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Volcarona

Personally I love hitmontop as a spinner; the priority spammer has saved my ass so many times. At the moment, I use Venusaur to lure out and weaken Volca's counters, and Dugtrio to trap the two main Volcarona counters : Chansey/Blissey and Heatran.
 
If you can fit a Terrakion, that would be cool, since Volcarona attracts Heatran, Dragonite, Gyarados, and Blissey, providing an easy double-switch opportunity for Terrakion to put down the hurt.

I've been using Hitmonchan as a Fighting Type Rapid Spinner, since it can dent most Volcarona switch-ins, including Jellicent, just like Terrakion while also providing the crucial spin support. The boxer nailed many dragons with Ice Punch (Iron Fist ftw).

NP Celebi is a great lure to Volcarona's counters. After a Nasty Plot, it has no problems scoring an OHKO on specially defensive Heatran with Earth Power. It also has HP Ice for Dragonite. It pairs well with Volcarona, who lures in Water types that Celebi can set up on. I'm pretty sure that Venusaur under the sun (with Growth + EQ) as well as Virizion can function similarly (although Virizion won't be luring in Heatrans or Dragonites as effectively as the other two).
 
An interesting partner to consider for offensive sets would be Dry Skin Jynx, who lures in steel-types that Volc can come in on, while Jynx basically shits all over rain stall that volc couldn't muscle through even if it tried. (honestly, I've 6-0'ed unprepared rain stall teams that don't use Jirachi as their bulky steel with that jynx, as Ferrothorn is dealt with by boosted Ice Beams, that thing is a monster on its own). I tried Sub+NP on Jynx with an offensive QD Volc with HP Rock, and the two sweepers complemented each other almost perfectly, though terrakion and landorus soundly defeat both of them. Claydol is another unique partner for this sweeping pair, who not only is the most niche terrakion/landorus counter in existence, but can also provide spin support, set up stealth rock, and has decent strength with STAB Earth Power, being able to 2hko 252/252 calm heatran with no investment while still hitting most other things on their weaker defense. It can run Ice Beam for coverage or Toxic to wear down spinblockers, and has a few other tricks up its sleeve.
 
faced someone with this; it is interesting but personally I like the morning sun qd volca with a lum berry. this set is walled by pretty much any bug resist, so you basically have to get to +6 to sweep. also, I gave up on rain volca, as subdd moxiedos is just so much better.
I forgot to mention that this Volcarona's biggest selling point is that he can wall and eventually burn almost any physical attacker.
For example even the max Def/max Hp BoldRona with Morning Sun cannot wall beasts like CB Dragonite's or Haxorus's Outrages.
But my set can sub up 5 times,'till they eventually get burned or confused or both,and then start setting up.
It can even outstall Stone Edge's PP if just one miss happens in 5 turns that you sub.If a miss happens you are now behind a sub and can heal up to full health while being able to continue stalling the remaining pps of SE.
 
Offensive Volcarona can OHKO Haxorus with bug buzz after a QD (and even with no boosts when using LO) so that's a minor point. As for DNite: beware as it can do up to 47% with a CB extremespeed and the dragon dance variant can easily set up on you and then 2hko (considering the turn needed to break the sub) with dragon claw.
 
Offensive Volcarona can OHKO Haxorus with bug buzz after a QD (and even with no boosts when using LO) so that's a minor point. As for DNite: beware as it can do up to 47% with a CB extremespeed and the dragon dance variant can easily set up on you and then 2hko (considering the turn needed to break the sub) with dragon claw.
Why would you compare my set with offensive Rona?
I am using the exact same set as the defensive morning sun Volcarona except that i use sub over a Fire move and i have put 24 evs in speed to outspeed base 115s at +1.
So if you compare it with it you see how this set can easily deal with CB dragons while the normal cant.
About the ES comment.Since i am won't be bringing Volcarona in on a Dragonite we are assuming that he comes in after i force something out right?
So if he does that then i am fine 'cause i will already be behind a sub and i can heal 66% of my life at will so no problem.

Finally offensive Dnite will never get a chance to kill me since i will be faster and behind a sub.So let's assume i use QD on the switch i force and then he comes in and uses DD as i sub up.Now if he doesn't break the sub i will go at +/6+/6+6/ and wait to eventually burn him.
If dnite uses Outrage it will lose from confusion and Burn damage eventually.If it uses Dragon Claw,then after i Burn it i will switch into my physical wall to handle him.
For example in the worse situation that could happen,meaning adamant dnite with Life Orb,Gliscor can still wall him taking:
1612 Atk vs 365 Def & 354 HP (80 Base Power): 247 - 292 (69.77% - 82.49%)

I know that it sounds too much but note that Life Orb is almost never seen with Dragon Claw.Life Orb is almost always paired with Outrage for brute power and generally Life Orb is no the preferred item on a Dnite(even on an offensive one).
Lum Berry and Lefties are the best items and when Dnite holds them it does to gliscor with Dragon Claw burned at +6 :

1612 Atk vs 365 Def & 354 HP (80 Base Power): 190 - 225 (53.67% - 63.56%)
 
Your scenario is wrong cause you assume that DNite will break your sub as soon as it comes in, instead it can just set up 6 DD (by alternatig DD and roost while your bug buzz does pityful damage) and THEN break your sub (in this case your chance to burn it will be very small assuming it runs lum). Good luck getting the burn.

Don't get me wrong, I'm sure that your set has some uses but I believe that the standard offensive or even chesto\rest set is more effective in this offensive meta (hence my fist comparison).
 
Your scenario is wrong cause you assume that DNite will break your sub as soon as it comes in, instead it can just set up 6 DD (by alternatig DD and roost while your bug buzz does pityful damage) and THEN break your sub (in this case your chance to burn it will be very small assuming it runs lum). Good luck getting the burn.

Don't get me wrong, I'm sure that your set has some uses but I believe that the standard offensive or even chesto\rest set is more effective in this offensive meta (hence my fist comparison).
If he breaks your sub then you are going to make another one.
Your only job with Dragonite is to stay 'till you burn him and then switch out to a physical wall.If it carries Outrage you can even easily kill him as at +6 he will die from just one hit in his confusion.
So you will have 5 chances to burn him while he is at +6(5 subs with lefties).
If it has Lum Berry it could 'cause some troubles(still you have a high chance of burning him twice)i admit but you still can deal with it.
Finally if you worry about Lum Berry Dnite so much just run a physically defensive Quagsire and call it a day.
 
Rain Volcanora is really useful, yeah. The main catch is that it pretty much wrecks everything that a rain team has trouble with. Celebi, Virizion, Ferrothorn, Scizor, Latias are all destroyed by it. I used Fire Blast when I used it for a bit (so QD/Fire Blast/Hurricane/Bug Buzz), but since Fiery Dance OHKOs Ferrothorn anyway, I'd recommend going back to Fiery Dance.
 
Yea, I was skeptical about Rain Volcarona (seemed like a waste of potential), but it does help Rain Offense deal with problematic Grass / Toxicroaks, as shrang pointed out. It's more of a team player than Sun Volcarona, who hogs all the attention. It's also good that Volcarona is well-equipped to deal with one of the more common weather type. Hurricane is a really nice addition, since it actually allows it to beat Jellicent and Gliscor in the Rain much more easily than without. Hurricane does nice damage to Dragonite and Heatran as well (hits slightly weaker than a neutral Hidden Power on Heatran, but that's still something, esp with 30% confusion). Since I am running Volcarona in a weatherless team I know how tough it is to get Volca going in the Rain (but still possible). Hurricane just makes it a lot easier.

I think SD Toxicroak would be Rain Volcarona's bff, because it can soak up Toxic Spikes, and counter Chansey that hard-walls Volcarona. It's also cool, because Toxic Jellicent, a great counter to Volcarona is set-up bait for Toxicroak, and Will-O-Wisp Jellicent is set-up bait for Volcarona.

Volcarona needs Fire Blast if it wants to have a chance at taking out Ferrothorn. Ferrothorn comfortably survives a Fiery Dance (59-71%) and will T-Wave Volca in return. If the point of Volcarona is to soften up mons like Ferrothorn, Fire Blast would be more appropriate imo.
 
Well, assuming that Ferrothorn is switching in while Volcarona uses QD the next turn it'll take 83,52% - 98,86% (in rain) from fiery dance and that's assuming that Ferro is careful and has max HP\SpD.
 
Why do people use timid on volcarona instead of modest?. The only reason i can think of is scarfterrakion ( wich outspeeds you at+1 if its running adamant , if it runs jolly it will outspeed you anyway) In the past it needed timid to outspeed excadrill at +2 , but nowadays modest seem to work just fine. It also adds in power , especially when you boosted a couple of times. Just asking here , maybe its a total noob question tough ;D.
 
Why do people use timid on volcarona instead of modest?. The only reason i can think of is scarfterrakion ( wich outspeeds you at+1 if its running adamant , if it runs jolly it will outspeed you anyway) In the past it needed timid to outspeed excadrill at +2 , but nowadays modest seem to work just fine. It also adds in power , especially when you boosted a couple of times. Just asking here , maybe its a total noob question tough ;D.

I actually prefer Modest also.
 
This moth could really use more def because some random Pokemon keep knocking his block off I mean he can't set up on any Physical sweeper!
 
As powerful as lo volcorona is (one shots terrakion with sun boosted fire blast after a boost), the bold set seems to be better in most situations. Bold volcorona is so easy to set up with even if sr is down. In one battle where all I had left was a banded terrakion, and all my opponent had left were a donphan and volcorona, I decided to lock myself into close combat. Donphan was easily dispatched, and I thought a cb close combat would do enough damage to volcorona to kill it after sr. Volcorona lost 36% of its health, used morning sun, and proceeded to get rid of me.
 
This moth could really use more def because some random Pokemon keep knocking his block off I mean he can't set up on any Physical sweeper!


Any physical sweeper has to be wary of flame body ruining their sweep. Besides, with the popularity of Scizor, it's pretty easy to get Volcarona into the game on a resisted hit.
 
And then it gets uturned on, the uturn brings in a poke that outspeeds and kills, with SR down. Checkmate.
 
And then it gets uturned on, the uturn brings in a poke that outspeeds and kills, with SR down. Checkmate.

I'm pretty sure he is referring to bringing in Volcarona on Scizor's Bullet Punch. Also no competent Volcarona user is going to switch in Volcarona while Stealth Rock is still up unless that player stands to gain a major advantage from it.
 
Volcarona is a boss, the main reason its in OU is due to its major SR weakness. It has flame body and morning sun, so it can set up on just about anything that doesn't hold a SE STAB attack against it. It hates rain, and sand for that matter. Volcarona can really do well with a sub over HP Ground, allows you to abuse the SDef bulk and Morning Sun.

In anyways, a bulky moth is always the best way to go, considering it allow it to set up on more, which is Volcarona's goal. Usually leading to a bold nature, as it can effectively abuse Flame Body with its bulk and the move morning sun. One of the main reasons I believe every team needs SR in the least, or a magic bouncer.
 
I always have loved Volcarona. Ever since I saw its design six months ago, I've been in love with it.

From a competitive standpoint, I find the ChestoRest set the easiest to set up with, if you bolster its physical bulk some. Quiver Dance until you're about to die, Rest, Quiver Dance a bit more, then sweep. It's the MVP of my sun team, and needs a little more love.
 
I'm pretty sure he is referring to bringing in Volcarona on Scizor's Bullet Punch. Also no competent Volcarona user is going to switch in Volcarona while Stealth Rock is still up unless that player stands to gain a major advantage from it.

Well;how do you know he's bullet punching was my point-you might mispredict and he owns you, which means that scizor is not just lolsetupbait. And if you predict a bullet punch and he only has things like scarf rotom-w, that can only finish you at plus zero, then it might count as a major advantage.
 
Well;how do you know he's bullet punching was my point-you might mispredict and he owns you, which means that scizor is not just lolsetupbait. And if you predict a bullet punch and he only has things like scarf rotom-w, that can only finish you at plus zero, then it might count as a major advantage.

If Volcarona stands to sweep the entire team at +1 then why would you risk switching it in when you can just sac whatever's facing Scizor to Bullet Punch, or nail it with whatever attack hurts it most if it opts for U-turn instead?
 
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