Well, I actually have a question for a certain mon right now! Should I use Mega Steelix as a Curse Sweeper or a Trick Room Sweeper?
Curse MegaLix is its most common set. It works perfectly fine outside of Trick Room, and this is the approach I'd recommend because it just requires less support. It doesn't require Trick Room for its Gyro Ball to hit hard after a boost or even neautrally. Curse MegaLix allows it to better handle Scizor and Gligar, while letting it serve as a wincon and a potential breaker if the team requires one. Trick Room teams in general just aren't as amazing as they were, though running Trick Room on Staka and Reuni are viable as OTR sweepers/breakers. Hope this answers your question ^_^Well, I actually have a question for a certain mon right now! Should I use Mega Steelix as a Curse Sweeper or a Trick Room Sweeper?
Well, what about Mega Pidgeot? Any recommendations for it?Curse MegaLix is its most common set. It works perfectly fine outside of Trick Room, and this is the approach I'd recommend because it just requires less support. It doesn't require Trick Room for its Gyro Ball to hit hard after a boost or even neautrally. Curse MegaLix allows it to better handle Scizor and Gligar, while letting it serve as a wincon and a potential breaker if the team requires one. Trick Room teams in general just aren't as amazing as they were, though running Trick Room on Staka and Reuni are viable as OTR sweepers/breakers. Hope this answers your question ^_^
Well, what about Mega Pidgeot? Any recommendations for it?
Neither will get a suspect anytime soon. Nothing about MAlt or Scizor is remotely broken, and while Scizor IS everywhere it's just a great mon, not broken at all. You could make a case for it being unhealthy, and I'd love to see a no-scizor tier, but it's really not even unhealthy so I really doubt either will.Yesterday I heard some rumors that Mega Altaria & Scizor could receive a suspect soon, is this correct? What do you think of the two mons in the UU tier?
Also, I predicted that Magneton will drop to RU & Florges might rise back to UU, do you think this is plausible?
It seems obnoxious of me asking these questions, but these have been going on & I want to bring these concepts to discussion.
it's more of pressuring terrakion off the field and removing hazards with a different mon. But yeah, Gligar and like Bulky Starmie would be your best bets.Any idea what can defog/spin on SD + rocks Terrakion? I can't seem to find anything that can keep its rocks off the field reliably. I've thought of Gligar, but it can barely live a +2 continental crush with max defense, and it can't do much back.
There's not really any remover that can safely hard switch on it, but offensive Starmie can scare it off for a spin if you can get it in.Any idea what can defog/spin on SD + rocks Terrakion? I can't seem to find anything that can keep its rocks off the field reliably. I've thought of Gligar, but it can barely live a +2 continental crush with max defense, and it can't do much back.
There's a few mega options in stall. The main four are usually Altaria, Aggron, Aero, and Slowbro. These mons all usually play the same role in blanket checking a massive amount of stallbreakers and other threats to a stall team. Aero in particular helps check various flying breakers and pursuit trapping some ghost and psychic breakers for stall teams.So, I'm pretty new to UU, pretty much just started because I thought it'd be fun to try out M Sab in the tier. I will of course try it in the suspect test, but I was looking at experimenting with UU Stall, as my main experience is with Sab and Aggron in OU. I've read that Mega Aerodactyl has a place on stall. What role does it play? What other unique options are there?
Couldn't find a SQSA thread for this tier so I suppose I'll ask here:
Given the rise in popularity of Screens teams (and their apparent dominance on the ladder), how exactly does one go about making such a team in UU? I understand that you want a dedicated dual-screens setter (Usually Azelf or Xatu) and I understand that you want to slap a bunch of stuff that benefits from having significantly more setup opportunities like Linoone, perhaps something like Venomoth, and especially Feraligatr as of recently; however, I'm not really sure how to build the team from there. What hazard setters are most effective on Screens HO compared to stuff like Mamoswine/Froslass cores on Spikes stacking teams? What other sweepers benefit the most from the support? How do these teams deal with the tier's plethora of hard-hitting revenge killers and priority users on both ends of the spectrum? What's the decision-making process that goes into deciding which Mega to use?
Thanks in advance, folks!
Hey Dreadfury Screens has definitely had a huge amount of usage as of late and from personal experience I think building with screens is both broad and has its limitations. As you have already mentioned you with have a dedicated setter which as of right now Azelf and Xatu have been explored the most as setters.
Azelf being a good user of screens thanks to its amazing speed tier of 115 allowing it outspeed most of the tier allowing it to use Taunt to prevent its Screens being removed. Unlike Xatu it is isn't as passive which gives it a few options you could explore in the final slot such as Explosion for example. Xatu on the other hand, while being slow, has access to Magic Bounce to prevent its Screens being removed, stopping it being Taunted and shuts down opposing set-up sweepers. Just like Azelf it has access to support moves like U-turn to generate momentum or T-wave to cripple offensive threats.
Azelf @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Taunt
- U-turn
Xatu @ Light Clay
Ability: Magic Bounce
EVs: 248 HP / 124 Def / 76 SpD / 60 Spe
Calm Nature
- U-turn
- Thunder Wave
- Reflect
- Light Screen
The next partner is usually the Stealth Rock user you want to pair with your Screen setter. The best setter imo is Krookodile thanks to its ability to Taunt opposing Pokemon from hazard stacking or removing its rocks and / or Screens. Krookodile also pressures the Rapid Spin users in the tier like Starmie and Tentacruel if its Focus Sash hasn't been broken. Finally, Krookodile's most useful utility is the ability Intimidate which can allow a lot of your sweepers to have an easier time to set-up. I have personally experienced with other forms of suicide Stealth Rock leads being Infernape and Lycanroc-Dusk. These two pretty much meet the requirements of being a fast Stealth Rock user which has access to Taunt. Infernape while not having as much utility as Krook can check Scizor for these HO teams. Lycanroc is basically a worse Krook, but I used it to pressure Rotom-H and used Endeavor + Accelerock shenanigans. The main point is that I think there is some experimentation that can be had in this slot, but in most cases I recommend using Krookodile for the reasons above.
Krookodile @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Taunt
Infernape @ Focus Sash
Ability: Blaze
EVs: 204 Atk / 52 SpA / 252 Spe
Naive Nature
- Taunt
- Stealth Rock
- Fire Blast
- Close Combat
Lycanroc-Dusk @ Focus Sash
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge / Endeavor
- Taunt
- Stealth Rock
- Filler (Fire Fang / Accelerock / Drill Run etc.)
A lot of sweepers have surfaced under Screens which I think can be viable options. For instance, Feraligatr is the most notable one which appreciates the ease of setting up. Thanks to its ability in Sheer Force and wide move pool it has the coverage to punish a lot of the metagame not leaving it with many switch-ins. It's pure Water-typing is also nice for stopping it get revenge killed by things like Scizor Bullet Punch. The usual HO staples being Scizor and Latias are usually always found on these builds thanks to the offensive presence and utility they provide virtue to their typing. Offensive Scizor is able to break through almost all of its checks depending what you want to cater it to do, while being a check to Mega Altaria, Latias and Celebi still. Latias appreciates the ease to set-up to break through Steel-types like Mega Steelix easier and provides an answer to the Fighting- and Water-types in the tier. Which is nice as Scald can be really annoying for teams that can detriment a lot of its teammates.
Scizor @ Life Orb
Ability: Technician
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Quick Attack
- Superpower / Bug Bite
Latias @ Dragonium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
Other Sweepers I have personally experimented with is Venomoth, Mega Houndoom, Lucario, Belly Drum Snorlax and Rock Polish Rhyperior. Both Lucario and Linoone have already been tested by Viv and Misa on their variants. As you can see other than the two staples the other slots can be very customisable to your needs. All of these Pokemon appreciate the ability to set-up once or twice thanks to their frailness giving it issues doing so normally.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Liquidation
- Ice Punch
- Crunch
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bullet Punch
- Extreme Speed
- Close Combat
Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Flame Charge
Snorlax @ Iapapa Berry
Ability: Gluttony
Happiness: 0
EVs: 172 HP / 176 Atk / 104 Def / 56 Spe
Adamant Nature
- Belly Drum
- Frustration
- Earthquake
- Recycle
Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rock Polish
- Earthquake
- Stone Edge
- Megahorn
Venomoth @ Buginium Z
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Sleep Powder
- Bug Buzz
- Sludge Bomb
Linoone @ Figy Berry
Ability: Gluttony
EVs: 148 HP / 248 Atk / 8 Def / 88 SpD / 16 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Stomping Tantrum
- Seed Bomb
The main thing to consider is making sure you have the ability to break what you need to. Your HO team won't be effective if it has too many issues breaking certain Pokemon. E.g. if your team lacks any way to break past common Stall staples like Quagsire which can be a huge boon for Physical set-up sweepers then you will have problems. Linoone and Lucario can be example of breakers that don't struggle as much in this regard. You should also consider teammates that work well by inviting in certain Pokemon, which it can weaken and provide set-up opportunities for your other Pokemon.
Then you have to make sure you have checks to offensive revenge killers like Scizor or Scarf Hydreigon. For example I used Mega Houndoom and Lucario for their ability to pressure Steel-types and Stall, but they also provide the utility of checking Scizor and Latias for the former and Hydreigon for the latter. Snorlax and Rhyperior naturally have good bulk to soft-check stuff, but have the offensive presence to break. Venomoth is just frail and likes the easier set-up opportunity to nuke stuff at +1 and with a Z-move. Ofc it is impossible for HO to be able to defensively check everything, but having something for the common threats in the tier that can offensively pressure them is important. There are a lot of viable options here, so do look to explore on this end the most, when it comes to using Screens.
Finally, to answer your last question you don't necessarily have to use a Mega on a team. In most teams of the teams I built I didn't resort to using a mega on these types of teams, mainly because very few of them can really meet the requirments to fit under this archetype. If you were to use one, I think examples like Mega Houndoom and Mega Altaria would mostly come to mind. If this question was meant for in general, then mainly focus on the utility you need on your team. For instance, if a team lacks an answer to Latias and Scizor + needs a Stealth Rock user you will resort to Mega Steelix and Aggron. Ofc these wouldn't fit on some offensive playstyles easily without them giving up momentum in the process, so factors like that should be taken into consideration.
I hope this post answers the questions you had and in general helps other players and encourages them to use some cooler Pokemon that might benefit from dual screens. I pretty much provided all the sets I have used, but that doesn't mean you can't play around with it more to tweak them and make it better. Edit: If people want teams, as examples. The common ones on ladder being vivalospride and Amane Misa versions
I'd say no, Screens is inherently best executed as an offensive playstyle and something like starmie focused on such utility would probably end up counterproductiveHello. I would like to take this theme and ask if it would be viable Starmie Defensive Dual Screens. Helping as support for Rapid Spin or Thunder Wave, for having a good speed. Since I'm new to the game, it would be cool to hear from the more experienced players.
Hey here's a common example of a Spikes Sharpedo team. (Was searching for some on other threads, credits to Panther-T)Hi, would someone please share with me an example of a good spikes+MegaSharp team?
Also, what about a good team that counters this?
Thanks