Thats why you run imprison chandelure/mushurnaa and lol at their puny attempts to trickroom. It works really well since I can set up trick room on tail wind teams and imprison the protect + trickroom. Weather spam cant even work now because of certain jellyfish o.0 and lickitung's ability can be annoying (will i scarf spout you (and outspeed your excadil beacuse im scarf and you no sand or trickroom and lol, oh yeah cant surf or fake out this!). I've used anti-trickroom to a near divine set of fun though trolling things... and stuff.
In my experience, the only thing that stays alive for a long time in triples battles is blissey and thats because of minimize D:. Never thought of giving dusclops healing but considering it can be double attacked in one turn... it makes you wonder if the 50% health is really worth it? And you have to take the time to mimic too... meaning mushurnaa is already not liking staying in the middle.
And also, God I ****ing hate Trick Room. not because my team can't beat it, but because It comes up SO MUCH. since I've started playing triples the other day, I've faced like 30 Trick Roomers. It Pisses me off that people tend to be too lazy to think of fancy strategies. I have a Dusclops on my team I've had since 3rd gen, and basically, it spams Calm Mind, then mimics my partners healing move(recover, Moonlight, etc..) for instant healing. Not a very offensive combo, but still.
In my experience, the only thing that stays alive for a long time in triples battles is blissey and thats because of minimize D:. Never thought of giving dusclops healing but considering it can be double attacked in one turn... it makes you wonder if the 50% health is really worth it? And you have to take the time to mimic too... meaning mushurnaa is already not liking staying in the middle.