Unpopular opinions

That sounds pretty interesting and something the main series could stand for.
Btw what’s the name of the fan game, I’m curious
Oh it's Pokemon Reborn! If you're interested in the legendary sidequests specifically they only become available after many many hours of playtime lol, just as a warning (the game is designed to be very challenging, so the legendaries are the last Pokemon that become available for capture).
 
My counter argument there is that the feature stopped returning after Gen 4 and there's probably a reason or more for that, going back to my "this content will not be seen by an appreciable number of players" statement for one. How many trainers do you think the average player fought using the Vs Seeker?

Anecdotally, no one I knew ever did it save for one handful of trainers in FR/LG that paid out a lot of money using an Amulet Coin and Thief to take Sellable items from the repeat fights, and in that case the trainers were Sevii Island Post game fights that probably didn't get the level of update that a Route 4 Trainer getting Endgame upgrades would.
As a Vs. Seeker enjoyer, I did not relate to this post at all.
You say everyone uses it to farm money.
I use it on almost every NPC because I feel like beating a variety of teams, plus some of these Trainers gain levels and evolve their Pokémon.

To sum up my feelings in meme form:
You use the Vs. Seeker on the Kanto Route 16 bikers because you want money.
I use the Vs. Seeker on the Kanto Route 16 bikers because I want to beat up bikers.
We are not the same.
 
As a Vs. Seeker enjoyer, I did not relate to this post at all.
You say everyone uses it to farm money.
I use it on almost every NPC because I feel like beating a variety of teams, plus some of these Trainers gain levels and evolve their Pokémon.

To sum up my feelings in meme form:
You use the Vs. Seeker on the Kanto Route 16 bikers because you want money.
I use the Vs. Seeker on the Kanto Route 16 bikers because I want to beat up bikers.
We are not the same.
Also just training in general, in BW literally the only way to train outside of the league and its unskippable 10 minute credits is the once per day fights with Cheren/Bianca and the 3-12 trainers at the Battles Courts in Nimbasa. Also the Royal Unova, but that's time sensitive both in time of day and in time to fight, so not great for training. XY's even worse, literally just the cafés and 1 Rival fight, though at least XY's credits can be skipped.
 
Also just training in general, in BW literally the only way to train outside of the league and its unskippable 10 minute credits is the once per day fights with Cheren/Bianca and the 3-12 trainers at the Battles Courts in Nimbasa. Also the Royal Unova, but that's time sensitive both in time of day and in time to fight, so not great for training. XY's even worse, literally just the cafés and 1 Rival fight, though at least XY's credits can be skipped.
Do you count the Battle Chateau among the Cafes for XY? I remember doing most of my battling there for post-game stuff.
 
Do you count the Battle Chateau among the Cafes for XY? I remember doing most of my battling there for post-game stuff.
I forgot the Chateau existed, but the periods of waiting for trainers to spawn in there made it not really worth it, even with the writs. It was actually faster to do the league unless you were really lucky, especially since the trainers in there had like 2-3 Pokémon max (aside from Diatha who had 4 when she actually spawned) and it was completely random whether you got one of the actually useful high level trainers with a couple level 45-50 Pokémon or a trainer with a single level 15 Burmy.
 
I know its far from realistic and goes against the whole catch ‘em all thing, but I like that you can’t trade Shiny mons in the league club trades - and I think it would be kinda cool if you couldn’t trade Shiny mons (or event mons) at all. Would defs make them more special, and the slog to get them more memorable.

Obviously they’d still be available for transfer through dtuff like Home.
 
As a Vs. Seeker enjoyer, I did not relate to this post at all.
You say everyone uses it to farm money.
I use it on almost every NPC because I feel like beating a variety of teams, plus some of these Trainers gain levels and evolve their Pokémon.

To sum up my feelings in meme form:
You use the Vs. Seeker on the Kanto Route 16 bikers because you want money.
I use the Vs. Seeker on the Kanto Route 16 bikers because I want to beat up bikers.
We are not the same.
Yeah I loved the Vs Seeker and used it a ton, although I understand that we're the minority. Discovering buffed teams and new trainer dialogue was always such a fun surprise for me as a kid and it made the Kanto and Sinnoh regions feel way more alive (although not being able to use it inside was such a letdown).

ORAS was the peak of regular trainer rematches in terms of roster changes, but there's something about the Vs Seeker that I especially enjoyed.
 
I like how most solutions for Legendary capture and finding legendaries boils down to "let's copy Mystery Dungeon"
Fight a boss with significantly higher HP than typical after you get it? Done. Heck, Raid bosses now are edging closer to that
Mini event to explain the boss, instead of them doing nothing in a random cave? Most of Rescue Team's post game is that
Similarly, none mon bosses also were done first in GTI/Super, and both games also had more arena based attacks for bosses not unlike Legend Arceus
 
Also just training in general, in BW literally the only way to train outside of the league and its unskippable 10 minute credits is the once per day fights with Cheren/Bianca and the 3-12 trainers at the Battles Courts in Nimbasa. Also the Royal Unova, but that's time sensitive both in time of day and in time to fight, so not great for training. XY's even worse, literally just the cafés and 1 Rival fight, though at least XY's credits can be skipped.
You know you can just soft reset after the save screen to skip the credits, right?
 
Ok, 10 days has passed since the ID dlc so SPOILERS AHEAD. Say it with me guys...

361c42637c4f1349169cbebd88535c827b0bfe0a_hq.jpg

The multiverse
rocket11.jpg

was
1703051396347182.jpg

a mistake.

I don't dislike the idea of the multiverse, at worst I'm just annoyed lots of franchises are jumping on the bandwagon. But I swear some of Pokemon's shoddiest writing involves the use of the multiverse...
 
Ok, 10 days has passed since the ID dlc so SPOILERS AHEAD. Say it with me guys...

View attachment 583538
The multiverse
View attachment 583540
was
View attachment 583541
a mistake.

I don't dislike the idea of the multiverse, at worst I'm just annoyed lots of franchises are jumping on the bandwagon. But I swear some of Pokemon's shoddiest writing involves the use of the multiverse...
I’m fine with it for ORAS/USUM, I think it was handled pretty alright there, plus depending on how you look at it every save file and cartridge was a universe in of itself. What happens if one legendary was awoken, what if the other, what if both.

But with SV I find it super freaking boring, it’s another time/space travel plotline for the third, potentially fourth time if you count the Ultra beasts. I’d have vastly preferred if it was imagination/desire made manifest.
It’s a far more unique idea inherently and I feel explains things far better and more interesting than time travel. Why Heath found the paradox Pokémon before the time machines existence, being made manifest from the expeditions teams imagination and carried over to modern day via the scarlet/Violet book, why Koraidon/Miraidon are more important and stronger then the other paradox Mons, being based on his partner, why the Paradox Mons escaping is such a bad idea because it can spiral out of control fast, and explains why the Great Tusk/Iron Treads was able to escape the crater, it didnt escape from the crater it was made outside of the crater.
 
Part of me wonders if the designers at Game Freak internally consider Hydrapple to be something close for Dipplin as a rough parallel/equivalent to Flapple and Appletun having their own special G-Max Forms in Sword and Shield. Except since it's Gen 9 and the gen had a lot of traditional evolutions, Dipplin gets a further evolution whereas Flapple and Appletun at least for now are stuck with SwSh's one-off transformation in a Gigantamax form.

Only Hydrapple actually has better stats compared to Dipplin whereas stats don't change for G-Max Flapple/Appletun, and Hydrapple has a better chance of staying around in future games than G-Max Flapple/Appletun which are confined to anything that has Dynamax in it.

In that line of thought that makes me wonder about how they feel about G-Max Eevee and G-Max Duraludon for instance, especially the latter since it got a traditional evolution this generation with Archaludon in place of losing its G-Max form from SwSh.
 
Part of me wonders if the designers at Game Freak internally consider Hydrapple to be something close for Dipplin as a rough parallel/equivalent to Flapple and Appletun having their own special G-Max Forms in Sword and Shield. Except since it's Gen 9 and the gen had a lot of traditional evolutions, Dipplin gets a further evolution whereas Flapple and Appletun at least for now are stuck with SwSh's one-off transformation in a Gigantamax form.

Only Hydrapple actually has better stats compared to Dipplin whereas stats don't change for G-Max Flapple/Appletun, and Hydrapple has a better chance of staying around in future games than G-Max Flapple/Appletun which are confined to anything that has Dynamax in it.

In that line of thought that makes me wonder about how they feel about G-Max Eevee and G-Max Duraludon for instance, especially the latter since it got a traditional evolution this generation with Archaludon in place of losing its G-Max form from SwSh.

This. It's akin to Glalie getting a mega in ORAS: people wondered why Froslass didn't get one too as happened with Gardevoir/Gallade, but Froslass has a better distribution of stats than Glalie and the benefit of a second type, so it seemed to me that this "balanced" things out.

Similarly, while Dipplin, Flapple, and Appletun have the same BST, Flapple and Appletun have a more dramatic distribution of stats overall while Dipplin is rather middling in everything but Defence. Thus if you had to give an evolution to one of them, Dipplin was the obvious choice.

I like the skewed line though, it's interesting to see one form capable of going further while the others don't (yet). And it's not as if there wasn't precedent for uneven evolution lines already: think of all the poor Kantonian Farfetch'd and Johtonian Corsola stuck in their underwhelming original forms while the regional variants get the privilege of evolving further and becoming stronger.
 
I like the skewed line though, it's interesting to see one form capable of going further while the others don't (yet). And it's not as if there wasn't precedent for uneven evolution lines already: think of all the poor Kantonian Farfetch'd and Johtonian Corsola stuck in their underwhelming original forms while the regional variants get the privilege of evolving further and becoming stronger.
>Sees lack of Linoone
>Sees how Linoone benefits from Normal stab and Belly Drum E Speed unlike Obstagoon
:psysly:
 
The addition of new types beyond the original 15 was largely unnecessary and they were fine as is when introduced (some minor retooling to strengths/weaknesses of a few of them might have been good). Yes I recognize that adding new types was probably even more so about having something exciting to market as it was about game design, but as they were implemented it's hard to deny that Game Freak tried to use them to patch up what were perceived as imbalances in the game at the time.

Psychic didn't need more weaknesses and Pokemon to resist it, it just needed some better bug and ghost type Pokemon and moves to exist to counter it. Likewise fairy existed to counter the dominance of dragons, but that dominance only came about as a result of more and more ridiculous dragon type Pokemon being created, plus their near monopoly of the BST 600 Club (Tyranitar and Metagross must have lied on their resumes to get in).

I'm also not trying to say that any of this would fix any currently existing issues or even that adding these new types resulted in bad games or was a bad idea. It resulted in plenty of unique and really interesting Pokemon and gameplay ideas over the years. Just that the more I think about it the more I feel it wasn't really something that was ever needed to make for satisfying interplay between the different types, and in some ways it served as a band-aid that allowed certain issues (i.e. neglecting the bug type) to fester for far longer than they really should have.
 
The addition of new types beyond the original 15 was largely unnecessary and they were fine as is when introduced (some minor retooling to strengths/weaknesses of a few of them might have been good). Yes I recognize that adding new types was probably even more so about having something exciting to market as it was about game design, but as they were implemented it's hard to deny that Game Freak tried to use them to patch up what were perceived as imbalances in the game at the time.

Psychic didn't need more weaknesses and Pokemon to resist it, it just needed some better bug and ghost type Pokemon and moves to exist to counter it. Likewise fairy existed to counter the dominance of dragons, but that dominance only came about as a result of more and more ridiculous dragon type Pokemon being created, plus their near monopoly of the BST 600 Club (Tyranitar and Metagross must have lied on their resumes to get in).

I'm also not trying to say that any of this would fix any currently existing issues or even that adding these new types resulted in bad games or was a bad idea. It resulted in plenty of unique and really interesting Pokemon and gameplay ideas over the years. Just that the more I think about it the more I feel it wasn't really something that was ever needed to make for satisfying interplay between the different types, and in some ways it served as a band-aid that allowed certain issues (i.e. neglecting the bug type) to fester for far longer than they really should have.

Idk if this has been done by anyone but I'd actually be really interested in seeing a modern game tweaked to have the old RBY type chart: so no Dark, Fairy, or Steel-types, and all of Gen I's type relationships like Bug being super-effective against Poison (but glitches fixed, so Ghost is actually effective against Psychic as intended). Obviously you can just play RBY if you really want to get that effect, but a modern game would have powerful Bug and Ghost moves, a greater diversity of Pokemon to choose from (and old Pokemon would have to be retyped, so that would be another interesting aspect to consider).

Hell, forget this being part of a fangame, this should be a feature in one of the official games at some point. Game Freak love their Kanto worship, after all: just call it "old-style battling" or something and have it be a sidequest like Inverse Battling was in XYORAS.
 
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