FF7R is exactly the kind of game that gets a three hour thinkpiece months later telling us exactly how shit the game is because people are too waifu-struck right now to see it somehow.
After decades of asking for a remake, we instead get an Evangelion style reimagining that has "remake" in its title. We've seen Activision make two PS1 remake collections now, Crash and Spyro. Those were each three remade games, and instead we got 1/10 of one (and yes, I'm asking for the same level of quality as those remakes, which are just HD reskins. An HD reskin and retranslation would have produced a far superior product to what we got). Square is making
Activision look good by comparison.
Even though expectations had to be tempered because it's a cash-grab made out of 10% of the original game, it might have been okay if it had managed to be a combination of good
aesthetics with either good
gameplay or good
story. And I feel sad because 1/2 out of 3 is bad.
Aesthetically is where the game does its best. Returning characters and enemies look great. The music is fantastically made. Some environments look quite good. But there's also tons of blurry textures and Sonic 06' looking NPCs. Music is used poorly a lot, with action music blarring on loop over exposition scenes, motifs used to death (we didn't need 20 versions of Aerith's theme for every time she's on screen), and Midgar just feels bafflingly poorly realized. Midgar is supposed to be cramped and dark. That's why Tifa is confused that Cloud has a flower, because only Aerith can grow them. But there's so much light and space that I don't understand why Sector 7 can't grow plants. Sector 7 just looks like Fallout with more dirt and less radiation. It feels more like a gun-toting libertarian paradise instead of a slum, not helped by its music being an uplifting version of the main theme instead of
Underneath the Rotting Pizza. FF7R never remotely sells Midgar as a concept to me in spite of anti-capitalism being only more topical and also
it's the whole game. Just seems like it would have been impossible to fuck this up and yet.
The
Story is equal parts nonsense to new players and maddening to old ones. Now, probably the only reason people are giving this game a pass is because it gets the characters of Cloud and Aerith right, which after 20 years of flanderization I had absolutely no faith in. But when you take something that works perfectly well in 6 hours and stretch it to 40, there are going to be problems in almost every scene. Absolutely nobody likes the sidequests, but I haven't seen anyone complain about the nearly 4 hours of reused areas in between the fall of the sector 7 pillar and arriving at Shinra HQ. Instead of flowing smoothly into the climax, our heroes ask Aerith's mom if it's
okay to rescue her and that takes a whole day? WTF? Stupidity abounds like framing Avalanche as non-terrorists, comically overboard villains, Sephiroth showing up all over the place, and the frickin-heck spoiler police spirits that are actually the whole plot now.
The
Gameplay is surprisingly not a brainless button-masher the way Square games have been going, and I have to say that about 2/3 of the way into the game it actually develops into something that can be fun (and the sheer variety of enemies is great). But it sure is going to suck getting metroided at the beginning of the next game if the devs don't learn from the indefensible errors with this game's system. It's the only game I know where not only are party members useless, they actually feel like a detriment when I examine the worst boss fights. Because your party doesn't gain ATB quickly, doesn't gain limit quickly, doesn't use their special attacks, and doesn't avoid taking AOE damage. If you want a character to do anything you need to take them out and use them, but the character you are playing as immediately draws aggro (I've literally switched back and forth between characters and seen enemies switch their attention back and forth completely in sync) which means staggers (losing your action, ATB, and mana) and stuns. All these things combined make it really arduous to recover from a bad state (which you can't always avoid getting into when your NPC team gets themselves killed so easily) until you get far enough in the game to have lots of options at your disposal and with that came a marked turn in my frustration level. To be clear, I only got a game over once, so I'm not talking about difficulty.
I'm talking about sometimes 20 minute fights against some of the rudest bosses I've ever seen in gaming. Who made these boss fights, the people who made Deus Ex; Human Revolution's? They're shit. Shiiiiiiit.
Anyway I made this post because I realized it would be funny to do a top 10 worst boss fights list in a game that has about 20 of them.
10. Sephiroth
This actually is not a frustrating boss fight. In fact, it's possibly the easiest and most vanilla boss fight in the whole game. Sephiroth attacks pretty fast and has some melee attacks that Cloud can't block (a common problem that is never telegraphed), but you're never unable to attack him and he's in a pressured state almost all the time. It's just comical that of all the boss fights that isn't bullshit, it's Sephiroth who has been built up so much by the KH games and is also the final boss here. Honestly could have been
more unfair.
9. Queen Grashtrike
May have been a glitch but when I got this mini-boss down to 0 hp, she put the

sign over her hp bar and then just wouldn't die for about two minutes. Still including it because the game pulls the

shit midfight all the time and it's super annoying,
8. Swordipede
This is the only game over I got. It's main gimmick is that first Cloud and Barret fight it, then Aerith and Tifa. The issue is in the second phase the arena is a tight circle and the Swordipede just circles around it doing AOE shit wrecking your idiot NPC. Completely unable to recover from a death here. Low on the list because it's easy to burst down at this late stage of the game.
7. The Valkyrie
Another easy boss. In the second half of the fight, it has a giant sky laser attack that it can hurt itself with, instantly staggering it. It would be staggered, start the laser just before stagger ends, hit itself again, and it chained this pattern it died. Great design.
6. Scorpion Sentinel
Wow, Scorpion Sentinel, really? From the demo? It wasn't that bad was it? No, but it's such a harbinger of bosses to come. 10 minute fight, near invulnerable phases, and a boss that would just skip its stagger phase every time it triggers. Bosses in FF7R really don't like being staggered. Some will stop allowing you to do it after phase 1, and many just never allow it at all. Pressure and stagger is the core gameplay loop of FF7R, so the boss fights refusal to play by its own rules just really stings.
5. Rufus & Darkstar
Okay now we're getting into the territory of real egregious shit. This fight is fairly annoying in its first two stages as Cloud gets ruthlessly dicked down in a 2 on 1 fight. But it wouldn't make the list if not for stage 3, a fight where Cloud (who is melee and counters melee enemies) is pitted against Rufus (who is ranged, counters all melee attacks, and resists magic). You have about half a second when he reloads to attack him, but he loves being halfway across the arena and most of his attacks inflict knockback even through guard. The only saving grace to this fight is that I took the last 70% of his HP away with one limit break, but it's still entirely uninteractive.
4. Reno & Rude
2 on 1 is harsh but manageable. In this game, 2 on 3 is a nightmare. There are more friends going down and lost action in this fight than at a cockblocker's convention. This is compounded by the fact that story and gameplaywise, the pillar is just the worst fucking part of the game. After spending hours evacuating literally everyone from Sector 7, climbing the tall pillar and dealing with annoying helicoptor soldiers, and watching long cutscenes where characters dramatically die of being dirty, this fight was the capstone that had me stop playing for a good week.
3. Abzu (First Fight)
Real simple. Just shows off what little you can do when a boss throws board-wide AOEs around with two dumb NPC allies.
2. Air Buster
Spends 90% of phase 2 flying so that only Barrett can attack, but stuns the character you are playing as every 5 seconds. Wow, that's pretty cancerous, but it's not the injury that puts Air Buster this high, it's the insult. In the lead-up to Air Buster, you spend an hour crawling around a Shinra lab removing parts from Air Buster to make the fight easier. In the choice between removing big bomber or stuns, I chose stuns 4/4 times.
So what the fuck is this fight like if I hadn't allegedly reduced it's amount of stuns?
1. Hell House
Simply one of if not the worst boss fights I have ever played in my life. Puts a real fucking fork in replaying FF7R or doing hard mode. For starters it does the "swapping elemental weakness" mechanic that has never been fun in any good FF game. Then when it decides to get serious, it becomes invulnerable for 99% of the fight. It has a tiny window of opportunity to attack it, but only after a basically unavoidable AOE attack. You can attack its hands, but its hard to target anything in this game (especially a problem for ranged characters) and Cloud's sword will clank off the shield most of the time anyway. That's why this fight takes 20-30 minutes, and I'd have broken my disc in half if I died here. Absolutely atrocious.
I didn't even mention the 100% unavoidable "cinematic" attacks bosses use. Some action game.