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Gen 6 Victim of the Week - ORAS Edition (Week 14 - 3 Attacks Mewtwo-Mega-X)

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BAM!

Edit: Check
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Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 lol / 252 Spe
Adamant nature
- Will-O-Wisp / Toxic
- Swords Dance
- Shadow Sneak
- X-Scissor

Kyogre's "perfect" neutral coverage means nothing to this spooky scary exoskeleton. I still classify it as a check though because entry hazards exist.
kyogre_vs__shedinja_showdown_by_glasspanda-d3a0m58.png
 
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292.png

BAM!

Edit: Check
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Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 lol / 252 Spe
Adamant nature
- Will-O-Wisp / Toxic
- Swords Dance
- Shadow Sneak
- X-Scissor


I don't want to be that guy who says this but I thought this thread is to help new players check or counter prominent threats in the metagame. When people nominate Shedinja and Flygon, doesn't it create the impression that these Pokemon are good when in reality these Pokemon are irrelevant to the Ubers metagame? (Yes, I agree it is creative and does it's job in this case, which is checking / countering the victim )
 
I don't want to be that guy who says this but I thought this thread is to help new players check or counter prominent threats in the metagame. When people nominate Shedinja and Flygon, doesn't it create the impression that these Pokemon are good when in reality these Pokemon are irrelevant to the Ubers metagame? (Yes, I agree it is creative and does it's job in this case, which is checking / countering the victim )

Tru
 
Taking Rayquaza as a check

Rayquaza @ Choice Band
Trait: Air Lock
EVs: 252 Atk / 252 Spe / 6 SpD
Adamant Nature
- Dragon Ascent
- Extreme Speed
- V-create
- Earthquake / Outrage

Ok so once again the other 3 moves don't matter. Avoid Blizzard like plague ofc. Origin Pulse is a 3HKO and Thunder may miss due to Air Lock (still be wary of paralysis though but that didnt stop Latias from being a check).

CB Dragon Ascent does >100% min and Ray's faster so umm...yeah.

Also nice that Ray is immune to sticky web

CB ES does 46%-54% so if you get paralyzed you can still pressure it at ~half health i guess.


EDIT: @ Sparksblade: Your EVs are highly inefficient. You practically maxed out your attack stat and barely invested in SDef....and used Gentle nature. Try using Lonely, minimal Atk investment, and a ton in SpDef. YOu'll notice a hefty amounts of EVs saved.
 
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KYUREM-B INCOMING!!!

kyurem-black.gif


With the BoltBeam combo(ThundZard actually) equipped, all the checks that would first come to mind were taken away, so i had to look for something that can come in on after some boosts, hit it hard on the physical side(preferably super effectively), and tank the hits. Now there are many things that can switch in, and many things that can hit hard, but a combo was difficult to find. Problem with Zekrom was it couldn't come in safely due to Primal Ogre having way more SpA than regular Ogre(and it got reserved by someone else). In came its ancestor! I gave it an AV cos that's the dumbest obv answer to take special hits, changed the set to more physical one than what's famous in OU(according to calc). I first went about checking can 252+ Fusion Bolt Strike OHKO, and it couldn't(maxed out at 97 something), so i started tweaking the rest of the EVs to try to avoid being 2HKO'd by +1 Origin Pulse. I realised that i can 2HKO w/o any attack investment, and it gave me way more freedom with the spread. You can outspeed the given Kyogre with neutral nature 40 Spe, so it actually a thing of personal preference when it came to EVing, and everyone has a lot of freedom with it. I chose 200 HP / 32+ SpDef to avoid the 2HKO from +1 attacks, rest went to Attack.

edit: upon jibaku's pointing out the supposed fault in my spread(i think i got what he meant, but i disagree with the nature cos you only 2hko so the attack shouldn't matter), i switched to 248 HP / 200+ SpDef so that i'm now only 3hko'd by +2 Origin Pulse, which i didn't think of earlier cos living +1 attacks seemed enough to me.

+1 252+ SpA Kyogre Hydro Pump vs. 0 HP / 0- SpD Zekrom in Rain: 315-372 (92.3 - 109%) -- 56.3% chance to OHKO------>standard banded/scarfed Zekrom
252+ SpA Kyogre Blizzard vs. 0 HP / 0+ SpD Zekrom: 306-362 (89.7 - 106.1%) -- 37.5% chance to OHKO------>i had pity and gave it a +SpDef nature, didn't help
Also gonna take this opportunity to point out since Scarf Kyogre is dead, you can try Banded Zekrom, or be creative

+2 252+ SpA Kyogre Hydro Pump vs. 248 HP / 200+ SpD Assault Vest Kyurem-B in Rain: 177-209 (39 - 46.1%) -- guaranteed 3HKO
0 Atk Teravolt Kyurem-B Fusion Bolt vs. 180 HP / 0 Def Kyogre: 250-296 (64.7 - 76.6%) -- guaranteed 2HKO

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 248 HP / 20 Atk / 200 SpD / 40 Spe
Gentle Nature
- Fusion Bolt
- Outrage
- Ice Beam
- Dragon Tail

I had this set back in XY:

Kyurem-B @ Leftovers
Ability: Teravolt
EVs: 248 HP / 252 SpD / 8 Spe
Nature: Careful
- Dragon Tail
- Toxic
- Fusion Bolt
- Roost

It was originally an Electriceus counter for team birds that could also check Kyogre, so take it what you will. Fusion Bolt destroys Kyogre even without investment, while Toxic and Dragon Tail screws with setup sweepers. Roost to keep yourself healthy. It was more effective than Kyu-W because you could put Kyogre down much faster.
 
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Jibaku i did mess around with EVs a bit more, changed them to 248 HP / 200+ SpDef to live +2 Origin Pulses comfortably. I did mention that 180 HP Ogre can't be OHKO'd by 252+ Atk Fusion Bolt, so the +ve Attack nature isn't helpful, and i also said the earlier EVs were to live +1 Origin Pulses, which was actually kind of dumb on my part now i think of it.

252+ Atk Teravolt Kyurem-B Fusion Bolt vs. 180 HP / 0 Def Kyogre: 320-378 (82.9 - 97.9%) -- guaranteed 2HKO
 
Counter: Based Mon Torterra

torterra.png


Torterra @ Leftovers
Ability: Overgrow
EVs: 200 HP / 56 Atk / 252 Def
Impish Nature
- Earthquake
- Synthesis
- Stealth Rock / Toxic
- Wood Hammer / Stone Edge

The first two moves are what really matters in this set, others are just your choice. Torterra, being one of the few mons that resist Edgequake counters this set with ease. With STAB Earthquake and a decent Attack stat (at least by NU standards) it is able to 2HKO this Primal Groudon set. More importantly, it has access to reliable recovery in Synthesis so it can switch in on Groudon throughout the match.

56 Atk Torterra Earthquake vs. 120 HP / 0 Def Groudon: 164-194 (44.2 - 52.2%) -- guaranteed 2HKO after Stealth Rock

And here is Groudon against Torterra:

252+ Atk Primal Groudon Earthquake vs. 200 HP / 252+ Def Torterra: 80-94 (20.9 - 24.6%) -- guaranteed 5HKO after Leftovers recovery

And here is the calc to show that even if Groudon SDs on the switch-in, Torterra wins:

+2 252+ Atk Primal Groudon Earthquake vs. 200 HP / 252+ Def Torterra: 159-188 (41.7 - 49.3%) -- guaranteed 3HKO after Leftovers recovery

Since even at +2 it's a 3HKO, and Torterra only needs 2 turns to finish Groudon, this Torterra proves itself a counter.

EDIT: I want to say on that last calc, yes Torterra can switch in and still win after Stealth Rock damage since it's carrying Leftovers. Also changed the calc on Torterra's EQ, as xDesch pointed out I forgot to adjust PDon's Defese stat. But it seems all Torterra needs is the tiniest bit of prior damage, as you can see from Stealth Rock.

Lol I always knew torterra was ubers worthy XDXDXDXD
 
If the intent is to give players ideas on how to counter things, it seems counterproductive for your checks and counters to rely on the exact moveset and EV spread of the posted set. Unless it's something obvious like 252+ Speed, it's really situational to plan your EVs to speed creep the posted set by 1 point, and more relevantly, I'm seeing a fair few answers that rely on the Pokemon in question not carrying a very common coverage move. Like half of the answers to Primal Groudon assume it doesn't have Fire Punch, which is all well and good for this exercise, but in an actual battle you are not going to be able to reasonably assume your opponent's P-Don doesn't have Fire Punch.
 
If the intent is to give players ideas on how to counter things, it seems counterproductive for your checks and counters to rely on the exact moveset and EV spread of the posted set. Unless it's something obvious like 252+ Speed, it's really situational to plan your EVs to speed creep the posted set by 1 point, and more relevantly, I'm seeing a fair few answers that rely on the Pokemon in question not carrying a very common coverage move. Like half of the answers to Primal Groudon assume it doesn't have Fire Punch, which is all well and good for this exercise, but in an actual battle you are not going to be able to reasonably assume your opponent's P-Don doesn't have Fire Punch.
to this i'd say that you've to realise what you've problems with. Say you've problem with the set posted in OP, so we give you checks/counters to it. It might be that the same mon threatens your team with another set, so you obviously don't use the mons from here cos the sets are different. It depends on whether you can realise what you're weak to.
 
Nominating Zekrom as a check.


Name : Zekrom
Status : Check

Zekrom @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Bolt Strike
- Draco Meteor
- Outrage
- Tailwind


Zekrom can come in on any of Primal Kyogre's move except Blizzard, outspeed and threaten a OHKO with STAB Bolt Strike. Outrage is a secondary STAB move for Zekrom to hit Dragons hard but must be used with caution since it locks Zekrom in. Draco Meteor is used to lure and heavily damage Primal Groudon, Landorus-T and Gliscor who loves coming in on Zekrom. Lastly, Tailwind can be used to provide team support for a teammate to clean late-game.

Calculations:
252+ SpA Kyogre Blizzard vs. 0 HP / 0 SpD Zekrom: 338-398 (99.1 - 116.7%) -- guaranteed OHKO after Stealth Rock
252+ SpA Kyogre Origin Pulse vs. 0 HP / 0 SpD Zekrom in Rain: 189-223 (55.4 - 65.3%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Kyogre Thunder vs. 0 HP / 0 SpD Zekrom: 42-49 (12.3 - 14.3%) -- possible 7HKO after Stealth Rock
252+ Atk Life Orb Teravolt Zekrom Bolt Strike vs. 180 HP / 0 Def Kyogre: 736-868 (190.6 - 224.8%) -- guaranteed OHKO
 
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Latias (F) @ Soul Dew
Trait: Levitate
EVs: 248 HP / 44 SAtk / 216 SDef
Calm Nature (+SDef, -Atk)
- Draco Meteor
- Psyshock
- Calm Mind
- Roost


ye based eon lord has returned to counter sum primal whales jaja. this spread is essentially max spdef, but 216 happens to hit a jump-point and allows you to invest 44 more spatk ev's. these aren't too significant, but they improve it's chance to 2hko with neutral psyshock after rocks by which is pretty nice ngl. with soul dew, latias can comfortable tank blizzards, and set up calm minds to reliably beat kyogre. psyshock is choosen to ignore the spdef boost kyogre gets from calm mind, as well as hitting on its weaker defensive side. as we can see from this calc: 252+ SpA Kyogre Blizzard vs. +1 248 HP / 216+ SpD Latias: 138-164 (38 - 45.1%), latias can always switch into kyogre, set up a calm mind and roost up. if kyogre goes for CM on the switch, latias can just outspeed and take the damage listed above that turn. it can then roost on the next cm, and cm again itself etc. this set is even crit-proof for the most part, as even with a (neutral) crit, latias can still roost off the damage and set up cm's, the only way kyogre can beat this is when it freezes it on the switch. if you really wanted, you could even run enough spatk to always kill it after rocks, but that 1. really cuts down its bulk, 2. relies on rocks to be up and 3. kyogre is a free set-up opportunity so using calm mind is smarter.

+1 44 SpA Latias Psyshock vs. 180 HP / 0 Def Kyogre: 160-189 (41.4 - 48.9%) -- guaranteed 3HKO
+1 44 SpA Latias Psyshock vs. 180 HP / 0 Def Kyogre: 160-189 (41.4 - 48.9%) -- 77.7% chance to 2HKO after Stealth Rock
252+ SpA [Base 180 Water Type] Blizzard vs. +1 248 HP / 216+ SpD Latias: 138-164 (38 - 45.1%) -- 9% chance to 2HKO after Stealth Rock



ps: the calcs are +1/+1 because the calc doesn't have soul dew implemented​
 
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Latias (F) @ Soul Dew
Trait: Levitate
EVs: 248 HP / 44 SAtk / 216 SDef
Calm Nature (+SDef, -Atk)
- Draco Meteor
- Psyshock
- Calm Mind
- Roost


ye based eon lord has returned to counter sum primal whales jaja. this spread is essentially max spdef, but 216 happens to hit a jump-point and allows you to invest 44 more spatk ev's. these aren't too significant, but they improve it's chance to 2hko with neutral psyshock after rocks by which is pretty nice ngl. with soul dew, latias can comfortable tank blizzards, and set up calm minds to reliably beat kyogre. psyshock is choosen to ignore the spdef boost kyogre gets from calm mind, as well as hitting on its weaker defensive side. as we can see from this calc: 252+ SpA Kyogre Blizzard vs. +1 248 HP / 216+ SpD Latias: 138-164 (38 - 45.1%), latias can always switch into kyogre, set up a calm mind and roost up. if kyogre goes for CM on the switch, latias can just outspeed and take the damage listed above that turn. it can then roost on the next cm, and cm again itself etc. this set is even crit-proof for the most part, as even with a (neutral) crit, latias can still roost off the damage and set up cm's, the only way kyogre can beat this is when it freezes it on the switch. if you really wanted, you could even run enough spatk to always kill it after rocks, but that 1. really cuts down its bulk, 2. relies on rocks to be up and 3. kyogre is a free set-up opportunity so using calm mind is smarter.

+1 44 SpA Latias Psyshock vs. 180 HP / 0 Def Kyogre: 160-189 (41.4 - 48.9%) -- guaranteed 3HKO
+1 44 SpA Latias Psyshock vs. 180 HP / 0 Def Kyogre: 160-189 (41.4 - 48.9%) -- 77.7% chance to 2HKO after Stealth Rock
252+ SpA [Base 180 Water Type] Blizzard vs. +1 248 HP / 216+ SpD Latias: 138-164 (38 - 45.1%) -- 9% chance to 2HKO after Stealth Rock



ps: the calcs are +1/+1 because the calc doesn't have soul dew implemented​

With those evs, Kyogre outspeeds. If you come in on a calm mind, it 2khos you before you can 3hko back, because it outspeeds you, and blizzard is a 2hko at +1 against +1 and +2, and does more than roost can heal off if you dont CM up.

+1 252+ SpA Kyogre Blizzard vs. +1 248 HP / 216+ SpD Latias: 208-246 (57.3 - 67.7%) -- guaranteed 2HKO
+1 252+ SpA Kyogre Blizzard vs. +2 248 HP / 216+ SpD Latias: 156-184 (42.9 - 50.6%) -- 2.3% chance to 2HKO
+1 44 SpA Latias Psyshock vs. 180 HP / 0 Def Kyogre: 160-189 (41.4 - 48.9%) -- guaranteed 3HKO

And if its a matter of you come in on any other attack, Kyogre still outspeeds, and you've been weakened by its other attack already, so it 3hkos before you do. And if you just try and roost stall it out of pp, it can calm mind and 2hko you in return and pave the way for a sweep.

I'd be wary of using that as a check, especially because of this line.

this set is even crit-proof for the most part

A crit from +1 Kyogre is enough to KO from just about full. That does not make it crit proof.

Also, assuming that there are no rocks up the field against Kyogre, latias needs to get up to +5 in order to OHKO, and +6 in order to guarantee it.

+5 44 SpA Latias Psyshock vs. 180 HP / 0 Def Kyogre: 372-438 (96.3 - 113.4%) -- 75% chance to OHKO

That makes this a check at best, in all honesty. Definitely not a counter.
 
With those evs, Kyogre outspeeds. If you come in on a calm mind, it 2khos you before you can 3hko back, because it outspeeds you, and blizzard is a 2hko at +1 against +1 and +2, and does more than roost can heal off if you dont CM up.

+1 252+ SpA Kyogre Blizzard vs. +1 248 HP / 216+ SpD Latias: 208-246 (57.3 - 67.7%) -- guaranteed 2HKO
+1 252+ SpA Kyogre Blizzard vs. +2 248 HP / 216+ SpD Latias: 156-184 (42.9 - 50.6%) -- 2.3% chance to 2HKO
+1 44 SpA Latias Psyshock vs. 180 HP / 0 Def Kyogre: 160-189 (41.4 - 48.9%) -- guaranteed 3HKO

And if its a matter of you come in on any other attack, Kyogre still outspeeds, and you've been weakened by its other attack already, so it 3hkos before you do. And if you just try and roost stall it out of pp, it can calm mind and 2hko you in return and pave the way for a sweep.

I'd be wary of using that as a check, especially because of this line.



A crit from +1 Kyogre is enough to KO from just about full. That does not make it crit proof.

Also, assuming that there are no rocks up the field against Kyogre, latias needs to get up to +5 in order to OHKO, and +6 in order to guarantee it.

+5 44 SpA Latias Psyshock vs. 180 HP / 0 Def Kyogre: 372-438 (96.3 - 113.4%) -- 75% chance to OHKO

That makes this a check at best, in all honesty. Definitely not a counter.
Few flaws here. First of all, pay attention to the thread! The given Kyogre set only has 76 speed evs, so you outspeed it. Furthermore, hax is never accounted for in check counter scenarios by definition. You can basically set up on Kyogre since you out speed and can comfortably roost stall.
 
Few flaws here. First of all, pay attention to the thread! The given Kyogre set only has 76 speed evs, so you outspeed it. Furthermore, hax is never accounted for in check counter scenarios by definition. You can basically set up on Kyogre since you out speed and can comfortably roost stall.

Sorry, accidentally had sassy as nature instead of calm. Discard last post.
 
Imma nominating this Palkia set as a check.
Name : Palkia
Status : Check
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Palkia @ Assault Vest
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Aqua Tail
- Spacial Rend
- Outrage
- Fire Blast / Thunder

Bringing back the Physically-based Mix Attacker from DP, except I slapped on an Assault Vest to take Kyogre's hits much more efficiently. Even with Kyogre at +1, Palkia has a good chance of surviving 2 hits

+1 252+ SpA Primal Kyogre Blizzard/Thunder vs. 0 HP / 0 SpD Assault Vest Palkia: 144-170 (44.8 - 52.9%) -- 28.1% chance to 2HKO

Whilst Palkia nets a guaranteed 2HKO with Outrage

252 Atk Palkia Outrage vs. 180 HP / 0 Def Kyogre: 204-240 (52.8 - 62.1%) -- guaranteed 2HKO

You can run 80 HP EVs or 72 Sp. Def. EVs to avoid the 2HKO from +1 Primal Kyogre without Stealth Rocks. With Stealth Rocks you'll need to put in either 240 Sp. Def EVs to avoid the 2HKO or put 252 in HP to reduce the chance of 2HKO to 2.3%. Also, if necessary, you can opt to run Gentle instead of Hasty, because Palkia will speed creep Kyogre without any Spd investment of 236 vs. 235. In that case, 120 Sp. Def from Gentle Nature will avoid the 2HKO with Stealth Rocks, or 136 HP EVs to avoid the 2HKO with Stealth Rocks. Without Stealth Rocks, no investment is needed on HP or Sp. Def. Also, another thing to note is you only need 188 Atk EVs to 2HKO Primal Kyogre, allowing more room for EV Distribution. With Stealth Rocks, you can net the 2HKO on Primal Kyogre with only 20 Atk EVs. Whatever floats your boat when it comes to EV distribution.

+1 252+ SpA Primal Kyogre Blizzard/Thunder vs. 136 HP / 0+ SpD Assault Vest Palkia: 131-155 (36.9 - 43.6%) -- guaranteed 3HKO after Stealth Rock
20 Atk Palkia Outrage vs. 180 HP / 0 Def Kyogre: 169-199 (43.7 - 51.5%) -- guaranteed 2HKO after Stealth Rock
+1 252+ SpA Primal Kyogre Thunder/Blizzard vs. 0 HP / 120+ SpD Assault Vest Palkia: 119-140 (37 - 43.6%) -- guaranteed 3HKO after Stealth Rock
188 Atk Palkia Outrage vs. 180 HP / 0 Def Kyogre: 193-228 (50 - 59%) -- guaranteed 2HKO
+1 252+ SpA Primal Kyogre Blizzard/Thunder vs. 0 HP / 0+ SpD Assault Vest Palkia: 131-155 (40.8 - 48.2%) -- guaranteed 3HKO
So I guess an effective Counter for just Kyogre would have an EV distribution of
188 Atk EVs
252 Sp. Def EVs
64 HP EVs
with a Gentle Nature as this will allow avoiding of the 2HKO from +2 Kyogre and net a 2HKO in return without Stealth Rocks.
+2 252+ SpA Primal Kyogre Blizzard/Thunder vs. 64 HP / 252+ SpD Assault Vest Palkia: 142-168 (42.1 - 49.8%) -- guaranteed 3HKO
The extra 6 EVs can be put into Sp. Atk. This EV distribution is for absolute Kyogre Counter with Palkia. I just prefer the initial spread of 252 Atk / 6 Sp. Atk. / 252 Spd with Hasty to make Palkia viable as well. So the Counter for Primal Kyogre would go like this:
Name : Palkia
Status : Counter
484.png
Palkia @ Assault Vest
Ability: Pressure
EVs: 64 HP / 188 Atk / 4 SpA / 252 Sp. Def
Gentle Nature
- Aqua Tail
- Spacial Rend
- Outrage
- Fire Blast / Thunder
Shoutout to Sparkblade for notable changes
 
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Imma nominating this Palkia set as a check.
Name : Palkia
Status : Check
484.png

Palkia @ Assault Vest
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Aqua Tail
- Spacial Rend
- Outrage
- Fire Blast / Thunder

Bringing back the Physically-based Mix Attacker from DP, except I slapped on an Assault Vest to take Kyogre's hits much more efficiently. Even with Kyogre at +1, Palkia has a good chance of surviving 2 hits

+1 252+ SpA Primal Kyogre Blizzard/Thunder vs. 0 HP / 0 SpD Assault Vest Palkia: 144-170 (44.8 - 52.9%) -- 28.1% chance to 2HKO

Whilst Palkia nets a guaranteed 2HKO with Outrage

252 Atk Palkia Outrage vs. 180 HP / 0 Def Kyogre: 204-240 (52.8 - 62.1%) -- guaranteed 2HKO
since you outspeed kyogre anyway, i'd suggest you take some EVs from Spe and put them in HP. 96 in either HP or SpDef help you avoid the 2hko
 
Why is everyone assuming that POgre runs Blizzard over Ice Beam on its standard CM set? Blizzard is useful for the extra bit of power that lets you net notable OHKO/2HKO's before boosting, otherwise Ice Beam is far more reliable.
 
Except Fire Blast has 85% accuracy, not 70%. Relying on a 70% accurate move when you have a 100% alternative that is only 20 BP less powerful is asking for trouble.
 
Except Fire Blast has 85% accuracy, not 70%. Relying on a 70% accurate move when you have a 100% alternative that is only 20 BP less powerful is asking for trouble.
Lets compare it to aura sphere vs. focus blast on mm2y last gen. Aura sphere did what is was supposed to do 0% of the time, focus blast did it 70% of the time. I would go with the latter, and it's the same for blizzard on kyogre (albeit blizzard isnt that much more effectie). Your name is kinda ironic btw haha
 
Nominating SpDef Palkia as a counter / very good check for Primal Kyogre.

Palkia Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpD / 4 SAtk
Calm Nature
- Dragon Tail / Surf
- Toxic
- Rest
- Sleep Talk

The good ol' RestTalk Kia from XY with some minor tweaks. Since Palkia is faster than the Kyogre set, all the EVs are channelled into bulk to tank hits better. This Palkia can switch into any move from Primal Kyogre even at +1.

+1 252+ SpA Kyogre Thunder vs. 248 HP / 252+ SpD Palkia: 160-189 (41.7 - 49.3%) -- guaranteed 3HKO after Leftovers recovery (changed to 180 SAtk)

Without a boost, Primal Kyogre can barely even scratch Palkia
252+ SpA Kyogre Thunder vs. 248 HP / 252+ SpD Palkia: 107-127 (27.9 - 33.1%) -- 91.6% chance to 4HKO after Leftovers recovery (changed to 180 SAtk)

So it can just switch in as POgre calm minds and either phaze it out with Dragon Tail or Toxic before phazing it out. Blizzard does the same amount of damage to Palkia as Thunder, albeit with much lower accuracy as Thunder does not miss in rain.
 
252+ SpA Kyogre Ice Beam vs. +1 212 HP / 0 SpD Latias: 146-174 (41.2 - 49.1%) -- guaranteed 3HKO
252+ SpA Kyogre Blizzard vs. +1 212 HP / 0 SpD Latias: 180-212 (50.8 - 59.8%) -- guaranteed 2HKO
you'll never beat latias 1v1 with ice beam without hax, blizzard gives you a shot at beating it. And if you still have more issues to raise, please take them to the kyogre thread in ubers sub-forum
 
No, I'll raise those issues here because Blizzard is a non-standard move on a CM set and this thread is about checking/countering the most common sets in ubers. Those calcs are flawed because 1. you're using a very specific EV spread and 2. you're assuming no SR damage, especially when Latias' main purpose is being a defogger.
 
since you outspeed kyogre anyway, i'd suggest you take some EVs from Spe and put them in HP. 96 in either HP or SpDef help you avoid the 2hko
It's actually 80 in HP to avoid the 2HKO without Stealth Rocks or 72 in Special Defense to avoid the 2HKO without Stealth Rocks. With Stealth Rocks, you'll need 252 in HP to reduce the chance of 2HKO to as low as 2.3%, and 240 in Special Defense to avoid the 2HKO with Stealth Rocks.
 
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