Ice & Rock:
Not sure if I mentioned my idea before, but if GF insists on making slow & defensive Rock- & Ice-types I think both need a special trait that, at a certain BST, they start becoming neutral and even resist certain Types. Which makes sense if you think about it, we all know different kind of rocks have different levels of strength and the same goes for ice depending on how it freezes & how thick the ice is. So I came up with the following "trait" (such as how Fire-types can't be burned, Ghosts can't be trapped, etc.) for both of them:
Well that's usually using a magical ice spell (or high tech cryo science) on plain ol' water. In Pokemon you're using an attacked infused with Ice energy to attack a creature infused with Water energy, not exactly the same. Since both the Ice and Water are magical in this case, I guess it neutralizes each other and they start working on normal physics where it takes very cold temperatures to freeze water. That said, I do feel Ice should do neutral damage because, well, it is still magical ice. I don't exactly see how the Ice move can be weakened before hitting the Pokemon or what natural biology the Water-type will have that would absorb the impact.
For example, I can totally understand Ice not hurting Fire as much. Fire-types would naturally have an aura of heat around them, or at least in battle, so any Ice-type move used against them will have its structued weakened before hitting the Fire-type (not to mention the Fire-type, in order to survive such extreme conditions, has natural heatproof skin/fur/feathers/etc.).
Not sure if I mentioned my idea before, but if GF insists on making slow & defensive Rock- & Ice-types I think both need a special trait that, at a certain BST, they start becoming neutral and even resist certain Types. Which makes sense if you think about it, we all know different kind of rocks have different levels of strength and the same goes for ice depending on how it freezes & how thick the ice is. So I came up with the following "trait" (such as how Fire-types can't be burned, Ghosts can't be trapped, etc.) for both of them:
- Ice-types receive neutral damage from Fighting & Rock moves if they have high Defense and Fire moves if they have high Special Defense. This is based on the following BST & base stats: BST 499 & below is 80-109 base, BST 500-599 is 95-119 base, BST 600+ is 110-129 base.
- Rock-types receive neutral damage from Fighting & Ground moves if they have high Defense and Grass & Water moves if they have high Special Defense. This is based on the same formula as the Ice-types above.
- Ice- and Rock-type receives resisted damage following the same rules as above if their defensive stats are super high based on the following BST & base stats: BST 499 & below is 110+ base, BST 500-599 is 120+ base, BST 600+ is 130+.
Which doesn't make a lot of sense to me for the Ice-Type. In every other game, you are encouraged to use ice-elemental stuff in water, either because it can create benefitial effects (like, say, freezing it in Zelda or Kirby) or because it simply does more damage to water enemies (like in certain RPGs, such as EarthBound), but then Pokémon penalizes you for doing that for some reason.
If we're honestly trying to bring how elements work in other games, then Pokémon makes little sense in other matchups as well. Ice and Fire should totally be strong against each other, for instance
Well that's usually using a magical ice spell (or high tech cryo science) on plain ol' water. In Pokemon you're using an attacked infused with Ice energy to attack a creature infused with Water energy, not exactly the same. Since both the Ice and Water are magical in this case, I guess it neutralizes each other and they start working on normal physics where it takes very cold temperatures to freeze water. That said, I do feel Ice should do neutral damage because, well, it is still magical ice. I don't exactly see how the Ice move can be weakened before hitting the Pokemon or what natural biology the Water-type will have that would absorb the impact.
For example, I can totally understand Ice not hurting Fire as much. Fire-types would naturally have an aura of heat around them, or at least in battle, so any Ice-type move used against them will have its structued weakened before hitting the Fire-type (not to mention the Fire-type, in order to survive such extreme conditions, has natural heatproof skin/fur/feathers/etc.).







