Volcarona

Um, I'm sorry but I'm having trouble understanding you; I'm not really sure what you're arguing/saying. Hopefully this is actually an appropriate response:

Late-game sweeper is once thing, but why would you reveal your Volcarona in the beginning, especially with SR and all of the much faster Pokemon running around.

I think we agree. Like I said, it can't do much/is really restricted early on in the match.

After all of the threats are wiped out, then 5-% SR damage is still bad, but it isn't an instant death sentence for it.

Well, of course. "After all the threats are wiped out" is an argument for any Pokémon. "After all the threats are wiped out", Delcatty can sweep. The thing is, there are a LOT of threats. Volcarona's SR weakness means there are a LOT of threats. This is why I said I think it's best as a late game sweeper, and even still, there may be a few Pokémon that are faster or strong enough to finish it off when it comes in that weak.

Morning Sun is a somewhat reliable recovery, and as you said, why would Volcarona stay in on Sand and Rain?

Um, Sand and Rain are permanent? If you're facing a sand or rain team, you're playing the match in the sand or in the rain, period, unless you have your own weather. What I'm saying is, the Pokémon on a SS team (many have Rock type moves for starters) and a Rain team (combined with rain's weakening of Fire moves) makes Volcarona pretty difficult to use in these conditions anyway, so it most likely won't even get a chance to use Morning Sun, even if it could heal more than 25% under Rain and Sand, you know? So what I'm saying is, you aren't missing out on healing there, since you're pretty much dead anyway, and Volcarona will most likely not waste time trying to heal itself only to get murdered by Excadrill's Rock Slide.

Thus, I think Morning Sun is better than ChestoResto since you get to be healed multiple times as opposed to just once, even if it is restoring full health and removing status. The benefits don't outweigh the costs there in my opinion.
 
Would volcarona function as a primary sweeper rather than late-game clean up if rapid spin support is available?
 
Would volcarona function as a primary sweeper rather than late-game clean up if rapid spin support is available?

I would say so. I think the only real thing holding it back is that x4 SR weakness. If you can keep the field clean, then Volcarona definitely becomes a force to be reckoned with.

Anyway, I think I should make clear my point from before, which wasn't to say Volcarona was a bad Pokémon or necessarily easy to deal with 100% of the time. What I was saying was that SR in itself is a huge check to Volcarona, which I believe is the reason people don't think too much about it when they're making a team for the most part.
 
I wouldn't replace Bug Buzz for Hurricane, but it makes a suitable 3rd move. Many times people make it rain and Volcarona is stuck in it. Hurricane offers a fairly useful way to use rain to your advantage and makes people think twice about making it drizzle. Plus the confusion side effect saved me a few times. Most importantly it catches people off guard. You don't want to get stuck into the predictable Fire/Bug coverage that everyone has. Too many times have people switched in Blaziken (when it was unbanned) and had it greeted to a nice gust of Hurricane.
 
Hurricane doesn't really hit anything important to make it worth the 70% accuracy. Better just running the standard.
 
Hurricane doesn't really hit anything important to make it worth the 70% accuracy. Better just running the standard.

Unless you wanna be a total troll and run volcarona in the rain... totally not worth the one move though, and tornadus would be a much better choice
 
Well, the thing is, Volcarona's speed allows it to outrun most stuff with a Quiver Dance. Unfortunately, unlike Thunder, Hurricane doesn't even hit much stuff used on rain SE(come to think of it, Thundurus, the current poster boy of rain, RESISTS Hurricane...)
 
Volcarona is dead weight in Rain and Sand, but if in Rain, then it can at least threaten something with a 100% accurate Hurricane. It is an option, although it wastes a moveslot, but maybe you could have Sunny Day on one of your walls. Ninetales does work better, but its' frailness does hinder it. If Volcarona gets stuck in Sand or Rain, the only thing you really can do is attack until you drop, since most of the time SR is up, so one switch, and you're fodder anyways.
 
QD/Bug Buzz/Hurricane/HP Fighting fixes it's coverage problems if you use it in Rain.

Actually, the best coverage in Rain would by Buzz/Cane/HP Water. It's pretty great, actually. His weakest move has base 105 power and they're all 100% accurate and resisted only by Empoleon. Plus Bug Buzz has a twenty percent chance to drop SpDef and Hurricane can confuse.

EDIT: Actually, it by far beats his coverage in Sand (in sun, nothing resists his Dual STAB fire, HP Rock, and Bug Buzz)
 
Rain being up has never stopped a Volcanora sweep, bug buzz still hurts, and with enough quiver dances up, -1 fire attacks don't mean much.

I wouldn't say never...

Rain certainly can make it more difficult. Maybe not Rain alone, but a Rain team can be tough on Volcarona.
 
Volcarona has good offensive synergy with a lot of other threating monstars even in rain. An example of this would be surf latios. On a non-rain team I have been using Volcarona and hydreigon together succesfully. Hydreigon lures in Ice beams, Mach punches, Breloom and scizor in which Volcarona can easily set up on. Volcarona alsoe eliminates steels and fighting types so an Expert belted or Life orbed Hydreigon can easily demolish teams.
 
It can threaten in rain, but it'll still be effortlessly wiped by a Rain-boosted Hydro Pump or Surf. Hell, even a Scald could easily take it out, especially if SR was up and mutilated 50% health off of Volcarona. In sand, you have to worry about T-tar or Hippowdon using Stone Edge on you, although Stone Edge has pretty bad accuracy, and a STAB Bug Buzz could possibly take T-tar out. Volcarona's Special Defense is pretty good, but SR is the bane of Volcarona, no doubt.
 
Hidden Power Ground should be used as an option aside Hidden Power Ground to get SE damage against Gyarados and Dragonite.

Im thinkin you mean hidden power rock should be used as an option aside hidden power ground and you are correct. The main type that resists Bug so often is flying, which is also immune to ground. Rock IMO provides the best coverage with Bug Buzz, especially with all the levitators and occasional balloon users.
 
I dont think it's worth it to run volcarona in the rain, remember its fire stab gets weakened
 
I would never use Volcarona in Rain purposefully, just have a moveset such as one involving Hurricane that doesn't just make it dead weight. That being said, using with Rain is an interesting idea where synergy is involved.

Of course any smart player wouldn't relax around even a Rained on Volcarona, because a Bug Buzz with enough Quiver Dances behind it will hurt.

As I might have said before, Volcarona is an interesting pokemon because the amount of turns it takes from sending it out to then methodically ending the game one OHKO at a time can be stupidly short if it's given even the tiniest bit of room. Not even the usual DD sweepers can be as devastating so quickly. If you don't exploit its weaknesses immediately you often end up unable to do anything, even if you think your Chansey or Quagsire could theoretically handle it.
 
Why the hell would you want to use Volcarona in Rain in the first place? I mean, what viable reason could there be for using Volcarona in Rain?

Other than Hurricane, but then again, it isn't even STAB.
 
A boosted Hidden Power Water would destroy Air Balloon Heatran, a typical Volcarona check. However, a Drizzle team should have multiple answers for Heatran anyways.
 
lol what kind of a drizzle team can handle heatran?

also, is hurricane+bugbuzz+hp water perfect coverage?
wait.. empoleon resists that. i think thats it.
 
HA! Just so happens I carry an Empoleon on my team.

Soo, for Volcarona, I've gotten interested in him with all the talk about how well he does in the metagame. What would be the most effective set to use on a weatherless team? I prefer to not run weather, and occasionally might take advantage of it, so what Volcarona set(s) could be the most productive for my needs? (And yes, I will most assuredly run rapid spin support, no need to worry)
 
either go super offensive with the offensive volcarona,
use a sub volcarona (surprisingly good)

or my personal favorite:
chestorest volcarna with the bulky spread
(248 hp 252 defense bold 8 speed)
 
Is the super offensive volc the one in the OP? Just the standard with full sp att and speed, QD + 3 attacks?

Sub volc sounds like it wouldn't work. Your HP will get eaten up fast, and then you only have 2 coverage moves (no way you don't run QD) and all you get is immunity to status.

I think I might try out chestorest. That one sounds like the best one in the current metagame IMO. Bulky offense in my experience is just invaluable these days with the hard hitting metagame, and super offensive volc would go down fast because whenever someone sees a volc, they try to kill it at fast as they can. I'm just speculating but I think if you pull it off right, Chestorest could get off 2 quiver dances, even 3 maybe. The only problem is something like heatran or chandelure, which the supper offense set with HP ground can kill. :/
 
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