I can't believe nobody is talking about the two most powerful forces in the meta:
Garchomp and
Gliscor. I know that we wanted to avoid this can of worms, but it's time to bring this evil back into the meta.
View attachment 141830
Garchomp @ Bright Powder
Ability: Sand Veil
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Substitute
- Earthquake
- Dragon Claw
View attachment 141831
Gliscor @ Iapapa Berry
Ability: Sand Veil
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Acrobatics
- Earthquake
Yes, I'm talking about
Sand Veil.
As we learned from Doughboy, the loss of perma-sand did not destroy evasion abuse. In fact, it causes the most havoc in the first few turns anyway, since that's when the opponent's Garchomp & Gliscor checks will be sent out (and neutralised). 7 turns via soft sand ttar is plenty.
In case you all forgot, here's the math behind (legal) evasion boosts:
- With only sand veil active, 100% accurate moves fall to 80% accuracy, the same as hydro pump.
- Speaking of which, 80% accurate moves (e.g. hydro pump) fall to 64% accuracy, well below focus blast.
- If we add brightpowder to the mix, those moves fall to a whopping 57% accuracy, which is lower than hypnosis.
- Lando-t, for example, has a 72% chance to hit garchomp with hp ice. If you sub, that means it has a 72% chance to break the sub.
- The chance to hit twice in a row (ie break the sub then hit again) is 51%. 3 times in a row is 37%... not a fun time.
- Add paralysis support (hello glare meta), and it gets even worse. A paralyzed lando t has a 54% chance to hit one hp ice. Torn-t has a 37% chance to hit one hurricane. Not to mention that paralysis support patches up their middling speed stats.
Here are some replays that
prove beyond a shadow of a doubt that Garchomp and Gliscor are not just offensively threatening, but also the sturdiest walls in the entire metagame bar sash lead mimikyu. Note that the team is just a slightly adapted version of doughboy's, so it's outdated af and has no way to handle most of the meta, but it doesn't matter because garchomp and gliscor hard counter every single pokemon.
https://replay.pokemonshowdown.com/gen7ou-823211564
Watch in awe as
garchomp takes 0% from FOUR +2 garchomp outrages in a row!! It's outrageous. But that's not all, my opponent thinks he can revenge kill with mega alakazam. WRONG.
Garchomp easily evades the psychic and KOs in return, continuing his sweep. No para support needed!
https://replay.pokemonshowdown.com/gen7ou-823214376
In the very next game I played, Gliscor got his chance to shine. I got majorly haxed for the first part of the battle. Ttar missed a fire blast, and slowbro got full parad twice by turn 9 :'( But no matter! Gliscor swoops in for the rescue! He send in zygarde, hoping for an easy setup opportunity. Little did he know, I was planning a sweep of my own! I knew there was a good chance that Zygarde had glare (because fuck this meta), but who gives a shit?
Gliscor handily avoids the glare and gets in a free swords dance! I kill zygarde & activate my iapapa berry, boosting acrobatics to its full potential. He switches in koko, and sand was gone, so I couldn't risk the hp ice. I sack ttar to set up sand, and he sends in mega scizor. Easy setup opportunity for gliscor! (as is every pokemon tbh) I swords dance and
he misses the u-turn. He sends in koko,
who then misses hp ice, and I am free to sweep.
Let's recap:
- Garchomp set up on opposing garchomp by "tanking" 4 consecutive outrages, then he evaded alakazam's psychic to secure his sweep.
- Gliscor set up on opposing zygarde by evading glare, then set up on mega scizor by evading u-turn, then evaded hp ice from tapu koko to secure his sweep.
- None of the opposing mons were even paralysed lol
As we can clearly see, these two are unstoppable. They can't be revenge killed. They are immune to all status moves. Haze is the only solution (but lol +2 chomp KOs fini after rocks so good luck with that). Better yet, they can run infinite variations for every situation!
Give garchomp leftovers, dig, z outrage, mud slap, attract, toxic, whirpool, rest, light ball fling, body slam, z sandstorm (+1 speed), dragon tail, focus band, quick claw. Gliscor can carry salac, z sandstorm, ice fang, taunt, mud slap, fling light ball, mimic, torment, attract, roost, knock off, z tailwind. Heck, pair them with tapu bulu and grassy seed.
Unfortunately, you can't run any evasion boosting moves since
z-detect is too "uncompetitive" (even though sand veil and brightpowder are perfectly fine fsr), but even mega rayquaza has flaws.
Don't get me started on brightpowder clefable & serperior