Discussion Slate
Mimikyu A- -> A
Mimikyu has been a huge boon to the viability of several hyper offenses, providing amazing utility as a reliable spinblocker and safety net for several threatening sweepers thanks to Disguise. Its ability to force foes into uncomfortable 50/50s and nearly always get a kill makes rising a likely possibility, though Mimikyu can also be hard to implement outside of HO and still runs into damage output problems against the tier’s several Steel-type tanks.
Moltres A- -> B+
Moltres can’t as easily punish the tier’s offensive rockers as Aerodactyl, Taunt Krookodile, and Terrakion all experiment with the move more often. This additionally makes it more difficult to support, while it also dislikes the upward trends of Rhyperior and Blissey. It still provides a very strong offensive check to Altaria, however, while also answering to other big presences in Infernape, Scizor, Lucario, and Doublade.
Mega Aggron B+ -> A-
Mega Aggron sits in a pretty solid spot right now, offering a strong check to several physical and special presences alike. While Steelix provides the benefit of a Ground-typing, Aggron can currently offer stronger matchups against a few important presences, such as Celebi, Feraligatr, Aerodactyl, and Ground-types in general. It’s overall a solid tank in the tier, though whether its strengths are on par with Steelix’s is worth discussing before a potential rise.
Klefki B+ -> B
Klefki struggles keeping Spikes up against a large amount of relevant removers, including Rotom-H, Gligar, Empoleon, Tentacruel, and more. Its shoddy bulk also prevents it from answering to Pokemon like Altaria or Mimikyu as reliably as several other Steel-types. This puts dropping it into question, though it’s still the most splashable Spiker on balances, is a phenomenal Latias answer, and provides unique utility with Prankster that can prove vital to some builds.
Nidoqueen B -> B+
Nidoqueen’s strengths in the metagame have been made clear, though whether it’s on Nidoking’s level at this stage is worth further discussing. The combination of its strong offensive presence and ability to check several common forces, like Terrakion, Manectric, Rotom-H, and Altaria, is truly amazing utility, though Nidoking’s greater Speed, which allows it to get the jump on Togekiss, can prove more useful to several common builds. Nidoqueen can also at times run into longevity issues due to having a lot on its plate in several matches.
Quagsire B- -> B
Stall has had its highs and lows throughout the meta but is pretty indisputably at another high point, with several different variations seeing great success. As such, rising one of the archetype’s main staples in Quagsire, especially as double Unaware builds grow more common, seems logical. It is, however, edged out by Pyukumuku on some other stall builds and only fits on a specific play style, which makes the decision less clear cut upon further analysis.
Crobat C+ -> C
Crobat’s identity in the tier is fleeting as more trends seem to work against it. It competes with several better Poison- and Flying-types for a slot, struggles to check many Pokemon it should be able to on paper, and lacks good matchups against rockers as a defogger. Its Taunt + Super Fang set has received fair recent play, however, giving it a way to punish typical switch-ins in Aggron, Steelix, and Hippowdon. Its Speed tier can also be quite useful for revenge killing various threatening sweepers, including Latias, Celebi, and Infernape.
Stoutland UR -> C-
Stoutland is obviously a very niche Pokemon, but performs excellently on sand balances that have received some solid exploration recently. Its solid coverage, Speed that allows it to outrun scarfed Krookodile and Hydreigon under sand, and cleaning capabilities are all quite potent under the right conditions, though it can be a nuisance to support and only fits on a rather niche play style, which makes whether to rank it an interesting topic.
Azelf B- -> C+ or Xatu C -> C+
Screens is obviously leaving an impact as one of the metagame’s best offensive play styles, with Xatu and Azelf proving useful as the most common setters seen on the archetype. Several VR council members believe they should only be a rank apart in viability, though how to reflect this, or whether it should even be reflected, isn’t quite clear. Xatu can provide more longevity with Roost and unique utility thanks to Magic Bounce, though Azelf’s greater Speed and access to Taunt also have their merits, while it also has greater versatility outside of Screens builds. If this versatility is enough to keep it in B- is worth discussing more in depth.
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