It's on page 136, around the bottom. Check the last Animation update.Has Sylveon got a sprite animation yet?
It's on page 136, around the bottom. Check the last Animation update.Has Sylveon got a sprite animation yet?
Thanks for the support, I want to take this opportunity to let you know that this weekend there were no more animations because I had some commitments but on Monday I should finish Meawstic and Hoopa unbound form.
Yeah, for example, I've already animated Xerneas and Yveltal. (including xerneas here for reference). Assumptions shouldn't be made, since this is run by higher ups here.The XY sprite project is still alive. It's just incorporated into the Gen 8/9 project. I recommend that you apply to the official sprite project if you want your work considered for implementation. Please don't start an unofficial "revival" of a project that's still ongoing.
The XY sprite project is still alive. It's just incorporated into the Gen 8/9 project. I recommend that you apply to the official sprite project if you want your work considered for implementation. Please don't start an unofficial "revival" of a project that's still ongoing.
Huh... Ik that there is a Gen 8 Sprite project going on, but I haven't heard of a Gen 9 one till now. Can you maybe send a link to the forum (if there is one)?Yeah, for example, I've already animated Xerneas and Yveltal. (including xerneas here for reference). Assumptions shouldn't be made, since this is run by higher ups here.
The gen 9 related stuff is lumped in with the generation 8 thread. We thought it would save ourselves the trouble of needing to make a new thread every 3-4 years by just sticking to having one specific thread for things going forward.Huh... Ik that there is a Gen 8 Sprite project going on, but I haven't heard of a Gen 9 one till now. Can you maybe send a link to the forum (if there is one)?
but are the sprites animated and ebdx compatible?The gen 9 related stuff is lumped in with the generation 8 thread. We thought it would save ourselves the trouble of needing to make a new thread every 3-4 years by just sticking to having one specific thread for things going forward.
that's the entire point of this continuation of this projectThat depends on if someone animates them, and they should be.
Yes, the gen 6 sprites are still being animated. Yes, they will be compatible with EBS/EBDX.that's the entire point of this continuation of this project
Yeah... about that, hate to say this cause I am no animator and I can't do much help, but EBDX runs sprite sheets at 10 fps (or each frame has a 100ms delay in between). Don't know why, but it might be because most pokemon BW sprites run at 10/20fps (that is from what I have seen so far). I checked the sprites in the spreadsheet using Aseprite and some of them are 6.5 to 12.5 fps. You can set SpriteSpeed to 1 for individual pokemon in the EBDX PBS (default is 2), but that'll only help for sprites that run at 20 fps (or each frame has a 50ms delay in between). Sure they would still support it if converted to spreadsheets, but it'll make some unexpectedly fast or very clicky (unless you don't mind it too much).Yes, the gen 6 sprites are still being animated. Yes, they will be compatible with EBS/EBDX.
manually adjust the amount of frames, then. In addition, I don't see any sprites of ours that are: decimals (aka .5), so can you provide some examples of those?Yeah... about that, hate to say this cause I am no animator and I can't do much help, but EBDX runs sprite sheets at 10 fps (or each frame has a 100ms delay in between). Don't know why, but it might be because most pokemon BW sprites run at 10/20fps (that is from what I have seen so far). I checked the sprites in the spreadsheet using Aseprite and some of them are 6.5 to 12.5 fps. You can set SpriteSpeed to 1 for individual pokemon in the EBDX PBS (default is 2), but that'll only help for sprites that run at 20 fps (or each frame has a 50ms delay in between). Sure they would still support it if converted to spreadsheets, but it'll make some unexpectedly fast or very clicky (unless you don't mind it too much).
... wait am I included in the scolding? Well, I kinda did provide a list of sprites missing for them, so my apologies for getting involved.Plus we're focusing on later generations. But if you really insist on animating for this project, you could've just applied like all the animators that have contributed already, instead of deciding to take over this project with your own animations, which for half of them arent even A: smogon sprites, or B: consistent with their backs, or even in some cases, C: outright stolen.
Well... I can provide a list of all that have frame rates not in natural numbers/integers:I don't see any sprites of ours that are: decimals (aka .5), so can you provide some examples of those?
Understood. And again, my sincerest apologies.But yeah, the project is still going, all animations are compatible, and we're working on shit for this. So we don't need people not part of the project inserted themselves without applying.
I've managed to get the framerates looking fine for my project. If there's enough demand for it, I can post the sprite sheets on smth like relic castle for those who need them. But yeah, the project is still going, all animations are compatible, and we're working on shit for this. So we don't need people not part of the project inserted themselves without applying.
i support bluexc , he hasn't done anything all that wrong,he is just helping out all of us include gen 6 animated pokemon in our own projects.he is doing amazing work.what is your discord bluexc?Hello, it's been a while since I've been here because of the warnings from those involved in the original project, I was the one who took the initiative, so if there's anyone for you to scold, it's ME, the participation of others is a consequence of my initiative, unlike what you said NO sprite or animation was stolen, they were all taken from this gen 6 project and the ones I got on the internet were credited in the files that I made available with the animations, not to mention the animations that I made some adjustments and I made it very clear that they were not from my authorship, NOTHING was misused and if it was it can be fixed, I "restarted" the project because I saw the active gen 7 and 8 pages so I believed that the gen 6 project had been abandoned since there was none notice that he and the gen 7 project were merged with the gen 8 project, again I'm sorry and ask you to leave the others involved out of this, and just for the record some "poor" animations de were made by amateurs like me, that is, I was unable to have quality control, and finally, I already looked for someone to officially participate in the project and I'm waiting for a response a few days ago.
Hello there. thank you for the amazing update!Update:
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