Resource Ubers Old Gens Hub

ROSNASH

Banned deucer.
Found a small mistake in USM Ubers' Speedtier:
1652188630459.png

Zygarde is base 95 speed, and reaches 317 speed at 252+, the speedtier showed that incorrectly.
 

steelskitty

you deserve so much more than this
is a Tutor Alumnusis a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Past WCoP Champion
i did bw speed tiers, 2022-ized
854 - :Accelgor:Unburden Activated
652 - :genesect:After Shift Gear
604 - :excadrill:252 Speed +Speed Nature, in Sand
594 - :deoxys-speed:@ :choice-scarf: 0 Speed
590 - :kingdra::qwilfish:252 Speed +Speed Nature, in Rain
582 - :shaymin-sky:@ :choice-scarf: Timid Nature
574 - :darkrai:@ :choice-scarf:/:salac-berry:
568 - :kabutops:Jolly Nature, in Rain:blaziken:Jolly Nature, After 2 Speed Boosts:shiftry:+Speed Nature, in Sun
558 - :lilligant: in Sun
552 - :kyurem-white: 200 Speed Neutral Nature, After Receiving Shell Smash
550 - :excadrill:252 Speed Neutral Nature, in Sand
546 - :smeargle: After Shell Smashing
538 - :kingdra:252 Speed Neutral Nature, in Rain
534 - :dialga:After Receiving Shell Smash
529 - :shaymin-sky:@ :choice-scarf: Modest Nature
524 - :cloyster: After Shell Smash
520 - :groudon:176 Speed Neutral Nature, After Rock Polish
519 - :terrakion:@ :choice-scarf:
518 - :kabutops:Neutral Nature, in Rain:Blaziken:Neutral Nature, After 2 Speed Boosts:shiftry:Neutral Nature, in Sun
504 - :deoxys-speed:252 Speed +Speed Nature
503 - :deoxys-speed:252 Speed +Speed Nature HP Fire
496 - :landorus: @ :choice-scarf: +Speed Nature
493 - :deoxys-speed:212 Speed +Speed Nature/216 Speed +Speed Nature HP Fire
492 - :palkia::salamence::jirachi:@ :choice-scarf:
489 - :genesect:@ :choice-scarf:
475 - :kyurem-white: @ :choice-scarf: Timid Nature:rayquaza: 252 Speed +Speed Nature, After Dragon Dance
460 - :deoxys-speed:92 Speed +Speed Nature
459 - :kyogre::dialga::ho-oh::zekrom::reshiram:@ :choice-scarf: +Speed Nature
458 - :omastar:Timid Nature, in Rain
453 - :excadrill:@ :choice-scarf: Jolly Nature
440 - :deoxys-speed:16 Speed +Speed Nature
438 - :deoxys-attack:252 Speed +Speed Nature
433 - :kyurem-white: @ :choice-scarf: Modest Nature:rayquaza: 252 Speed Neutral Nature, After Dragon Dance
427 - :accelgor:
426 - :blaziken:Jolly Nature After 1 Speed Boost
418 - :kyogre::dialga::ho-oh::zekrom::reshiram:@ :choice-scarf: Neutral Nature:omastar:Neutral Nature, in Rain
412 - :excadrill:@ :choice-scarf: Neutral Nature
399 - :deoxys-attack:252 Speed Neutral Nature
394 - :mewtwo::aerodactyl:
389 - :mewtwo: Stalltwo
388 - :blaziken:Neutral Nature, After 1 Speed Boost:shaymin-sky:
383 - :darkrai:
375 - :tornadus-therian:
372 - :arceus:252 Speed +Speed Nature
355 - :scolipede:
353 - :thundurus:
352 - :arceus:176 Speed +Speed Nature
350 - :latios::latias::espeon::froslass:252 Speed Timid Nature
349 - :latios::latias::espeon:252 Speed Timid Nature HP Fire/Fighting
346 - :terrakion:Jolly Nature, No :choice-scarf:
334 - :arceus:112 Speed +Speed Nature:latias:192 Speed +Speed Nature/196 Speed +Speed Nature HP Fire:lugia:192 Speed +Speed Nature
333 - :Garchomp:
330 - :arceus:96 Speed +Speed Nature:latias:176 Speed +Speed Nature/180 Speed +Speed Nature HP Fire
328 - :Palkia::manaphy::victini:+Speed Nature:Jirachi:After Tricking :choice-scarf:
326 - :genesect:No :choice-scarf:
319 - :froslass::lugia::espeon:252 Speed Neutral Nature
318 - :arceus:168 Speed Neutral Nature:espeon:252 Speed Neutral Nature HP Fire/Fighting
317 - :rayquaza::kyurem-white: 252 Speed +Speed Nature
309 - :landorus-therian:252 Speed Jolly Nature
308 - :tentacruel:176 Speed Timid Nature:gliscor:216 Speed Jolly Nature
307 - :arceus:124 Speed Neutral Nature:lugia: 204 Speed Neutral Nature
306 - :Kyogre::Groudon::Giratina-Origin::Giratina::Dialga::Ho-Oh::Zekrom::Reshiram:252 Speed +Speed Nature
302 - :excadrill:252 Speed Jolly Nature
299 - :manaphy::victini:Neutral Nature
295 - :kingdra:252 Speed +Speed Nature, No Rain
290 - :arceus:56 Speed Neutral Nature
289 - :rayquaza::kyurem-white: Neutral Nature
284 - :kabutops:Jolly Nature, No Rain:Blaziken:Jolly Nature, No Speed Boosts:shiftry:+Speed Nature, No Sun
281 - :Landorus-therian:252 Speed Neutral Nature
279 - :Kyogre::Groudon::Giratina-Origin::Giratina::Dialga::Ho-Oh::Zekrom::Reshiram:252 Speed Neutral Nature:lilligant:No Sun
275 - :excadrill:252 Speed Neutral Nature, No Sand
273 - :smeargle:
269 - :kingdra::qwilfish:252 Speed Neutral Nature, No Rain
262 - :cloyster:
260 - :groudon:176 Speed Neutral Nature
259 - :kabutops:Neutral Nature, No Rain:blaziken:Neutral Nature, No Speed Boosts:shiftry:Neutral Nature, No Sun
256 - :Lugia:0 Speed
244 - :Kyogre::groudon::giratina-origin::giratina::dialga::ho-oh::zekrom:112 Speed Neutral Nature:jirachi:32 Speed:xatu:72 Speed
243 - :tyranitar: 252 Speed +Speed Nature
237 - :gliscor: 44 Speed Neutral Nature:giratina-origin:84 Speed Neutral Nature
236 - :tentacruel::jirachi:
229 - :omastar:Timid Nature, No Rain
226 - :xatu:
219 - :heatran:116 Speed Timid Nature
218 - :landorus-therian:0 Speed
216 - :Kyogre::Groudon::Giratina-Origin::Giratina::Dialga::Ho-Oh::Zekrom::deoxys-defense:0 Speed
212 - :excadrill:0 Speed
209 - :omastar:Neutral Nature, No Rain
206 - :cresselia:
190 - :heatran:0 Speed
184 - :palkia::victini:Trick Room:jirachi:Slowest U-Turn
176 - :skarmory::ludicolo:
166 - :dialga:Trick Room:gothitelle:
158 - :tyranitar:0 Speed
157 - :cresselia:Trick Room
156 - :abomasnow:
146 - :blissey:
136 - :sableye::chansey:
130 - :hippowdon:
126 - :crustle:
117 - :probopass:4 Speed:gastrodon-east:8 Speed
116 - :ariados::forretress:
102 - :wobbuffet:
76 - :forretress:Gyro Ball:ferrothorn:
63 - :Bronzong:
40 - :ferrothorn:Gyro Ball
 

Exiline

Banned deucer.
is a Past SCL Championis a Two-Time Former Smogon Metagame Tournament Circuit Championis a Former Old Generation Tournament Circuit Champion
H_i, two-times-ubers-classic-winner sexiline is here to spread some knowledge (mostly sharing some teams).

Starting with DPP, because it was the tier I had the most fun building in


https://pokepast.es/ae4c4b84e42cec76
The idea behind this team is that Lead-Kyogre spikes-less rain offense archetype is pretty solid against pretty much everything but sunstall (mostly thinking about highlord's structure: forry / groudon / cress / blissey / gira-a / dialga) which is, usually, almost impossible to break for this archetype.
But here comes the CB dialga (props to Lasen for the idea), Cb dialga basically 2HKOes (at worst) every sunstall mon outside of forry (yes groudon too) and it can also swiftly removes Blissey because no one really expects it.
The rest of the team is pretty classic, standard lead lumberry Kyogre, SR spdef bronzong and Latios as a dracometeor clicker + kyogre SI. Darkrai is used as a scarf and is used as a revenge killer or to disrupt your opponent's team midgame (+ it strengthens the stall MU even further with trick/darkvoid). The last slot is pretty w.e, I used Rayquaza here cause it's another dracometeor clicker that's also faster than base speed 90 mons and it has access to extreme speed.
In the end, it's a pretty classic team with a small twist to adapt to a specific MU while still being very good against others.


https://pokepast.es/e67222ede326c0ce
Well, everyone's been spamming sunstall lately (hence my previous build) so I ended up building this to face situm as he seemed a bit unprepared to beat this kind of team.
Contrary to the Highlord's squad, I went with the anti-lead path rather than leading with forry to set hazards asap. Giratina-o stops deo-s from doing too much kekkery and is pretty nice vs pretty much any lead (you switch out to bliss vs Lead kyogre, those usually aren't CM so you don't risk shit + you should have a nice match up / against darkrai, I go to Blissey cause there is no way in hell that they click trick vs a gira-o).
Blissey uses wish, leaving the SR moveslot to groudon, giving you a lot of freedom to take some hits with forry / gira / groudon, most notably helping a lot in the stall MU. Forry being toxic / protect to outlasts opposing gira-o and eventually spinning in some MU (thinking rain balance with gira-o + skarmory).
Groudon is impish here cause it suits the team better than the standard spdef one. Dialga is the standard scarf set and Lugia ends up taking the last moveslot, giving a much needed second ground immunity and a very nice wincon versus offensive teams while also checking pretty much anything (use CM lugia, it's amazing when well supported!).
Not much to explain here, it's just a version of a standard archetype that works very well at the moment.


https://pokepast.es/ecd5c3c27a353b99
That's the team I planned to use vs Lasen in Classic finals, unfortunately the sexiline went too hard on poor Lasen and the series ended before I got to use it . I never got to test this team (because I never do, I either trust my team or I don't) but it sounds heat lol.
Idk how good it is really but it seemed nice, especially vs what Lasen tends to use, use it at your own risk. It may be way less effective than the two other dpp teams I've shown you tho.

___
I didn't really build much new stuff in ADV, but since i've been toying with balance a bit so i'll showcase some here anyway


https://pokepast.es/22785f214c4d6423
https://pokepast.es/363611dd8866cbd7

I feel like Jirachi's roles compressing abilities is one of the few things that can make Balance compete with offense or stall because you may lack in the wallbreaking/hazards management/durability that offense and stall can have.

In the first team, I wanted to make use of Heracross insane wallbreaking power, not much to explain here, fire coverage on jirachi/snorlax/skarmory for spikes control, para spam (latios thunder, jirachi bodyslam, groudon thunderwave, snorlax bodyslam) to fuck with defensive's backbone / have a chance to absolutely rob offenses. Wish jirachi so you can play heracross very very aggresively (read hard switching it on everything) vs stall while also helping other teams members staying healthy in the long term. Snorlax has to be rest because of Ho-Oh.
In the end, it's a very very solid team when piloted nicely and one of my all time favorite.

The second one is most likely worse and I wouldn't recommend you to use it but sand + knock off is super fun for sure, also it has unviable ass rayquaza as your main wallbreaking tool:
252+ Atk Choice Band Rayquaza Rock Slide vs. 252 HP / 160+ Def Lugia: 192-226 (46.1 - 54.3%) -- 5.9% chance to 2HKO after Leftovers recovery
Use with caution, I have 100% winrate with it in tournaments (iirc, I may have lost a game maybe) but that's because I'm the sexiline so take that with a grain of salt.

Now I'd like to talk about something I feel like no one understands after watching UPL games, which have been desastrously shit and awfully played.
How to use/build Offense in Adv Ubers:

- On Metagross / Deoxys-Attack interactions.
I've seen a awful lot of people using Metagross as a breaking tool early game vs opposing offense. Switching on snorlax is nice and all but doing that basically means that you'll end up straight up losing vs any opposing physical Deoxys-a.
Metagross should be used very preservatively with the aim of trapping your opponent's Deoxys-a, in offense MU, you should always deal with snorlax, not by hard switching your metagross on it but by booming on it with mewtwo/overwhelming it with your modest thunder latios or with your groudon/kyogre.

- On how to build Rain offense and how Kyogre should be used vs opposing offenses.
Latios / Kyogre / Snorlax / Metagross / Deoxys-A are auto-include and should never be skipped (you can use different Deo-A moveset however, physical being the most stable but SubPetaya can sometime win on the spot). The last spot is up to you, the most common being lead mewtwo (that you can customize a loooooot, mewtwo is an evil bastard that always takes a kill and can easily pave your way to break stall but if you do it properly you can even take more than that with a bit of creativity in the builder (for example, I ran shadowball/hprock/BU/selfdestruct in my semifinals versus situm, targetting Ho-Oh's sunstall...)
And most importantly, KYOGRE IS A DEFENSIVE PIVOT, NOT A WAY TO BREAK LATIOS, Kyogre is half your Groudon countermeasure (along latios), while also being the most effective way to remove Snorlax and your metagross/ho-oh/emergency deo-a check. It also forces your opponent to make a lot of telegraphed switches which can easily be abused with some smart double switches.

- If you want to use Kyogre as a Latios remover, you have to pair it with defensive groudon, a mon that will then take advantage of Latios being out of the way to ravage your opponent's team (or the other way around), I particulary like SubCM (salac or not) Kyogre + SD Twave groudon.

Also please, on the name of God, stop using bronzong in ORAS, it's an awful mon really.

The Sexiline is out
 

Deoxys-Attack @ Bright Powder
Ability: Pressure
EVs: 252 Atk / 252 Spe
Jolly/Hasty Nature
- Shadow Ball
- Superpower
- Extreme Speed
- Filler

This is (arguably) optimal non-choice phys Deo-A. Spell Tag isn't as valuable when you are +speed nature since you no longer secure the Latios roll. With Bright Powder, you win games on a Pursuit dodge and are favored in Espeed ties. Rock Slide with Aberforth's blessing is a great way to win against CB Ray endgames.

Fc Aberforth Please do something about the bullshit luck items in adv ubers. Besides Deo-A, Quick Claw Wobb is legitimately viable and has already put in work in tournament games. You also have cases like heysup vs fourmi this upl where an unscrupulous player simply doesn't have to give a fuck. The only valid argument against this ban would be the fact that it deletes ptr's entire builder. However, I believe that it is in the adv community's best interests to do away with these abominations regardless. It is also possible to consider a potential complex ban; that way it can win a 50/50 vote on a technicality and never be reviewed again.
 
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shrang

General Kenobi
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Deoxys-Attack @ Bright Powder
Ability: Pressure
EVs: 252 Atk / 252 Spe
Jolly/Hasty Nature
- Shadow Ball
- Superpower
- Extreme Speed
- Filler

This is (arguably) optimal non-choice phys Deo-A. Spell Tag isn't as valuable when you are +speed nature since you no longer secure the Latios roll. With Bright Powder, you win games on a Pursuit dodge and are favored in Espeed ties. Rock Slide with Aberforth's blessing is a great way to win against CB Ray endgames.

Fc Aberforth Please do something about the bullshit luck items in adv ubers. Besides Deo-A, Quick Claw Wobb is legitimately viable and has already put in work in tournament games. You also have cases like heysup vs fourmi this upl where an unscrupulous player simply doesn't have to give a fuck. The only valid argument against this ban would be the fact that it deletes ptr's entire builder. However, I believe that it is in the adv community's best interests to do away with these abominations regardless. It is also possible to consider a potential complex ban; that way it can win a 50/50 vote on a technicality and never be reviewed again.
Brightpowder is already banned on PS - I tried it last week when I tried to use Cacnea/Cacturne cheese
 
Brightpowder is already banned on PS - I tried it last week when I tried to use Cacnea/Cacturne cheese
This is recent, we legit had Brightpowder used this UPL. Maybe Adv OU added the items to Evasion clause and they applied it to Ubers, too?

Regardless, Quick Claw, Focus Band, and King’s Rock are still legal and bullshit. Just use Focus Band on your Deo-A, it’s barely weaker than Brightpowder but has the same odds.

Edit: https://www.smogon.com/forums/threa...to-all-forms-of-evasion.3703252/#post-9262172

Mr.378 showed this to me, so that’s why it’s banned now. It’s funny cause it happened the day after the heysup fourmi game. Not that anything would change if it happened before, Quick Claw was what won the game and that wasn’t banned by this.
 
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Cdijk16

Cdijk21 on PS!
is a Pre-Contributor
DPP Ubers Personal VR and Teams

S Tier: Tier Defining threats.

A Tier: Excellent Pokémon. Positives outweigh their flaws.

B Tier: Solid Pokémon, harder to fit on teams.

C Tier: Highly flawed pokemon that are good on specific teams.

S Rank: :Dialga: :Kyogre: :Giratina-Origin:
S- Rank: :Deoxys-Speed: :Darkrai:
A+ Rank: :groudon: :Latias: :Mewtwo: :Garchomp:
A Rank: :Latios: :Palkia: :Jirachi: :Rayquaza:
A- Rank: :Tyranitar: :Skarmory: :Forretress: :bronzong: :Heatran: :Wobuffet:
B+ Rank: : :Blissey: :Deoxys-Attack: :ho-oh: :kabutops: :manaphy: :scizor: :lucario: :tentacruel: :kingdra:
B Rank: :giratina: :shaymin-sky: :qwilfish: :froslass: :mew:
B- Rank: :ludicolo: :quagsire: :cloyster: :gliscor: :metagross: :clefable:

S Rank

Dialga

+ Most versatile mon in the tier.

+ Can beat any of it's checks with the right moveset.

+ All sets provide some backup against offensive Kyogre.

+ Easiest Rocker to fit on teams.

+ Amazing Deo-S Partner

- Can be worn by Spikes



Kyogre

+ Most threatening mon in the tier.

+ Can lure and cripple most of its checks with the right moveset

+ TWave 3Attacks is a fantastic lead as it 0hkos most Deo-S leads

+ Scarf Ogre is a very dangerous cleaner

+ Great at luring Lati@s and most dragons with TWave

+ Specs and CM sets are almost impossible to wall

- Easily worn down by TSpikes, Spikes, Rocks etc. This is especially bad for Water Spout Variants.

- Sometimes struggles to get through bulky dragons like Sp.Def Dialga.



Giratina-O

+ Most splashable spinblocker.

+ RKs weakened setup sweepers with Sneak

+ Tough to switch into

+ Physical will o wisp sets are great at luring steels like Bronzong and Scizor

+ Provides backup vs Kyogre.

+ Easily switches in on predicted EQs

+ Insane Bulk- easily survives scarf Palkia Spacial Rend after rocks

- Non-WOW sets are somewhat pursuit weak



S- Rank




Deoxys-S

+ Most reliable hazard lead.

+ Colbur gets 2 hazards vs most leads.

- The meta is very well prepped for it.




Darkrai

+ Scarf Lead stops non-Lum Deo-S from getting any hazards.

+ It's a scarfer that can't get RK'ed by Wob

+ Sleep is devastating in a meta as fast paced as DPP Ubers

+ LO sets can easily sweep with Wobuffet support

+ Pursuit Darkrai is a great tech at the moment

- Frail and easily RK'd by priority and scarfers

- Struggles to switch in



A Rank


A+





Groudon

+Second easiest rocker to fit.
+ Stops Swift Swimmers sweeps

+ Great cleaner With RP 3attacks

- ParaDance sets suffer from 4MSS

- Hates TSpikes

- Easily RK'ed by Lati@s if lacking RP


Latias

+ Answers majority of Kyogre sets

+ Amazing special bulk

- Vulnerable to TWave from things it checks like Kyogre



Mewtwo

+ Very versatile

+ AOA variants almost always takes something down with Boom

+ StallTwo is surpisingly good vs Chomp

- Struggles to switch in




Garchomp

+ Excellent offensive typing

+ Base 102 is excellent as it outruns Palkia and most Dragon types.

+ Scarf Chomp is great at cleaning up.

+ Aqua Tail chomp is nearly unwallable in Rain

- Struggles to switch in safely

- Struggles to break Lugia stall teams

- Easily worn down, especially by TSpikes



A





Latios

+ Latias but hits harder

+ Same Pros as Latias

- Not as reliable at checking Kyogre



Palkia

+ Great cleaner with Scarf

+ Lures Blissey and most dragon switchins with Mixed sets

- Vulnerable to TWave from Kyogre

- Hates TSpikes also



Jirachi

+ ScarfRachi provides great role compression
+ Can U-Turn out of Wobuffet

+ Wish utility is amazing

+ Spreads Paralysis

- Fairly passive





Rayquaza

+DD/SD Ray easily sweeps most teams after Scarfers are removed by Wobuffet

+ Lead Ray limits all Deo-S to one layer easily

+ Best Lucario partner

+ Stops Swift Swimmers and Chlorophyll users easily

- Weak to Rocks

- No defensive utility








A-





Tyranitar

+ Pursuit traps Lati@s and Giratina-Origin somewhat reliably

+ Enables spinners like Forretress

+ Good partner for Garchomp and Kyogre

- Lead sets struggle with Colbur Deo-A

- ScarfTar fails to outspeed Darkrai and Mewtwo



Skarmory

+ 1 of 2 common spikes with actual longevity

+ Immune to spikes

- Weak to thunder, can't beat most Mixed dragons



Forretress

+ Has access to all of TSpikes, Spikes and Spin

+ Struggles to fit explosion, and is very passive without it

- Lacks reliable recovery



Bronzong

+ Immune to spikes

+ Switches into most dragons with rain up

- Lacks reliable recovery

- Cannot wall dragons with Fire coverage outside of Rain



Heatran

+ Excellent in sun as Thunder doesn't hit it half the time

+ Very hard for opposing Sun to switch into

+ Scarf sets are good on some aggressive builds

- Lets Lum Kyogre in for free




Wobbuffet

+ Removing scarfers reliably is potentially game breaking

+ Grants setup opportunities to offensive team mates with Encore and Safeguard

- Hard to fit on teams





B Rank



B+





Blissey

+ Walls Lati@as, Specs Dialga and most Kyogre variants well

+ Cleric utility

- Very passive

- Easily falls to mixed attackers like Mix Palkia, Mix Tina-O etc



Deoxys-A

+ Good offensive lead

+ Mid game Deo-A is tough to switch into

- Easily RK'ed by priority and scarfers

- No defensive ulitilty at all



Kabutops

+ Good cleaner vs non-Groudon and Rayquaza teams

+ Hits even water resists like a truck in rain(especially with CB)

- Sweep often gets halted by Groudon and Rayquaza after getting 1 KO





Ho-Oh

+ Exploits most special leads

+ Very hard to KO if no rocks are up

- VERY weak to rocks



Manaphy

+ CM Rest is nice to have

- Struggles to beat some bulky dragons



Scizor

+ Has U-Turn for pivoting

+ Has reliable recovery

+ Can pursuit trap Lugia with some Wobuffet Tickle support

- Completely invalidated by fire coverage, even in rain





Lucario

+ Great at punishing Draco spam

+ Great cleaner with SD

- Frail, struggles to set up and switch in



Tentacruel

+ Blanks non-Physcho Boost Deo-S

+ TSpikes are nuts in Ubers

- Little utility outisde of TSpikes



Kingdra

+ Great cleaner with Specs

+ Very dangerous vs Offense

- Like all swimmers, sweeps are easily stopped by Ray and Don



B





Giratina

+ SubCMTect is nuts at abusing TSpikes vs Non-Skarm teams
+ Defensive sets wall most Physicals

- Hates opposing TSpikes




Lugia

+ Best Garchomp and SD Ray answer
- Fairly passiv

- Vulnerable to pursuit


Shaymin-S

+ Scarf outspeeds RP Don and most other Scarfers easily

+ SubSeed abuses TSpikes well

- Frail and weak to rocks



Qwilfish

+ Removes TSpikes

+ Access to Spikes and the rare TSpikes

+ Access to Destiny Bond

- Blanked and set up on by Groudon and Rayquaza





Froslass

+ All or nothing lead

+ Beats Lead Deo-S and Lead Tentacruel very well

- Loses hard to Darkrai and Tyranitar leads



Mew

+ Good lead on BO





B-





Ludicolo

+ Best Kyogre answer, blanks all sets(barring insane Hax with TWave)
+ SubSeed is hard to stop when it gets going


Quagsire

+ Excellent Kyogre answer



Cloyster

+ Beats lead Deo-S

+ Access to both Spikes and TSpikes



Gliscor

I don't have much experience with Gliscor.



Metagross

+Lead sets are great in the current meta.

+ Scarf Boom is nice to have



Clefable

I don't have much experience with Clefable.





C Rank



C+





Magnezone

+ Great Garchomp partner, removes most steels easily

- Little utility after taking out steels



Cresselia

+ Nigh unbreakable in Sun

+ Beats Groudon, Garchomp and Ray easily

- Dependant on Sun to function



Salamence

+ Intimidate is nice to have

+ Acts as a second ray



Victreebel

- Struggles to break Sp.Def Dialga and some dragons

- Gets it's sweep halted by fast Kyogres and all Ray



Infernape

+ Good at baiting in Tina-O with U-Turn

+ Hard to switch in sun into outside of Giratina

- Band Sets are easily worn down by spikes, rocks etc.



Heracross

+ Best Darkrai answer

- Easily walled by Giratina



Omastar

+ Hardest hitting swimmer

- Destroyed by Ray and Don



C





Hariyama

+ Great lead

+ Destroys Deo-S

+ Very tough to switch into for a lot of teams

- Gets worn down fast by its Toxic Orb



Shiftry

+Lures Dialga with SD and Low Kick

+ Sucker Punch is nice to have to pick off weakened reveenge killers




Celebi

No experience.



Dugtrio

+ Traps and KOs Dialga
 
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shrang

General Kenobi
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
(Not my Farceus post)
(DPP)

So September was DPP Ubers spotlight ladder month which was the perfect time for me to mess around with dogshit that come up in my head whenever. I should be working on my Farceus post but I'm too busy and it's not like anyone is in a real rush to get that thing unbanned anyway, so may as well just have something light.
So I haven't played Pokemon in like 2 years and was perfectly happy to just be a backseater and just spout my usual shit... but after going on my winning streak in UPL it's almost like my gambling addiction came back after a few massive wins.
Anyway - here are some random sets I've trying which to be fair aren't groundbreaking in any means, but are fun and have some use in DPP Ubers at the moment and could probably win you some cool points outside of using the usual Sunstall or "click Draco" monotony of this tier.


Gyarados @ Leftovers
Ability: Intimidate
EVs: 248 HP / 140 Def / 120 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Roar
- Protect
- Taunt

EVs are subject to the user deciding what they want to outspeed. You need a minimum 76 Spe to outspeed 0 Spe 90s, but everyone usually creeps those and there's no way to know exactly how much anyone is using at a certain time so shrug.
Use this thing in sun with (Toxic) Spikes and spinning (so mainly Forre, Tenta is good too). It pairs really well with Heatran since it resists like everything Heatran is weak to, and Heatran takes things that Gyarados hates (mainly Draco, Thunder is less accurate in the sun so Heatran can afford to take 1 or 2 if they miss every other turn too). The cool thing about this Gyara is that it walls like most Groudons in the current meta since I haven't seen a single one use rock moves in forever (I mean what, does Ho-oh not exist any more or something?!). It also provides a nice check to that CM/Aura Sphere/Ice Beam/Recover Mewtwo that I absolutely hate but is very common (bring back the Taunt CMs!). Intimidate is nice too. It does kind of invite Dragons in, but that's what Heatran is there for. You can potentially slap on Ice Beam in place of Roar or Protect just to mess around with Rayquazas and stuff switching in but I haven't tried that yet.


Dragonite @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Outrage
- Earthquake / Superpower
- Extreme Speed / Fire Punch

Dragonite's main niche is the fact that it can run Agility and the only dragon that can outspeed Scarfchomp after a single boost. Actually DD Latios can too but that thing plays really differently and yes Tailwind Ray and Gira-O can too but Tailwind absolutely sucks in DPP so it's not worth. Anyway, you basically play this like a boosting Mence or Ray - obviously no attack boosts means it's a bit weaker but with LO and Outrage is still hits decently. I ran this on triple dragon with Ray and Mence because why the hell not and barring running into Lugia it plays okay. Superpower hits Dialga and TTar harder but is -1 Atk obviously. Espeed is still preferred in last slot because of the kind of team you're using it on - it's still useful to pick off weakened stuff if you can't boost up, but Fire Punch is nice to hit Bronzong with.


Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Void
- Dark Pulse
- Focus Blast / Thunder
- Pursuit

This thing takes lives like nothing. You're aiming to Pursuit stuff like Lati@s and Gira, but potentially could hit other things too. Definitely use this in the early game. The typical build I put this on it pair with Specs Ogre or something - click Water Spout so you bait in their Lati, they would Recover in which you use to switch to Darkrai, and because they likely have no idea what else you're running they're going to want to preserve their Lati and not get it slept by Darkrai, in which you promptly damage it beyond repair (Latias) or kill it (Latios). You do like 70ish to standard Latias and 80-90 to Latios. With some clever double switching you can potentially catch Gira-O as well (eg Groudon -> Darkrai) although you won't kill with Darkrai. If they're sacking something to get slept you might even be able to Pursuit that too although be careful of Sleep Talk.


Mewtwo @ Lum Berry
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Ice Beam
- Thunder
- Aura Sphere

For some reason I don't see CM + 3 Mewtwo that much. The ones that use CM are commonly that one that I hate (CM/Recover) or they don't run CM at all and just run LO 4 attacks (which is good). I hardly see the middle ground which I don't know why. Anyway, this set is pretty straight forward - just click CM once and go. I have it on my super clicky HO team and you really don't have to think very much for this. You can run any 3 attacks really - Grass Knot and Fire Blast on sun teams, Selfdestruct too is also fine. Lum Berry is nice because Thunder Wave is a common way people try to stop Mewtwo which you just ignore and kill them. It also gives you an emergency Darkrai switch-in if you don't have one (you can live Dark pulse sometimes I think and if you come in on Dark Void you can wake up and threaten to KO them).


Raikou @ Lum Berry / Focus Sash / Life Orb
Ability: Pressure
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Thunder
- Aura Sphere
- Hidden Power [Ice]
- Extreme Speed

This thing I thought was going to be awesome, but it's kind of disappointing. Still, it has potential IMO. My main gripe about it simply the fact that the lead metagame has too many variations and there's no optimal item. Ideally you should run this with Lum so you beat Darkrai, but you miss the OHKO on standard max HP Kyogre lead which is just TERRIBLE, so you need LO or Zap Plate or something. You also lose to the Focus Sash leads like Ray if you don't use Focus Sash because they live you with Sash and KO you. The coverage is great though. Thunder + Espeed lets you take on Deo-S, Aura Sphere hits TTar and Darkrai and the inevitable Dialga switch-in, Thunder hits Ho-oh and Ogre really hard, HP Ice for Rays and you can potentially still bring this in mid-game to hit a few things.

I did screw around a few other things like Electivire, Jolteon and Roserade too but they're not salvageable unfortunately. I did also have a tailored Ninjask lead EV spread which lets you set up potentially but fuck that. Enjoy.
 

Lasen

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Took me an entire year but BOTH the SM and DPP sections are up to date with new VRs and Sample teams! Thank you to everyone who helped out, supported the long and arduous process or contributed with teams and voting. Because of how lazy I was with SM, here's a link to the SM VR votes so you know who to yell at about the placement of your favorite mons.
BW next I swear....
 

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