I spy with my little eye, a group of Pokémon fans talking about battle facilities. Oh, boy. This is gonna be good.
So, the Battle Frontier. It's a cool enough place, I guess. Most of the games don't have one, and it helps Emerald, Platinum, and HGSS all stick out amongst the crowd a bit more. So what's the problem here? Well, this wouldn't be the "unpopular opinions" thread without some flaming hot takes, so here's one to chew on. ahem
Not only do I think Gen 4 and especially Pokémon Emerald to be hard-carried by the Frontier's implementation, but I also believe the Frontier as a whole to be a flawed, if not outright bad case of jRPG game design.
Let's take a look at what these facilities have in store for players. There's usually a Battle Tower... which every single region also has its own version of somewhere. There's the Battle Factory, which randomizes Pokémon for the player... there's the Pyramid in Emerald's iteration which plays unique, I guess, but even that bears striking similarities at points to Black & White 2's version-exclusive tower/forest facility, and at least there you can actually keep the experience points you gain. Most of the other facilities I can't even remember the names of because they're just that forgettable. People say they like the Frontier, but at the end of the day, there's nothing either version of it offers that the player can't try and re-create and/or find elsewhere across the main series. The things that are exclusive to the Frontier, on the other hand, have a tendency of promoting luck over player skill and training etiquette to an almost unhealthy degree. Heck, the Battle Arena can be argued to be a form of battling and gambling simultaneously, and we already know how they felt about the Game Corner.
The game that really got everyone fired up about this was Omega Ruby & Alpha Sapphire. It was bad enough that the developers teased us at the Battle Resort, but certainly, after being in both the original Hoenn games (Emerald) and a remake (HGSS), certainly ORAS, a Hoenn remake, would also have the Frontier. We all know how the story ends, but despite this, my personal enjoyment of ORAS wasn't decreased. In fact, I'd actually say the Frontier being removed in ORAS was a good thing, because at least then the developers had to ask themselves "what can we offer to the player as compensation for its absense?" ORAS may not have a Battle Frontier, but that's one very small nitpick that in my eyes, opens up room for a much more complete and fresh version of Hoenn overall with new additions such as Soaring, the DexNav, and new Mega Evolutions, the latter of which I also hate in multiplayer but enjoy in single player.
				
			So, the Battle Frontier. It's a cool enough place, I guess. Most of the games don't have one, and it helps Emerald, Platinum, and HGSS all stick out amongst the crowd a bit more. So what's the problem here? Well, this wouldn't be the "unpopular opinions" thread without some flaming hot takes, so here's one to chew on. ahem
Not only do I think Gen 4 and especially Pokémon Emerald to be hard-carried by the Frontier's implementation, but I also believe the Frontier as a whole to be a flawed, if not outright bad case of jRPG game design.
Let's take a look at what these facilities have in store for players. There's usually a Battle Tower... which every single region also has its own version of somewhere. There's the Battle Factory, which randomizes Pokémon for the player... there's the Pyramid in Emerald's iteration which plays unique, I guess, but even that bears striking similarities at points to Black & White 2's version-exclusive tower/forest facility, and at least there you can actually keep the experience points you gain. Most of the other facilities I can't even remember the names of because they're just that forgettable. People say they like the Frontier, but at the end of the day, there's nothing either version of it offers that the player can't try and re-create and/or find elsewhere across the main series. The things that are exclusive to the Frontier, on the other hand, have a tendency of promoting luck over player skill and training etiquette to an almost unhealthy degree. Heck, the Battle Arena can be argued to be a form of battling and gambling simultaneously, and we already know how they felt about the Game Corner.
The game that really got everyone fired up about this was Omega Ruby & Alpha Sapphire. It was bad enough that the developers teased us at the Battle Resort, but certainly, after being in both the original Hoenn games (Emerald) and a remake (HGSS), certainly ORAS, a Hoenn remake, would also have the Frontier. We all know how the story ends, but despite this, my personal enjoyment of ORAS wasn't decreased. In fact, I'd actually say the Frontier being removed in ORAS was a good thing, because at least then the developers had to ask themselves "what can we offer to the player as compensation for its absense?" ORAS may not have a Battle Frontier, but that's one very small nitpick that in my eyes, opens up room for a much more complete and fresh version of Hoenn overall with new additions such as Soaring, the DexNav, and new Mega Evolutions, the latter of which I also hate in multiplayer but enjoy in single player.
 
 
		
 
 
		 
 
		 
 
		
 
 
		 
 
		 
 
		

 
 
		 
 
		 
 
		 
 
		 
 
		 
  
  
  
  
 
 
  
  
 
 
 
		 
 
		 
 
		 
 
		