
 
Thanks for the link, I completely missed that.

I didn't finish the set, so it was probably a default spread. I became distracted, otherwise I would have noticed that the spreads changed.

Thanks!

But back on topic now~

Seems like when running Tornadus-T in Rain the one mon to really look out for is Jolteon, base 130 Speed means it outpaces OHKO with Thunder/TBolt. How would you get around that kind of obstacle?
 
I'd be behind a Tornadus-T and a sub but without a lo, maybe expert belt modest nature. With resists gone that thing could be a death sentence behind a sub. Maybe even worse then SubCalmJirachi.
 
definitely never modest on tornadus-T, always a speed boosting nature. you lose the ability to outspeed a whole bunch of guys as you come in (scarftar). if you were guaranteed to be behind a sub i could see it, but you won't always be behind a sub. i definitely wouldn't sacrifice the speed for it.

as for jolteon, if you expect your opponent to go for the throat, uturn as he comes in and deal with it later. jolteon is frail as all hell so it won't like eating the residual damage (0 atk LO uturn does like over a third), and you have no moves that ohko it anyway where as it will easily blow you away so you can't stay in (252 satk HP ground, if you're running it for some reason, is like 2 points stronger than 0 atk superpower). you're not gonna be beating jolteon one on one any day.
 
i've been playing around with the oh-so-malleable 4th moveslot on standard tornadus-t (first 3 being u-turn, hurricane, and focus blast/superpower) and i've made a few discoveries.

first of all, hidden power ice isn't a terrible idea after all. hurricane does like 73% on average to ddnite, meaning you might get set up on even if multiscale is broken, while hp ice is a straight up ohko with broken multiscale.

second, grass knot is damn good. it's become my move of choice on tornadus-t, because it not only deals massive damage to sdef gastrodon (common check to torn-t) but can also ohko 252 hp hippowdon easily and deal about 50% to standard ttar in sand if you don't want to risk a focus miss.

third, running both superpower and focus blast on the same set has its merits. i, for one, hate relying on 70% accuracy to kill a 30% heatran. well, superpower does that for you. same goes for tyranitar - if you don't want to risk focus miss, use superpower (see grass knot). also, superpower does not even come close to an ohko on magnezone, while focus blast is guaranteed. the two moves might seem redundant next to each other in the teambuilder, but on the battlefield they're surprisingly good together.

finally, tailwind is not worth it at all. it was really good on regular tornadus because of prankster ability, but without the priority, it's pointless. if you argue that it's for a 'clutch' scenario, think of it this way - the only reason to use tailwind is if torn-t is about to go down, and if it's about to go down that probably means that either a) it's being outsped and killed or b) it's being killed with priority. in either case, you won't have time to use tailwind because you'll be dying before you get it off.

that's all i have for now. i hope this has helped answer the question 'what do i put as my tornadus-t's final move?' and that you'll stop using gastrodon to check torn-t because grass knot is now standard as of this post.
 
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