That Mega Salamence does... not look right. It's way too similar to regular Salamence, and I don't think its giant crescent wing is supposed to bend like that.
That Mega Salamence does... not look right. It's way too similar to regular Salamence, and I don't think its giant crescent wing is supposed to bend like that.
I followed the dream artThat Mega Salamence does... not look right. It's way too similar to regular Salamence, and I don't think its giant crescent wing is supposed to bend like that.
Huh, so it does bend. Still, the fact that it's in the exact same pose as regular Salamence with a super similar silhouette makes it look... cheap. Like it's very clearly just the regular Salamence sprite with extra bits added on. Looking through sprites/gen5, a few other megas also have this problem, namely Aerodactyl, Absol, Garchomp, Lucario, and sort of Houndoom (it's not as bad with Houndoom).I followed the dream art
Most of the Gen5 sprites are already just Gen4 that constantly move, so ¯\_(ツ)_/¯To be fair though, is it really worth spriting a whole new body for a pokemon when upon mega evolving, its body doesnt change? I dont see the problem in them being edited sprites, it makes the animation transition look pretty clean from my experience.
I couldn't see salamence having another pose without feeling like a DPPT sprite.
I get what you mean about Salamance, since it’s in a gliding pose, but I don’t even know how that would transition into a sprite without looking awkwardMost of the Gen5 sprites are already just Gen4 that constantly move, so ¯\_(ツ)_/¯
And if you're going for a clean transition, don't only do it for a few and then make the rest completely custom.
If I recall correctly the original Mega Salamence sprite that was in use here had a very similar pose to leparagon's.Huh, so it does bend. Still, the fact that it's in the exact same pose as regular Salamence with a super similar silhouette makes it look... cheap. Like it's very clearly just the regular Salamence sprite with extra bits added on. Looking through sprites/gen5, a few other megas also have this problem, namely Aerodactyl, Absol, Garchomp, Lucario, and sort of Houndoom (it's not as bad with Houndoom).
With how good so many of the other custom sprites are, these stick out like a thumb that just got a door slammed onto it.
mega is a foot taller than regular, but their proportions are super similar if not the same. so proportionally on the sprite, the wings ought to stay the same sizeI believe Mega Aerodactyl's wings need to be a bit larger.
I guess you're right. It's just so weird looking at next to say Mega Altaria.mega is a foot taller than regular, but their proportions are super similar if not the same. so proportionally on the sprite, the wings ought to stay the same size
dont forget sprite sizes aren't consistent. a lot of official sprites have weird sizes next to each other. gen5 sprites are more focused on keeping the proportions. sizes of their extra forms are derived from the regular forms, so it's really gonna look weird sometimes. thats just the nature of the style due to the size limitationsI guess you're right. It's just so weird looking at next to say Mega Altaria.
Sadly not now since the project has not been completed yet.Hey, I was wondering if the Gen 6 sprite project could get a 'download all' like the Gen 7 and Gen 8 Projects have?
Not nowWould it be possible to create a download-all with what's currently available? Or maybe another way to efficiently download all of the sprites?
Hey, I was wondering if the Gen 6 sprite project could get a 'download all' like the Gen 7 and Gen 8 Projects have?
It takes a lot of time and effort to put all the sprites into one download, and even more time to optimize each.Would it be possible to create a download-all with what's currently available? Or maybe another way to efficiently download all of the sprites?