In this game you will have to make the choice between garnets and a higher chance at winning, but must be careful not to make the same choice as your competitors. Much like the above, this game takes place over four rounds, each lasting 24 hours.
Each round, you will choose one of four rooms: Kitchen, Parlor, Ballroom, and Restroom. Each room has a different level of one of two stats, Power or Influence, inversely correlated.
Kitchen: 3 Power / 6 Influence
Parlor: 4 Power / 5 Influence
Ballroom: 5 Power / 4 Influence
Restroom: 6 Power / 3 Influence
Players are awarded the levels of power and influence of the room they are in, minus one for every other player in it. In other words, you have to be alone in the room to reap its full benefits. For every other person that goes into the same area as you, the total of Influence and Power is decreased by one. However, once a stat off a room hits zero, it will not decrease to negative numbers - it just stays at zero.
Example: If three people are in the Ballroom, they would each gain 3 Power and 2 Influence.
At the end of each 24-hour round, players will gain a garnet for every 1 Influence they have. The player with the most Power will win the game and receive a Token of Life, while the person with the least Power will be the Elimination Candidate.
Ties for most and least power will be broken by Influence then proceed, in the case of ties on Influence, by these rules:
- If there is a joint win between two players, the two winners will choose an Elimination Candidate from the three losers, who will choose one of the other two to be their Death Match Opponent.
- If there is a joint win among three players, the two losers automatically go to Death Match.
- If there is a joint win among four players, the one loser will be the Elimination Candidate and then a bonus fifth round will occur to determine who is eligible to be the Death Match Opponent.