Looking for fellow Fire Emblem nerds
Yo! Played every game released in Europe
Looking for fellow Fire Emblem nerds
Looking for fellow Fire Emblem nerds
It was prety sweet. Not my fav thing but pretty goodthoughts on oneshot?
On my second playthrough currently. The game definitely leaned a bit heavy into the story-side rather than focusing on the excellent combat, but it's largely because it's kind of designed to be played multiple times, so on second+ playthroughs you're just skipping or fast forwarding through most of the dialogue until you hit new stuff from the branched paths. Thankfully on second+ the game scales the level to your party, so you're never over leveled even in the first fights of the story.So recently completed all 4 FE Three Houses paths on Maddening, and I needed a new RPG fix. So I picked up Triangle Strategy. Only a few hours in, but enjoying it so far - I like that they've gone for a more grounded, low fantasy feeling. The central conflict is simply a war over resources, and magic seems to be (no spoilers please) just another combat option. The music is great and I love the HD-2D art style. That said, the reviewers weren't kidding when they said it had a slow start. Feels like it's 60/40 cutscene to gameplay ratio at the moment.
My hot take: I don't like photo realistic games. They always date really quickly - DMC4 looks ugly nowadays (I remember its graphics being praised initially), while Wind Waker still looks great, and personally I prefer having a bit of disconnect from the game world.
i can see how it looks that way, but this game doesn't have "out of bounds". everything from wall to wall is "in bounds". out of bounds is only a major factor in tennis. (trust me, i've hit out of bounds enough in tennis to know lol)aren't you out of bounds though?
Have you looked much into the indie scene? A lot of the major ones run cross-platform. It might give you a different experience from the primary developers for a system without needing to change hardware (which is likely to be a pretty expensive step). It's not going to be inherently free of bad developers and bad fanbases, but it's a lower-commitment place to look.Hey there, everyone. For a while I wasn't active on Smogon, and I've already gone over that story elsewhere. I'm going to try and make this as quick as possible... one of the things I've been struggling with in that time was with a decision to re-examine which game systems I play. Historically, I've been almost entirely a Nintendo fan, but even someone like myself can't ignore some of the new information that's come out recently (especially here in the United States) regarding several of of their behind-the-scenes practices. I'm a strong believer in the idea that our memories of video games and other forms of mainstream media can shape our tastes in the industry a little too much, a more complicated way of saying nostalgia can be incredibly deceiving most of the time.
By this point, I've started considering more extreme choices of action like selling my Switch outright (even in spite of the litany of play hours I have) and trading my PS4 in for an Xbox, among other things. If I were to show you guys a list of the consoles/handhelds and games I've owned, it would become pretty evident at first that Nintendo's historically been in 1st place for me for ages, not-very-closely followed by the PlayStation lineup, and my only real exposure to the Xbox lineup being from my brother's consoles he's picked up over the years.
With all of this in mind, I really don't want to only support one or maybe two major gaming companies. I understand that doing so can lead to unhealthy habits at times, and my fear is that I've already fallen victim to that with Nintendo systems. I also understand that all of these companies (not just The Big Three, either) have some good qualities left as well as the bad ones that I don't want to support. For this reason I don't want to abandon Nintendo entirely, especially if "changes of heart" do start to happen within their company branches within the next however many years. It's all becoming too confusing for me to understand, and I'd love to get some extra opinions on the situation- and if possible, some definitive answers.
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I’ve definitely considered it, especially after getting a massive case of burn-out over the past few years. I view video games as a “symbiotic relationship” sort of thing, where the producers and consumers aren’t necessarily friends or anything but just naturally do stuff to help one another. My question is moreso about what to do when new consoles come out in, say, 5-6 years from now. Or better yet, if morals should take precedent over current events- in other words, ending my “relationship” with Nintendo.Have you looked much into the indie scene? A lot of the major ones run cross-platform. It might give you a different experience from the primary developers for a system without needing to change hardware (which is likely to be a pretty expensive step). It's not going to be inherently free of bad developers and bad fanbases, but it's a lower-commitment place to look.
Final Fantasy XIII (13)
This one, from what I understand, was extremely polarizing for the community. But truth be told, all of the reasons that people hate this game are invariably why I love it (and not so much the sequels). People joke about this game being the "hallway simulator" and such, but I have always preferred games with strong railroading and straightforward goals and objectives. In that respect, I like most Final Fantasy games in spite of their semi-open world exploration, and not because of it.
The gameplay itself for the most part I really like as we start to blur the line between ATB and straight-up real time combat. You can definitely see that this is kind of a prototype for this combat system as there are some weird features. For instance, if your party leader dies, you automatically lose, rather than just forcing you to switch to a new party leader (which you can always do outside of combat). That causes some unfortunate situations where losing just one member is akin to a total party wipe, something that happens in no other game (even later ones like Lightning Returns or FF15 where you only control one character!). Positioning is also important as moves do have range and area of effect, but...you can't actually move your characters. So you end up being in situations where you will need to use the Paradigm Shift in order to make certain characters (who are AI-controlled, by the way) move toward or away from certain areas, and then cancel their moves by changing the Paradigm Shift again. It's strategic, but clunky.
All that said, I do really enjoy the battle system of this game and I find the Paradigm System to surprisingly have a lot of depth. It can be somewhat difficult, but thankfully, there are a lot of guides out there for the optimal setups for certain bosses. It does unfortunately feel like you are boxed in to using certain prescribed strategies to win though (unless you are a god).
The story is also famous for being very confusing, but if you read the book like I recommend, there is quite a bit more added context. Unfortunately, that only extends to the earlier part of the game, and it continues to get more confusing as it goes along. Very unclear villain motivation or plan that ties into a larger theology of the world that doesn't get shown until the sequels (and by that point, the plotline is so strangely dropped...).
But for me, like with Final Fantasy 8, my thinking is that characters and relatable themes will still make me feel overall positive over a confusing plotline. And in that case, this game does work for me. The characters are full of personality (yes, even Lightning; she doesn't become boring and static until the sequels!) and energy, and their dynamics really work well.
I don't know why more series don't do this, but we rarely ever have the dynamic of young adults and slightly older young adults. It always seems like young adults/teens juxtaposed with the elderly. But in this case, we have the teenagers, the 21-year-olds, and then the 40-year-old Sazh, adding some interesting parental perspective to the group. There's a great scene early on where Snow, talking about the teenagers, says he didn't want to get kids involved. But Sazh mentions that to him, Snow is a kid.
I think that the story plays off the female and male lead dynamic in an interesting way too. Of course, it's a cliche to have a male and female lead that dislike each other at first but then fall in love. But I think that has led to a kind of overcorrecting, where a male and female lead who do have a ton of chemistry end up not falling in love just because the story wants to do something different. Here, I think the story does it differently in a way that seems refreshing, by making the main female-male dynamic (Lightning and Snow) one of in-laws. Snow wants to marry Lightning's sister, but Lightning doesn't approve. Pretty normal and understandable, and allows for the same arc of growing from dislike to like while keeping their dynamic just different enough from what is typical (and I think pays off well in Lightning Returns, but we'll get to that when we get to that).
Hey there, everyone. For a while I wasn't active on Smogon, and I've already gone over that story elsewhere. I'm going to try and make this as quick as possible... one of the things I've been struggling with in that time was with a decision to re-examine which game systems I play. Historically, I've been almost entirely a Nintendo fan, but even someone like myself can't ignore some of the new information that's come out recently (especially here in the United States) regarding several of of their behind-the-scenes practices. I'm a strong believer in the idea that our memories of video games and other forms of mainstream media can shape our tastes in the industry a little too much, a more complicated way of saying nostalgia can be incredibly deceiving most of the time.
By this point, I've started considering more extreme choices of action like selling my Switch outright (even in spite of the litany of play hours I have) and trading my PS4 in for an Xbox, among other things. If I were to show you guys a list of the consoles/handhelds and games I've owned, it would become pretty evident at first that Nintendo's historically been in 1st place for me for ages, not-very-closely followed by the PlayStation lineup, and my only real exposure to the Xbox lineup being from my brother's consoles he's picked up over the years.
With all of this in mind, I really don't want to only support one or maybe two major gaming companies. I understand that doing so can lead to unhealthy habits at times, and my fear is that I've already fallen victim to that with Nintendo systems. I also understand that all of these companies (not just The Big Three, either) have some good qualities left as well as the bad ones that I don't want to support. For this reason I don't want to abandon Nintendo entirely, especially if "changes of heart" do start to happen within their company branches within the next however many years. It's all becoming too confusing for me to understand, and I'd love to get some extra opinions on the situation- and if possible, some definitive answers.
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Cool review friend Finland, thanks for sharing your thoughts!View attachment 424678
im back bitches
i've wanted to talk about this game more comprehensively and thoughtfully but I haven't gotten around to it. a review should do just fine.
Nintendo Switch Sports
Blurb: A varied, easy-to-learn, motion-controls sports game that gives unrestricted online play and doesn't sacrifice depth or polish.
Rating: 8.5/10
Rating Scale: Middling (5/10) Endearing (6/10) (Original Wii Sports in the Year 2022: 6.5) Clearly Missing Something (7/10) Solidly Positive (8/10) (Wii Sports Resort in the Year 2022: 8) (Nintendo Switch Sports: 8.5) Transcendent (9/10) All-Time Great (9.5/10)
Overview: (bullets are in order of importance)
+ All Six Sports Are High-Quality and Varied
+ Unrestricted Online Play, with Great-Quality Online by Nintendo Standards
+ Soccer is Exceptional Quality
+ Responsive and Intuitive Controls
+ Impressive Depth
+ Clear and Thoughtful Improvement from Past Nintendo Sports Games
+ Great Skill Curve and Rank/Rating System
+ Good Customization
- Requires Joycons
- Sports Have Some Overlap
- Could Use More Content
- Short Term-Luck-Based Customization Option Accessibility
Specific Sports:
I've played some more than others, so my commentary will vary, but I'm at least Pro League in all. My skill ranks are A+* in Soccer, B in Volleyball, D in Tennis, D- in Badminton, and E (Pro League minimum) in Bowling and Chambara.
I would rate Soccer 5/5 and the rest in the neighborhood of 4 or 4.5/5.
* (I'm A-29: A is the max, and A-27 is the starter A rank. I think "A+" is a fair estimate, but some other players would have more plusses.)
Soccer: The star of the show. It strikes fantastic balance between individual expressiveness/skill and teamwork/coordination. 4v4 teams, walls instead of "out of bounds" area, a large ball, and a relatively short field all contribute to this balance. Individual one-on-one ball contests are very important without feeling excessively punishing (so long as your teammates and opponents have appropriate skill level). Constant fun action with no pauses besides when goals are scored. The controls are fantastically simple while still giving you tons of engagement options to add depth avoid getting counter-kicked (or to counter-kick!). You have at least 6 different kick angles, plus you can put spin on the ball, dribble, do diving headers, change up the timing of your ball-approach, change up the timing of your kick, and kick off the walls. Soccer invites you to gradually improve your fundamentals of ball positioning, player positioning (including managing your well-balanced sprint meter), and winning ball contests. The time length per match, Extra Time, and Golden Ball mechanic makes leads feel important but not insurmountable to challenge. The minimap is a great add for knowing what ball spots are best in tight situations: it will take some time to get accustomed to using while playing, though. The diving header motion is a bit finicky. The camera is occasionally screwy when the ball is right above you or near the goal corners. Occasionally you'll have notably underskilled teammates and will just have to deal with it. For local play, if you don't have a zillion people around, one-on-one is thankfully an option, as is four-on-four with computers to fill in the missing slots. There's also a leg strap shooting game I have zero experience with, or Free Practice if you want to get a hang of things.
Volleyball: Volleyball requires less constant mental exertion than most other sports, but don't think it's mindless. It's just slower-paced and, more deeply, the least momentum-reliant of the six sports. Each side's "turn" consists of a bump, a set, and a spike. The reduced pace and momentum are because the game comes down to individual spike interactions, which happen every several seconds and sometimes reset the game to a relatively neutral position. Each interaction is fluid and gives both sides multiple positioning, timing, and reaction opportunities. These interactions, which produce one among a number of static game states, makes a compelling gameplay loop that's both simple and has depth. It's hard to go into much more detail without just explaining how to play and win the game. Scoring a point is very satisfying, in no small part thanks to the meaty noises on blocks and hits while seeing your opponents futilely dive for the ball. It's a small pinch less mechanically polished than other games. The motion control for spiking in different directions is giving me trouble, but maybe I'm just not good at it? Serves are disappointingly simple and not credible point-scoring opportunities at all. It'd be great if you could, instead of spiking, tip the ball forward in a controlled way to get around certain blocks, but maybe that'd be too hard to implement. The required proximity to dive for a flying bump can feel inconsistent, feeling more lenient when the ball is in-bounds but less lenient when it's out of bounds. Occasionally you'll have notably underskilled teammates and will just have to deal with it.
Badminton and Tennis: Badminton and Tennis have the same, good gameplay loop: slowly wear your opponent down through inconvenient and varied shot positions. The momentum doesn't feel excessively punishing, but I haven't gotten high enough rank in either sport to be absolutely sure. This loop creates some overlap, but the sports don't feel like carbon copies. Tennis is generally more aggressive. The higher ball speeds, lower ball angle, and second frontcourt player reward quick and decisive actions. Badminton's floatier shots make rounds more drawn out and makes it easier to escape disadvantageous positions. Both sports punish mindless mashing, and not just because it affords your opponent positioning opportunities. If you swing at a shuttlecock/ball before you (semi-automatically) walk close enough, you'll do a bad shot that is easily spiked back for points (more important for Badminton). The delay in between swings also feels more impactful than in Wii Sports or WSR Tennis/Table Tennis (it's more important for Tennis). It also matters what direction your racket is facing. You need more points to win a Tennis match than Badminton, which makes sense. Tennis has, uh, silly online matchmaking. Badminton is always 1v1, but Tennis has space for four players. You'd think it would have four-player matchmaking, right? I've never seen it. I've only had two-player and three-player matchmaking. Yeah. Dunno what's going on there. Future patch opportunity? Awful luck on my part?
Bowling and Chambara: You've mostly seen these sports before, which is why I group them, even though they aren't similar in play. They're still good. (Chambara is extremely similar to Wii Sports Resort Swordplay Duel.) I'm not skilled enough with bowling to notice or point out minor technical differences. Bowling's online matchmaking system is super fun. It sets up a sixteen player tournament, checks the scores every three frames, and eliminates the bottom half of scores. It makes online Bowling feel much more alive, competitive, and interactive than it could have otherwise been. You have good placings to look forward besides being the best of all 16, which sure feels hard to me, haha. Great polish/quality-of-life choice. Chambara is a slight upgrade from Resort in my "decently skilled" opinion. Blocking a hit is more rewarding, and you can time your block right for even more reward. The charge and twin swords add some subtle customization gameplay flair. You have thrust and subtle movement options that I'm not sure Resort had. Playing this online felt like exactly what Nintendo Switch Swordfighting should be: watching your opponent's blocks to find openings, landing hits, and then keeping up the pressure.
How Does It Compare to Wii Sports and Wii Sports Resort?
There is honestly not that much I want to say here. Switch Sports is a much better, more polished, and more cohesive interpretation of Wii Sports. It is more of a sequel to Wii Sports than a sequel to Wii Sports Resort. Like Wii Sports, it has relatively few sports, and it has even less content in total: no training mode! Oddly enough, Bowling Spin Control is preserved as some decent-but-unpolished relic. However, unlike Wii Sports, each and every sport is fleshed out and given good depth while still remaining fun and accessible. Obviously, Switch Sports has less sports than Resort, but I still think Switch Sport's "body of sports" is a better package overall than Resort's package. They're just that good, and Resort had plenty of whiffs. (Any Cycling enthusiasts? Power Cruising?)
My one real disappointing thought when playing Switch Sports is "No Island Flyover". Let me elaborate. Island Flyover is my favorite part of Wii Sports Resort: you can leisurely fly around the island while collecting information points (and balloons if you wanted). I wish Switch Sports had something like it: not because Flyover is unique and transcendent, because Switch Sports Soccer is already both of those things, but because it's a deviation from the normal sports gameplay loop. It provides a new, calmer, do-your-own-pace way to experience Wii Sports Resort, even adding to its environment and (dare I say it?) world-building. It almost has a mystical energy to it. Unlike Resort, however, Switch Sports is all quick competitive sports games all the time.
Let's talk about Switch Sport's unique advantage over the other two: great customization. Yes, user-created Miis always added some customization potential for Wii Sports and Resort. However, customization is something I love, and Switch Sports takes it to the next level. Firstly, their models just look better than Miis. Sorry! I was raised on the Wii, but when you see the Miis alongside the models, I can tell which I'd rather use. The physical customization options are solid, with more being added for free all the time. Unlike past Miis, you have clothing customization too, which gives you so much more room to create a vividly unique character. (You can use the clothing on your Miis if you prefer.) Even in soccer, which overrides the color of your clothing to either pink or blue, you can feel the different characters when playing and even get some sense of the humans behind them.
Physical customization is bolstered by something I never expected to see or truly appreciate: a genius stroke of polish called Titles. During matchmaking, you see the name of all players, a face shot of their character, and their Title, a short phrase above their name. The list of titles is solidly long, with more being added for free all the time. The real kicker is that you can use two titles at once, and each title can be any one among the long list of titles. This opens up tons of room for expression: you can even use your name as a third "Title" to widen the options further. It's so fun to look at opponent's names, titles, and faces during matchmaking and pre-game to get a feel for them and see their cool ideas!
Titles and ideas I've seen go all over the map honestly. (nicknames used as a third title are in parentheses). You have:
The straightforwardly expressive. "Soccer Boy", "Cat Grandma", "Fan of (Tigers)"
The self-referential. "Forever Online", "Birthday Boy",
The memes. "Cat Girl", "Thanks (Obama)", "Hello Mom"
The edgy humor "Child (Labor)", "Ancestor Extreme (Colonizer)", "Former Father"
And the nonsensical. "Fresh Produce", "Dog Myself", and my first choice "Alias Alias".
So, ya, game is good :)
Yall have bloons td 6? i need someone to help me grind out coop maps with
Yo epic, add me on disc uhBella#7324 if you ever want to go :)Yeah I do haha, never really got into Co-Op but have like 700 hours on the single player, wouldn’t mind having a go sometime if you’re still interested.