Metagame Trademarked

Can someone tell me if this a bug at turn 16 ? I'd must have outspeed him with my Alakazam, but it looks like you can't use trick room and move just after that... Is there any link with the priority...?
http://replay.pokemonshowdown.com/gen7trademarked-906132168
that’s because you mega evolve at the start of the turn and speed order is determined after mega evolution, you reverse trick room after the speed order is determined which is why you don’t outspeed him. this happens with swift swim aswell i.e. if you switch in a pokemon with drizzle your swift swim pokemon won’t get the speed (unless it’s mega swampert but that’s its own thing)
 
There is a bug with Geomancy.

If you have a Smeargle with Geomancy as ability, it will be locked into Geomancy and be unable to use its regular moves.

Example

Smeargle
Ability: Geomancy
EVs: 1 HP
- Tackle
 
There is a bug with Geomancy.

If you have a Smeargle with Geomancy as ability, it will be locked into Geomancy and be unable to use its regular moves.

Example

Smeargle
Ability: Geomancy
EVs: 1 HP
- Tackle
If that is before geomancy activates thats how it should work. If after, then that is a bug. Geomancy is a charge move, no mon should be able to act out of one till it fully charges.
 
Because looking at all of the banned moves in one list all at once can make it a bit hard to understand, I relisted them in order by type:

Mechanic based:
Assist, Copycat, Nature Power, Skill Swap
Protect moves:
Baneful Bunker, Detect, Mat Block, Protect, Spiky Shield
Switching related:
Ingrain, Mean Look, Parting Shot, Roar, Whirlwind
Other strong moves:
Destiny Bond, Spider Web
Sleep inducing moves


If the thread owner could add this or a reworded version of this to the OP, that would be appreciated.
 

Heatran @ Leftovers (?)
Ability: stealthrock
EVs: 252 HP / 4 SpA / 252 SpD (idk)
Calm Nature
IVs: 0 Atk
- Taunt
- Toxic
- Magma Storm
- Earth Power

Breaks stall and put rocks when entering in battle. I think it can be good
i actually use this already it kills all chanseys
 

Ktütverde

no one beats the bug fan
is a Tiering Contributoris the defending PU Circuit Champion
1) What bothers me is how the ability stealthrock works: if you look at this replay of lectrys
Found this bug in the ROM version of Trademarked:
http://replay.pokemonshowdown.com/rom-gen7trademarked-558816
When Garchomp flinched after Tapu Koko hit it with Mirror Move trademarked Rock Slide on Turn 25, it flinched on Turn 26 when I don't think it was supposed to.
you can see victini being damaged by @ stealth rock even though it was sent on turn1, which makes no sense because the priority of trademarks is of +0 amirite? even if it isn't +0, a switch has simply an infinite priority which can only be outprioritized by pursuit.

"Pursuit is a special exception to the general rule of priority, due to its effect. Switching fundamentally happens before any moves can be performed, but when Pursuit is targeting a Pokémon that switches out, it will hit the Pokémon before it can switch, meaning that it will go before any other move, no matter its priority. " from: https://bulbapedia.bulbagarden.net/wiki/Priority

So how can @ stealthrock happen before the switch in of victini on the field on turn1? Even if @ trademarks had a prio of say +5 (highest prio possible after infinite priorities like switches and pursuit), they should happen after a switch obviously. Thus the Archeops's @ stealthrock is bugged because Victini's switch-in in this replay as a lower priority than @ stealth rock from archeops. That seems obvious if we just read what happens

"Go! Victini!

Abyssal Bot sent out Archeops!
[The opposing Archeops's Stealth Rock]

The opposing Archeops used Stealth Rock!
Pointed stones float in the air around your team!
Pointed stones dug into Victini!"

But that could just be the replay that isn't adapted to show that stealth rock has a priority similar to pursuit when used as a trademark.

2) So now talking about priority.. I maybe missed some posts that mentioned it, but after checking kinda quickly the different posts in this thread, I haven't seen it being discussed (please gimme the links to posts mentioning it if im wrong).

I had a test game on the OU ladder and quickly found a "landorus vs pelipper turn1", with my landorus being faster than pelipper. First thing, the order in which pokémons are sent on turn1 doesn't depend on their respective speed. Example:
https://replay.pokemonshowdown.com/gen7ou-906253272 : pelipper is slower but is seen being sent first (im faster cuz i attack first on turn1)
https://replay.pokemonshowdown.com/gen7ou-906257317: pelipper is slower too but sent last (asked a friend to bring a peli without speed)

then the abilities that activate upon touching the field will be activating with the same "priority" (intimidate goes first if landorus is faster, else drizzle goes first. Same with grassy terrain, lets say they all have a "priobility" of +0).

examples:
drizzle activates before intimidate since peli is scarfed here: https://replay.pokemonshowdown.com/gen7ou-906260609
inti goes before grassyterrain cuz tapubulu slower: https://replay.pokemonshowdown.com/gen7ou-906279048
here grassy goes first (scarf bulu): https://replay.pokemonshowdown.com/gen7ou-906279559
etc

I'm then assuming it works the same way for trademarks, so we can as well consider that all trademarks are the trademark "assist" (ik its banned) that can only select moves from a reservoir which only contains 1 move: the move you want as a trademark. Since assist has a priority of +0, then my schematization is just obvious (if trademarks can have priority then just tell me, I haven't seen anything talking about prio yet).

So thanks to the list by TrainerX493 , we can see magic coat isn't banned although it is a protect move. Actually, all trademarks that are non-assistable status moves should be banned. The list of non-assistable moves can be found here (u have to click a "show" button):
https://bulbapedia.bulbagarden.net/wiki/Assist_(move)#Uncallable_moves
Roar and Protect are there, as well as moves like trick, transform, me first and Mirror Move, which aren't in the banlist. I dont feel like going test if these moves actually dont work as trademarks, I guess some will provoke bugs since Lectrys already showed mirror move is bugged, which makes sense since it's a non-assistable move for this reason: priority error.

PS: If someone could explain me why trick isn't assistable please, idgi.
 
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174392


Hoopa-U has insane damage output and it basically breaks stall just by attacking, on top of that it’s got insane coverage that can 2HKO even the most common counters (gunk shot for fini and fire punch for magearna for example), it can also run a special set with nasty plot or a mixed one with life orb. imo hyperspace fury adds a broken factor to an already good pokemon: this move can bypass subs and protection moves making it incredible against wish pokemon. I love running through stall but this thing is too good, i’ll go for BAN
 
1) What bothers me is how the ability stealthrock works: if you look at this replay of lectrys

you can see victini being damaged by @ stealth rock even though it was sent on turn1, which makes no sense because the priority of trademarks is of +0 amirite? even if it isn't +0, a switch has simply an infinite priority which can only be outprioritized by pursuit.

"Pursuit is a special exception to the general rule of priority, due to its effect. Switching fundamentally happens before any moves can be performed, but when Pursuit is targeting a Pokémon that switches out, it will hit the Pokémon before it can switch, meaning that it will go before any other move, no matter its priority. " from: https://bulbapedia.bulbagarden.net/wiki/Priority

So how can @ stealthrock happen before the switch in of victini on the field on turn1? Even if @ trademarks had a prio of say +5 (highest prio possible after infinite priorities like switches and pursuit), they should happen after a switch obviously. Thus the Archeops's @ stealthrock is bugged because Victini's switch-in in this replay as a lower priority than @ stealth rock from archeops. That seems obvious if we just read what happens

"Go! Victini!

Abyssal Bot sent out Archeops!
[The opposing Archeops's Stealth Rock]

The opposing Archeops used Stealth Rock!
Pointed stones float in the air around your team!
Pointed stones dug into Victini!"

But that could just be the replay that isn't adapted to show that stealth rock has a priority similar to pursuit when used as a trademark.

2) So now talking about priority.. I maybe missed some posts that mentioned it, but after checking kinda quickly the different posts in this thread, I haven't seen it being discussed (please gimme the links to posts mentioning it if im wrong).

I had a test game on the OU ladder and quickly found a "landorus vs pelipper turn1", with my landorus being faster than pelipper. First thing, the order in which pokémons are sent on turn1 doesn't depend on their respective speed. Example:
https://replay.pokemonshowdown.com/gen7ou-906253272 : pelipper is slower but is seen being sent first (im faster cuz i attack first on turn1)
https://replay.pokemonshowdown.com/gen7ou-906257317: pelipper is slower too but sent last (asked a friend to bring a peli without speed)

then the abilities that activate upon touching the field will be activating with the same "priority" (intimidate goes first if landorus is faster, else drizzle goes first. Same with grassy terrain, lets say they all have a "priobility" of +0).

examples:
drizzle activates before intimidate since peli is scarfed here: https://replay.pokemonshowdown.com/gen7ou-906260609
inti goes before grassyterrain cuz tapubulu slower: https://replay.pokemonshowdown.com/gen7ou-906279048
here grassy goes first (scarf bulu): https://replay.pokemonshowdown.com/gen7ou-906279559
etc

I'm then assuming it works the same way for trademarks, so we can as well consider that all trademarks are the trademark "assist" (ik its banned) that can only select moves from a reservoir which only contains 1 move: the move you want as a trademark. Since assist has a priority of +0, then my schematization is just obvious (if trademarks can have priority then just tell me, I haven't seen anything talking about prio yet).

So thanks to the list by TrainerX493 , we can see magic coat isn't banned although it is a protect move. Actually, all trademarks that are non-assistable status moves should be banned. The list of non-assistable moves can be found here (u have to click a "show" button):
https://bulbapedia.bulbagarden.net/wiki/Assist_(move)#Uncallable_moves
Roar and Protect are there, as well as moves like trick, transform, me first and Mirror Move, which aren't in the banlist. I dont feel like going test if these moves actually dont work as trademarks, I guess some will provoke bugs since Lectrys already showed mirror move is bugged, which makes sense since it's a non-assistable move for this reason: priority error.

PS: If someone could explain me why trick isn't assistable please, idgi.
As i believe I stated previously, urkerab(the one who coded the meta) already told me coding wise he doesnt know to make it work so that it doesnt do that, its a matter of the fact of coding limits that stealth rock does this first turn. Now the other things I cant confirm personally, I may try and answer if i can figure it out but hopefulyl someone else can
 
Confirming as HUS Mengy:


I'm voting ban.

Hoopa is very strong, and while the biggest threats in the tier are Substitute, Wish, and the moves that Ktütverde mentioned, if we do not have the option to ban Substitute, Hoopa should go.

I think people have not realized just how incredibly difficult it is to play around Substitute, with or without Hoopa-U. Every turn is a 50/50 where if you don't attack and the opponent switches out (or U-turns or Volts out) into their sub mon, you completely lose momentum and often the whole game. Switching out into a Sub mon is also low risk, since if you switch into a sub mon and they attack, you just lose 25% of your HP (+ hazards).

Switching in general is amazing because it allows you to activate an ability, so why are people not using Eject Button as an item more? Not only does it allow you to switch in a mon for free but it also cancels your opponent's U-turn or Volt Switch to give you switch initiative.

I got reqs with a volt-turn team which used Eject Button + Sub Tran as well as the Me First + Mirror Move combo. My losses were to Keldeo teams. I definitely overlooked Keldeo because it's weak to Pex and Magearna, but having the option to use Sub or CM as an ability and Scarf or Z as an item, it is less predictable than you would think.

I'm not sure if this is the place for this comment, but in my opinion a 2-week-long suspect test for a monthly OM is too long. I was able to get reqs in a day and I think other people will be able to comfortably find the time to reach an opinion as well.

Shoutouts to vivalospride who told me how to use spoiler tags and sketchy ecchi, DrReuniclus, and DubFreaknakeeb for helping test my teams. Thanks also to pokeisfun who has been my friend for a long time but more importantly spectated a few of my games and said something vaguely inspirational before logging off ㋛


Here's the team I used for the test:


Here's an RMT I wrote about the updated version of the team:


Unrelated to the whole reqs thing, did you know that there's a way to bypass the Endless Battle Clause possible in Trademarked?

https://replay.pokemonshowdown.com/gen7trademarked-905123151
Perhaps another reason to look into the Mirror Move/Me First thing
 
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pokeisfun

UU player and community member
is a Community Contributoris a Tiering Contributor
Confirming as HUS Mengy:


I'm voting ban.

Reasoning:
Hoopa is very strong, and while the biggest threats in the tier are Substitute, Wish, and the moves that Ktütverde mentioned, if we do not have the option to ban Substitute, Hoopa should go.

I think people have not realized just how incredibly difficult it is to play around Substitute, with or without Hoopa-U. Every turn is a 50/50 where if you don't attack and the opponent switches out (or U-turns or Volts out) into their sub mon, you completely lose momentum and often the whole game. Switching out into a Sub mon is also low risk, since if you switch into a sub mon and they attack, you just lose 25% of your HP (+ hazards).

Switching in general is amazing because it allows you to activate an ability, so why are people not using Eject Button as an item more? Not only does it allow you to switch in a mon for free but it also cancels your opponent's U-turn or Volt Switch to give you switch initiative.

I got reqs with a volt-turn team which used Eject Button + Sub Tran as well as the Me First + Mirror Move combo. My losses were to Keldeo teams. I definitely overlooked Keldeo because it's weak to Pex and Magearna, but having the option to use Sub or CM as an ability and Scarf or Z as an item, it is less predictable than you would think.

I'm not sure if this is the place for this comment, but in my opinion a 2-week-long suspect test for a monthly OM is too long. I was able to get reqs in a day and I think other people will be able to comfortably find the time to reach an opinion as well.

Shoutouts to vivalospride who told me how to use spoiler tags and sketchy ecchi, DrReuniclus, and DubFreaknakeeb for helping test my teams. Thanks also to pokeisfun who has been my friend for a long time but more importantly spectated a few of my games and said something vaguely inspirational before logging off ㋛


Here's the team I used for the test:
https://pokepast.es/5e03a6563db9598d

If people are interested I could write up a thing about it, it's a fun team and I put a lot of time into it. Despite its cheesy appearance I think it is really strong and uses some of the tactics that are most unique to Trademarked.


Unrelated to the whole reqs thing, did you know that there's a way to bypass the Endless Battle Clause possible in Trademarked?

https://replay.pokemonshowdown.com/gen7trademarked-905123151
Perhaps another reason to look into the Mirror Move/Me First thing
the wow react is in reference to the strat you discovered, not surprise that you made reqs btw
 

Ktütverde

no one beats the bug fan
is a Tiering Contributoris the defending PU Circuit Champion
the wow react is in reference to the strat you discovered, not surprise that you made reqs btw
do u need to make a post only to say this pif smh

otherwise I wanted to say substitute is a move I've been liking a lot since it's the mos reliable way to check stuff like @ tailglow xurkitree or any random setup user. Tho I agree with sub being borderline broken since it can be used very well for other purposes (stuff like @ sub + focuspunch buzzwole for example is a nightmare). @ sub + @ wish is also totally stupid since you will always get your wish going cuz u dont even need to click it and then u switch into the @ sub mon that just loses 25% upon entry no matter what attack it his hurt by and then just gets back to full. I've faced one team utilizing that combo + @ thunderwave and thats tremendously painful.

I haven't used @ sub to its full potential, wanted to use it a "balanced" way (extremely rewarding tbh), ie as a reliable stop to sometimes stupid setup sweepers (like kartana xurkitree or volcarona):

Magearna @ Assault Vest
Ability: substitute
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Fleur Cannon
- Volt Switch
- Focus Blast
- Flash Cannon

However there are too many viable @ sub users, and it kinda destroys any attempt at finding a good offensive gameplan: for example, focus sash would have been kinda uncompetitive if stealth rock didn't exist (you could always stop a sweep by just keeping your sash user(s) healthy); in the same way, sub is uncompetitive because it makes revenge killing and/or setting up 100% safe. If there was a way to cancel the sub, there wouldn't be problems. But there is not such a thing except sound moves like bug buzz, boomburst (or hyperspace fury). That's why I believe @ substitute is an outright uncompetitive move and should be banned regardless of what happens to Hoopa-U.
 
View attachment 174460

This should absolutely not be allowed, its clearly uncompetitive.

http://replay.pokemonshowdown.com/gen7trademarked-906664455

Skip ahead to turn 58. My opponent uses Me First and Mirror Move to use volt switch an infinite amount on the same turn.

Tagging The Immortal


Also is King's Shield supposed to be allowed? All the other protect moves are banned, it can only be ran on Smeargle though.
Refer to post 164 where i outlined why i didnt ban it. The Immortal is there a way we can make it so me first and mirror move cant be on the same team or is there anyway we can clause it to prevent this from happening. Cause I feel banning either of them doesnt make sense as they are not broken in their own right
 

regirock

ain't really no other way to put it
is a Pre-Contributor
[12:45:43] SirSoundCloud: how does stomping tantrum work with trademarks?
[12:46:21] SirSoundCloud: maybe on a stealth rock setter
[12:46:36] SirSoundCloud: so even if stealth rocks are already up you still have a 150bp move

https://replay.pokemonshowdown.com/gen7trademarked-906732281

Interesting interaction, stomping tantrum doubles in power when its trademark fails. A pokemon like Garchomp, who gets both stealth rocks and stomping tantrum can be combined with a bulky u-turn healer like scizor to get pretty consistent 150bp stomping tantrums.
Also worth noting that tantrum's power isn't reduced by grassy terrain.

174466

Garchomp @ Rockium Z
Ability: Stealth Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stomping Tantrum
- Stone Edge
- Swords Dance
- Fire Fang

174467

Scizor @ Leftovers
Ability: Roost
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Knock Off
- something (maybe defog? probably not though since you don't want to remove your own rocks)
- something

Another cool set that I think could work, scarf revenge killer Garchomp outspeeds and slams with a 150bp tantrum

174468

Garchomp @ Choice Scarf
Ability: Stealth Rock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stomping Tantrum
- Stone Edge
- Shadow Claw
- Fire Blast
 
http://replay.pokemonshowdown.com/gen7trademarked-906760975idk if this doesn't display a clear issue with a couple things ...
-> Me first + mirror move is dumb and should not exist.
-> Metronome got activated so ridiculously often here most of the time forming a real danger just because it's a free move every turn
-> King shield provides smeargle with 85% guaranteed switches which makes beating a mon impossible unless misplays.
 

Nakeeb

formerly DubFreaknakeeb
Me first + mirror move is fair, just don't get in the situation to get killed by it that easily, it's not that hard...
 
So not the meta I'm best at, but I think I managed a few neat sets. This meta does help set Pokemon up a turn sooner if they usually have multiple phase setup, and one of the ones I saw first was:

Kommo-o @ Salac Berry
Ability: substitute
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Drain Punch
- Earthquake
- Poison Jab

May be lacking Dragon coverage, but I haven't exactly seen many Dragon types. Substitute gives Kommo-o an initial immunity to many trademarks that would otherwise cripple it, and gives it a barrier to tank a hit from unfavorable matchups. And of course, the set functions like a normal SubDrum set that Kommo-o would usually run, except you free up a turn and moveslot in the setup process. If you play it right with the Substitute, you can probably deal with a Trick Room Stakataka. It may not like Hazers, but most of the common ones like Toxapex don't appreciate even much in the way of unboosted attacks from Kommo-o.

Alakazam @ Alakazite
Ability: psychicterrain
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Dazzling Gleam
- Calm Mind
- Focus Blast

Wait, I'm not in AAA? Oh well. Psychic Terrain prevents priority and boosts his Psyshock to absurd levels like normal, but past that boost, Mega Alakazam really shines in the tier. Trace means that switching in can be SERIOUSLY beneficial in some situations. For example, against Stakataka, you can disable his Trick Room, which usually forces the opposing player to switch out, giving you a turn to set up or some free damage. The splashability that Trace has in this Metagame cannot be overstated. You can either turn their own power against them or negate it. He takes some good switches to still be useful with his low bulk, and his one off Psychic Terrain, but good nonetheless.

Barbaracle @ Choice Band
Ability: shellsmash
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Stone Edge
- Earthquake
- Poison Jab

Last one is a pretty basic one that I'm actually surprised I've not seen ran by anyone else yet. Banded Shell Smash Barbaracle hits like a TRUCK, with an Attack stat of... I believe it ends up coming out to 1017. The coverage means its hard to wall, and a Choice Band means that it'll still be hitting hard even after being hit with a Will o Wisp or Haze. Even when they resist your attacks, it'll take a huge dent out of them. And if he's hazed, just switch him out and toss him back in when things look good. He can't take much of a hit, but when you one shot everything, you don't really need to
 
Me first + mirror move is fair, just don't get in the situation to get killed by it that easily, it's not that hard...
Discouraging Magearna from Volt Switching against Celesteela (as an example) or getting completely punked after Celesteela presses Protect on the Volt Switch, then Team Magearna finds that the opponent wasn't running Transform Mew and Dual Screens Tapu Koko and the duo KO Magearna in 1 turn doesn't seem quite balanced to me, especially when Celesteela can easily repeat the same trick against Landorus-T's U-turn. Me First-Mirror Move is prevented from spiraling out of control by entry hazards...until they use a Defog trademark user and quite possibly a secondary Defogger. Rocky Helmet might also help stem the bleeding...until Knock Off and Trick/Switcheroo happen.

I still think neither Me First nor Mirror Move are broken on their own, though--Me First often opens up its trademark user to getting attacked, and Mirror Move either needs to be slow pivoted in, come in after a KO, or for a move to be used on the previous guy instead of a switch.
 

Ktütverde

no one beats the bug fan
is a Tiering Contributoris the defending PU Circuit Champion
Posting again lmao, I love this meta and how people keep discovering and sharing stuff. I managed to get two good replays showing:

1) How insane substitute is (especially when paired with wish chansey): https://replay.pokemonshowdown.com/gen7trademarked-906859397
Buzzwole decimates an entire team with @ sub +focus punch, and also acts as the anti-@ trickroom stakataka

2) this one shows how insane @ trickroom is once the @ sub user is out of the game: https://replay.pokemonshowdown.com/gen7trademarked-906854117
That's not hoopa-u but staka but that thing is common as hell and u need a steeltype with earthquake to beat it if you don't have @ sub . Staka is prolly the best user, but u can always use another mon to surprise would-be staka checks.

What do you guys think about @ trickroom in a sub-free battle/meta? I find it pretty insane since standard anti-sweep pokémons such as @ rock polish landorus, @ swords dance scarf kartana among others can do anything.

Also here's a team I've been using, works pretty well with @ toxicspikes + @ wish + @ sub . I just gave @ trickroom to diancie so as to cancel staka's @ trickroom , i had been using iron defense but was totally meh.

Greninja @ Focus Sash
Ability: Toxic Spikes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Spikes
- Ice Beam
- Taunt
- Low Kick

Diancie @ Diancite
Ability: Trick Room
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Hidden Power [Fire]
- Earth Power

Buzzwole @ Leftovers
Ability: Substitute
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Focus Punch
- Earthquake
- Ice Punch
- Poison Jab

Chansey @ Eviolite
Ability: Wish
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Seismic Toss
- Thunder Wave
- Stealth Rock
- Soft-Boiled

Heatran @ Choice Scarf
Ability: sunnyday
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Solar Beam
- Earth Power
- Fire Blast

Landorus-Therian @ Flyinium Z
Ability: rockpolish
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fly
- Knock Off
- U-turn
 
No just ban them.
well on that note then at least for now to deal with the immediate issue (that and people have been telling me i have been giving kings shield special exception which I probably shouldnt have) KINGS SHIELD is now BANNED as a Trademark. There are probably possibilities where a similar situation can be used with protect as a move instead, however i genuinely feel that case has less safety than the likes of smeargle can provide with kings shield and is easier to avoid with less repercussions. But for now at least I am just getting kings shield out of the way for the sake of the loops
 
I want to have a pokemon with tail glow but I don't know whether to use Manaphy or Xurkitree...
that depends on your team bud and honestly i feel could have been better asked in the om room than here for a quick answer. Personally i prefer manaphy though cause it has a better speed tier even if not the same level of raw power xurk has
 

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