Name: Underdog
Power: 75
Accuracy: 100%
PP: 10 (max 16)
Category: Physical
Type: Normal
Effect:+25 BP per stats lower than the opponent's (bar HP). BP x2 if the user's Atk < the opponent's Atk.
Priority: 0
Flags (ex: Contact, Sound): /
Potential Pokémon With This Move: Eevee, Tauros, Tauros-Paldea (the 3 of them), Lucario, Arcanine, I don't know who else
Justification: Another high BP conditional move! But this one requires you to have no stats in order to be effective. Should be fine yet could be interesting (Scarf vs a glass cannon, or for wallbreak against slow passive walls...)
Power: 75
Accuracy: 100%
PP: 10 (max 16)
Category: Physical
Type: Normal
Effect:
Priority: 0
Flags (ex: Contact, Sound): /
Potential Pokémon With This Move: Eevee, Tauros, Tauros-Paldea (the 3 of them), Lucario, Arcanine, I don't know who else
Justification: Another high BP conditional move! But this one requires you to have no stats in order to be effective. Should be fine yet could be interesting (Scarf vs a glass cannon, or for wallbreak against slow passive walls...)
Resub:
Name: Indecisive Orb
Effect: The holder's move have x1.2 BP, but it cannot select the same move twice in a row.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 30 BP, inflicts Torment
Justification: Torment items from Sylvemons are back, with a little twist. Now, it acts more like a Life Orb than a Choice item, as well, I like them but I find the x1.2 Speed to be a bit funky. Like OG Torment items, interesting on every sweeper with setup, that has at least a bit of bulk and doesn't want it reduced by Life Orb recoil.
New stuff:
Name: Ash Cap
Effect: If the holder is Greninja and has the ability Battle Bond, its ability becomes Torrent, and it gets Atk and SpAx1.5. x1.3.
Can Be Knocked Off: No if Greninja, yes otherwise
Ignored by Klutz: Yes
Fling Power & Effect: 30 BP
Justification: Cope Greninja-Ash, but different. It hits less hard than Greninja-Ash and is slower, but isn't Choice locked and doesn't have to get a KO. Should bring the frog back to relevance.
Name: Indecisive Orb
Effect: The holder's move have x1.2 BP, but it cannot select the same move twice in a row.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 30 BP, inflicts Torment
Justification: Torment items from Sylvemons are back, with a little twist. Now, it acts more like a Life Orb than a Choice item, as well, I like them but I find the x1.2 Speed to be a bit funky. Like OG Torment items, interesting on every sweeper with setup, that has at least a bit of bulk and doesn't want it reduced by Life Orb recoil.
New stuff:
Name: Ash Cap
Effect: If the holder is Greninja and has the ability Battle Bond, its ability becomes Torrent, and it gets Atk and SpA
Can Be Knocked Off: No if Greninja, yes otherwise
Ignored by Klutz: Yes
Fling Power & Effect: 30 BP
Justification: Cope Greninja-Ash, but different. It hits less hard than Greninja-Ash and is slower, but isn't Choice locked and doesn't have to get a KO. Should bring the frog back to relevance.
Resub:
Name: Justified
Effect: This Pokemon's Attack is raised by 1 stage if hit by a Dark-type move; Dark type immunity.
Potential Pokémon With This Ability: (Gallade, Lucario, Arcanine), Iron Leaves, Ceruledge, Armarouge, Chesnaught
Justification: Knock Off immunity? Taunt immunity? Ceaseless Edge immunity? Sucker Punch immunity? All in one ability? Yes, it would definitively make Justified worth using at all.
New stuff:
Name: Sheer Heart
Effect: Special attacks have 1.3 power; stat changes to the Special Attack stat have no effect.
Potential Pokémon With This Ability: Hatterene, Florges, Gardevoir, Indeedee (both), Hoopa, Medicham
Justification: Resub from FEUU, this is an ability I kinda like. Gives a new interesting power boost for Choice sets without being too overbearing as it means no Calm Mind/Nasty Plot/etc.
Name: Justified
Effect: This Pokemon's Attack is raised by 1 stage if hit by a Dark-type move; Dark type immunity.
Potential Pokémon With This Ability: (Gallade, Lucario, Arcanine), Iron Leaves, Ceruledge, Armarouge, Chesnaught
Justification: Knock Off immunity? Taunt immunity? Ceaseless Edge immunity? Sucker Punch immunity? All in one ability? Yes, it would definitively make Justified worth using at all.
New stuff:
Name: Sheer Heart
Effect: Special attacks have 1.3 power; stat changes to the Special Attack stat have no effect.
Potential Pokémon With This Ability: Hatterene, Florges, Gardevoir, Indeedee (both), Hoopa, Medicham
Justification: Resub from FEUU, this is an ability I kinda like. Gives a new interesting power boost for Choice sets without being too overbearing as it means no Calm Mind/Nasty Plot/etc.
Resub:
Name: Zacian
Type: Fairy
Abilities: Steadfast / Outclass
New Moves: Moonlight, Stealth Rocks
Removed Moves: Swords Dance, Close Combat, Wild Charge
Justification: Gonna cook with this one. Zacian-H is D rank in SV Uber, because it's just like... bad. So let's try to give it a spin here. Losing Intrepid Sword for Steadfast is a huge nerf per se, and without Swords Dance, it loses its way to setup (has to use Howl now). Close Combat removes a powerful STAB option, in favor of Sacred Sword with 30 less BP. Sure, it should be balanced, but what niche can it occupy in OU, you may ask? The answer is simple: we have a lot of offensive Fairies, we have a lot of bulky Fairies, but we don't have a lot of bulky non-passive ones. So Zacian can occupy this niche with Moonlight and its good 92/115/115 bulk, as well as boasting a 138 Speed (only tying with Zamazenta-H, and outsped by Dragapult, Regieleki and both Electrode), as well as having a good 120 Atk. Overall, it should be fine and occupy its own niche.
Name: Articuno-Galar | Zapdos-Galar | Moltres-Galar
Type: Psychic/Flying | Fighting/Flying | Dark/Flying
Abilities: Competitive/Magic Guard | Defiant/Reckless | Berserk/Intimidate
New Moves:
Heat Wave
High Jump Kick, Blaze Kick, (got Throat Chop last slate)
Roost
Removed Moves:
Justification: Gotta try a different approach compared to Joltemons on those 3. Articuno-Galar gets a life changing ability as well as coverage to allow it to not get hardwalled by Steels anymore. Zapdos-Galar is still good, but Iron Valiant etc existing makes its life rough, so here's a bone thrown at it. Moltres can abuse the dangerous Berserk + Roost combo, or instead be an all around good wall, abusing Intimidate to patch its low Def.
New stuff:
Name: Greninja
Type: Water/Dark
Abilities: Torrent/Protean/Battle Bond
New Moves: Extreme Speed, Fake Out, Close Combat, Sludge Wave, Sludge Bomb, Aqua Jet, Throat Chop
Removed Moves: /
Justification: Make the frog great again. Greninja ended up UU due to a nerf to both of its abilities, so I'm gonna throw a bone at it. I want it to use physical sets so let's give it STAB Extreme Speed with Swords Dance. Also a bunch of coverage, and Aqua Jet/Throat Chop if it ever wants to use a physical set with Battle Bond.
Name: Eevee | Jolteon | Vaporeon | Flareon | Espeon | Umbreon | Leafeon | Glaceon | Sylveon
Type: Normal | Electric | Water | Fire | Psychic | Dark | Grass | Ice | Fairy
Abilities:
Outclass / Adaptability/ Anticipation
Volt Absorb / Tinted Lens / Muscle Memory
Water Absorb / Natural Cure / Hydration
Flash Fire / Overcoat / Fluffy
Synchronize / Opportunist / Magic Bounce
Synchronize / Poison Heal / Counteract
Seed Sower / Sharpness / Chlorophyll
Snow Cloak / Ice Scales / Ice Body
Cute Charm / Natural Cure / Pixilate
New Moves:
Recover
Spikes
Flip Turn, Rapid Spin
Rapid Spin
Aura Sphere
Knock Off
Sacred Sword
Earth Power
Mystical Fire
Removed Moves: /
Justification: Alright, time to try and make an adjustment to Eeveelutions that would be very different from both Sylvemons and Joltemons. After all, what's a Sylvemod without a Eeveemon adjustment?
Now, it actually has a tool to compensate over its lack of coverage: a powerful spamming ability. And, for those pesky Ground mons stopping it from clicking Thunderbolt or Volt Switch, it can just Spikes on switch in.
Gets Flip Turn back. Flip Turn and Recover actually turn it into a great wall, able to pivot, with only the problem of being a bit on the passive side. Wish + Flip Turn is also nice.
Guts on a Fire mon just like, sucks. So I made an exception and gave it a tool it got back in Joltemons. Also Overcoat, nice for it to not have to be worried with Rocks, and be able to use an item. Also being able to threaten Gholdengo while being able to remove hazards is nice.
Didn't really need anything due to having good stats and a good ability. Gets Aura Sphere based on recommandations.
Non-passive Umbreon with an actual ability. It can also be funky and go for Curse + Facade + Knock Off, but it'd be more of a niche set.
Actually threatening with a 135 BP Leaf Blade STAB. Sacred Sword and X-Scissor coverage is also incredibly funny, and overall it should now be able to kill many threats.
I got funky and gave it Ice Scales, so it can be a "proper tank" despite its horrible typing. Can also try and be an offensive threat with Freeze-Dry + Earth Power (albeit, more on the slow side).
Yeah no Mystical Fire and Healing Stones as well as Recover are enough, no need to go for a huge buff on this one.
Name: Zacian
Type: Fairy
Abilities: Steadfast / Outclass
New Moves: Moonlight, Stealth Rocks
Removed Moves: Swords Dance, Close Combat, Wild Charge
Justification: Gonna cook with this one. Zacian-H is D rank in SV Uber, because it's just like... bad. So let's try to give it a spin here. Losing Intrepid Sword for Steadfast is a huge nerf per se, and without Swords Dance, it loses its way to setup (has to use Howl now). Close Combat removes a powerful STAB option, in favor of Sacred Sword with 30 less BP. Sure, it should be balanced, but what niche can it occupy in OU, you may ask? The answer is simple: we have a lot of offensive Fairies, we have a lot of bulky Fairies, but we don't have a lot of bulky non-passive ones. So Zacian can occupy this niche with Moonlight and its good 92/115/115 bulk, as well as boasting a 138 Speed (only tying with Zamazenta-H, and outsped by Dragapult, Regieleki and both Electrode), as well as having a good 120 Atk. Overall, it should be fine and occupy its own niche.
Name: Articuno-Galar | Zapdos-Galar | Moltres-Galar
Type: Psychic/Flying | Fighting/Flying | Dark/Flying
Abilities: Competitive/Magic Guard | Defiant/Reckless | Berserk/Intimidate
New Moves:
Heat Wave
High Jump Kick, Blaze Kick, (got Throat Chop last slate)
Roost
Removed Moves:
Justification: Gotta try a different approach compared to Joltemons on those 3. Articuno-Galar gets a life changing ability as well as coverage to allow it to not get hardwalled by Steels anymore. Zapdos-Galar is still good, but Iron Valiant etc existing makes its life rough, so here's a bone thrown at it. Moltres can abuse the dangerous Berserk + Roost combo, or instead be an all around good wall, abusing Intimidate to patch its low Def.
New stuff:
Name: Greninja
Type: Water/Dark
Abilities: Torrent/Protean/Battle Bond
New Moves: Extreme Speed, Fake Out, Close Combat, Sludge Wave, Sludge Bomb, Aqua Jet, Throat Chop
Removed Moves: /
Justification: Make the frog great again. Greninja ended up UU due to a nerf to both of its abilities, so I'm gonna throw a bone at it. I want it to use physical sets so let's give it STAB Extreme Speed with Swords Dance. Also a bunch of coverage, and Aqua Jet/Throat Chop if it ever wants to use a physical set with Battle Bond.
Name: Eevee | Jolteon | Vaporeon | Flareon | Espeon | Umbreon | Leafeon | Glaceon | Sylveon
Type: Normal | Electric | Water | Fire | Psychic | Dark | Grass | Ice | Fairy
Abilities:
Outclass / Adaptability/ Anticipation
Volt Absorb / Tinted Lens / Muscle Memory
Water Absorb / Natural Cure / Hydration
Flash Fire / Overcoat / Fluffy
Synchronize / Opportunist / Magic Bounce
Synchronize / Poison Heal / Counteract
Seed Sower / Sharpness / Chlorophyll
Snow Cloak / Ice Scales / Ice Body
Cute Charm / Natural Cure / Pixilate
New Moves:
Recover
Spikes
Flip Turn, Rapid Spin
Rapid Spin
Aura Sphere
Knock Off
Sacred Sword
Earth Power
Mystical Fire
Removed Moves: /
Justification: Alright, time to try and make an adjustment to Eeveelutions that would be very different from both Sylvemons and Joltemons. After all, what's a Sylvemod without a Eeveemon adjustment?
Now, it actually has a tool to compensate over its lack of coverage: a powerful spamming ability. And, for those pesky Ground mons stopping it from clicking Thunderbolt or Volt Switch, it can just Spikes on switch in.
Gets Flip Turn back. Flip Turn and Recover actually turn it into a great wall, able to pivot, with only the problem of being a bit on the passive side. Wish + Flip Turn is also nice.
Guts on a Fire mon just like, sucks. So I made an exception and gave it a tool it got back in Joltemons. Also Overcoat, nice for it to not have to be worried with Rocks, and be able to use an item. Also being able to threaten Gholdengo while being able to remove hazards is nice.
Didn't really need anything due to having good stats and a good ability. Gets Aura Sphere based on recommandations.
Non-passive Umbreon with an actual ability. It can also be funky and go for Curse + Facade + Knock Off, but it'd be more of a niche set.
Actually threatening with a 135 BP Leaf Blade STAB. Sacred Sword and X-Scissor coverage is also incredibly funny, and overall it should now be able to kill many threats.
I got funky and gave it Ice Scales, so it can be a "proper tank" despite its horrible typing. Can also try and be an offensive threat with Freeze-Dry + Earth Power (albeit, more on the slow side).
Yeah no Mystical Fire and Healing Stones as well as Recover are enough, no need to go for a huge buff on this one.
Last edited: