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Unpopular opinions

I believe if you didn't memory link some NPC still reference the previous playable character but they don't say their name and use gender neutral words like "kid" and "child".
And Memory Link was pretty neat with people saying our names and talking about us.

What was exactly wrong with the PokeGear? I can't really think how its any different from the PokeNav or C-Gear. Personally my favorite additional device was the Poketch with all the apps that it had, though the PokeNav Plus is probably going to replace it once Gen VI is over. I found the C-Gear kind of dull with the only use it had was for entering the Entralink to get my Dream World Pokemon & items.

Play Rough is 90% Accuracy? Why? It's only 90 Power and just has a 10 percent chance of doing its secondary effect which is a stat decrease. You know GF this is maybe why you think Special attacks are overpowered, because you're making the Physical attacks stink! And I get it, being you're physically attacking an opponent that technically means they have a better chance of dodging... but that's what evasion is for. Only time a move should have less than perfect accuracy is if they're very powerful with little/no negative effect or it has a really powerful/useful effect.
Apologies for a somewhat late reply.

I see, that's how I thought it was (didn't play through B2/W2 without Memory Link).
And I agree, I also liked Memory Link a lot, it added some more small things to make a fantastic game even better. If there are more sequels in the future, I hope it makes a return. But that doesn't belong here.

What I found wrong with it was that it did the same things as the other gadgets do, but it didn't do them well. Having to cycle through menus every time you wanted to check the map was annoying, especially when trying to hunt down roamers. It was better in D/P/P where you could simply have the map at the bottom screen all the time. The PokeGear had a clock, but didn't display time all the time, unlike the Poketch and C-Gear, forcing you to go through menus once again. Or I could have been less lazy and just used my wristwatch. The style switcher was fine but nothing to write home about. I found the C-gear to do this better. The Phone was hit and miss, it was useful for some things like rebattling trainers (but that should have been much better) and it also had purposes while RNGing. But it was annoying to get useless calls from random trainers which in my opinion happened way too often.

I actually liked the Poketch too. And the C-gear as well (I guess this is unpopular?). I liked the features it had like connecting to the Dream World, going to the Entralink, using Pass Powers, doing Entralink and Funfest Missions, being able to switch skin (not anymore, sadly) and it displayed time at all times - even in battle! Wish 6th gen had kept that... Not sure if I would say the C-gear is my favorite though, but I really like it at least. No opinion on the Pokenav+ yet, might give one in the future once I have tried it for myself.

Forgot about the 10% chance of lowering defense, it never really happened to me because when I used Play Rough and it hit, it pretty much always KO'd stuff. I agree with all else you said about it.

Conkeldurr is, and will always remain, a bleak attempt at making Machamp over again. And it's a poor design, to boot.

That goes for pretty exactly half of the Unova dex too, actually. The latter half of the roster is filled with pretty creative and original designs. The first half is just trash and clones of designs we already saw in the previous generations. You could replace half of Gen. V with existing designs, and I doubt I'd even notice.

You are entitled to your opinion, but this is hardly unpopular. I have seen this exact argument repeated over and over at various Pokemon forums hundreds of times for the past ~4 years. And what's more, I disagree with you, which I believe is actually unpopular. Even if 5th gen isn't as hated now as it was in the past, it still gets unfair shares of hate here and there.

Conkeldurr is not "a bleak attempt at making Machamp over again", nor is it a poor design. I find it to be a really great design (considerably better than Machamp, which is a Pokemon I also like), and while Conkeldurr shares some similarities with Machamp, there are many differences between them. They are based on different concepts and have different designs, and they perform different roles in battle.

Likewise, none of the Unova Pokemon are "clones" of any old Pokemon. If anything, some of them are paying homages to Pokemon from older generations. Some Unova Pokemon have some similarities to older Pokemon but they are very different from each other when it comes down to the very core, which means they are not clones. I find all of the Pokemon from Unova to be creative, unique, innovative and interesting. I don't find any of them to be trash (apart from Trubbish/Garbodor, but that is in a literal and good way). I'm happy that Gen 5 introduced so many new Pokemon because that's just what I wanted from the franchise at that point, as opposed to another game with nothing but Kanto Pokemon everywhere and anywhere.

I'm not saying you are wrong or that you are not allowed to have your opinion on this subject. I just disagree with you.
 
I find linoone and Zigzagoon quite cute. People around me also.

They are also funny in the Japanese 4coma manga.

I do found Zigzagoon funny due to its zigzagging gimmick. Sure it doesn't do anything in battle, but in the show and when animated in 3D games its a bit funny to see it go back and forth instead of just going straight forward. Gives it a bit more character than a Pokemon who just attacks normally.
 
and while Conkeldurr shares some similarities with Machamp, there are many differences between them. They are based on different concepts and have different designs, and they perform different roles in battle.
... wait, what different roles do they perform in battle? Conkeldurr has almost the exact same stats as Machamp, the same typing, and is basically better than it in every way - in the same ways - with a plethora of useful abilities unless you wanna be that one kid who uses no guard dynamic punch.
 
I like Machoke better than Machamp. Something about Machamp's face I don't like...
250px-067Machoke.png
250px-068Machamp.png

Oh cool a reptilian wrestling pro! Oh look... a.... guy... with a weird face. And too many arms. owo
 
I hate Machoke for one reason. I played PU, and was really happy a few months ago when Chatot was banned as people were just using Chatter to get bullshit wins. I was really looking forward to a tier released from confusion hax, but then people started using No Guard/Dynamic Punch Machoke instead. My hatred of Machoke has ended my interest in the tier.

Oh and in reply to this Zigzagoon chat, it does have one thing going for it - it's the handiest HM slave GameFreak has ever devised.
 
Those aren't lips per se. It's a beak. Machamp has no teeth, as those would only be knocked out in combat all the time. Might as well develop something else to chew with, then.
They are lips.
Once in the anime, someone put lipstick on a female Machamp for a fashion show.
 
Munna line = Drowzee line (Sleep-related Psychic Pokémon with a tapir-related design)
Roggenrola line = Geodude line (Three-stage, ubiquitous Rock type family, final evolution by trade)
Woobat/Swoobat = Zubat/Golbat (Goddamn bats troubling you through every step of a cave)
Drilbur line = Sandshrew line (Bipedal, Ground type moles)
Audino = Chansey (Pink blob with defensively-oriented stats, a high Exp. yield, and a likeness to nurses)
Timburr line = Machop line (Humanoid mono-Fighting types, final evolution by trade)
Tympole line = Poliwag line (Blue, Water type tadpoles evolving into frogs)
Throh/Sawk = Hitmonchan/Hitmonlee (Humanoid, clothed mono-Fighting types inspired by martial arts)
Cottonee line = Hoppip line (note that their later Fairy typing fixed this)
Lilligant = Bellossom
Crustle = Parasect (relatively small bug underneath massive shell which is not really part of its body)
Cubchoo line = Teddiursa line (cuddly small bear evolving into ferocious, bipedal bear)
Bouffalant = Tauros (big, bull-like Normal Pokémon)
Emolga = Every Pika-clone ever.
Rufflet line = Spearow line (Normal/Flying birds with a somewhat ferocious nature. The pre-evolution has a fuzzy, feathery head, while the evolution soars on great wings)
Also, Galvantula's official art has it in the exact same pose as Ariados. The design is original in itself, but at first glance, it looks like another copy.

While this is true to an extent, this isn't really exclusive to Gen. V. Arcanine was supposed to be a legendary, and Gen 2 gave us a legendary fire dog in Entei. Gen I has a legendary "phoenix" fire bird and so does Gen II. Gen III has Feebas and Milotic (Magikarp-Gyarados remakes) Gulpin and Swalot (Grimer-Muk), and the list goes on. It is true that Gen V pushed this to a new level, though.

Also, I don't mind the number of bird/fish/dog/cat/bug Pokemon. When thinking of real life animals, a plethora of different species and variants come to mind: so I think it makes sense that we get a lot of Pokemon based on common or well known animals. When you think of something more specific, say a manta, you usually visualize a vague shape of a wing-flapping fish: there is not much variety, so we only get Mantine (and Mantyke) as manta Pokemon. Pokemon is aimed at kids, who usually don't have a clue about species except in common animals such as dogs.

Last unpopular thing: I think Gen III has the worst designs by far. Except Flygon, who's freaking awesome.
 
I honestly don't know if any of my opinions are unpopular, but here goes nothing.

1.) Thank god for fairy types. I mean I like dragon types and some had awesome designs (like hydriegon), but they were just to op. Before fairy types dragon's only weaknesses were ice types and themselves, but since they have coverage moves and most had excellent movepools it didn't matter. Now with fairways types it balances things out with fairies being super effective to dragons and immune to them. However some dragons can learn iron head like garchomp so it isn't completely unfair. Fairy types also added use to poison and steel types. I mean who here ever used a steel type other than scizor or used any poison types before gen 6?

2.) The 4 teams I ever felt you actually needed to stop were team magma, team aqua, team plasma and team flare. If any of these teams succeed in their plans people would die.

3.) Moxie Honchkrow with life orb is awesome.

4.) Gen one is the worst generation. I don't care what you nostalgia heavy gen oners say gen one had a lack-luster Region, bland sprite designs, game breaking glitches, a complete unbalanced fighting system with psychic types being to op, bug types being depressingly pathetic, a pathetic crime organization, etc.

5.) I feel some of the new mega in oras like mega slowbrow should have been given to other pokemon like slowking, milotic, Honchkrow and Dusknoir.
 
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Welcome to Smogon! Hope you enjoy it here, especially in OI.

Anyway, to respond to these:

1) Well, to be fair, when said fairies then also have advantages on Fighting and Dark, are only resisted by three types, and then only have two weaknesses, some folks start to get annoyed. All the same, somebody had to check those dragons, and Psychic types that get Dazzling Gleam also appreciate it. Better that than Focus Miss.

2) Well, don't forget Team Galactic. Do you have any idea what could happen if Giratina got loose?

3) That is its main set on the Smogon Dex. There's also Super Luck Night Slash, but Moxie is such an awesome ability, because once you get going...

4) THANK YOU. If you want to get started on Pokemon from the very beginning, play FRLG. It's such a tighter, more refined version of Kanto. Kanto itself has those problems, but the simplicity is actually an advantage in a way, relative to the plot-heavy newer games in which the fate of the world is at stake. It's a breather, really. Gen I still is the worst, save for the music.

5) I see you're a Honchkrow fan? All the same, the next game will probably give us a few more megas. It would be sweet if GF could make another ho-hum mon into the epitome of awesome, as they did with Altaria.
 
I honestly don't if any of my opinions are unpopular, but here goes nothing.

1.) Thank god for fairy types. I mean I like dragon types and some had awesome designs (like hydriegon), but they were just to open. Before fairy types dragon's only weaknesses were ice types and themselves, but since they have coverage moves and most had excellent movepools it didn't matter. Now with fairways types it balances things outside with fairies being super effective to dragons and immune to them. However some dragons can learn iron head like garchomp so it isn't completely unfair. Fairy types also added use to poison and steel types. I mean who here ever used a steel type other than scizor or used any poison types before gen 6?

2.) The 4 teams I ever felt you actually needed to stop were team magma, team aqua, team plasma and team flare. If any of these teams succeed in their plans people would die.

3.) Moxie Honchkrow with life orb is awesome.

4.) Gen one is the worst generation. I don't care what you nostalgia heavy gen oners say gen one had a lack-luster Region, bland sprite designs, game breaking glitches, a complete unbalanced fighting system with psychic types being to op, bug types being depressingly pathetic, a pathetic crime organization, etc.

5.) I feel some of the new mega in oras like mega slowbrow should have been given to other pokemon like slowking, milotic, Honchkrow and Dusknoir.

1) Well, we are complete opposites then. Imo, Fairy-types are Creator's Pets and are extremely broken. Resisting / immune to Dragon, Dark and Fighting is huge and only being weak to 2 uncommon (and piss poor coverage) attacking types is simply bullshit. For proof of how broken Fairy-types are, look at Clefable. Shit stats all around and it can still hold up in Ubers and is one of the most annoying things to face in OU. Azumarill and Gardevoir also got a huge rise in viability because of that stupid typing. Thank God for Mega Venusaur, Mega Scizor, Bisharp, Heatran and Mega Metagross that we can vanquish the abomination in the world of Pokemon (disguised as Fairies).

2) Cyrus is trying to remake the universe and get rid of emotions in the world so you REALLY need to stop Team Galactic.

3) Yes, it is. :-)

4) But but 100% critical hit rate with Slash / Razor Leaf is awesome. And who doesn't like spamming Hyper Beam at double power (and no recharge turns)?

5) That counts as wish listing, I think, which is disallowed in this forum.
 
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fairies are the best thing to ever happen to this game bar none

dragons were the true 'creator's pets'; CBNite had perfect neutral coverage (and by neutral, i mean either STAB Outrage or SE coverage) and room for Espeed too. DD dragons were insane, Specs Latios had about 2 actual stops (both hated a trick, blissey hated a psyshock), SubCM latias could run mono-dragon and still be a beast, even stuff like Haxorus could dominate. 'dragmag' was a thing. Kyurem-black...dear god...


i may have said this already but cyrus is the worst villain ever. Well actually, now that I played b/w it might be ghetsis, but neither of them know how to shut the fuck up and let their game do the talking.
 
To respond to what I can.

1.) My opinions was that fairies were necessary and for the most part were fine, but aside from helping to mitigate u-turn shenanigans there was no reason why they needed to resist bug. In fact, making them weak to bug would have been better in my opinion.

2.) Pretty much Team Rocket and Plasma were only really affecting humans. The other teams were all about creating total and serious world altering changes.

3.) Never tried Honchcrow so I have no opinion. I know though that I actually prefer its 3D model over the sprites of it. The sprites make it look way uglier with such a tiny face.

4.) Gen I is way dated. I agree with jordanthejq12 that playing FR/LG would be better. In the same vein, playing HG/SS over GSC is definitely the better idea. But I feel it might be debatable about playing OR/AS over RSE especially with Emerald and its Rayquaza plot.

5.) I agree that some Pokemon were neglected with getting a Mega. They should have give Megas to more less popular Pokemon to try to get more people interested in them.
 
... wait, what different roles do they perform in battle? Conkeldurr has almost the exact same stats as Machamp, the same typing, and is basically better than it in every way - in the same ways - with a plethora of useful abilities unless you wanna be that one kid who uses no guard dynamic punch.
You are right, I'll give you this. Should have checked what sets Machamp usually run before making my last post, I just assumed the only reason to use Machamp over Conkeldurr was to abuse No Guard + Dynamic Punch / Stone Edge. From what I have found now though, it runs the same sets as Conkeldurr, but is used in a lower tier.
 
Here's one: Murkrow is cooler than Honchkrow. While Honchkrow is a neat idea, and I feel they pulled off the concept rather well, Murkrow's design is pulled off perfectly and its newfound role as a NFE offensive Prankster abuser is unique and cool, unlike Honchkrow's uncreative physical sweeper with Sucker Punch thing.
 
Sorry I kinda confused plasma with galatic as cyrus would destroy all life in the universe by recreating it. Though team plasma was pretty serious in bw2.Sorry for forgetting about fighting and dark. I remember having leaf green when I was younger, but can't remember what happened to it. Anyway I do have some more unpopular opinions though.

1.) I know people are starting to hate mewtwo more and more over the years but I never liked the concept in the first place. To start off with mega mewtwo is stronger then Arceus which if you go by lore doesn't make sense because Arceus is the god of the pokemon world and nothing is stronger than God. I know it is a different story with battle strats and competitive, but if you don't want something to be op then don't create something more powerful than it because all you succeed in doing is making something more op then the problem you were trying to solve. I am indifferent on his design. Now the nail in the coffin is back in the days of gen one. In gen one as everyone knows psychic types were grossly over powered and mewtwo was shining example because it didn't matter what you did back then as long as you had mewtwo you were invincible even the mighty dragon type fell before mewtwo. Nowadays you can beat mewtwo with a darkrai however mewtwo still ones up the competition if you give him aura sphere and a chesto berry.

2.) I know some have said this, but I feel the same so I'll say it too. Most mega should just be regular evolutions. Like mega scizor, mega mawille, and mega slowbro should be evolutions and instead those megastar should be given to pokemon like shuckle, tyrantrum or any other pokemon you can think of that actually deserves a mega.

3.) While they may have never accomplished their goals Jessie, James, and Meowth are funny villains that are extremely remembrable (I think that's how you spell it) which can't be said for most other pokemon villains.

4.) Pokemon conquest was an extremely fun game with a lot of replay ability. So why doesn't have a sequel. Just make the game, give it a story, fun side mission, 3D graphics, add more pokemon and boom you have a fun game for 3D ds and wii u.

5.) Will the newer mystery dungeon game is kinda fun it is way too short. The olders ones had a lot of replay ability and kept your interest even after you completed the game. However after beating the new one their is no reason to continue playing it. And being so short just makes it worst. Not even being able to play as an axew can make it better.
 
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Sorry I kinda confused plasma with galatic as cyrus would destroy all life in the universe by recreating it. Though team plasma was pretty serious in bw2.Sorry for forgetting about fighting and dark. I remember having leaf green when I was younger, but can't remember what happened to it. Anyway I do have some more unpopular opinions though.

1.) I know people are starting to hate mewtwo more and more over the years but I never liked the concept in the first place. To start off with mega mewtwo is stronger then Arceus which if you go by lore doesn't make sense because Arceus is the god of the pokemon world and nothing is stronger than God. I know it is a different story with battle strats and competitive, but if you don't want something to be op then don't create something more powerful than it because all you succeed in doing is making something more op then the problem you were trying to solve. I am indifferent on his design. Now the nail in the coffin is back in the days of gen one. In gen one as everyone knows psychic types were grossly over powered and mewtwo was shining example because it didn't matter what you did back then as long as you had mewtwo you were invincible even the mighty dragon type fell before mewtwo. Nowadays you can beat mewtwo with a darkrai however mewtwo still ones up the competition if you give him aura sphere and a chesto berry.

2.) I know some have said this, but I feel the same so I'll say it too. Most mega should just be regular evolutions. Like mega scizor, mega mawille, and mega slowbro should be evolutions and instead those megastar should be given to pokemon like shuckle, tyrantrum or any other pokemon you can think of that actually deserves a mega.

3.) While they may have never accomplished their goals Jessie, James, and Meowth are funny villains that are extremely remembrable (I think that's how you spell it) which can't be said for most other pokemon villains.

4.) Pokemon conquest was an extremely fun game with a lot of replay ability. So why doesn't have a sequel. Just make the game, give it a story, fun side mission, 3D graphics, add more pokemon and boom you have a fun game for 3D ds and wii u.

5.) Will the newer mystery dungeon game is kinda fun it is way too short. The olders ones had a lot of replay ability and kept your interest even after you completed the game. However after beating the new one their is no reason to continue playing it. And being so short just makes it worst. Not even being able to play as an axew can make it better.
1. Arceus is said to be a god, never definitively stated as one. It does create Dialga/Palkia/Giratina in the Sinjoh Ruins, but Ho-Oh can also create Pokémon (and BRING BACK THE DEAD), and all we know of Arceus's power apart from that is merely from myths and legends. Pokémon is determined not to sponsor a definitive religion, something I agree wholeheartedly with. Perhaps Arceus is just a powerful Pokémon that was worshipped as a god because of its power.

2. While Tyranitar/Scizor/Slowbro don't exactly need their Mega Evolutions, Pokémon like Banette, Beedrill, Mawile and Kangaskhan DEFINITELY needed their Megas - heck, Beedrill was shit even in PU. Why does Tyrantrum need a Mega more than Mawile? He is actually somewhat viable in OU, unlike Mawile pre-Mega.

3. I would say this is actually a popular opinion. Not many would disagree.

4. Never played Conquest so no comment.

5. Again, not very unpopular. Most people didn't like Gates to Infinity, despite the storyline which almost made me cry.
 
1. Arceus is said to be a god, never definitively stated as one. It does create Dialga/Palkia/Giratina in the Sinjoh Ruins, but Ho-Oh can also create Pokémon (and BRING BACK THE DEAD), and all we know of Arceus's power apart from that is merely from myths and legends. Pokémon is determined not to sponsor a definitive religion, something I agree wholeheartedly with. Perhaps Arceus is just a powerful Pokémon that was worshipped as a god because of its power.

2. While Tyranitar/Scizor/Slowbro don't exactly need their Mega Evolutions, Pokémon like Banette, Beedrill, Mawile and Kangaskhan DEFINITELY needed their Megas - heck, Beedrill was shit even in PU. Why does Tyrantrum need a Mega more than Mawile? He is actually somewhat viable in OU, unlike Mawile pre-Mega.

3. I would say this is actually a popular opinion. Not many would disagree.

4. Never played Conquest so no comment.

5. Again, not very unpopular. Most people didn't like Gates to Infinity, despite the storyline which almost made me cry.



Yes Arceus isn't directly stated to be the god, but a lot of things point to it being a God including the pokedex itself. I was just saying that from a lore point it didn't make sense. Also Arceus created the controllers of time and space meaning it must have immense power to do such. Also the Ho-oh things is only a theory and has never been proven, I think anyway.

While Tyrantrum can be viable I found (by using him/her on pokemon showdown) that he/she is frail and usually goes down in one hit from a super effective hit. Mawille now being steel and fairy (instead of dark like it used to be I believe) got rid of its major weakness fighting and with abilities like sheer force (I believe) and hyper cutter does it did it really require it over a regular evolution? Because I said it deserved a evolution instead of a mega.

I know most people would agree with 3 and 5, but many more would still disagree so they can technically be unpopular.

Also responding to the murkrow thing I have to disagree, will it maybe unoriginal it is still valuable. Prankster murkrow just reminds me of prankster kelfleki which is better in my opinion.
 
Tryantrum is not frail at all. It has really good Defense and can survive an unboosted Bullet Punch from Mega Scizor.
 
In my eyes, Team Rocket was the ONLY well-made evil team in the Pokémon main series games. Cipher/Snagem in Colosseum were good too, but all main series evil teams from Aqua/Magma on have been weirdly-dressed wackos whose plans hinge on everybody but the leader being a complete idiot (and not just everybody on the team. Everybody in the region, period).

Sorry, but the rest of the teams are way too similar, and waaaaayyyy too cliché. "Evil guy manipulates clueless minions to help him take over/destroy the world using legendary Pokémon. Organization falls completely apart and all plans are stopped once leader is defeated". Seriously, that trope is being rejected from children's comics for being too overused.

Team Rocket, while not as epic (or rather, not as "EVERYTHING IS AT STAAAAAKE!!!") as the others, were believable. A criminal organization, maintaining a strong grip on the region for the sake of profit. No lofty ambitions of taking over or destroying the world. No contrived plot involving cover legendaries. Not half as much weirdness as any of the others. No "grand masterplan" kept hidden from everybody until the crucial step with the legendary Pokémon. Team Rocket were quite open about their intentions, and nobody dared to try to stop them. Their actions afflicted the daily lives of Kanto's residents.

And they were successful too. Their casino not only gave them an operative base in the heart of the region, it kept raking in money for Team Rocket (even after they were defeated). They didn't need to run around the region chasing Legendaries for their plans to work. No, Team Rocket were sitting on the golden branch long before the events of the story unfolded. They were actively present, making money, stealing Pokémon and committing thuggery in most of the cities in the region. They took over Kanto's biggest corporation rather effortlessly. Though they didn't want to put the world at stake, they really had it made. Your task wasn't as much about thwarting their plans as much as, well, loosening their grip on the region.

And what did the ten-year-old Pokémon trainer do to Team Rocket? Did you stop their evil ways? Well, sort of, since you ended the Silph. Co. takeover and chased them out of Pokémon Tower. But the organization as a whole remained rather unfazed by your actions, until you persuaded Giovanni into disbanding it. He stepped down, declared Team Rocket to be dissolved, and walked away (with no punishment at all, mind you - he was still that powerful). Even then, most of the organization remained, attempting to contact Giovanni again a few years later.

Team Rocket was the frickin' mafia, and your actions only affected them because you made their leader shut them down. Everything wasn't magically right after Giovanni fell, but things sort of fell apart because of bad organizational management.


Now, the writers did many great mistakes when they created the evil teams for the rest of the games:

1) Sticking to the formula of "evil team". Yes, that story allows for loads of random battles and the sensation that something is at stake, but it's lazy writing and got really repetitive by, uh, Generation 4 or thereabout. A Pokémon game should not require an organization full of evil minions to work properly. They even kept the most boring elements of the evil team, such as (really) limited Pokémon usage, identical grunts in everything but dialogue and a plot hinging on the whims of their leader, and made traditions out of them.

2) Raising the stakes too high, too quickly. The intention of the writers seems pretty clear here: Make it look like your actions throughout the story are important. Like, really, really, super-important. Your actions is the only thing standing in the way of the end of the woooooooorld!!!!! Everything hinges on you, because that makes a more epic, immersive and therefore better story, right? Right?

3) Making the team "distinct" and a "comic relief". Hence the weird uniforms and the stupidity of the grunts. Thing is, this kind of clashes with the idea of these people threatening the region world. They're a bunch of goofballs, how are we supposed to ever believe they'll represent an existential threat to anything but themselves? Comic relief villains work for silly stories, or minor plots such as, well, a bank robbery. But involve that kind of people with the end of the world, and people will start rolling their eyes. For goofballs to threaten the world, the world has to be just as goofy. When that is not the case, you end up with a pretty big plot hole.

4) Making the plot hinge on the leader of the team. Again, for story-telling purposes, this is the easy thing to do. It allows for the entire plot to be solved with a grand Pokémon battle at the end. Beat the leader, he gives up, everything is fine. Since battles are, after all, the crucial element of the game, the "solution by battle" aspect is atctually rather necessary, but GameFreak has found one execution that fullfils the criterium, and stuck with it. However, this leads to a very repetitive plot, always ending with all the grunts realizing "He tricked us! [and/or] We were wrong the entire time!" and everything to be completely fine because only a madman would really want to execute that plot, and so it always hinged on the rest of the team cluelessly playing along with/not knowing the implications of what the mad leader was saying.

5) Keeping the true motivations of the team (or rather, the leader) secret throughout the story, makig evil triumph until the middle. Again, easy storytelling is the main element here, but it makes all the games much more identical than they have to be. Team X appears, fully organized, out of nowhere. Some low-level officer commits a crime and steals an object for an unknown purpose. The locals wonder "what is this Team X all about?". You then get some hints that Team X is up to a nefarious purpose. You eventually learn that Team X wants to take over/destroy the world. You tell nobody. The plan of Team X enters its critical phase, involving a legendary Pokémon. You thwart this phase, Team X (may or may not include the leader) learns the errors of the leader's ways, you win, everything is fine, the end.


And so we get, time and time again, the story of a lone pre-teen single-handedly thwarting the evil team's plans, thus averting the apocalypse and saving the lives of everybody. While, mind you, the rest of the super-talented trainers of the region stand in their big, empty maze-like buildings without really doing anything. At no point does it ever feel like what you do is important, because nobody else seem to take it seriously. You have to be spoon-fed the statement that "if Team X succeeds, it will be the end of the world!" from the only other NPC present who realizes this. At least Team Rocket had the advantage of being a "fact of life" in the region, and anybody standing up to them were likely to get into big trouble. The residents of Kanto had come to accept Team Rocket as a nuisance in their lives, but it'd be much more hassle to stand up to them than to quietly accept them (for reference, look at real-life Italy).

All in all, the "evil team" element needs a break. A long one. It worked once, then the writers tried to raise the stakes, and then it got too cartoonish. It is time for something else. To try a different plot. Yeah, I know, the games are meant for kids, but to paraphrase a certain Doug Walker, "That does not make it okay to write a bad story". Kids deserve good stories too. And just because one story worked, does not mean you have to stick to that one story every time. Team Rocket didn't put the world at stake, but did Pokémon fail because of that? Certainly not!

TL;DR - Team Rocket worked because unlike the rest of the teams, they weren't overly cartoonish.



Also, Zachary Nielsen, you seem to mistake Arceus for an omnipotent deity. Actually, it is only ever referred to as the creator. It had the power to create the universe, but does not seem to interfere with it. It's not an "all-in-one" god like the Abrahamic one. Arceus does creation, and pretty much nothing else.
 
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