Hey, thanks for the summary, Flyhn!
I disagree with your conclusion about me, but I can see why you went for it.
M2H: I agree that early vengeful elimination is a very good thing. Example, 2 village dead and 1 vengeful dead:
>>> calcWin(9,4,2)
0.6268186178900464
>>> winWithDraw(9,4,2)
0.7246862264719409
>>> winWithDraw(9,4,2)-calcWin(9,4,2)
0.09786760858189447
>>> 1-winWithDraw(9,4,2)
0.2753137735280591
62.7% win now, 9.8% of a tie, and 27.5% of mafia win. (Yeah, I want to earn the win, but the odds just went up considerably)
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I agree again with Flyhn's read on the Clarinet slot, but feel Hannahh should be given a good-faith time to defend their slot.
BIG THING, THOUGH
#468- We get a full readslist. Town: Samoyed/Mewtwo/hal. Townlean: Magic/Caffeine/Jalmont. Neutral: bonerman/toni/Fenrir/Me. Scumlean: Moody/Jordan/AG/WaterLily. Scum: Clarinet.
I wouldn't hesitate to say Sam is a near-universal townread, Mewtwo... gunbearer. Hal is interesting there; I'll need to look at him some more, in case he was trying to insert a scum among two townies. His leans and neutrals ... no real point there, except maybe his scumleans: if he was bussing Clarinet (now Hannahh), then by all means let's look into all four of them (even me, but I assure you, I'm town!)
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I want Hannahh to actually have a chance to play. But I really see a lot of it being based on if DS was bussing Hannahh or going for a mislynch.