Tyranitar
QC: 3/3 (PK Gaming, Bloo, Iconic)
 
GP: 1/2 (Zystral)
 
[Overview] 
 
<p>Whether or not you choose to accept it, weather is quite a  dominant force in the OU metagame. Many battles revolve around finding  the right time to summon your weather while trying to keep the opponent  from doing the same. For this reason, there will never be a dearth of  Tyranitar in 
BW. Courtesy of its  ability, Sand Stream, Tyranitar is one of two Pokemon capable of  summoning permanent Sandstorm, and one of only five permanent weather  summoners in OU. While 
sandstorm was always a force to be reckoned with in 
DPP, the addition of fantastic new 
sandstorm abusers such as Excadrill and Landorus 
send Tyranitar to an even higher priority spot an any team into the metagame has dramatically enhanced Tyranitar's usage.  Tyranitar is no slouch on its own either; a 134 base Attack and 95 base  Special Attack combined with a fantastic offensive movepool mean it can  often break down the counters to the aforementioned sand  abusers.</p>
 
<p>Unfortunately, there are some major metagame additions that  simply make Tyranitar squirm. For starters, Tyranitar's 4x weakness to  Fighting-type moves is now more exploitable than ever due to the  addition of many extremely powerful Fighting-types. All around, its  typing isn't that great defensively, bringing a whopping six weaknesses  to the table, often compounding some of the weaknesses 
sandstorm  teams already have. Tyranitar's 61 base Speed isn't doing it any favors  either; the addition of many quick Pokemon means Tyranitar is  struggling to keep up even more than last generation. Thankfully,  Tyranitar still 
packs truly impressive defensive stats, and serves as a fabulous special wall due to the Special Defense boost offered from Sandstorm 
to Rock-types.</p>
 
[SET] 
name: Mixed Attacker
move 1: Stealth Rock
move 2: Crunch
move 3: Fire Blast
move 4: Ice Beam / Superpower
item: Leftovers
nature: Sassy
evs: 252 HP / 180 SpA / 76 SpD
 
[SET COMMENTS] 
 
<p>Tyranitar is often seen sporting a mixed set, and for good  reason. Tyranitar fills in many valuable roles on the team, including  weather summoner, Stealth Rock support 
provider,  mixed attacker, and special wall. Crunch is the most reliable STAB move  available for this set, and does incredible damage to Ghost- and  Psychic-types. Fire Blast combines with Crunch nicely, hitting common  Steel-types such as Ferrothorn, Skarmory, and Foretress who would  otherwise love to set up in front of Tyranitar.</p>
 
<p>Ice Beam is an all around 
fine useful  coverage move, as many OU Pokemon that pose a huge threat to Tyranitar,  such as Garchomp, Landorus, and even Gliscor, will not enjoy switching  into a 4x effective Ice Beam. However, Superpower is very viable as  well, as it allows you to take on opposing Tyranitar or 
a courageous  Terrakion wanting to set up on you. Ideally, Tyranitar would love both  of these moves for maximum coverage; if another member of the team is  carrying Stealth Rock, than it is recommended to replace Stealth Rock  with the appropriate move.</p>
 
[ADDITIONAL COMMENTS]
 
<p>The spread given is generally bulkier to sponge special attacks in conjunction with the 
sandstorm boost. If one wants to sweep with Tyranitar, 
he or she one  can utilize a more offensive spread of 56 Atk / 252 SpA / 200 Spe;  however, the drop in bulk is noticeable. Although Leftovers is generally  the best all around item, it is certainly not the only option. Chople  Berry is viable if you wish to withstand an opposing Deoxys-S's  Superpower, a Focus Blast from Virizion or Reuniclus, and occasionally  Terrakion's Close Combat. While holding an Air Balloon, Tyranitar can  act as a makeshift Gliscor or Landorus check.</p> 
 
<p>Fighting-types pummel Tyranitar with their 4x effective  physical attacks and can often switch in easily. Bulky Water-types  generally don't mind anything Tyranitar is packing here, either.  Reuniclus can serve as a good teammate, as it handles Fighting-types  with ease, enjoys 
sandstorm to damage the enemy while 
enjoying protection from protecting itself with  Magic Guard, and can set up Trick Room to benefit both Tyranitar and  itself. Virizion can take on bulky Water-types with ease, often forcing  them out and getting some sort of boost via Calm Mind or Swords Dance in  the process. Meanwhile, Landorus and Excadrill both love having  Tyranitar as a partner as they get a huge boost from the sand and  Tyranitar can deal with some of their main counters.</p>
 
[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Crunch
move 3: Pursuit
move 4: Superpower
item: Leftovers
nature: Careful / Adamant
evs: 252 HP / 4 Atk / 252 SpD
 
[SET COMMENTS] 
 
<p>While Tyranitar's stats may not immediately scream "Wall", the  Special Defense boost garnered by Sandstorm allows it to switch into  most special attacks with ease. Stealth Rock provides great support for  the team,
 ruining the fun of hampering Volcarona  and the genies. Crunch is the most reliable STAB move here, and deals  copious amounts of damage to Ghost- and Psychic-types, who often rely on  their Special Attack. However, should you predict a switch on the  opponent's side, Pursuit puts them in a checkmate position.</p>
 
<p>Superpower rounds off the coverage, allowing you to face  opposing Tyranitar and Terrakion. Careful is the nature of choice here,  as it raises Tyranitar's already great Special Defense to a level that  is all but obnoxious. However, Tyranitar's offensive prowess is never to  be ignored. For this reason, Adamant is also an acceptable choice, and  allows a 2HKO with Crunch on max HP, max Defense Reuniclus.</p>
 
[ADDITIONAL COMMENTS]
 
<p>If Stealth Rock is already being handled by a teammate, Ice  Beam or Thunder Wave can go in its spot. Ice Beam is effective at  hitting Gliscor and Thundurus, while a carefully predicted Thunder Wave  on the switch cripples almost all of Tyranitar's checks. Again, Chople  Berry or Air Balloon could be used if a particular attack type is  threatening to the team, but this is generally less applicable to this  set as the Leftovers recovery is a godsend when switching into repeated  attacks.</p>
 
<p>Tyranitar never likes Fighting-types, and even more of them  love to switch into this set and start setting up. Due to lack of  coverage compared to the previous set, many physical walls can often  come in unscathed, and many can even OHKO 
Tyranitar. 
Typing-wise Considering type synergy, Reuniclus is always a good option as a teammate. Not only is it unharmed by the 
sandstorm,  it soaks Fighting-type assaults while Tyranitar doesn't mind Ghost- and  Dark-type moves aimed at Reuniclus. Further, Reuniclus doesn't have  much trouble setting up on many physical walls (assuming they cannot  phaze it out).</p> 
 
[SET]
name: Choice Band 
move 1: Stone Edge
move 2: Crunch
move 3: Pursuit
move 4: Aqua Tail 
item: Choice band
nature: Adamant
evs: 252 HP / 36 Atk / 220 SpD
 
[SET COMMENTS]
 
<p>What this set lacks in coverage, it makes up for with raw power. With a behemoth Attack stat and decent 
enough  neutral coverage courtesy of two powerful STABs, it is only natural  that a Choice Band set be proposed. Stone Edge, although sometimes  painfully inaccurate
, puts a large dent  in pretty much anything that doesn't resist it. Crunch and Pursuit form  an effective combo to trap Ghost- and Psychic-types, although since you  are locked on one move, it is generally easier for them to get out  safely.</p>
 
<p>Finally, Aqua Tail is chosen to round out the coverage. It allows Tyranitar to be locked into a move that hits
 all of  Hippowdon, Gliscor, Landorus, and Terrakion, while still not falling  prey to Air Balloon users. It is important to note that the raw power of  this set means that even many walls will be hard pressed to stay in.  For example, Skarmory, especially Specially Defensive variants, will no  longer like switching in for fear of Stone Edge.
 It is in this manner that this set is to be played differently from the others.</p> 
 
[ADDITIONAL COMMENTS]
 
<p>The EV spread 
allows Choice Band to do the talking for Attack while is aimed at giving Tyranitar great bulk for repeated switch
-ins
, while Tyranitar's terrific base Attack wields tremendous power even with little investment thanks to Choice Band. Max Attack is generally not as viable for a few reasons. First, locking itself into one move means Tyranitar needs to be 
coming in and out repeatedly switching, and thus taking repeated special assaults. Further, max Attack is just plain overkill when you can 
still obtain the necessary KOes and 
have added bulk even when focusing on bulk.  Superpower has some viability in the last slot to hit Ferrothorn and  Hydreigon, while still popping Air Balloon users, but it is a generally  inferior option.</p>
 
<p>It should come as no surprise that Fighting-types force out  Tyranitar and set themselves up to ravage your team. Once again,  Reuniclus gets a mention here for fitting in with Tyranitar on multiple  levels of compatibility. Landorus and Excadrill enjoy the permanent  Sandstorm, as always, but 
additionally enjoy  this set's ability to knock out Skarmory with some decent prediction.  Heatran can also work as a partner, as it easily takes on the physical  walls that Tyranitar has trouble with.</p>
 
[SET]
name: TyraniBoah (SubPunch)
move 1: Substitute
move 2: Focus Punch
move 3: Fire Blast / Ice Beam
move 4: Crunch
item: Leftovers
nature: Quiet
evs: 252 HP / 60 Atk / 176 SpA / 20 Spe
 
[SET COMMENTS]
 
<p>
Because of its soaring offensive stats, it is only natural that  most checks arise to Tyranitar as they resist any of the moves it can  pack on a set. However, t With the combination of Substitute and Focus Punch
,  allows Tyranitar 
is able to beat many 
common switch-ins, including Terrakion,  Hydreigon, Blissey, opposing Tyranitar, Chansey, and Heatran. Crunch  serves 
as mainly 
as a filler move on this set, 
as it serves as though it supplies reliable  STAB and still hits like a truck to those who don't resist it.</p>
 
<p>The third slot is really up for grabs on this set. Fire Blast  is important, as this set is otherwise completely walled by any  Steel-type who can handle a Focus Punch. However, Ice Beam is also  viable if the team 
needs to hit has problems against Hippowdon, Gliscor, and Landorus. As for  EVs, 252 HP EVs are the most important thing here, as they allow  Tyranitar to set up 101 HP Substitutes. In other words, Blissey and  Chansey will not be able to 
crack through break the Substitutes with Seismic Toss. A Quiet  nature is preferred, as it increases Tyranitar's 
hits from the special  spectrum Special Attack while still not sacrificing any of its defensive  capabilities.</p>
 
[ADDITIONAL COMMENTS]
 
<p>Thunderbolt could be used over Fire Blast or Ice Beam, as it  hits bulky Water-types and 
maintains coverage against Skarmory. However, 
this it is generally an  inferior option as Tyranitar has no problem hitting most bulky  Water-types with the above set. 
Gyarados is a problem, but Jellicent is unable to stand up to Crunch. Generally speaking, bulky Water-types have lost ground in BW because of Ferrothorn, giving the threats hit by Fire Blast and Ice Beam greater priority. Dark Pulse is an option for STAB over  Crunch, but most 
things enemies a Dark-type move would hit have higher Special  Defense than Defense, and Tyranitar's worse Special Attack means Crunch  will 
almost always be the better option generally hit harder. 
It should be noted that Dark Pulse is useful against enemies that use Intimidate or Will-O-Wisp. Gyarados and Salamence can switch into Crunch relatively easily, but will have trouble against Dark Pulse. Dark Pulse also allows Tyranitar to check Jellicent, an enemy that would normally give TyraniBoah trouble due to its superior Speed and burn inducing attacks. Dark Pulse also makes destroy Wobbuffet, as Tyranitar is immune to Mirror Coat. Unfortunately, this set 
does  have certain troubles will inevitably have foes it cannot bring down; 
bulky Fighting-types 
once again do not mind anything  Tyranitar will throw at them still shrug off most of TyraniBoah's attacks, and often 
times may do some sort of set up  in the process are capable of boosting their stats as they force Tyranitar out.</p>
 
<p>This Tyranitar functions particularly well as a mixed attacker  capable of beating stall. For this reason, it once again pairs well with  Reuniclus, as Reuniclus often 
finds easy easily set
s up against stall teams  with certain holes bashed in them. Other good teammates depend on what  moves Tyranitar is running. 
Those without TyraniBoah lacking Ice Beam enjoy Virizion as a  partner, as Virizion can OHKO Hippowdon with Giga Drain, and outspeeds  and OHKOes Landorus and Gliscor with Hidden Power Ice. Heatran fares  well against most Steel-types, which may be problematic if you do not  have Fire Blast
 and they do not mind a Focus Punch.</p>
 
[SET]
name: Choice Scarf 
move 1: Stone Edge
move 2: Crunch
move 3: Pursuit
move 4: Superpower
item: Choice Scarf
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
 
[SET COMMENTS]
 
<p>As with many Pokemon with a gargantuan Attack and middling  Speed, a Choice Scarf set becomes a viable option. When donning a Choice  Scarf, Tyranitar functions as a fabulous revenge killer thanks to its  STAB moves, Stone Edge and Crunch. Tyranitar generally won't mind being  locked into either of those moves late game; once the opponent's team  has taken some serious damage, Tyranitar often finds it easy to clean  up. Pursuit helps trap Ghost- and Psychic-types, who otherwise may  attempt to switch out unscathed. Of course, the age-old dilemna of when  to Crunch and when to Pursuit still lies in your hands. Superpower finds  its way into the last slot, as it allows Tyranitar to nab important  KOes on predicted switch-ins, including opposing Tyranitar, Ferrothorn,  and Excadrill.</p>
 
[ADDITIONAL COMMENTS]
 
<p>The EVs come very standard on this set. With a Jolly nature and  252 Speed EVs, Tyranitar gets the jump on positive
-natured base 115 
Speed enemies,  including Starmie and Raikou. Earthquake is often considered for the  last slot, but it is generally 
unacceptable as those equipped with an best avoided, as enemies with Flying-type, Levitate or  Air Balloon will have no problem handling Tyranitar. Aqua Tail is also  an option, and it hits users of Air Balloon, but it still is less  notable than Superpower.</p>
 
[SET]
name: Dragon Dance 
move 1: Dragon Dance
move 2: Stone Edge
move 3: Crunch
move 4: Fire Punch / Aqua Tail / Ice Punch
item: Air Balloon / Lum Berry / Life Orb
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
 
[SET COMMENTS]
 
<p>
Merely the fact that Tyranitar had Dragon Dance in its  repertoire allowed it to see some use last generation. However, with the  advent of Black and White, it is much less common, which is perhaps, if  anything, a boon to this set, making it more unpredictable. Dragon Dance Tyranitar was a common site in DPP OU until Bullet Punch Scizor came on the scene. In BW, Scizor's relative fall in popularity, combined with the obscurity of this set, give it the opportunity to be a surprisingly lethal sweeper. Dragon  Dance resolves 
the problem of Tyranitar's 
less-than-choice middling Speed, allowing it to  outspeed a variety of threats including Starmie and Thundurus after a  boost. 
From there, the bonus to Attack is all but overkill; many teams  just may struggle to find an answer to +1/+1 Tyranitar With a boost to Attack, many teams will be hard pressed to stand up to Tyranitar's offensive.</p>
 
<p>The last move slot has a variety of options. Fire Punch nails  Ferrothorn and Scizor
. Be sure to catch Scizor on the switch, 
who as it could otherwise pose a problem  with Bullet Punch. Aqua Tail 
allows grants you a reliable way of touching  Tyranitar, Gliscor, and Hippowdon, while Ice Punch delivers a much more  commendable dent to Landorus and Gliscor. As for Tyranitar's item, there  is an important choice to be made here as well. Air Balloon is the main  option, as it allows you to set up on 
those Gliscor and foes locked on a Ground-type  move
 and Gliscor. Lum Berry gives an extra bit of insurance, as a burn  or paralysis basically cripples Tyranitar for the rest of the match.  Life Orb, however, gives a huge 
addition boost to power, and eases prediction a  bit.</p>
 
[ADDITIONAL COMMENTS]
 
<p>The nature of this set leaves a lot of other viable options.  Earthquake could be used to nail Heatran, opposing Tyranitar, and  Jirachi. Taunt allows you to set up against stall, making this Tyranitar  difficult to face and impossible to phaze. Leftovers may then be the  preferable item to deal with repeated hits. Chople Berry could be used  to survive a weaker Fighting-type attack, or Babiri Berry can be  utilized to ensure Scizor
's Bullet Punch doesn't doesn't let priority ruin your fun. This  Tyranitar is much less of a team player, 
but nonetheless, it enjoys  teammates who can handle whatever it cannot being unable to pick off key threats, and instead demands that its teammates be able to clear its path of enemies that could potentially stop its sweep. 
This, however, depends  entirely on your choice of moves The choice of said teammates depends on what attacks Tyranitar carries. Many of the aforementioned partners,  including Reuniclus and sandstorm abusers, also work well.</p>
 
[Other Options]
 
<p>Tyranitar 
really isn't lacking in the movepool department, but  it really can't utilize most of it in ways not already mentioned has an impressive movepool, but most of the alternative moves yet to be mentioned are of little interest. 
Tyranitar has Rest, Sleep Talk, and Curse
, set could be used to clean up which could be used in tandem with Tyranitar's incredible Special Bulk to sweep late game
.  however Unfortunately, it 
typically does would be of little 
for use in supporting the team
, and would be . Also, it is utterly  useless unless all opposing Fighting-types ha
d been removed
. and even  then, i It 
is would inevitably be still set-up bait for many threats. Dragon Tail is generally  a good move, 
but more often than not, you will end up phazing in  something that will love to capitalize on Tyranitar's wealth of  weaknesses but Tyranitar's many weaknesses are unideal for a phazer, as it will likely pull out an enemy that can attack it for super effective damage. A Choice Specs set could be 
employed because of used to capitalize on Tyranitar's  
adequate impressive special movepool, but 
it is rather underwhelming when compared  to the massive Attack stat sported by Tyranitar Tyranitar lacks the raw Special Attack to take advantage of it well. 
Generally, Nidoking is superior as a pure special sweeper.</p>
 
[Counters and Checks]
 
<p>Fighting-types were blessed in dealing with Tyranitar. Not only  do they resist both of 
its STABs, they possess moves that are 4x  effective and commonly hit 
on the physical side of the spectrum its weaker physical Defense stat. 
Other  than that Besides Fighting-types, counters are basically on a set by set basis; for example,  any set that isn't mixed or holding a Choice Band will have a 
doozy of a  
difficult time facing 
most physical walls. Finally, 
many things love to there are many common Pokemon in OU that can capitalize on  Tyranitar's 
large amount of many weaknesses. Unfortunately, this is  relatively easy with its 
comparatively low Speed.</p>
 
[Dream World]
 
<p>Tyranitar gets Unnerve as its Dream World ability, which  prevents the foe from using their held berry. 
What this ability lacks  for in usefulness, it makes up for with a lack of applicability:  Tyranitar often finds its way onto teams due to the fact that it can  summon permanent sandstorm While the ability itself is of little use, it is notably for allowing Tyranitar to be used without summoning permanent sandstorms.</p>