• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Project UU Victim of the Week (Round Twenty Four: Rhyperior)

infernape.gif

Infernape @ Life Orb
Ability: Blaze
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Fire Blast
- Close Combat
- Slack Off
- Grass Knot / Gunk Shot

Slack Off ape doesn't care about your icy winds or destiny bonds, as it can just slack off to avoid them. They won't taunt cuz they expect something like scarf ape lead and will destiny bond expecting 2 fire blasts after you reveal it. Therefore, it is a Counter.
 
Last edited:
doublade.gif

Should Froslass forego Will-o-Wisp for Destiny Bond, Doublade doesn't care about anything Froslass throws out, and is therefore a check. It can proceed to click Gyro Ball to break the focus sash, and finish Froslass off with Shadow Sneak before it goes for destiny bond.

Banshee Blades (Doublade) @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Gyro Ball
- Shadow Claw
- Shadow Sneak
 
169326

Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Beat Up

Beat Up Krook with a scarf returns again, taking out Froslass before it is able to do anything, sash be damned. Froslass really doesn't have any counterplay to this. Switching in isn't the greatest, so it's more of a check. But anti-leading it should be more than enough to fend it off.
 
araquanid.gif

Araquanid @ Waterium Z / Focus Sash
Ability: Water Bubble
EVs: 96 HP / 220 Atk / 192 Spe
Adamant Nature
- Liquidation
- Leech Life
- Magic Coat
- Sticky Web​

Well Phobic sniped MegaDoom which can prevent Spikes going up so I must retalliate back with a superior Mon. Araq ruins this Pokemon and if you want to try play around the 24 Magic Coats be my guest. If Froslass ever Taunts then the Mon is invalidated and has to switch or spam Icy Wind, where you can then proceed to Webs or nuke the switch-in. You can also just 2OHKO it if they choose to stay in and spam Icy Wind at that point waiting for Taunt to end. Magic Coat is priority so no matter how much it lowers the speed it won't matter. If it Spikes then you just bounce them back and you know those HO teams have no hazard removal unless it has a spinner. If they want to spam spikes you get 3 layers up and they get max two. You resist Icy Wind so you couldn't care less about that move and you can't be burned thanks to Water Bubble. In pretty much every scenario where you both choose these leads you'll come out on top. Araq as a strong counter.

252 SpA Froslass Icy Wind vs. 96 HP / 0 SpD Araquanid: 25-30 (8.3 - 9.9%) -- possibly the worst move ever LUL
 
Last edited:
No ghost move? No problem!

AV Slowbro as a Counter
080.png

Slowbro @ Assault Vest
Ability: Regenerator
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
- Scald
- Future Sight
- Fire Blast
- Grass Knot / Ice Beam
Nothing Frolass does really bothers Slowbro too much. It’s already slow, so Icy Wind does minuscule damage and has no effect. Since it’s got Regenerator, it can come in on spikes and STILL have more hp. It’s not Physical, so it doesn’t care about burns at all, and being second to move leads to some interesting 50/50’s, all of which tend to be in your favor due to Future Sight.

See, this plays out one of two ways. You both come in, Frolass does something. You hit it with Scald, it takes 56-67. Thinking it can take you out, it clicks Destiny Bond, and you hit Future Sight. Destiny Bond will fail the second turn. OR, you use your low power coverage to bait it after damage, and then follow up with Scald to kill.

OR it comes in with some chip, and if it SOMEHOW predicts this set (plot twist: it won’t), you straight up OHKO with Fire Blast.

Meanwhile, regenerator keeps it full up even with max layers of spikes.
252 SpA Froslass Icy Wind vs. 212 HP / 0 SpD Assault Vest Slowbro: 26-31 (6.7 - 8%) -- possibly the worst move ever
252+ SpA Slowbro Scald vs. 4 HP / 0 SpD Froslass: 160-190 (56.7 - 67.3%) -- guaranteed 2HKO
252+ SpA Slowbro Future Sight vs. 4 HP / 0 SpD Froslass: 240-283 (85.1 - 100.3%) -- 6.3% chance to OHKO
252+ SpA Slowbro Fire Blast vs. 4 HP / 0 SpD Froslass: 294-348 (104.2 - 123.4%) -- guaranteed OHKO
 
Last edited:
Okay so the AV Bro thing seems odd imo. Yea it works as a submission as long as BAYB allows, so w/e there, but wouldn't normal bro do the same thing? As well as being able to slack off? I see no need personally to specifically have AV, might as well just call it normal Slowbro.
 
Last edited:
Okay so the AV Bro thing seems odd imo. Yea it works as a submission as long as BAYB allows, so w/e there, but wouldn't normal bro do the same thing? As well as being able to slack off? I see no need personally to specifically have AV, might as well just call it normal Slowbro. Also im p sure BAYB forgot, but Datsplashtho you also gotta make your post from your reservation :]
At what point did you get this idea that I do anything but meme
 
Okay so the AV Bro thing seems odd imo. Yea it works as a submission as long as BAYB allows, so w/e there, but wouldn't normal bro do the same thing? As well as being able to slack off? I see no need personally to specifically have AV, might as well just call it normal Slowbro.
Slowbro usually doesn't carry Future Sight, and is therefore vulnerable to Destiny Bond :)
 
Productive discussion so far I like it. Anyways this is a bit of a wierd week where I'm not sure what is being classified as what. E.g. MegaToise is theoretically a counter and so is Doublade, ofc the latter being annoyed by burn more. So are we just basing this off a Pokemon being vulnerable to Destiny Bond or WoW is considered a check this week, or it not being able to prevent multiple spikes going up makes it a check. Both could outplay D-bond with rapid spin and swords dance respectively, so technically they can always hard switch-in and always win. The only check i fully agree with is krookodile if we base it off the usual standards. If it must be an anti-lead to be considered a counter then imo LO Ape should then be a check instead for reasons I explain later. Which then forces Slowbro into the check bracket too? People obviously have different view points on this based on their submissions and what they categorise it as, which is why I am a bit confused. Estarossa clearly has a different view point to Gale as to why his submission is a check instead, eventhough neither care about Icy Wind or Wisp that much. I think this is something that needs clarifying BackAtYouBro.

houndoom-mega.png
So out of the counters only one Pokemon is preventing hazards going up against it and that is MegaDoom (Not including my post ofc). So for me that is automatically the best one.

infernape.png
Scarf Ape would have been better here imo as your opponent would rather have one layer up than try some destiny bond things. LO Ape just giving your opponent either two spikes or allowing them a chance to revenge Ape with D-bond. Trying to outplay with slack off can even result in 3 layers going up. You don't really 'win' this scenario imo.

slowbro.png
Yeah Gales just wanted to flex better dmg calcs by getting the 6% role compared to my submission.

moltres.png
Moltres is an interesting one as depending on the set it could only allow one spike up. The easiest one being pressing U-turn breaking sash and going into a faster Mon. Second is spam Defog and predict when they Taunt and you could get max one on your field. I think this is a decent counter once Gum updates.

krookodile.png
So I guess Krook auto wins if Toise and Doub are bumped up. Cool. It is a nice tech either way, but if this round is based on anti-leads then I hope it will have some competition.
 
Last edited:
Edit: I forgot moltres, no set given but for arguements case I'll assume it's one with u-turn here.

I agree with Twilight here in that the clear definition of a check/counter here needs clarifying. My logic behind my own nomination of blastoise as a check was to define it as,

Check: Doesn't prevent hazards, but can kill froslass without fear of willo or destiny bond, while minimising the amount of spikes froslass can get up. The possibility to rapid spin / defog on whatever comes in after being just a bonus, but they can't actually do it on froslass itself, and it's MU dependent if they actually can after too since the enemy may have something that could 1 shot it after.

Counter: Actively prevents hazards, through a faster taunt, magic bounce, magic coat etc.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Under those definitions, I would personally have grouped the nominations like this,

Checks: Blastoise, Doublade, AV Slowbro, Infernape, Moltres

Counters: Houndoom, Araquanid, Krookodile

  • Personally don't feel that infernape is the best option here since if they see life orb and you leading with it they could highly suspect a slack off and actually taunt you. Scarf infernape would make far more sense siince you'd outspeed the destiny bond unless they icy wind on first turn, in which case you switch as they destiny bond and have max 1 spike again (0 you have another faster mon). So scarf infernape definitely puts a lot more pressure on, and has the option of you just breaking sash with u-turn in general, unlike the 50/50s induced by slack off nape if they suspect it.

  • Doublade is an interesting option in that it doesn't fear destiny bond, but the fact froslass could chose to cripple you with willo is worth noting. You will still get the kill from a gyro into a shadow sneak even if burned, and at the same time have prevented hazards, but froslass could actually swap after burning you and try get a spike up later if it wanted, so pursuit on doublade might have been a better choice here possibly?
  • The reason I wouldn't call doublade a counter here is that it either gets crippled by burn or allows spikes up, it can't stop both.

  • AV Slowbro is more reliable than both of these, since it can play around with future sight and grass knot/ice beam to try and avoid destiny bonds. The problem here is that it technically could still lose out because you are inducing 50/50s here. It is technically possibly for froslass to still come out on top here, by guessing that you future sight, as it gets up a second spike, guessing you do it again as it gets up a 3rd, then killing whatever you stay or swap in to. Of course the option for froslass to actually get 3 spikes exists here, which isn't amazing though.

  • Moltres as the best option here is simply to u-turn on turn 1 to break sash and go into something faster to kill or something like scizor with priority. Simple in that it limits it to 1 spike, and takes no collateral damage. Other sets don't have this luxury though, since they induce 50/50s to avoid destiny bond.

  • Houndoom is an amazing counter to froslass here, since it outspeeds and taunts, and takes very little damage from icy wind. Nothing more to really say here.

  • Araqaunid is also a great option here, since it can just keep magic coat'ing to bounce back taunts, or even better spikes, and if it bounces back a taunt can actually get it's own webs up. I personally will be voting for this over houndoom as it has the option to actually profit from froslass as opposed to just shutting it down.

  • I've chosen to put krook as counter here as this froslass is typically designed to be a suicide lead. So yes while it might not like swapping in on an icy wind later, if you have managed to force it to wait a while it's not exactly doing it's job as an HO lead. Also since beat up is very rare it's quite possible the enemy won't suspect it. Outspeeding, going through sash means it satisfies all the criteria I defined at start, since it'll kill froslass before it can get any spikes up or burn you etc.
Under this categorisation, I would personally be voting for Araquanid as counter, and if krook is put as check then krook, if moltres is a u-turning set then Moltres, otherwise AV slowbro as the 50/50s are in your favour massively, more like a 25/75, while doublade would essentially need a cleric on team too to actually not care about that possible burn.
 
Last edited:
I was originally going to have checks and counters be classified as what consistently switches into Froslass and can revenge it if it were to possibly claim a kill but I really like Estarossa’s interpretation of what a Froslass check and counter are. So this unorthodox week is basing its checks and counters off of how well your submission is at anti leading Froslass. Apologies if nothing was clear this week. Alright here’s what you can vote for:

Checks:
blastoise-mega.gif
Mega Blastoise by Estarossa
infernape.gif
Life Orb+Slack Off Infernape by Sickist
doublade.gif
Doublade by Datsplashtho
slowbro.gif
Assault Vest Slowbro by Nightingales

Counters:
houndoom-mega.gif
Mega Houndoom ft Taunt by Scizorphobic
krookodile.gif
Choice Scarf Krookodile ft Beat Up by Smallsmallrose
araquanid.gif
Araquanid by Twilight

Overall some really awesome submissions this week guys! Vote for two checks and one counter! A new round begins Sunday and trust me we’ll return to the traditional definitions of checks and counters (at least until I possibly make Azelf a Victim after a decade of rounds).
 
Alright it’s a tie between Mega Blastoise and Slowbro but AV Slowbro is heat sorry gonna have to break the tie by giving it to that.

The Winners are:
170578
170579

Nightingales and Scizorphobic

Nightingales wins with an unorthodox set of Assault Vest Slowbro while Scizorphobic goes full on anti lead with Taunt Mega Houndoom! I’ll update the archive soon with the brackets I promise (most likely during Spring Break maybe).

Checks:
Slowbro=5
Mega Blastoise=4
Doublade=3
Infernape=1

Counters:
Mega Houndoom=3
Araquanid=2
Krookodile=1

Round 15’s Victim is:
Mega Aerodactyl
aerodactyl-mega.gif

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Pursuit / Ice Fang
- Ice Fang / Roost

This week features the fastest Mega of the tier, Mega Aerodactyl! Mega Aerodactyl’s natural ability to pick off weakened Pokemon in the tier is unparalleled especially with its coverage boosted by Tough Claws. Mega Aerodactyl threatens almost the entire tier with its devastating speed and moveset! It’s also splashable on most playstyles and has made an impact on current Stall builds due to it revenge killing Infernape, Celebi, and Lucario who are all Nasty Plot sweepers that can break through these bulky teams if they’re given the chance to set up. Voting begins Thursday!
 
Back
Top