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Gonna address each of these concerns. It's a lot of ARTICUNO and honestly kinda sloppy since I've tried to not make this much longer than it likely needed to be, and I'm a bit (ticked off at these current samples what is triple yve no progressmaking doing here).
Regarding ARTICUNO, this team was tailor-made around putting ARTICUNO into good use. From testing it FOR LIKE 5 LADDER GAMES, I've personally found it works very fine here. Most of the time it acts similar to NORMAL STAG USERS, but unlike NORMAL STAG USERS its aim is to act a lot more FUNNY. ARTICUNO isn't very bad when given proper support as it can punish plenty of NO GUARDED Pokemon in ways NORMAL STAG USERS cannot otherwise.
Here's some examples of this 252 Atk Articuno U-turn vs. 252 HP / 252 Def Eternatus-Eternamax: 151-178 (15100 - 17800%) -- guaranteed OHKO
There's possibly plenty more examples to pull from but this is enough, since it covers all of the
Pokemon in the metagame.
For BOLSTERING YOUR EGO, I'd argue it's in favor of the ARTICUNO user, because if you lose, youR OPPONENTS A TRYHARD, but if your opponent loses, there's a pretty decent chance theY HAVE A SKILL ISSUE.
Regarding hard-improofs, Balance falling off has made PIKACHU more difficult to truly justify into ANYTHING imo, as OFFENSE tends to require INNARDS OR PLATES FOR IMPROOFING INSTEAD OF WALLS. For example, you'd need to forego Sunsteel Strike on Slaking, could have to forego dual moldy moves on Mega Mewtwo Y, as well as super effective coverage for Dark-type or Steel-type Pokemon it may struggle against, forego either a lot of coverage or Sunsteel Strike on Mega Mewtwo X, OR JUST USE INNARDS/SASH INSTEAD LMAO. Stuff offensive teams arguably don't like. Teams these days are sticking to either resistances like Mega Scizor, Celesteela, Meloetta (for Photon), or Mega Gyarados AS IF THEY DIDNT DO THIS MORE OFTEN IN THE PAST, or are eitherwise sticking with soft-improofs like Focus Sash Kartana and Mega Mewtwo X WHICH DO BETTER INTO PIKACHU ANYWAYS DUE TO STRAIGHT OHKOING THE GUY.
Additionally, if a hard-improof is around, Chansey is going to be useless for much of the game and the opposing team likely has plenty of ways to let Pikachu recover, as them switching to their improof gives Pikachu a free opportunity to switch out and BE USELESS FOR MOST OF THE GAME. There isn't much of a point in comparing this scenario with Pikachu BECAUSE PIKA LOSES TO ALL THE STUFF CHANSEY DOES ANYWAYS AND MORE.
Regarding PIKACHU as a surprise factor: To be real USERS OF offense teams these days really love ANTI SWEEPERS because opposing hyper offense or offense teams could run sets such as SHELL SMASH OR EVOBOOST ON ANYTHING in order to fully decimate YOUR ENTIRE TEAM. If these Pokemon are set up, they don't have to utilize such extreme moves either in order to accomplish this. Mega Mewtwo X having Shell Smash up threatens MOST TEAMS, leaving OFTEN MORE THAN ONE INNARDS OUT/MGUARD SASH/STRONG PRIORITY/FAST MULTIHIT USER ON MOST TEAMS. PIKACHUS JUST REVENGE KILLED BY THESE, IT AINT SWEEPING TEAMS... THIS GUY IS NOT MAKING ANY MORE PROGRESS THAN A SHELL SMASH SWEEPER AND IT REQUIRES WAY MORE SETUP TO EFFECTIVELY USE
Now for other team members: DEALS DRUGS (toxic ord)
if you want an actually sane argument for why i ranked pikachu in the "mostly univable garbage" tier on my personal vr (below stuff like weavile) its because like i said, its only niche over blobs as an imp user is the ability to pull off a reverse sweep after revenge killing another mon. however, there are so many obstacles to pulling off said sweep it really just isn't worth it. ofc hard improofs stop it, but having 35 hp means a lot more than requiring a speedtie/niche support like tailwind to revenge something-you also can get revenge killed by priority/mguard sash users a lot easier, and you lose to innards users that chansey normally can tank like mmy and lunala. teams in general rely a lot more on stuff like sash, priority, and innards to stop sweeps as opposed to raw bulk so pikachu kinda just runs into too many obstacles for the setup and team support required to make it work. even if mmx can be threatening with innards removed, pikachu doesn't need innards to be removed-oftentimes, an intact sash is all that is needed, which is a problem when this team's only form of hazard setting is a suicide lead mmx that can be antileaded by common mons such as pbond gar, fakespeed slak, and sleep move ng. also pika (and the sample in general) is really weak into stall too but offense/ho is just way more common at the moment
While I am actually willing to see my team on the samples, and for the sake of eyeos, I wanted to remind everyone what a sample team should be like, and I genuinely request a pause in the massive submission of the random bullsht. Disclaimer: I am not part of the council or any organization. I take full responsibility for what I am saying, and if you find sth that seems to be personal, then it probably is. The main purpose of this post is to rage bait and let the actual top players have a new thread to criticize my post and tell us what are actually good sample submissions.
So first, as some of you here might criticize, you have to admit that in Gen 7 pure hackmons, checklist building is a useful way for beginners like me to follow a path to build a good team, and the thing at the very top of your checklist should ALWAYS be impostor eviolite chansey. So STOP SUBMITTING A TEAM OF FULL 6 OUT OF 6 UNPROOFED BULLSHT. AT LEAST GET A SOFT IMPROOF OK?
Second, as a sample team always should be, I kindly request you to make a little bit of analysis on the team, like how you do it in an RMT. And although this part is not necessary, you should probably ask yourself how you can prove that a team is good? Some records on the team will be helpful for everyone to evaluate the consistency of your team. Although I will hardly say so in most cases, a ladder record will be somewhat good proof, as samples are mostly designed for new players, and the main place where they go and find games is the ladder. (counter example: Bird Council)
Third, your team should be a good tool for a new player to get familiar with this meta. That is to say, you shall not have a team with a lot of sets with weak single combat power(e.g. Darmaniten-Zen in clock up flowers, nearly everything in aerobee full pass(full pass shall be a special case if this archetype is actually good), nearly all of the Bird Council, and I'm questioning about the support kart in gold psy terrain ho). And shall be a somewhat good representation of a team type, like a common no guard + huge power + priority offense core, or a psy surge psy spam HO, or a hazard stack spore trap balance, or even an innards spam stall(/HO? What is this classified as ).(counter example: Bird Council) And last but not least, you shall make sure that your team has an overall strong matchup against the random low ladder bullsht, by that I mean 6 ng deos or 5 evoboost or such teams that have a super extreme matchup that I will classify as bad. (counter example: Bird Council)
While I am actually willing to see my team on the samples, and for the sake of eyeos, I wanted to remind everyone what a sample team should be like, and I genuinely request a pause in the massive submission of the random bullsht. Disclaimer: I am not part of the council or any organization. I take full responsibility for what I am saying, and if you find sth that seems to be personal, then it probably is. The main purpose of this post is to rage bait and let the actual top players have a new thread to criticize my post and tell us what are actually good sample submissions.
So first, as some of you here might criticize, you have to admit that in Gen 7 pure hackmons, checklist building is a useful way for beginners like me to follow a path to build a good team, and the thing at the very top of your checklist should ALWAYS be impostor eviolite chansey. So STOP SUBMITTING A TEAM OF FULL 6 OUT OF 6 UNPROOFED BULLSHT. AT LEAST GET A SOFT IMPROOF OK?
Second, as a sample team always should be, I kindly request you to make a little bit of analysis on the team, like how you do it in an RMT. And although this part is not necessary, you should probably ask yourself how you can prove that a team is good? Some records on the team will be helpful for everyone to evaluate the consistency of your team. Although I will hardly say so in most cases, a ladder record will be somewhat good proof, as samples are mostly designed for new players, and the main place where they go and find games is the ladder. (counter example: Bird Council)
Third, your team should be a good tool for a new player to get familiar with this meta. That is to say, you shall not have a team with a lot of sets with weak single combat power(e.g. Darmaniten-Zen in clock up flowers, nearly everything in aerobee full pass(full pass shall be a special case if this archetype is actually good), nearly all of the Bird Council, and I'm questioning about the support kart in gold psy terrain ho). And shall be a somewhat good representation of a team type, like a common no guard + huge power + priority offense core, or a psy surge psy spam HO, or a hazard stack spore trap balance, or even an innards spam stall(/HO? What is this classified as ).(counter example: Bird Council) And last but not least, you shall make sure that your team has an overall strong matchup against the random low ladder bullsht, by that I mean 6 ng deos or 5 evoboost or such teams that have a super extreme matchup that I will classify as bad. (counter example: Bird Council)
I feel like this is directed at me and if it is then no the submissions aren't jokes I genuinely find the teams I submit very good and if I don't give enough of a synopsis then I apologise
ATTENTION USUM PH PLAYERS
Do you SUCK? Can you NEVER BREAK A CERTAIN RATING? Then boy, oh boy do I have the right team for you! (You may have remembered this team from the listed tournament replays)
May 2025
This is when I first started experimenting with STag based teams. The first STag teams I build this month (ish) can be found in my failed teamdump.
Early July 2025
After dropping to a concerning low, I came up with a team that beat random mid ladders most of the time, although it had some flaws. ----- This team took advantage of Psychic Surge's priority blocking effect, making triple Moldy Move Deo-A almost unbeatable. Notably, it lost against PrankHaze, since it couldn't run priority moves itself. Additionally, the Deo-S set wasn't self-improofed, and my team didn't really feel good against PBond MGar.
Mid July 2025
I then made a second version of the team, improofing the Deo-A and addressing the PBond MGar issue using a fast Mega Lopunny set to shut it down. ----- Still, this team couldn't beat PrankHaze, which greatly annoyed me, until
Late July 2025
The third version of the team took a massive turn. ----- Now, instead of using Psysurge MMY+ MG Deo-A, I could use the superior MG Kart, finally giving me an answer to PrankHaze and I would be able to free up an extra teamslot. However, the second Zygod wasn't really pulling its weight. At this point, I was tired of playing STag and felt like the next edit would be the last. And that edit would happen in
August 2025
On this version of the team, I added a second Zygod that would help by allowing me to run SSap on the first one, drastically increasing its longevity. ----- This allowed me to also have two Accupressuring Zygods to sustain tougher Accupressure streaks. I also changed Floral Healing to Heal Pulse, before later realizing that both rounded down in USUM. It doesn't really matter, though, as no one uses Grassy Terrain. After this team, I said farewell to STag and proceeded to build Dual Scarf Offense. But that's not what this is about, isn't it?
October 2025
Two months passed since I last played STag, and after reaching an embarrassing rating barrier, I decided to try my hand one last time. And by some miracle, it worked. I revised the team to be the team at the top of the post. This team was designed to beat every other team imaginable.* So, without further ado, let's dive into the team.
Team Roles
This mon was one of the most important pieces of the team in practice. No Guard? Blissey it. Random garbage that cteams you? Blissey it. Encore and Spectral Thief opened up some windows to nastier Baton Passes, too.
Without this team member, the team would easily be broken by coverage spammers. Deo-S's Choice Scarf Trick insured that none of those darn Ice Beams would get anywhere close to the two towering Zygods. Deo-S also held the albeit controversial role of being the Rocks user of the team, which greatly annoyed me, as Flying types were a bit of a nuisance after Deo-S went down. You can swap Spikes and Rocks with each other if you would like to have a safer experience. I also swapped out Soak for Heal Pulse on this version, as I already had a Soaker in Arceus.
I'm grouping these two together because they basically do the same thing: be unkillable. However, since last version, I added Core Enforcer to the second one to beat those random Magic Bouncers I couldn't beat otherwise. Also, I moved Heal Pulse and Accupressure closer together so that I didn't have to do a full-body workout to get max Accupressure boosts. Again, if you would like to, you could move them closer to the left of the screen so you can more easily click "Skip turn," but it's up to you.
After a long while, I finally realized that I didn't actually need Speed if I was Tricking Choice Scarfs onto my opponents (crazy, right?) and swapped to Arceus. Arceus was there to deal with those annoying Ghost types that couldn't be Shadow Tagged, as well as Flying types who refused to be Arena Trapped, although that was more niche. Arceus was also a decent Improof to Kart if the Sub Zygod was put out of commission. As a bonus, it was the perfect bulky Spiker for the team, as it didn't have a dedicated role, no 4x weakness, and a good switch-in to Moldy Moves.
Kartana was the sweeper of the team (and the only one with more than one form of damage). With Sunsteel, Life Orb, and Magic Guard, it could tear through most common checks. With Bonemerang to kill opposing Magic Guards, Shadow Sneak to beat Bobsican's Prankster MBro (although I never ran into the matchup) and Ice Shard to decimate the somehow still popular Zygarde-Complete, this thing was almost unbeatable if it had +6 Atk and a Sub.
Matchup Spread (best at the top, worst at the bottom)
Good Matchups Pretty much everything :P
Bad Matchups Any team with Magic Bounce Giratina: As someone whose first decent teams featured Magic Bounce Giratina, I can assure you that this guy SUCKS. I played it twice, and even though I won a game, it was still extremely close and ended with half of my team dead and a poisoned Zygod about to take its last breath.
Shed Shell Spam: An archetype I played three times. I lost 2 and won 1. Shed Shell spam was particularly terrible because as long as they wisely chose their switches, there was no way I could win. Imposter was especially an ordeal on these teams.
BONUS
Thanks for reading. Here's a calc extension bonus. Goodbye.
C Rank (Not in order of viability from this point on) Bee Mega Charjer Ageist Blade Registeal yo man Bird Mega Rat Alola Bishsharp We Vile Gardenvoirfare Mega I am the Guzzler Artik Uno Frooslass Chair Mega Y Gigatina
F Rank Shedinja Shuckle Burn up Fire type Most WG Electrics
C Rank (Not in order of viability from this point on) Bee Mega Ageist Blade Registeal yo man Bird Mega Rat Alola Bishsharp We Vile Gardenvoirfare Mega I am the Guzzler Artik Uno Frooslass Chair Mega Y Gigatina
F Rank Shedinja Shuckle Burn up Fire type Most WG Electrics
I pretty much agree with this cool VR except 3 things : I think Exca should be higher in B- (yh I'm still an Exca enjoyer) even if it being in B- and not C is pretty cool
The BEEg seems way too low, I'd rank it bottem B Tier, its MG set is cool, it can ohko MMY with FImp after Stealth Rocks (252+ Atk Beedrill-Mega First Impression vs. 252 HP / 252 Def Mewtwo-Mega-Y: 356-420 (85.5 - 100.9%) -- 81.3% chance to OHKO after Stealth Rock) and TSpikes Absorbing is underrated
I feel MGar could be A+ and Kart too, they do lack set variety tho so idk
I pretty much agree with this cool VR except 3 things : I think Exca should be higher in B- (yh I'm still an Exca enjoyer) even if it being in B- and not C is pretty cool
The BEEg seems way too low, I'd rank it bottem B Tier, its MG set is cool, it can ohko MMY with FImp after Stealth Rocks (252+ Atk Beedrill-Mega First Impression vs. 252 HP / 252 Def Mewtwo-Mega-Y: 356-420 (85.5 - 100.9%) -- 81.3% chance to OHKO after Stealth Rock) and TSpikes Absorbing is underrated
I feel MGar could be A+ and Kart too, they do lack set variety tho so idk
excadrill is b- or somewhere in c honestly, any slight chip means you no longer ko mewtwos with innards and your typing blows for an innards, idt the draws are worth it enough over other innards mons
ohkoing mmy with fimp after rocks seems like an awkward niche for mguard bee, you have to be ada for this calc to work which loses you on a ton of speed which seems like a pretty major draw for beedrill (you no longer outspeed +speed mmx/gar and anything faster than them), huge power is maybe justifiable though c rank is fair for it
ohkoing mmy with fimp after rocks seems like an awkward niche for mguard bee, you have to be ada for this calc to work which loses you on a ton of speed which seems like a pretty major draw for beedrill (you no longer outspeed +speed mmx/gar and anything faster than them), huge power is maybe justifiable though c rank is fair for it
Blissey (F) @ Lum Berry
Ability: Innards Out
EVs: 252 HP / 252 SpD
Gentle Nature
IVs: 0 Atk / 0 Def / 0 Spe
- Shore Up
- Whirlwind
- Parting Shot
- Magic Coat
TEAM BUILDING PROCESS :
Uhh nothing complicated really, just wanted to build with a classic FakeSpeed Slaking, so I hoped on my builder and add Slaking to a new team.
As you are aware Ghost types are Immune to Normal (ok, I actually say this for a reason, please don’t leave ;-;) and MGar is the most popular Ghost type, and since I love it I decided to run certainly its worst MU, PBond Scarf MMY. It also gives pretty good Speed control to the team.
As you surely noticed by now, this team is an Hyper Offense, so I'm running the best offensive mon, naming MMX, it’s a classic HP set, I'll dive deeper into it later.
As you see, this team would currently have 2 mons dying to innards blob and the 3rd not hitting them so I need something to beat it. I first thought of running the classic MG Kart but in fine it turned out I had no TSpikes absorber so I decide to go MBee, it has enough attack to get these calcs :
Against Innards Lunala : 252 Atk Beedrill-Mega Spectral Thief vs. 252 HP / 0- Def 0 IVs Lunala: 628-740 (131.3 - 154.8%) -- guaranteed OHKO
252 Atk Beedrill-Mega switching boosted Pursuit (80 BP) vs. 252 HP / 0- Def 0 IVs Lunala: 560-660 (117.1 - 138%) -- guaranteed OHKO
Against Innards Blissey : 252 Atk Beedrill-Mega U-turn vs. 252 HP / 0- Def 0 IVs Blissey: 1360-1602 (190.4 - 224.3%) -- guaranteed OHKO
252 Atk Beedrill-Mega switching boosted Pursuit (80 BP) vs. 252 HP / 0- Def 0 IVs Blissey: 1037-1220 (145.2 - 170.8%) -- guaranteed OHKO
Against Innards Chansey 252 Atk Beedrill-Mega Pursuit (40 BP) vs. 252 HP / 0- Def 0 IVs Chansey: 878-1033 (124.7 - 146.7%) -- guaranteed OHKO
Plus MBee is pretty fast, sadly it doesn't have a MoldySTAB.
Since I hate Imposter I'm running the big whale POgre to improof both Mewtwos, MBee and kinda Slak (will be explained later)
And uh, it’s an HO meaning it has Innards Blob, Blissey here cause Imp Blissey exists (even if it shouldn't, that’s so annoying).
WHAT THE TEAM IS WEAK AGAINST :
- The team is kinda weak agains WG SmashCeus (the Taunt FightingJudg MGeist Smash set) but it’s manageable cause Blissey has MCoat to counter Taunt and Mewtwos (can) tank MGeist then do good damage : +2 252+ SpA Arceus Moongeist Beam vs. 252 HP / 252 SpD Mewtwo-Mega-Y: 316-372 (75.9 - 89.4%) -- guaranteed 2HKO
252+ SpA Mewtwo-Mega-Y Photon Geyser vs. -1 252 HP / 252 SpD Arceus: 255-300 (57.4 - 67.5%) -- guaranteed 2HKO
+2 252+ SpA Arceus Moongeist Beam vs. 252 HP / 252 SpD Mewtwo-Mega-X: 358-422 (86 - 101.4%) -- 12.5% chance to OHKO
252+ Atk Huge Power Mewtwo-Mega-X Sunsteel Strike vs. -1 252 HP / 252 Def Arceus: 334-393 (75.2 - 88.5%) -- guaranteed 2HKO
- Like all good HOs, the team struggles a little against the Bullshit of the low ladder because it's complicated to anticipate the sets.
SETS’ EXPLANATIONS :
Slaking @ Leppa Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Fake Out
- Extreme Speed
- Extreme Evoboost
- Sunsteel Strike
That’s a classic FakeSpeed Slak set, not much to say about
Mewtwo-Mega-X @ Electric Memory
Ability: Huge Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
IVs: 30 HP
- Sunsteel Strike
- V-create
- Ice Shard
- Multi-Attack
That sets servs as a breaker, Sunsteel is preferred over Photon to OHKO MAud, be careful against MPert tho, because only MMY is capable of doing decent damage quickly
VCreate is a classic nuke button against steel types thinking they can check
Ice Shard help the MRay MU that could be akward after a Smash, it’s a good prio and 2HKO Zygod which is pretty cool.
Finally Multi Elec is used over PFists to improof with POgre and deal with Water Types. Be careful, FCoat MBro is standard and easily tanks it, you'd need MMY Bug Buzz.
This lil' buddy is the fastest thing on earth (if the oppo is not boosted ofc), it will outspeed Scarf 130 Base Speed mons, mainly PBond MGar, and will OHKO it with Photon Geyser. If the opposing MGar is Sash it will be obliterated by PBond (Timid Scarf MGar outspeeds this set but MGeist will never OHKO : 252 SpA Parental Bond Gengar-Mega Moongeist Beam vs. 252 HP / 252 SpD Mewtwo-Mega-Y: 344-410 (82.6 - 98.5%) -- guaranteed 2HKO)
Photon is the moldy STAB that kills many things
Searing Shot is cool to deal with Steel mons aware of MMX's VCreate and nukes Sash Karts.
Bug Buzz hits many Dark and Psychic mons resisting/being immune to Photon
Finally Freeze Dry deals cool damzge to Zygod, OHKOs MRay and MSceptile, it alos has this cool calc : 252+ SpA Parental Bond Mewtwo-Mega-Y Freeze-Dry vs. 252 HP / 252 SpD Swampert-Mega: 424-500 (104.9 - 123.7%) -- guaranteed OHKO
(The MPert can’t be +SpD if you're aiming at clean OHKO).
IK THAT BOTH MEWTWOS HAVE FIRE AND ICE MOVES BUT LET ME COOK, THIS TEAM IS GOOD !
It’s time for the great Bee to shine, it’s a classic MG set, I'm running UTurn over Moldy Moves because I won’t often need it, Pursuit is for Innards trap, and 50/50, Spec Thief can save games and defog to keep POgre and Blissey HPs high enough for them to be useful. I already explained why MBee>Kart and already gave really important calcs, go check them if needed.
Here's our favourite improofing sea being, it runs WG to improof and NG MU. Its very good bulk and typing allows POgre to improof both Mewtwos :
252+ SpA Parental Bond Mewtwo-Mega-Y Photon Geyser vs. 252 HP / 252+ SpD Kyogre-Primal: 157-185 (38.8 - 45.7%) -- guaranteed 3HKO
252+ Atk Huge Power Mewtwo-Mega-X Sunsteel Strike vs. 252 HP / 252 Def Kyogre-Primal: 135-159 (33.4 - 39.3%) -- guaranteed 3HKO
(POgre will tank at least twice the strongest move from both Mewtwos)
It can also tank some Sunsteel from Slak but won’t rly check it since POgre can’t deal damage to Slak, Blissey is preferred as an improof here. Or just don’t switch on Slak while they have an Imposter alive (if you can).
Safety Goggles because I hate Spore
Aromatherapy because I hate Spore AND Glare AND WoW (not the game duh)
Shore Up to keep it healthy, Spec Thief to deal dmg to Mewtwos and help some games (will be shown in the replays), Baton Pass to switch and give SpecThief’s boosts. SpecThief is pretty useful here for these
calcs :
Against PDon : +2 252+ Atk Huge Power Groudon-Primal Sunsteel Strike vs. 252 HP / 252 Def Kyogre-Primal: 258-304 (63.8 - 75.2%) -- guaranteed 2HKO
+2 252 Atk Kyogre-Primal Spectral Thief vs. -1 252 HP / 252 Def Groudon-Primal: 185-218 (45.7 - 53.9%) -- 46.9% chance to 2HKO
Against MMX : +2 252+ Atk Huge Power Mewtwo-Mega-X Sunsteel Strike vs. 252 HP / 252 Def Kyogre-Primal: 269-317 (66.5 - 78.4%) -- guaranteed 2HKO (Photon OHKOs, event without boost (252+ Atk Huge Power Mewtwo-Mega-X Photon Geyser vs. 252 HP / 252 Def Kyogre-Primal: 405-477 (100.2 - 118%) -- guaranteed OHKO) so be careful, some MMX run both Sunsteel and Photon)
+2 252 Atk Kyogre-Primal Spectral Thief vs. -1 252 HP / 252- Def Mewtwo-Mega-X: 576-678 (138.4 - 162.9%) -- guaranteed OHKO
Against MMY+2 252+ SpA Mewtwo-Mega-Y Photon Geyser vs. 252 HP / 252+ SpD Kyogre-Primal: 250-295 (61.8 - 73%) -- guaranteed 2HKO
+2 252 Atk Kyogre-Primal Spectral Thief vs. -1 252 HP / 252 Def Mewtwo-Mega-Y: 646-762 (155.2 - 183.1%) -- guaranteed OHKO
Also this POGre has 252/30 in Spe so it is fast while being outsped by things like PDon to help stealing there Smash boosts.
I make it fast so it can pass before being taunted or whatever.
Blissey (F) @ Lum Berry
Ability: Innards Out
EVs: 252 HP / 252 SpD
Gentle Nature
IVs: 0 Atk / 0 Def / 0 Spe
- Shore Up
- Whirlwind
- Parting Shot
- Magic Coat
That’s a classic Blissey Innards set, Whirlwind to remove the oppo, Shore Up to heal, Parting Shot for Pivot and allowing the following mon to be more safe, finally MCoat and Lum Berry to switch on a Sing from NG into MCoat and to help de WGCeus MU.
Nothing more to say bout it.
Why I think this team should be added as a Sample :
- It can easily put pressure on many teams.
- It is easy to use as an HO and has no strange strats or Z-Move that you need to use at the correct time or any important ressource to manage outised of Slak's Evoboost and Blissey and POgre HPs
Thank you very much for reading this far, the replays are available just below, so thanks in advance for your feedback and I hope this will be accepted as a Sample, I know I didn’t peak ladder with this team but recently I was more focused on other tiers and usum challs over ladder.
EDIT : Huge thanks to Spamton to make me think of Freeze Dry to help the MPert MU, I was to dumb to think of it, sadly it makes every current Replay outdated, but it shouldn't change much, I believe ?
Also, once again ty Spamton for pointing small IVs under optimisations
Ah yes, a "Blissey" (Why is my Blissey shaped like a moon?)
Anyway, this looks like a actually good Sample team. Seems to require not much skill to pilot, while being made up by actually good mons unlike some sample teams (Cough Cough Pikachu Cough). As well, the people generally like Beedrill, so a team with a Beedrill is somewhat cool, and, unlike some teams (COUGH COUGH) the slightly off-meta Mon is actually good in the role it is in. I do feel like you might want to put something for Pert somewhere, like changing Ice Beam to Freeze Dry on MMY or something, but other then that, pretty good.
I do feel like you might want to put something for Pert somewhere, like changing Ice Beam to Freeze Dry on MMY or something, but other then that, pretty good.
Yh I didn’t thought of using Freeze Dry, but it would surely help a lot, if I'm mentally doing the calcs right super effective Freeze Dry should be 140 on POgre where STAB Photon is 150 so it should be ok anw.
I'm going to calc things to see if it’s worth using but I rly think it is tysm.
And also ty for the kind answer :)
The point of this team is to put all the mons in one team and make a standard HO. I haven't reached like ladder #1 or sth because I haven't ladder with it yet.
So it begins with the deos. I was laddering anything goes with a deos lead HO, and I found that suiside lead is the kind of strat I love. So I moved it to ph. Mold breaker ensures it to do all the things it should have done. And the importance of a unstopable knock off is actually underrated. Then I have to utilize the unstopable knock, so I added a spore user and a stag one. wg Kart is my late game sweeper in this team, and mmx is actually a good stag revenge killer. Oceanic Opera and ice beam are targeting for steelix, pdon and zygarde. As they can be stopping zygarde from sweeping. Vacuum wave can stop another kart and the impostor kart if somehow they killed ours. Innards is always holding my back. No need to say how great it is. And at this point I just decided to add a ng mmy-yvetal core, because I want to. So yvetal can totally stop the impostors mmy and still does a great job with stab knock and pursuit. And Im feeling like mbounce yvetal is a bit too passive as they cant hit hard enough using pursuit and mbounce still cant be improof for my mold deos, so I chose huge power. Although its not actually a perfect answer to mmy, but I dont want to give it googles and give mmy a freaking spore. But we can let mmy stay and try to win the speed tie. If not we can switch yvetal in predicting a shell smash, or after our mmy has died.
And the mons are not showing up in the order that I added them is because I made this team on my casio calculator during my math class and imported it manually
The Team
Deoxys-speed @ Focus Sash
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Spore
- Knock Off
- Stealth Rock
- Destiny Bond
This thing is unstopable. Especially for the balances. Knock+Spore can usually at least put your opponments mon into sleep. Mold breaker also allow it to set hazards up against mbounce users. Dbond is self explainable. The main thing its afraid of is the mcoat users and grass types and setup sweepers. But you can still sac it against kartana or some psychic type setup sweepers (mmy deoa) after breaking the potential sashs as we have innards, vacumm wave and first impression mmx and sucker punch yveltal.
This is our late game sweeper. Spore can offset the lack of its power. This is prettey self explainable. Remember it can take advantage of uturn users
Mewtwo-Mega-X @ Life Orb
Ability: Shadow Tag
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Vacuum Wave
- Oceanic Operetta
- Ice Beam
- First Impression
This is the revenge killer and the trapper. Vacuum wave can OHKO impostors kartana with one time shell smash and other kartanas after stealth rock chip. Oceanic Operetta can OHKO steelix after sr and pdon without sr ofc. Ice beam cant do a sure ohko on zygarde but 2hko should be fine given the offensive stat of zygarde and the bulk of mmx. First Impression is doing a sure OHKO on -1def mmy and a 56% to OHKO on normal mmy with rock chip. Mixed mmx is inspired by cscl. (acutally this set is just copied form him)
the three special moves can be changed to close combat, sunsteel strike, menacing moonraze maelstrom, ice hammer(with band and positive atk ev.) shadow sneak, Let's Snuggle Forever, targeting for different things.
Mewtwo-Mega-Y @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Sing
- Shell Smash
- Fissure
- Photon Geyser
Another late game sweeper. I love set up no guard set. Fissure can take care of amuk although they aren't as common these days. Can do nothing to yvetal.
Yveltal @ Lum Berry
Ability: Pure Power
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Pursuit
- Sucker Punch
- Sunsteel Strike
- Knock Off
A mbounce one here would actually be better, but I am a ho lover, and I am already forced to put a wg kart instead of a hp one in this team, so I wont betray my honorable ideal and place mbounce yvetal here, no. So this set is pretty bad but still viable. Sucker Punch is here is because idk what to give it. It work sometimes but Im not sure. Knock off can take advantage of wgs like slowbro and remove items for the non wg walls. Pursuit can trap can kill meloetta and the psy types(mmy deoa) and pave the way for mmy. Dont over estimate how much damage can it deal.
Chansey @ Safety Goggles
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
IVs: 0 Atk
- Spore
- Whirlwind
- Shore Up
- Parting Shot
Holy blob. Improof everything.
Checks and Counters
prank spore, prank bond, prank defog, mguard defog, stall teams, hazard stack, psy terrain, Priority users(slaking regigigas marowak espe mmx), other yvltal, gyarados, gren-ash(if not cc mmx), slowbro(if not not mmm mmx), darknium z, mguard
Stuff you would like to see
most mmy, egg spam(if you understand what mon you need and what what you dont), Audino, meloetta(depends), google spam, all those your mmx can cover.
Possible modifications to You might not really need that high speed. If you use deoa you can switch dbond to pscho boost.
huge power yveltal can be replaced to defensive set with magic guard or magic bounce. actually those two might be better on this team but huge power yveltal is the reason I am writing this rmt.
MMX can be replaced to other Stag users and with other sets, just make sure they are doing the things you want it to do. I use mmx is because I like to. to Innards zygarde and prank dbond zygarde usually do the same job as chansey do but they are less reliable.
2025/8/10 edit:
new team here: https://pokepast.es/4c80ab7a91c4cc97
the most important change is the yvetal, it cant hit hard enough even with hazard support, so I have changed it to a Mguard one, doing a better job at improofing mmy while being able to punish the innards out users. I've thinked about the whole thing and decided to switch Deoxys-Speed into Deoxys-attack, not only because of my personal favoring, but also because it is less passive to the setup sweepers like kartana (psycho boost 2hko). And adding the spikes let it go better against balance and stalls, as wonder guard kartana and no guard setup mmy is already doing a good job anti offensing. Chansey can be changed into a impostor one as the only unimproofed thing is mmx and deoa. You can lead with yveltal if they are having a chansey and you think it might be a impostor.
So it begins with the deos. I was laddering anything goes with a deos lead HO, and I found that suiside lead is the kind of strat I love. So I moved it to ph. Mold breaker ensures it to do all the things it should have done. And the importance of a unstopable knock off is actually underrated. Then I have to utilize the unstopable knock, so I added a spore user and a stag one. wg Kart is my late game sweeper in this team, and mmx is actually a good stag revenge killer. Oceanic Opera and ice beam are targeting for steelix, pdon and zygarde. As they can be stopping zygarde from sweeping. Vacuum wave can stop another kart and the impostor kart if somehow they killed ours. Innards is always holding my back. No need to say how great it is. And at this point I just decided to add a ng mmy-yvetal core, because I want to. So yvetal can totally stop the impostors mmy and still does a great job with stab knock and pursuit. And Im feeling like mbounce yvetal is a bit too passive as they cant hit hard enough using pursuit and mbounce still cant be improof for my mold deos, so I chose huge power. Although its not actually a perfect answer to mmy, but I dont want to give it googles and give mmy a freaking spore. But we can let mmy stay and try to win the speed tie. If not we can switch yvetal in predicting a shell smash, or after our mmy has died.
And after that I realized yveltal cant hit hard enough, and we already have fimp stag mmx for mmy revenge killing, so at this point i decided to change it into a torb mguard one for its ability to absorb status, punish innards and immunity to hazards. And I like deoa so much that i decided to abandon the deos.
And the mons are not showing up in the order that I added them is because I made this team on my casio calculator during my math class and imported it manually.
The Team
Deoxys-Attack @ Focus Sash
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
IVs: 0 Def
- Spore
- Knock Off
- Stealth Rock
- Psycho Boost
This mon is my favorite. Especially against the balances. Knock+Spore can usually at least put your opponments mon into sleep. Psycho boost 2HKOs Kartana and can punish those that dares to setup infront of deoa. Mold breaker also allow it to set hazards up against mbounce users. minium def is for mmx to improof. it is bad into the google spam and mcoat users, so on turn 1 I will probably click knock off. Its improofed by the Yveltal only after toxic orb is activated, so in most cases its not improofed. Psycho boost can be changed into destiny bond.
This is our sweeper. Spore can offset the lack of its power. This is pretty good into offense once it get a chance to setup. Remember it can take advantage of uturn users. I forgot why I had it minium SpD but it must have some reason. Improofed by itself
Mewtwo-Mega-X @ Life Orb
Ability: Shadow Tag
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Vacuum Wave
- Oceanic Operetta
- Ice Beam
- First Impression
This is the revenge killer and the trapper. Vacuum wave can OHKO impostors kartana with one time shell smash and other kartanas after stealth rock chip. Oceanic Operetta can OHKO steelix after sr and pdon without sr ofc. Ice beam cant do a sure ohko on zygarde but 2hko should be fine given the lack offensive stat of zygarde and the unignorable bulk of mmx. First Impression is doing a sure OHKO on -1def mmy and a 56% to OHKO on normal mmy with rock chip. Credit to cscl for life orb stag mixed mmx. The three special moves can be changed to close combat, sunsteel strike, menacing moonraze maelstrom, ice hammer(with band and positive atk ev.) shadow sneak, Let's Snuggle Forever, targeting for different things. not really improofed as the sets can vary, but for this one its improofed by innards/impostor chansey especially after first turn.
Mewtwo-Mega-Y @ Focus Sash
Ability: No Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Sing
- Shell Smash
- Fissure
- Photon Geyser
Second sweeper. I love set up no guard set. Fissure can take care of amuk although they aren't as common these days. Can do nothing to opposing yveltal. improofed by our yveltal
A mbounce one here would actually be better, but I am a ho lover, and I am already forced to put a wg kart instead of a hp one in this team, so I wont betray my honorable ideal and place mbounce yvetal here, no. Sorry I betrayed myself and my glorious ho members. Anyway this one is our wincoin against the balances and stalls. Thank to mguard it gains immunity to rocks, ability to run toxic orb to be a status absorber, and let this team to have a better way to handle the innards. Pretty self explainable sets, spikes can let kart sweep easier. Spore can be changed into taunt if you want consistency. Improofed by itself
Chansey @ Safety Goggles
Ability: Innards Out
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
IVs: 0 Atk
- Spore
- Whirlwind
- Shore Up
- Parting Shot
Holy blob. Improof everything. can be changed into impostor, improofed by itself.
Checks and Counters
prank spore, prank bond, prank defog, mguard defog, stall teams, hazard stack, psy terrain, Priority users(especially when with fighting coverage)(slaking regigigas marowak espe/fimp mmx), other yvltal, gyarados, gren-ash(if not cc mmx), slowbro(if not not mmm mmx), darknium z, mguard
Stuff you would like to see
bulky offense and balance team, most mmy, egg spam, Audino, meloetta(depends on team), all those your mmx can cover.
How is taunt for consistency? If you want Yveltal to improof itself then it does have to win a speed tie if you have taunt over spore and it’s kinda risky to have it like that because if your opponent wins the speed tie they get up spikes pretty much for free. And can you please tell me I’m stupid if I’m not seeing something?
How is taunt for consistency? If you want Yveltal to improof itself then it does have to win a speed tie if you have taunt over spore and it’s kinda risky to have it like that because if your opponent wins the speed tie they get up spikes pretty much for free. And can you please tell me I’m stupid if I’m not seeing something?
It was to Improof with MMX Vacuum Wave.
Also why are you running Fire Memory + a other Improof on the Kart, does it really need both?
Also the lead not being Improofed kinda sucks when a very common lead is Impostor.
It was to Improof with MMX Vacuum Wave.
Also why are you running Fire Memory + a other Improof on the Kart, does it really need both?
Also the lead not being Improofed kinda sucks when a very common lead is Impostor.
oh thx for the reminder, impostor can do over 70 with sunsteel so if i got chipped down by some strong photon/sunsteel it might be risky. If you want to punish imp lead use psong/ssap/recovery move on mmx over ice beam and change the ability to atrap. might not be as consistent dealing with zygarde tho.
if you do so use black belt over lo unless you hate that 6.3% chance to lose when their eviolite impostor come up and picked off your kart without damaged
How is taunt for consistency? If you want Yveltal to improof itself then it does have to win a speed tie if you have taunt over spore and it’s kinda risky to have it like that because if your opponent wins the speed tie they get up spikes pretty much for free. And can you please tell me I’m stupid if I’m not seeing something?
They say Deo-A more in the post, so it should be Deo-A. (Also watch out for one line posts, or Ransei will steal your soul and add it to their collection.)
https://pokepast.es/6d5040bb593d9b6f I have a team for the samples for when it's updated its a Team made by me with Help from Gold0987 (Shout out to them btw goated player). The premise of this team is simple MMX does it thing while Kart is there to shut down impostors and clean up hazards Pbond Mgar Cooks Deo-S and most sets like that WG Arc is simple it selfproof's itself and it also shuts down any imposter that imps Mgar Chansey is there to either shut down opponet's threats or imposter's that imp MMX Kart can be shut down in Most cases by MMX
https://pokepast.es/6d5040bb593d9b6f Idk if this is where the samples are supposed to be posted too I might have posted it also on the first page unaware this was the sample page just look at the post I alrdy made about this team
Regigas running lum is swappable with Goggles (lum is js an omni cure but Goggles is equally viable)
Yaveltal (i still struggle with spelling it's name lmao) is a cleaner-upper and toxic orb us incredible for 2 reasons, one it's a middle finger to those pesky trick users and two because of Mgaurd it can't be put to sleep
SS7SS on mmx is improof and is only 5 power weaker than MMM and uses the higher attack stat so overall it does more dmg and Sunsteel/SSS is to counter mons like A-muk.