If you've lost track of time like I have, you may be surprised to find that it already should be time for vetoes!
Due to me being busy, I was unfortunately unable to get a sub review out and due to wanting to have a roomtour on Sunday I do actually have to do vetoes today so it can't be pushed back.
As always, during the Veto Phase, we'll give people a chance to fix potentially broken submissions. Any sub that's vetoed and isn't appropriately nerfed/replaced will not be eligible for voting. Like the last few veto phases, new subs CAN be made and existing non-vetoed subs can be edited during the veto phase, but note that they could be vetoed without warning if they're broken.
And that's all! You will all have 24 hours (maybe slightly less due to my schedule) to make any necessary fixes, as well as any additional submissions or edits to other subs. See you then!
Due to me being busy, I was unfortunately unable to get a sub review out and due to wanting to have a roomtour on Sunday I do actually have to do vetoes today so it can't be pushed back.
As always, during the Veto Phase, we'll give people a chance to fix potentially broken submissions. Any sub that's vetoed and isn't appropriately nerfed/replaced will not be eligible for voting. Like the last few veto phases, new subs CAN be made and existing non-vetoed subs can be edited during the veto phase, but note that they could be vetoed without warning if they're broken.
Even when stuck on bad mons, giving a free stat boost to any mon on switch-in is would push a lot of things right over the edge (physical attackers getting Intrepid Sword, anything fast getting a free Scarf, etc.).Name: Gourmand
Effect: When the pokemon with this ability switches out, it gives the next pokemon a +1 boost to their highest stat
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability:
Justification: These pokemon now have a lot of utility especially since now they are able to provide good utility for the team. BY raising someone's highest stat by 1 it allows them to give something such as dragapult a speed raise, or an attack raise for iron moth. This gives these pokemon more potential to shine on a team to support them
Despite being a Bug move, this essentially being a 112.5 BP Fire Lash is pretty crazy, especially considering how widely distributed it is. I recommend making this 35 BP (40 might be fine but let us know if you do that first)Name: X-Scissor
Power: 45
Accuracy: 100%
PP: 15
Category: Physical
Type: Bug
Effect: Hits twice. The first hit lowers the foe's Defense by 1.
Priority: 0
Flags (ex: Contact, Sound): Protect, Mirror, Blade
Potential Pokémon With This Move: current distribution
Justification: inspired by joltemons crush claw. the effect itself is decently strong but xscissor being bug type should balance it out
The Iron Fist effect is way too powerful, giving two mons on your team 50% recovery at the same time is extremely powerful for any bulky team. Even then, the base effect is also just a smidge too much, as 25% healing on a pivot is really significant. Life Dew's current effect is similar, but this having both the healing and pivoting at the same time is what pushes this over the egde. I recommend removing the Iron Fist effect and making the default effect only a 12.5% healName: Fist Bump
Power: -
Accuracy: -
PP: 10
Category: Status
Type: Fighting
Effect: The user switches out, and the replacement has by 25% of their maximum HP restored. If the user has the Iron Fist ability, the replacement and their allies' HP is restored by half of its max. HP. Fails if the user is the only Pokémon in the party that is able to battle.
Priority: 0
Flags: Heal
Potential Pokemon with this Move:
Justification: Pivot move for the punchies.
The likes of Walking Wake and Dragapult probably just about get sent over the edge with 140 BP Draco, plus the Water one would be super tough to distribute in a meta where Water-types and especially Rain are very strongName: Draco Meteor/Leaf Storm/Overheat/Tsunami
Power: 140
Accuracy: 100%
PP: 5 (Max 8)
Category: Special
Type: Dragon/Grass/Fire/Water
Effect: Lowers the users spa by 2
Priority: 0
Flags: unchanged
Potential Pokémon With This Move: Same for Draco Meteor/Leaf Storm/Overheat. Tsunami: (hydro pump gets replaced with tsunami as its form move)
Justification: I have legit only seen Jolteon use a (non stab) -2 spa move. Let’s change that. This definitely makes rain a lot stronger breaking wise but forces an extra move on some pokemon that would rather have other slots.
This can't be one sub since they aren't clones of each other due to their differing BPName: Wild Charge | Volt Tackle
Power: 120 | 150
Accuracy: 100
PP: 15 | 10
Category: Physical
Type: Electric
Effect: Uses takes 1/3 damage dealt as recoil. 10% change to paralyze the target. | User takes 1/2 damage dealt as recoil. 30% change to paralyze the target.
Priority: 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: Current distribution
Justification: Basically, Wild Charge becomes the new Volt Tackle, and Volt Tackle, being the mascot's signature move gets buffed to match.
While bulky Waters are now able to take it on, Ice/Water STAB with its STAB is still pretty insane, especially if boosted by Rain, since Bundle is simply too strong for something with its insane Speed tier. I recommend removing Hydro Pump and giving it Surf, which will hopefully just barely be manageable
Name: Iron Bundle
Type:
Abilities: Neuron Drive
New Moves:
Removed Moves: Freeze-Dry
Justification: removing freeze-dry from bundle's movepool makes it significantly worse since it has a surprisingly small movepool to work with.
While it can't hit Steels, Ice/Fairy is still an absolutely stellar offensive type combination, so when combined with Ice Beam + Freeze-Dry + Moonblast + Bundle's stats, Bundle is still an insane offensive threat. Removing Moonblast could balance it but I'm not 100% sure. For Flutter Mane, it's mostly fine but Meteor Beam with its stats would probably go insane in Sand with Booster Energy or in Snow with a Protostasis boost and Power Herb, so just remove Meteor Beam and it's fine&
IRON BUNDLE
Type: Ice/Fairy (instead of Ice/Water)
Abilities: Neuron Drive (from Slate 02) | Sand Rush (hidden ability)
Added Moves: Dazzling Gleam, Draining Kiss, Moonblast, Peekaboo, Psychic Terrain, Rapid Spin, Sandstorm, and Wish.
Removed Moves: Air Cutter, Aurora Veil, Flip Turn, Hydro Pump, Water Pulse, and Whirlpool.
FLUTTER MANE
Type: Ghost/Rock (instead of Ghost/Fairy)
Abilities: Protostasis (from Slate 02) | Levitate (hidden ability)
Added Moves: Defog, Eerie Spell, Flash Cannon (because screw Ninetales-Alola), Meteor Beam, Sandstorm, Snowscape, and Stealth Rock.
Removed Moves: Calm Mind, Charge Beam, Dark Pulse (flinch is cringeworthy when you can avoid it), Dazzling Gleam, Disarming Voice, Draining Kiss, Energy Ball, Moonblast, Mystical Fire, Psybeam, Psyshock, Stored Power, and Wish.
Justification: My contribution to the seemingly obligatory Slate 09 theme of "nerf adjustments only please". And, yeah. I know these technically aren't direct analogs of each other officially, but they unofficially might as well be given they're two overpowered Paradox mons that each represent an opposing side and are both based on rather underwhelming Gen 2 mons, even if Delibird is far more underwhelming than Misdreavus of course. Besides also sharing BSTs and being the only two banned Paradox mons ( Walking Wake wipes its brow), if you squint, then I guess you can also pretend they're both united by being holidays mons too. Just shush and let me have this since it seems like a waste to do both of them separately, though I will understand if I have to do so even given what the Slate already looks like it's shaping up to be. I also admittedly was going to go with Spectrier and Glastrier, but gods, even if you take away Grim Neigh and butcher its movepool harder than I did Flutter Mane, Spectrier is still just too damn fast with too much power to the point it would end up overpowering literally ever other (special) Ghost; sorry, Glastrier. Finally, they would both be mons to help check and murder Gliscor, meaning that they get to jump on that hate train too. Yay!
Iron Bundle Justification: Somehow easier to justify than Flutter Mane perhaps despite me buffing its typing simply because I want an Ice/Fairy mon that isn't a goddamn Aurora Veil bot and nothing else. I think it keeping Freeze-Dry is actually fine for all its Speed and SpA between a) already being nerfed to go off of Neuron Drive but having no Psychic attacks at all still to take advantage of that (or any other) terrain and b) my further nerfs to ensure that it can't get around its dual STAB being not very effective against both Fire and Steel types at all by way of taking away all of its Water types. Besides, keeping Freeze-Dry will benefit its Sand ability--a "Sandy Claws" joke, honestly--by giving Sand a "natural" way to body Water types since poor Brambleghast stays losing. Not much else to say about it except that it still has U-Turn despite losing Flip Turn, so it can still pivot while being forced to use a move that both Fire and Steel types also resist; Rapid Spin and Wish are minor concessions to that nerfing as well as Delibird having both, while Moonblast may be a bit much but doesn't worry me as much as Meteor Beam on Flutter Mane does. Oh. I will note that this gives us another (special) Ice type without stepping that heavily on the just upgraded Froslass's non-existent toes since this has greater Speed but far less coverage and, with Froslass using Sheer Heart, less power too even ignoring the secondary type differences and movepool differences.
Flutter Mane Justification: In trying to bring down a Ghost mon that wouldn't be a huge pain, a greatly nerfed Flutter Mane is probably the least evil option, especially since Decidueye-Hisui getting made Ghost/Fighting means bringing down Annihilape would just obviate it and Giratina is too fat even if it might somehow be legitimately less problematic than Spectrier overall. I was originally going to make nerfed Flutter Mane into a Ghost/Flying type given its being based on a flying head (and given Drifblim unfortunately rather sucks still)...until I realized that doing that would mean it would just end up making another spin locker that also blocked Defog given Wind Breaker would end up its go-to STAB, with the flinch from Air Slash not being that much of a lesser evil. Ghost/Psychic and Ghost/Dark were then considered before realizing that, respectively, either it would just forever obviate the already struggling Hoopa on top of that type combination sucking or be stuck with another flinching move--Dark Pulse--as one of its strongest moves. So Ghost/Rock it is as a unique typing that somewhat fits given its jewels and already having Power Gem. In a weird way, the weird and unique Ghost/Rock typing might be for the best since it can help both Snow and Sand without being overpowering in either (...I hope) as well amusingly being able to stunt on the most common Gliscor set and use it as a set-up fodder with Levitate and Substitute (and Hex). Not much else to say about it except that I am admittedly a bit wary about Meteor Beam and Sand Clock as well as thankful that it didn't already have Protocrysalis.
And that's all! You will all have 24 hours (maybe slightly less due to my schedule) to make any necessary fixes, as well as any additional submissions or edits to other subs. See you then!