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Gen 6 Victim of the Week - ORAS Edition (Week 14 - 3 Attacks Mewtwo-Mega-X)

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Check
Groudon @ Leftovers
Ability: Drought
EVs: 236 HP / 16 Atk / 220 Def / 36 Spe
Impish nature
- Earthquake / Precipice Blades
- Stone Edge
- Stealth Rock
- Roar

This thing still has its uses. It can check this form of Primal Groudon by 2HKOing it with its Ground STAB should it set up Rock Polish prematurely, uses Stone Edge for whatever reason, or if Groudon gets a free switch into an unboosted Primal DD Don, or Roar it away in any other scenario (the more dangerous one being a +2 Atk Primal Don).
 
Nominating Air Balloon Dialga as a check.


Name : Dialga
Status : Check

Dialga @ Air Balloon
Ability: Pressure
EVs: 252 SpA / 252 Spe / 4 SpD
Modest Nature
- Draco Meteor
- Flash Cannon
- Fire Blast
- Thunder / Stealth Rock

With an Air Balloon intact, Dialga can come in on any of Primal Groudon's move, outspeed and threaten a OHKO with STAB Draco Meteor (if Stealth Rock is up). Flash Cannon is a secondary STAB move for Dialga and is used to hit any Xerneas who wishes to switch in on Draco Meteor. Fire Blast is used to hit Steel types such as Ferrothorn who walls this set otherwise. Thunder can be used to hit Lugia, Ho-oh and Kyogre on the switch although Stealth Rock can be used to support the team if your team doesn't have a Rock setter.

Calculations:
252+ Atk Groudon Stone Edge vs. 0 HP / 0 Def Dialga: 65-77 (19 - 22.5%) -- guaranteed 5HKO after Stealth Rock
252+ SpA Dialga Draco Meteor vs. 120 HP / 0 SpD Groudon: 283-334 (76.2 - 90%) -- 18.8% chance to OHKO after Stealth Rock
 
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I'm nominating this Latios Set as a check for P-Don.
latios.gif

Latios (M) @ Soul Dew
Ability: Levitate
EVs: 212 SpA / 252 Def / 44 HP
Modest Nature
- Draco Meteor
- Psyshock
- Grass Knot / Defog / Tailwind
- Recover
Latios with the given EV spread will net the OHKO with Draco Meteor 100% of the time:

+Soul Dew 212+ SpA Latios Draco Meteor vs. 120 HP / 0 SpD Primal Groudon: 372-438 (100.2 - 118%) -- guaranteed OHKO

It can come in on an unboosted Stone Edge, and net the KO, if P-Don goes for SD instead, P-Don will still be threatened, because Latios still outspeeds unboosted P-Don and can threaten with the KO: 256 Latios vs 250 P-Don. Obviously, Levitate to come in on Precipice Blades regardless. Put the rest of the EVs into the Physical Defensive side for survivability on his attacks.

252+ Atk Primal Groudon Stone Edge vs. 44 HP / 252 Def Latios: 140-165 (44.8 - 52.8%) -- 25.8% chance to 2HKO
+2 252+ Atk Primal Groudon Stone Edge vs. 44 HP / 252 Def Latios: 278-328 (89.1 - 105.1%) -- 31.3% chance to OHKO

Another possibility would be to go for Grass Knot to net the easy 2HKO, but I'm all about those One-hit wonders. Also, a Modest with this EV spread can net the KO that Timid only has a chance of without Stealth Rocks.

+Soul Dew 252 SpA Latios Draco Meteor vs. 120 HP / 0 SpD Groudon: 348-409 (93.8 - 110.2%) -- 62.5% chance to OHKO

The worst case scenario would be if Groudon connects with a +2 Stone Edge upon switch in and/or hit with Stone Edge when P-Don is at +2 Spd upon switch-in; however, should you face P-Don, immediately switch to this mon just so you can take it down. Another bad scenario would be the miss from Draco Meteor, obviously; however, Stone Edge has less chance of hitting. Revenge Killing is not always necessary. What is necessary is that, for me, one of P-Don's weaknesses is that low 90 base Sp. Def. It seems like most checks would need to be immune to Precipice Blades in some way as well. Tailwind is an honorable mention should P-Don switch out, netting double Spd for 3 turns. Is this viable? Probably not, but I always enjoy Latios, anyways. I would choose Latias, but she ain't got enough power to KO P-Don, even with Soul Dew and Max SpA.
 
If no one has reserved it I'll take cresselia.

Cresselia
Counter
cresselia.gif
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Cresselia @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Reflect
- Moonlight
- Psyshock / Moonblast

Cresselia is pretty cool. Levitate is pretty obvious, and most Groudon checks tend to be immune or resistant to Ground-type attacks. Cresselia is very bulky, matching Arceus's bulk on the physical side and exceeding it on the special side, though for the purposes of this round, the latter is irrelevant. Basically Cresselia stalls out Groudon with Toxic, utilizing Reflect and Moonlight, which gets a nice 67% reliable recovery move (the pp sucks but Groudon only has eight Stone Edges anyways). The last move is pretty filler, I just picked an attack because there's not many options. Have some calculations:

252+ Atk Groudon Stone Edge vs. 248 HP / 252+ Def Cresselia: 97-115 (21.8 - 25.9%) -- possible 5HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Groudon Stone Edge vs. 248 HP / 252+ Def Cresselia: 194-229 (43.7 - 51.6%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ Atk Groudon Stone Edge vs. 248 HP / 252+ Def Cresselia through Reflect: 97-114 (21.8 - 25.7%) -- possible 5HKO after Leftovers recovery
+4 252+ Atk Groudon Stone Edge vs. 248 HP / 252+ Def Cresselia through Reflect: 145-171 (32.7 - 38.6%) -- 5.4% chance to 3HKO after Leftovers recovery
+6 252+ Atk Groudon Stone Edge vs. 248 HP / 252+ Def Cresselia through Reflect: 194-228 (43.7 - 51.4%) -- guaranteed 3HKO after Leftovers recovery

So not much else to say. Cresselia is a nice counter to Primal Groudon. Haven't really looked but probably has some other use too.​
 
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WreckDra I already posted a better Groudon set. So you can take another poke instead.

And some suggestions: Magnet Rise on Dialga and Substitute as 4th move on Cress. Both works well in this game
 
The way these have worked in the past (the OU one at least), is that a Pokemon species could be posted several times by multiple users so long as the sets were radically different (and ours are). CB Groudon and support Groudon both have amazingly different reasons to be put on a team with the big ones being durability, Stealth Rock, and Roar. I want people to know that support Groudon can still be used to check something like this despite its other niches.

I should probably confirm that this is the way this will work, so... yohoE?
 
The way these have worked in the past (the OU one at least), is that a Pokemon species could be posted several times by multiple users so long as the sets were radically different (and ours are). CB Groudon and support Groudon both have amazingly different reasons to be put on a team with the big ones being durability, Stealth Rock, and Roar. I want people to know that support Groudon can still be used to check something like this despite its other niches.

I should probably confirm that this is the way this will work, so... yohoE?
Hmm, I was going to say just reply to the set posted previously and explain why your set is better, but I guess that can work too.
 
Week 2: Featuring Calm Mind Primal-Kyogre!

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Kyogre @ Blue Orb
Ability: Drizzle
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Calm Mind
- Origin Pulse
- Blizzard
- Thunder

Get to it o_o​
 
From the stall thread:

Lanturn as a check:

Here's a fun mon I've tried recently:

lanturn.gif

Lanturn @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Nature: Calm
- Volt Switch
- Heal Bell
- Protect
- Toxic

If you want a P Ogre check that can use Heal Bell, Lanturn is really good. It even has Volt Switch to escape from S-tag. The only thing you need to watch for is +1 Thunder, which you avoid a 2HKO with Protect and Leftovers. You can easily come in on most thing P Ogre does and Toxic it. Use it with P Don, and you can pivot around P Ogre relatively easily with Toxic and Protect.

Calcs:
+1 Thunder vs 252/252+ Lanturn: 47.58% - 56.17%

aaaaaand I think that's the only calc that matters.
 
Week 2: Featuring Calm Mind Primal-Kyogre!

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Kyogre @ Blue Orb
Ability: Drizzle
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
- Calm Mind
- Origin Pulse
- Blizzard
- Thunder

Get to it o_o​

Reserving Groudon-Primal as a check.

Name : Groudon
Status : Check

Groudon @ Red Orb
Ability: Drought -> Desolate Land
EVs: 120 HP / 252 Atk / 136 Spe
Naughty Nature
- Precipice Blades
- Stone Edge
- Overheat
- Rock Polish

With this set, Primal Groudon can come in safely on 3 of Primal Kyogre's moves, outspeed and threaten a OHKO with STAB Precipice Blades. Overheat is Groudon's secondary STAB move and is a great move to lure and OHKO Landorus-T and Gliscor who attempts to switch in on Precipice Blades. Stone Edge allows Groudon to have the famous EdgeQuake coverage while Rock Polish allows Groudon to go for a sweep late-game.

Calculations:
252+ SpA Kyogre Blizzard vs. 120 HP / 0- SpD Groudon: 205-242 (55.2 - 65.2%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Groudon Precipice Blades vs. 180 HP / 0 Def Kyogre: 301-355 (77.9 - 91.9%) -- 31.3% chance to OHKO after Stealth Rock
 
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Reserving Gastrodon as a check.

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can't hit me m8? (Gastrodon) @ Brightpowder/Leftovers
Classification: Check
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Toxic
- Recover
- Earthquake
- Infestation

Thanks to a wonderful defensive typing in Water/Ground providing an immunity to Electric attacks, and a fantastic ability providing an immunity to Water attacks, the only move Calm Mind Pogre can hit Gastrodon with is the highly unreliable Blizzard, which Gastrodon can easily switch in to when unboosted. As Pogre attempts to even land a single shot on the pink slug, Gastrodon sits there and laughs at him as he's slowly worn down by a combination of Toxic and Infestation, which prevents switching out, and even Recovers just to pour salt on the wound. If you want to speed things up a bit, you can finish off Pogre with an Earthquake if Pogre's health is low enough. Earthquake and a Careful nature is chosen over Earth Power and Calm as Pogre is raising his Special bulk with Calm Minds, and Earth Power does jack shit against it. Brightpowder makes the chances of Blizzard hitting even less likely, but if you're confident enough to want the Leftovers recovery as well, be free to run that.

Relevant Calcs:

252+ SpA Kyogre-Primal Blizzard vs. 252 HP / 252+ SpD Gastrodon: 138-163 (32.3 - 38.2%) -- 2% chance to 3HKO after Leftovers recovery

+1 252+ SpA Kyogre-Primal Blizzard vs. 252 HP / 252+ SpD Gastrodon: 206-243 (48.3 - 57%) -- 91.8% chance to 2HKO (if it ever hits, kek)

+1 252+ SpA Kyogre-Primal Blizzard vs. 252 HP / 252+ SpD Gastrodon: 206-243 (48.3 - 57%) -- 41% chance to 2HKO after Leftovers recovery

4 Atk Gastrodon Earthquake vs. 180 HP / 0 Def Kyogre-Primal: 102-120 (26.4 - 31%) -- guaranteed 4HKO

VS

4 SpA Gastrodon Earth Power vs. 180 HP / 0 SpD Kyogre-Primal: 60-72 (15.5 - 18.6%) -- possible 6HKO

4 SpA Gastrodon Earth Power vs. +1 180 HP / 0 SpD Kyogre-Primal: 42-49 (10.8 - 12.6%) -- possible 8HKO
 
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Ludicolo (counter)
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Ludicolo @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Leech Seed
- Protect
- Grass Knot
- Ice Beam

Probably not viable in Ubers but it's one hell of a Kyogre counter. After Leech Seeding, Ludicolo restores an astounding 25.7% HP per turn simply by existing. Protecting on a Thunder makes Kyogre cry.

252+ SpA Primal Kyogre Thunder vs. 252 HP / 252+ SpD Ludicolo: 121-143 (33.2 - 39.2%)
+1 252+ SpA Primal Kyogre Thunder vs. 252 HP / 252+ SpD Ludicolo: 181-214 (49.7 - 58.7%)
4 SpA Ludicolo Grass Knot (120 BP) vs. +1 180 HP / 0 SpD Primal Kyogre: 104-126 (26.9 - 32.6%)

mfw Ludicolo in Ubers
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Mewtwo as a Check

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Mewtwo @ Leftovers
Ability: Pressure
EVs: 252 HP / 80 Def / 180 SpD
Quiet Nature
IVs: 27 Spe
- Taunt
- Power Swap
- Recover
- Psystrike


Long Story Short, I wanted a xerneas check that didn't ring off alarm bells when led against it, and in retrospect, it can come in on slower cm kyogre pretty safely as well. For Clarification, Power Swap Gives the opponet your boost stages (0) and steals all of theirs. Evs are to outslow standard Xerneas, for obvious reasons. Still creeps the given Kyogre, and some cm pokemon built for bulk rather than speed (up to full 252/252 bold latias, but not arceus however). I built off of stalltwo, but I've considered twave over taunt for ornery opponets who don't play ball (or if they do geomance, getting the para AND the boost) Obviously this second dosen't apply to kyogre, and moreover, still being able to taunt most lugia and other shit is nice regardless of whether you actually get an oppurtunity to use power swap, and can preserve you after boosting anyway.

Does take noticable damage if it is sent in on an only lightly boosted kyogre, but a decked out one will lose all ability to hurt you due to your higher special defense boosts. If you want to increase the OHKO chance after a stealing a +2 boost rather than a + 3 boost you can shift some evs into special attack I guess, althought the default 80% chance is huge and you don't really get to pick when it is safe to bring in, as you have to have a turn to use the move first. The threshold was too high for its original intention on xerneas (where your boost is always +2), so I've never tried running anything there.

How you get mewtwo in is your business. Once you are in, assuming he has been using calm mind, just click power swap, and the same turn his attack will be easy to heal off as it will now be +0 and your special defense will be accordingly increased.

If you have one boost over him he does 43.2 - 51.2% a 3hko after lefties and with 2 boosts he does 32.6 - 38.9% barely a 3hko with max rolls on all attacks. He should never be able to reboost on you since you move first, he should be aware of psystrike, etc.

You could also run 104 Modest (or normal stalltwo EVs, whatever) to do this to max timid cm kyogre instead, but you would require t wave>taunt to continue doubling as a xerneas check and would be more vulnerable to kyogres below+3, although it would still win against + 2 every time if you were okay with mewtwo taking some damage.
 
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Reserving Gastrodon as a counter.

gastrodon.gif


can't hit me m8? (Gastrodon) @ Brightpowder/Leftovers
Classification: Counter
Ability: Storm Drain
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Toxic
- Recover
- Earthquake
- Infestation

Thanks to a wonderful defensive typing in Water/Ground providing an immunity to Electric attacks, and a fantastic ability providing an immunity to Water attacks, the only move Calm Mind Pogre can hit Gastrodon with is the highly unreliable Blizzard, which Gastrodon can easily switch in to when unboosted. As Pogre attempts to even land a single shot on the pink slug, Gastrodon sits there and laughs at him as he's slowly worn down by a combination of Toxic and Infestation, which prevents switching out, and even Recovers just to pour salt on the wound. If you want to speed things up a bit, you can finish off Pogre with an Earthquake if Pogre's health is low enough. Earthquake and a Careful nature is chosen over Earth Power and Calm as Pogre is raising his Special bulk with Calm Minds, and Earth Power does jack shit against it. Brightpowder makes the chances of Blizzard hitting even less likely, but if you're confident enough to want the Leftovers recovery as well, be free to run that.

Relevant Calcs:

252+ SpA Kyogre-Primal Blizzard vs. 252 HP / 252+ SpD Gastrodon: 138-163 (32.3 - 38.2%) -- 2% chance to 3HKO after Leftovers recovery

+1 252+ SpA Kyogre-Primal Blizzard vs. 252 HP / 252+ SpD Gastrodon: 206-243 (48.3 - 57%) -- 91.8% chance to 2HKO (if it ever hits, kek)

+1 252+ SpA Kyogre-Primal Blizzard vs. 252 HP / 252+ SpD Gastrodon: 206-243 (48.3 - 57%) -- 41% chance to 2HKO after Leftovers recovery

4 Atk Gastrodon Earthquake vs. 180 HP / 0 Def Kyogre-Primal: 102-120 (26.4 - 31%) -- guaranteed 4HKO

VS

4 SpA Gastrodon Earth Power vs. 180 HP / 0 SpD Kyogre-Primal: 60-72 (15.5 - 18.6%) -- possible 6HKO

4 SpA Gastrodon Earth Power vs. +1 180 HP / 0 SpD Kyogre-Primal: 42-49 (10.8 - 12.6%) -- possible 8HKO
How is this a counter?
You come in on a Calm Mind and he just 2HKO's you with Blizzard. It's not that bad of a chance to hit two Blizzard's in a row.

I mean I guess you can try to stall Kyogre out of Blizzard's?
But there is a possibility that the Kyogre player predicts this and simply Calm Minds again.
 
Reserving Zekrom
Counter
EDIT: PomMan I already reserved this guy
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Zekrom @ Assault Vest
Ability: Teravolt
EVs: 200 Atk / 228 SpD / 80 Spe
Careful Nature
- Fusion Bolt / Bolt Strike
- Volt Switch
- Draco Meteor
- Outrage

With the Assault Vest and some SpD investment, this think easily handles that Kyogre, nearly every time. A crit from Blizzard can not kill, even with SR on the field. Zekrom outspeeds which means Kyogre cannot set-up without dying the next turn, giving Zekrom a flawless win. Bolt Strike is usually the preffered move on this guy, but I chose Fusion Bolt, which not only also always KO's Kyogre, but doesn't have any accuracy issues. The other moves are just fillers.

200 Atk Teravolt Zekrom Fusion Bolt vs. 180 HP / 0 Def Kyogre: 386-456 (100 - 118.1%)

252+ SpA Kyogre Blizzard vs. 0 HP / 228+ SpD Assault Vest Zekrom on a critical hit: 248-294 (72.7 - 86.2%) -- guaranteed 2HKO after Stealth Rock
 
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wow i was on the 1st page and was like "Groundceus for CM POgre! What's going on?!"
fantastic art justinjixajindhuuu....you get it
calc seems down to me so i'll reserve when it opens
 
KYUREM-B INCOMING!!!

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With the BoltBeam combo(ThundZard actually) equipped, all the checks that would first come to mind were taken away, so i had to look for something that can come in on after some boosts, hit it hard on the physical side(preferably super effectively), and tank the hits. Now there are many things that can switch in, and many things that can hit hard, but a combo was difficult to find. Problem with Zekrom was it couldn't come in safely due to Primal Ogre having way more SpA than regular Ogre(and it got reserved by someone else). In came its ancestor! I gave it an AV cos that's the dumbest obv answer to take special hits, changed the set drastically compared to what's famous in OU(according to calc). I first went about checking can 252+ Fusion Bolt Strike OHKO, and it couldn't(maxed out at 97 something), so i started tweaking the rest of the EVs to try to avoid being 2HKO'd by +1 Origin Pulse. I realised that i can 2HKO w/o any attack investment, and it gave me way more freedom with the spread. You can outspeed the given Kyogre with neutral nature 40 Spe, so it actually a thing of personal preference when it came to EVing, and everyone has a lot of freedom with it. I chose 200 HP / 32+ SpDef to avoid the 2HKO from +1 attacks, rest went to Attack.

edit: upon jibaku's pointing out the supposed fault in my spread(i think i got what he meant, but i disagree with the nature cos you only 2hko so the attack shouldn't matter), i switched to 248 HP / 200+ SpDef so that i'm now only 3hko'd by +2 Origin Pulse, which i didn't think of earlier cos living +1 attacks seemed enough to me.

+1 252+ SpA Kyogre Hydro Pump vs. 0 HP / 0- SpD Zekrom in Rain: 315-372 (92.3 - 109%) -- 56.3% chance to OHKO------>standard banded/scarfed Zekrom
252+ SpA Kyogre Blizzard vs. 0 HP / 0+ SpD Zekrom: 306-362 (89.7 - 106.1%) -- 37.5% chance to OHKO------>i had pity and gave it a +SpDef nature, didn't help
Also gonna take this opportunity to point out since Scarf Kyogre is dead, you can try Banded Zekrom, or be creative

+2 252+ SpA Kyogre Hydro Pump vs. 248 HP / 200+ SpD Assault Vest Kyurem-B in Rain: 177-209 (39 - 46.1%) -- guaranteed 3HKO
0 Atk Teravolt Kyurem-B Fusion Bolt vs. 180 HP / 0 Def Kyogre: 250-296 (64.7 - 76.6%) -- guaranteed 2HKO

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 248 HP / 20 Atk / 200 SpD / 40 Spe
Gentle Nature
- Fusion Bolt
- Outrage
- Ice Beam
- Dragon Tail
 
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For recovery ofc. I could've gone for a Choice Banded set to go for the OHKO, but that's already outclassed by Zekrom by a large margin, while the Life Orb one would've been an obvious thing to go for as well. To differ it from Banded Zek, i went with a bulky option(i did mention i wanted it to be able to come in on a hit), so Roost imo is a must cos if you're a tank you need recovery.
Bruh, you can't run support moves on an AV set. They fail to work. Only offensive moves work while holding an AV.
 
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