Well, your Ultra Persain will be painfully broken anyway does to Huge Power/Fur Coat + Insane Speed, since no official Pokémon could survive any of its attacks except the best walls and no effective potential counters can outsped it.UV-497 Firedrake (Serperior)
Base Stats: 109/17/97/137/97/113 (570)
Type: Fire/Dragon
Abilities: Contrary, White Smoke (HA: Berserk)
Removed Moves: Vine Whip, Leaf Tornado, Leech Seed, Leaf Blade, Mega Drain, Giga Drain, Leaf Storm, Aerial Ace, Grass Knot, Magical Leaf, Grassy Terrain, Grass Pledge, Frenzy Plant, Aqua Tail, Seed Bomb, Worry Seed, Sweet Scent, Synthesis
Added Moves: Draco Meteor, Overheat, Hurricane, Dragon Breath, Flamethrower, Fire Blast, Heat Wave, Roost
Description: Serperior live in the caverns of Sector 4 and are often seen in Sector 2 as well due to some caves connecting the two sectors. It has evolved to subsist on coal and precious minerals, which it uses as fuel for its internal fire and to plate its scales respectively. It can use jets of fire to fly, blast its enemies with scorching heat or even create tornadoes by flying into the stratosphere and generating heat to mix with the cold atmospheric air. Its immense power has given it an inflated ego which (along with said immense power) makes it very difficult to train. It hoards precious minerals, using them as sustenance and to fortify and decorate its scales; Serperior can frequently be found in the mineshafts of Sector 2 seeking said precious minerals.
Competitive Analysis: With good defenses, great Speed and an excellent Sp. Atk backed by powerful STAB in Contrary Draco Meteor and Overheat and coverage in the form of Hurricane and Energy Ball, Serperior is a terrifyingly powerful addition to any offensively-oriented team. The four aforementioned moves grant perfect unresisted coverage (aside from Heatran), are all very powerful and even boost your stats in the case of the STAB moves. This is the kind of special nuke you'll definitely want to be packing a Chansey or Unaware Clefable for. However, it suffers somewhat from having basically no viable options outside of the set mentioned, struggling against special walls due to its pathetic Attack stat and sporting a Stealth Rock weakness that limits the viability of running Choice items on it. Chansey and Unaware Clefable are the bane of its existence, the former tanking anything Serperior can throw at it and wearing it down with Toxic and/or Seismic Toss and the latter ignoring Serperior's Sp. Atk boosts altogether. Toxapex is also useful against Serperior, as it can withstand its attacks and fire back with Haze, making Serperior lose all its hard-earned boosts. Finally, Heatran is an excellent answer to Serperior, as Serperior can only do significant damage to it with niche sets like HP-Ground before being Roared out.
UV-053 Cheshire (Persian)
Base Stats: 109/83/83/61/61/173 (570)
Type: Poison/Dark
Abilities: Fur Coat, Huge Power (HA: Tough Claws)
NOTE: Removed and added moves are relative to Persian's Alolan Form.
Removed Moves: Power Gem
Added Moves: Poison Fang, Cross Poison, Gunk Shot, Poison Jab, Extreme Speed, Hone Claws, Knock Off, Shadow Sneak, Sucker Punch, Toxic Spikes
Description: Persian has been found living in all five sectors, but its preferred home is in the marshlands between Sectors 3 and 4. It hides in shadow and stalks its prey, then strikes with blinding speed. It uses its great strength to take down most prey, but particularly large or powerful creatures are instead left alone after a single bite or scratch is inflicted. This is due to the potent venom found in Persian's claws and fangs, which can fell all but the strongest of creatures. Its thick coat of fur is as hard as bulletproof armor but does not impede Persian's mobility. This form of Persian is highly intelligent, demonstrating advanced problem-solving capabilities and even, in some cases, the ability to communicate with other species. It can also move faster than the human eye can follow, seemingly disappearing and leaving an afterimage of its bared teeth when threatened. Despite being predatory and highly venomous in the wild, Persian are easy to train and befriend and are therefore popular pets. Due to their high intelligence, power and potent venom, they are extremely capable as guard animals or attack animals and are often used by law enforcement in Sector 5.
Competitive Analysis: Persian is unique in that it can serve as a wall or a wallbreaker. With Fur Coat, a typing weak only to Ground and a Toxic immunity on top of one of the highest Speed stats in the game, Persian serves as an excellent physical wall, with moves like Hypnosis, Toxic Spikes, Knock Off, Taunt or Switcheroo to help its teammates and hinder its enemy. Alternatively, Huge Power and access to Fake Out and Extreme Speed makes Persian the world's most terrifying wallbreaker, with STAB like Knock Off and Gunk Shot to back it up. (Also, if this monster ever makes it to Other Metas, it's preemptively quickbanned from Pokébilities. Fur Coat and Huge Power at the same time with 173 Speed is beyond broken.)
UV-609 Sublimation (Chandelure)
Base Stats: 109/67/71/151/71/101 (570)
Type: Ice/Fire
Abilities: Steam Power - Raises power of Fire-type moves when hit with a Water-type move (clone of Flash Fire), Steam Veil - Protects Fire-type Pokémon from stat drops and status conditions (clone of Flower Veil) (HA: Coal Burner - Raises Sp. Atk when hit with a Rock-type move; unaffected by Stealth Rock and removes Stealth Rock when entering battle [clone of Sap Sipper; the Stealth Rock thing is how I expect it would work with Sap Sipper if there was a Grass entry hazard])
Removed Moves: Pain Split, Confuse Ray, Hex, Psychic, Shadow Ball, Embargo, Payback, Dream Eater, Trick Room, Dark Pulse, Acid Armor, Acid, Power Split, Astonish, Minimize, Night Shade, Imprison, Memento, Curse, Shock Wave, Spite, Trick, Telekinesis
Added Moves: Scald, Steam Eruption, Aurora Beam, Ice Beam, Blizzard, Flash Cannon, Freeze-Dry, Power Gem, Hail, Aurora Veil, Mist, Misty Terrain
Description: Chandelure lives in the coldest areas of Sector 3, where the lake has partially frozen over and ice floes and icebergs are common but the souls that regular Chandelure uses for fuel are completely absent. To adapt, Chandelure now burns ice instead of souls, using the resulting steam to power its movements and using all its telekinetic powers to sustain its flames. As a result, Chandelure from Ultra Space do not use any telekinesis in battle, but they gain the use of ice and boiling water. Their beautiful appearance, resembling a chandelier composed of unmelting ice crystals filled with flames and boiling water, has made them popular with the inhabitants of Sector 5, where they are used as both heating and decoration.
Competitive Analysis: A huge Sp. Atk stat combined with a respectable Speed, OK defenses and excellent Abilities make Chandelure a top-tier threat. With Freeze-Dry granting insane amounts of coverage, combined with powerful STAB in Flamethrower and Fire Blast and great non-STAB coverage in Steam Eruption, Energy Ball, Flash Cannon and Power Gem, not to mention either being protected from status conditions and stat drops or having an immunity to Water or Rock, this is a Pokémon that's as difficult to predict as it is to defeat.
UV-774 Hive (Minior)
Base Stats: 97/97/107/89/97/83 (570)
Type: Bug/Steel
Abilities: Swarm, Shell Armor (HA: Simple)
Removed Moves: Stone Edge, Rock Slide, Power Gem, Roost, Ancient Power, Self-Destruct, Explosion, Cosmic Power, Rock Tomb, Rock Polish
Added Moves: Quiver Dance, Bug Buzz, Bug Bite, Lunge, Attack Order, Defend Order, Heal Order, Iron Head, Silver Wind, Sunsteel Strike (honestly it's mostly because its Japanese name is METEOR DRIVE), Sleep Powder, Rage Powder, Powder
Description: When Minior crash-landed in Sector 1, its shell shattered and it was severely injured. On the brink of death, it was saved by a colony of semi-sentient insectoid creatures who revered it as a god that had fallen from the heavens. The insects nursed Minior back to health, bringing it scraps of metal from Sector 2 and rebuilding its shell into a large, complex structure which could easily host the entire colony as well as Minior. Minior issues commands to the colony, which carries out its orders as one. The colony will attack foes, destroy or rebuild the hive, or form a defensive swarm around Minior on command.
Competitive Analysis: Its stats might not look like much, but with access to Simple Shell Smash combined with a White Herb and Acrobatics, plus access to powerful STAB in Sunsteel Strike and Attack Order, Minior is definitely a force to be reckoned with. It can be used defensively as well, with Simple Defend Order giving it +2 to both defenses and Powder preventing foes from exploiting Minior's only weakness.
UV-681 Durandal (Aegislash)
Base Stats: 59/179/131/17/71/113 (570)
Type: Steel/Psychic
Abilities: Sharp Edge - Boosts the power of cutting/blade moves used by this Pokémon by 1.5x (clone of Strong Jaw and similar variants), Holy Blade (Super Luck clone) (HA: Evil's Bane - This Pokémon can hit Dark-type Pokémon with Psychic-type moves [clone of Scrappy])
Removed Moves: Pursuit, Shadow Sneak, Power Trick, Head Smash, Destiny Bond, Wide Guard, Spite, Retaliate
Added Moves: Psycho Cut, Leaf Blade
Description: While it honed its blade in solitude and sharpened itself on the crystals of Sector 1, Aegislash was imbued with power from an unknown otherworldly force. Now a constantly shining white and gold longsword, it has abandoned its shield as it can never break nor can its blade be dulled. It is sharp enough to cut through any known material. Aegislash is commonly used in courts in Sector 5 for determining innocence, as it cannot harm an innocent person and it burns the flesh of any evildoer who touches it.
Competitive Analysis: Ever looked at Kartana and said, "What if it were even better?" Well, Aegislash is here to answer your prayers. Outspeeding Pokémon like Gengar, the Latis, Mega Diancie, Mega Metagross (RIP), Mega Gallade and Thundurus, as well as Kartana itself, and sporting a base Attack stat only a little lower than its origami cousin, Aegislash is truly a force to be reckoned with. It's just as physically bulky as Kartana, and it can take special hits fairly well too, making it significantly harder to take out. Factor in an Ability that boosts moves like Psycho Cut, Sacred Sword, Leaf Blade, Night Slash and Shadow Claw, and you've got yourself a definite threat. Alternatively, you could boost your critical-hit ratio in conjunction with Scope Lens and moves like Night Slash, Psycho Cut, Shadow Claw and Leaf Blade, or opt for the ability to hit Dark-types with Psycho Cut. And of course, you still have King's Shield to play around with if you feel like it.
Slash, Night Slash, Fury Cutter, Sacred Sword, Aerial Ace, Leaf Blade, Air Slash, Spacial Rend, Air Cutter, Razor Leaf, Razor Wind, Cut, Crush Claw, Metal Claw, Psycho Cut, False Swipe, Shadow Claw, Razor Shell, Cross Poison, Dragon Claw, Secret Sword, Scratch, X-Scissor, Solar Blade
I don't think self-bumping twice or more would help. I think some of us realize that some might still be too broken......please?
Is there supposed to be a Pokémon trailer today?I hope Nintendo DOESN'T RELEASE A TRAILER TOMORROW WITH A CONCEPT SIMILAR TO THIS TOMORROW
I was wondering that too.Is there supposed to be a Pokémon trailer today?
I was wondering that too.
Did I miss a Nintendo Direct announcement or something?
No, I'm just hoping they release something. Maybe at the end of the week, because I know a year ago they revealed the new Pokes..Is there supposed to be a Pokémon trailer today?
Can I just give Pokemon I want to see have a slate?Does anyone have any ideas for the next slate?