From a game design perspective the Gen 2 starters make more sense for Gen 1 and vice versa.
				
			From a game design perspective the Gen 2 starters make more sense for Gen 1 and vice versa.
Because gen 2 starters are monotyped and gen 1's have two with dual types?From a game design perspective the Gen 2 starters make more sense for Gen 1 and vice versa.
While I don't have much to say for Charizard, I feel that the Bulbasaur line's second type fits into what I think of for gen 1. The Poison type is massive in RGBY. There's a significant part of me that feels the combat system rode the momentum of gen 1 Poison for a long time and the games are worse for having it finally slow down. Having pokedex number 001 be a Poison type just makes sense to me. Chikorita and its apparent focus on screens might still have led to a great series, but it's not the one that was made.Because gen 2 starters are monotyped and gen 1's have two with dual types?
I guess
I mean I met pokemon fans that to this day still tend to think that Rock is immune to Electric, so yeah more single typed pokemon would have helped with that
How so? Could you elaborate at all?
I get you love Poison and residual damage, but saying that the combat system "rode the momentum of gen 1 Poison" seems nonsensical. Poison may have dominated the Kanto dex numerically, but the vast majority of Poison types were quite weak, with the best ones being good in spite of being Poison (I mean, what did Poison offer defensively in Gen 1? A resistance to Razor Leaf/Mega Drain/Submission?While I don't have much to say for Charizard, I feel that the Bulbasaur line's second type fits into what I think of for gen 1. The Poison type is massive in RGBY. There's a significant part of me that feels the combat system rode the momentum of gen 1 Poison for a long time and the games are worse for having it finally slow down. Having pokedex number 001 be a Poison type just makes sense to me. Chikorita and its apparent focus on screens might still have led to a great series, but it's not the one that was made.
).  The part-Grass ones would have enjoyed an EQ resistance and Tentacruel/Gengar would have much preferred to not be weak to Psychic/EQ.This came to mind as I was writing about the Kanto starters in another thread and studying up elemental powers/magic, but as time has gone on and we're further removed from SwSh and Gen 8 as a whole, I think I finally realize why I don't like the Galar starters very much. They are relatively boring.
Design wise, they are extremely in-your-face and blatant with how anthropomorphic they are, to the point where it's uncanny. Rillaboom is perhaps the most naturalistic looking of the three, and it's the one I like the most, but the drum is a rather weakly implemented aspect of its design. I actually like anthropomorphic starters and don't mind them: I like them in their own unique way compared to the more animalistic starters from earlier generations, but the Galar trio takes it too far. Cinderace and Inteleon lean a bit too far into the humanoid design to the point where they almost feel like men wearing fursuits. I sort of like their designs individually admittedly, but they are not great together overall.
Gameplay and flavor-wise, they are rather weakly designed in quite a few ways despite being the strongest overall starters in competitive. All three of them are single-typed, with absolutely no second type to add to them. But more importantly, they are functionally extremely homogenous to the point where there is absolutely no distinction between them beyond their actual type and movepools. All three of them are functionally minmaxed with a high offensive stat and good Speed, and a relatively good movepool. Rillaboom is sort of different from the other two in that it's slower and has more bulk and HP, but it's still more or less the same in that it's basically a hard hitting attacker and nothing else, while Cinderace and Inteleon are comparatively both fast and frail hard hitting attackers. Flavor wise their designs don't invite much distinctiveness: they are all entertainment performers that don't really invite distinctive gameplay traits: Rillaboom is a drummer, Cinderace is a football (soccer) player, and Inteleon is a spy/sniper. The style is there, but the substance really isn't, which leads to them being practical, but extremely boring. You are not getting a different experience in SwSh by using any one of them: each one is functionally "hit hard and fast with STAB and coverage".
I think dual-typed starters are usually better than single-typed starters, but I do wanna give props to Galar for going back to single-typed starters, which hasn't been a thing since gen 2. IMO then min-maxed stats were necessary to let these Pokemon stand out from other starters, which innately have an advantage due to being dual-typed.This came to mind as I was writing about the Kanto starters in another thread and studying up elemental powers/magic, but as time has gone on and we're further removed from SwSh and Gen 8 as a whole, I think I finally realize why I don't like the Galar starters very much. They are relatively boring.
Design wise, they are extremely in-your-face and blatant with how anthropomorphic they are, to the point where it's uncanny. Rillaboom is perhaps the most naturalistic looking of the three, and it's the one I like the most, but the drum is a rather weakly implemented aspect of its design. I actually like anthropomorphic starters and don't mind them: I like them in their own unique way compared to the more animalistic starters from earlier generations, but the Galar trio takes it too far. Cinderace and Inteleon lean a bit too far into the humanoid design to the point where they almost feel like men wearing fursuits. I sort of like their designs individually admittedly, but they are not great together overall.
Gameplay and flavor-wise, they are rather weakly designed in quite a few ways despite being the strongest overall starters in competitive. All three of them are single-typed, with absolutely no second type to add to them. But more importantly, they are functionally extremely homogenous to the point where there is absolutely no distinction between them beyond their actual type and movepools. All three of them are functionally minmaxed with a high offensive stat and good Speed, and a relatively good movepool. Rillaboom is sort of different from the other two in that it's slower and has more bulk and HP, but it's still more or less the same in that it's basically a hard hitting attacker and nothing else, while Cinderace and Inteleon are comparatively both fast and frail hard hitting attackers. Flavor wise their designs don't invite much distinctiveness: they are all entertainment performers that don't really invite distinctive gameplay traits: Rillaboom is a drummer, Cinderace is a football (soccer) player, and Inteleon is a spy/sniper. The style is there, but the substance really isn't, which leads to them being practical, but extremely boring. You are not getting a different experience in SwSh by using any one of them: each one is functionally "hit hard and fast with STAB and coverage".
With other starter trios, you can get a distinct experience using each and every one of them because they were all designed distinctly gameplay-wise in line with their flavor, and thus your experience with the game would differ accordingly.
Kanto: Venusaur is a bulkier, relatively hard hitting Pokemon with limited coverage, but support moves like the powders, Leech Seed, Toxic, and whatnot. Charizard is a glass cannon who is all about hitting hard with attacks and relatively fast. Blastoise is bulkier, and has a mix of defense and offense at its disposal.
Johto: Meganium and Typhlosion are similar to Venusaur and Charizard but Meganium is a tad more defensive than Venusaur and has screens instead of powder moves, offering its own form of support. Typhlosion has distinct movepool differences from Charizard that make it unique in both GSC and HGSS. Feraligatr is the most distinct from Blastoise, being more of a physical attacker in HGSS while GSC Feraligatr is more of an attacker anyway.
Hoenn: Sceptile is fast, and Leaf Blade has a high critical hit ratio. It may not have raw power, but it strikes first and can knock something out quickly. Blaziken is a hard hitting mixed attacker with powerful STABs on both sides, with modest Speed. Swampert is slow and tanky, but can take hits and dish out a lot in return, and boasts an incredible defensive and offensive type combo in Water/Ground.
Sinnoh: Torterra is a slow physical tank, with a good second STAB in Earthquake that hits things Grass cannot quite hard, and has a lot of raw power moves and a few other tricks up its sleeve like Curse and Synthesis. Infernape is a fast mixed attacker, slightly weaker than its predecessor Blaziken but also much faster, and has a wide and varied movepool to go with it, much moreso than Blaziken. Empoleon is also slow, but is specially oriented and boasts a variety of resistances thanks to being part Steel, and has priority in Aqua Jet and decent support tricks up its sleeve combined with a good special movepool.
Unova: Serperior is offensively weak, but fast with good defensive stats. It can boost its power with Coil and heal with Leech Seed, and go for a sweep with boosted Leaf Blade and Return despite abysmal coverage. Emboar is much different from its predecessors, having more HP and being slower but having a lot more raw power, with Flare Blitz/Heat Crash and Hammer Arm for the purpose of hitting like a truck. Samurott has less raw power, but good mixed offensive stats and a colorful movepool on both sides, and has priority or boosting in Swords Dance.
Kalos: Chesnaught is a paladin, and fights like one too: it has great physical endurance, hits hard physically, and can run some defensive tactics like Spiky Shield while having a good offensive movepool filled with strong physical attacks. Delphox is strong on the special side with decent Special Defense, and can hit hard and relatively fast on that end. Greninja is much faster, and has a varied and colorful movepool as a mixed attacker that allows it to hit things relatively quickly, even if it's frail. The DnD class theme really shines through with these three.
Alola: They're relatively similar here but the second typings definitely save them. Decidueye is a bit faster than both but has Swords Dance and also good Special Attack as a mixed attacker, Incineroar has more oomph on the physical side and is quite bulky unlike Decidueye, while Primarina has a fantastic typing, great Special Attack, and good STABs to be a slow, but powerful special Attacker.
Paldea: The one trio after Gen 8 thus far, and they're already miles ahead of Galar in my book. Meowscarada, true to being an illusionist and trickster, is a fast attacker with a signature move that always scores a critical hit, with other critical hit moves in its arsenal. Skeledirge is a heavyweight bulky special Attacker that takes hits well and hits hard back, and Torch Song can boost its power more. Quaquaval is slower, but hard hitting on the physical side, and can use powerful STABs and good coverage to hit harder.
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I ranted quite extensively but you get the point. Galar just had no semblance of gameplay flavor with its starter trio to make them particularly distinctive with how to use them in gameplay: while they clearly were designed with human like personalities, the style so vastly outweighs the actual substance that it ultimately does not create for an interesting trio for an in-game playthrough for the starters in this trio. Their G-Max forms aren't really much better, seeing as how their G-Max moves are all the same "160 BP move that bypasses abilities". It just feels like there wasn't a lot of thought put into them and they end up being an extremely bad case of style over substance, where while they're good, the substance is utterly boring.
Delphox giving the fake-est thumbs up with Psychic typing in a Gen that unleashed Knock Off/Ghost SpamI think dual-typed starters are usually better than single-typed starters, but I do wanna give props to Galar for going back to single-typed starters, which hasn't been a thing since gen 2. IMO then min-maxed stats were necessary to let these Pokemon stand out from other starters, which innately have an advantage due to being dual-typed.
Something I want to add to the Gen 8 starter-set criticism, it feels like there was supposed to be a theme to them as we saw with some trios like Gen 6 (DnD/Fantasy RPG classes) and now Gen 9 (Performers one would see at a Carnival or other celebration), but they got cold feet with it and now it's neither 3 distinct members nor 3 members with one idea.
Where I see the oddball is Sniper Intelleon. Cinderace is obviously a Football player to match Galar's Sports League references, and Rillaboom my thought would be Audience Goers with big show and instruments for their team in the stands (Team Yell filling a similar niche for Marnie) with the Drum or something akin to Megaphones, Banners, and Vuvuzelas. Then Intelleon is... a secret agent with a Sniper Rifle. Maybe this emerges from me reading too much into Rillaboom, but I can't help but see the Drum as part of its concept when they give it an object instead of going with chest beating as most picture with a large primate like that, and then pattern recognition follows. Maybe Intelleon would have been better as a bird or something talkative to stand-in for the Sports Commentators, or something defensive and with lockdown potential for a Referee?
If they had all just been unrelated on this front I wouldn't bat an eye, like if Intelleon was a detective and Rillaboom was, I don't know, a royal guard or something? But it's so close to having a theme between them that it bothers me how out of place Intelleon is next to the other two fitting one sort of naturally.
UK bands are quite prominent in rock and metal’s history (The Beatles, The Who, Iron Maiden just to name some of the more standout examples). Rillaboom is a general homage to the whole Brit Rock Star trope; it absolutely has a mane that wouldn’t be out of place in a Brit rock band.Pretty much agreed, but in my opinion the oddball is Rillaboom and the theme is UK references. Inteleon is a James Bond expy, modern football was first codified in Cambridge so Cinderace fits too but a gorilla drummer isn't connected in any way to the UK. Maybe they couldn't choose between them then they decided to go with both themes. In the end they couldn't make it work.
Not sticking to three-staged Pokémon. Mega Evolution pretty much single-handedly killed what rest of hope regarding traditional cross-gen evolutions, especially since you can still use one Mega Evolution at a time. Gen 4 overdid the cross-evos, but several Pokémon still benefitted it even today, while Mega Evolution implies that cross-gen evos shouldn’t even be a thing anymore as second-stage Pokémon and even single-stage Pokémon receive one regardless of BST.
While it’s obvious that a Pokémon getting both a Mega and a regular evo in the same generation would be ridiculous, it does mean that getting a Mega Evolution have left the low BST two-stage and single-stage Pokémon poorly futureproofed. If Mega Evolution were exclusive to three-stage Pokémon and those two-stage or one-stage with pretty high BST (~490 BST is a reasonable threshold), then Mega Evolution will be more consistent regarding which Pokémon could reasonably receive one without going into a complete gamble.
Treated as a “fix-all” even if it really isn’t. Not all cross-generational evolutions and regional forms improves upon the original. While Mega Evolution was intended to give a boost of popularity to Pokémon thay receive one, only very few managed to stay strong popularity-wise, as there are not a lot of fans who like the Mega Evolution and also liked the original. Execution matters more than you think, so this means that while losing an unappealing Mega Evolutuon is a blessing in disguise compared to being stuck with an unappealing cross-gen or regional form, it is also a complete waste of Mega Stone. Speaking of which..
Mega Stones and the “Item Bloat”. Item bloat is quite inevitable, especially today due to “filler evolution items”, but the Mega Stone also run similar issue since they have to be held by the Pokémon just to make them work. At least Z-Crystals are compatible to any Pokémon thay have a compatible move of matching type (exclusives are mixed bags), while Mega Stones have only one purpose which, while there are good reasons, also means you’ll end up having to collect 20, or even 40 of those stones, even the Mega Evolutions that you hate if you are a completionist. Doesn’t help that most of them are “find them in a shop / hidden in the ground”.
The only way I can think of a “fix” to combat further Item bloat is a G-Max Factor inspiration that make it so Pokémon with “Mega DNA” from their ancestors can Mega Evolve with a Key Stone; not all Pokémon have this potential. The Mega DNA can be removed or given through a Mega Stone, which is now “unspecific”. I won’t tell more to avoid wishlisting.
It’s also the case for Meowth regarding G-Max Factor.I think existance of megas preventing existance of a potential evolved form is just fan theory anyway.
People thought the same about regional forms, but Slowbro did get one.
Plus even were there to be "problematic" cases, since Dexit is a thing, they can just... exclude them.
See Shedinja likely purposedly being excluded from SV due to its potentially gamebreaking interaction with Terastal.
We even have a "precedent" for a situation where a Pokemon gets a supermechanic but its evolution doesn't!
In gen 8, if Pikachu has Gigantamax Factor, it cannot evolve until the Gigantamax factor is removed. Same applies iirc to Eevee.
Thus if some day they wanted to, say, give Mawile a evolution, it doesn't really interfer with Mawile's potential to mega evolve. Mawile2 will simply not be able to mega evolve.
I think existance of megas preventing existance of a potential evolved form is just fan theory anyway.
People thought the same about regional forms, but Slowbro did get one.
Plus even were there to be "problematic" cases, since Dexit is a thing, they can just... exclude them.
See Shedinja likely purposedly being excluded from SV due to its potentially gamebreaking interaction with Terastal.
We even have a "precedent" for a situation where a Pokemon gets a supermechanic but its evolution doesn't!
In gen 8, if Pikachu has Gigantamax Factor, it cannot evolve until the Gigantamax factor is removed. Same applies iirc to Eevee.
Thus if some day they wanted to, say, give Mawile a evolution, it doesn't really interfer with Mawile's potential to mega evolve. Mawile2 will simply not be able to mega evolve.
This is from the XY website, and is parroted in various ways here and there. it definitely seems by design that Megas are meant to be something you only get as an end cap.In the Pokémon series up until now, there has been a limit on how many times each Pokémon could evolve. However, Mega Evolution is a different kind of Evolution, one that surpasses that limit.
I can see where are you coming from, but a recton (or something close to one) already happened within Gen 6, where it were supposed to happen only in Kalos, but then Hoenn become one home for Mega Evolution too. No changes mechanic-wise, obviously, but it does have clashing lores going on, such as XY claiming that Lucario is the first, only for Rayquaza being the absolute first in ORAS. Granted, it can be dismissed as “cultural / belief differences”.This is from the XY website, and is parroted in various ways here and there. it definitely seems by design that Megas are meant to be something you only get as an end cap.
And it was a thing they stuck to through Gen 6; in contrast GMaxes were never stated to be like this to begin with and that's reflected from GMax Pikachu, Eevee & Meowth being there from the jump.
Contrast with all the little fan theories people had about regional variants. They never said anything like that, it just happened to line up for a small time based on our small sample size.
Now of course, this is all the way back in gen 6. That's 10 years ago! Even within that generation they retconned stuff about megas(definitely did not originate or exclusive to Kalos!), so if they every just really really really wanted to do a Mawile evolution (not even a regional one, just a normal one) they probably could do it just fine and not even acknowledge it. Or have a character go "wow! pokemon are so mysterious!" and be done with it.
But it's not necessarily a thing to lay at the "dumb fan theory" altar is what i mean.
I mean....yeah. I acknowledged that at the end of the post. They've retconned before, they can retcon again if it suits their fancy. It's their "rules", they can break them at their leisure.I can see where are you coming from, but a recton (or something close to one) already happened within Gen 6, where it were supposed to happen only in Kalos, but then Hoenn become one home for Mega Evolution too. No changes mechanic-wise, obviously, but it does have clashing lores going on, such as XY claiming that Lucario is the first, only for Rayquaza being the absolute first in ORAS. Granted, it can be dismissed as “cultural / belief differences”.
....
At the end of the day, that’s up to GF to stick to an unwritten rules or go for the usual “Pokémon are still full of wonders!” route.
It's ok sir just have to wait another two generations until the gen 6 remakes and then we know what they do with itI mean....yeah. I acknowledged that at the end of the post. They've retconned before, they can retcon again if it suits their fancy. It's their "rules", they can break them at their leisure.
It was mostly just me wanting to say that it wasnt really a "fan theory" in the same way other "rules" are/were
