Sticky X/Y Sprite Project

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I was checking out the sprites on Showdown and I found a transparency error on Mega Lucario's front static sprite. There's a very obvious white spot there above the left hand that should probably be fixed.

Also, it kinda bugged me that Goomy's static sprite was so low down, so I re-centered it to be more consistent with just about every other sprite.
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It's nothing major, but I still thought it was kind of worth changing.

yes i know i'm too obsessive and/or compulsive i'll work on that


Goomy can sit where ever he pleases lol. But that was a good call double checking the sprites on showdown. Btw, are those stats given to them accurate? (goodra with over 140 base sp def is insane!)
 
Um...Can I say something even thought I'm not in this Project (yet maybe). In Pokemon X & Y, when viewing your Pokemon in the PC (or Pokedex/Team I suppose), I think they ARE using sprites. Yes, SPRITES! So...is there a way to get those sprite out of the game? Or maybe we can just draw accordingly to the sprites in the game. :)
 
Oof that zam is big. I feel that one will benefit from knowing its height.

Soon we will also start making mini icons in genV style as well, although I plan on doing this very differently. Ideally only a very small number of people make these for consistency sake. We'll get around to it once megas stop appearing every 12 hours.

Just a heads-up, but X and Y still uses Mini Sprites. We can probably just rip those from the game for use in the simulator.
 
This is awesome, but maximum size for sprites is 96x96.
Yup I know, I'll tweak that later.

Edit:
PKMN254 : actually, I don't think they'll be using sprites. According to what I've seen, they use 3d models pretty much everywhere. So I don't see why they would bother making sprites as well as the 3d models.
 
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PKMN254 : actually, I don't think they'll be using sprites. According to what I've seen, they use 3d models pretty much everywhere. So I don't see why they would bother making sprites as well as the 3d models.

Using 3D models for boxes is pretty difficult due to the limited space on-screen for pixels, so mini-sprites are still used because of their efficiency. If you check the bootm screen on the following pic, you can see the mini-sprite for Clawitzer, proving that they are still included in the game. http://i.imgur.com/5lPjBgR.jpg So yeah, mini-sprites shouldn't be an issue.
 
Zarel was interested in keeping the same style of sprites, but I'm not sure he is aware that the new ones should fit the PS size requirements.

I have added some of noscium's megas into the sheet as placeholders, we might need to do a bit of work but they are all very nice.

It seems we may need the four sizes of the gourgeist line cause stat differences, I don't get it either.

I'll probably send in another update to PS and smogon tonight with the few changes we have.
 
Some progress with mega abomasnow:
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Still a whole bunch of shading and colouring to do.
Using 3D models for boxes is pretty difficult due to the limited space on-screen for pixels, so mini-sprites are still used because of their efficiency. If you check the bootm screen on the following pic, you can see the mini-sprite for Clawitzer, proving that they are still included in the game. http://i.imgur.com/5lPjBgR.jpg So yeah, mini-sprites shouldn't be an issue.
Yeah, I know they'll use mini-sprites, what I meant was that I didn't think they would use full sprites for the team or the boxes (Because I thought that's what he meant)

EDIT:
Whew, the hard part is nearly done!
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I think it turned out nicely, I'll continue to work on that.
 
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Also, i have finished mega alakazam's front sprite:
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Ill admit i am not entirely convinced with its head, it looks like it only has 1 yellow since they aren't too different, so it may need additional QC from more experienced hands
I made a few touch-ups on his head and feet (I know I am not by any means a spriter but this was just such an easy fix)
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Mega Abomasnow is done (approximately!)!
It will need some edits and things, but it's mostly done.
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I know it's more than 96 px, i'll touch up that and the shades.
 
looks great dot! I do believe that hes supposed to be alittle lighter tho. hard to tell from the picture. Also you could bearly see his eyes. other than that nice job!
 
some small things dot, just small stuff

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What I have enjoyed about megas is we are letting the sprite GF made do half the work for us. The only line change you really needed was the shadows of the ribbons. You really don't need to reinvent every colour and outline for the mega version.

I brought in the dark yellow to the leg jewlery, also did some lighting up of the top ribbons, the yellow parts in general have more dark yellow outline. Also your main eye blue is much lihgter to help with the eyes (which was a good change, really smart).

I'll add this in tomorrow, can't wait to see a back! But since this is the D/P front (which is good cause it doesn't bother with ribbons), make sure to edit the backs arms if you can.
 
First of all, thanks for doing this, spriters! I had no idea we had this many talented spriter artists in smogon, and it's awesome that you are sharing your talent to make competitive XY Pokemon possible. Many of these sprites are drool-inducing :F Big thanks to Layell for orchestrating this ambitious project!

I am no artist, but I do have some critiques for a handful of these sprites, though. Please consider them to hopefully improve on the current artwork:

Mega Charizard X - cannot make out the head / face clearly. No matter how big the Pokemon, Game Freak has always clearly drawn the face (see Palkia / Dialga)

Mega Blastoise - it has a really derpy face... The ears can be pointier / sharper, and its large brow straighter

Mega Pinsir - I'd rather avoid using pre-existing Pinsir poses to draw Mega Pinsir... it just doesn't work (esp if you're thinking of animating it). The feet needs to be worked on, as well as its outer shell (it's black on the inside, but the same brown on the exterior - the current design doesn't delineate this effectively). Noscium has a spectacular Mega Pinsir, why not use that?

Mega Aerodactyl - same pose as Aerodactyl, which is off-putting - it looks so amateurish... I prefer Noscium's Mega Aerodactyl

Mega Lucario - another casualty of using the same original sprite as a base - Mega Lucario have a slightly bigger torso and feet, and simply adding spikes and colors doesn't really work. It's also very difficult to see Mega Lucario's characteristically longer and red-tipped bangs(?)

Mega Garchomp - same issue as Lucario and the rest - Mega Garcomp has notably wider shoulders, and simply adding spikes onto BW Garchomp does not make it look like its mega form. It would look a lot better if Mega Garchomp is puffing out its chest than having its head stick out in front

Delphox - where's the wand stick?! Delphox not having its wand stick is equivalent to Alakazam without its spoon!

Pyroar - Its mane should have more volume - the mane is small in relative to the head. I prefer Noscium's Pyroar sprite.

Meowstick - you really can't tell that the ears are being pressed down

Malamar - The shade of purple is wrong - I would consider re-coloring it ;x

Xerneas - It must be a very awkward Pokemon to draw. The horns look abnormally off to the back of Xerneas's abnormally elongated head... maybe slightly shorten its neck so you have more space for the horns? Idk

Zygarde - You cannot make out the fine details of the membranes at the back. Again, I prefer Noscium's Zygarde's sprite, as it is much crisper and detailed.

These are the ones that stood out as the ones that needs revisions - everything else are really impressive work of art. Thank you all for your talents and contributions!

PS: Thanks for your response, Layell - I stand corrected about certain aesthetic details. It's a shame we cannot make use of Noscium's sprites, since it would have been a really nice replacement for Aerodactyl, Pinsir, Pyroar, and Zygarde
 
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[quote="ito, post: 4880721, member: 123225"Btw, are those stats given to them accurate? (goodra with over 140 base sp def is insane!)[/quote]
I'm going to say it depends. For instance, mega garchomp is said to 142 base attack, 120 base special attack, and 123 base speed. See the problem here?

Edit I had some shiny greninja sprites, assuming the reference pic is correct. Albeit, my damn computer only uploads one at any given time, so I only have the one:
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You've clearly put some thought into your entries pocket so here are my responses.

Mega formes in general: I'd like to eventually finish this project, that would be nice I think. I have been told basing poses off of regular versions helps with animations.

Charixzard: Fair enough I've lightened it up

Blastoise: Not much I could do there in terms of pointy but I did modify slightly

Pinsir: That shell is a colour limit because I'm limited stylistically to 15 colours, there might be a workaround still, in terms of reducing colours I can combine the lightest tans from the horns and body. But enough sprites do what I did that it's justified in genV style.

Aero: Noscium's is nice but it's significantly bigger for a mega which is essentially add horns, it's so big that it's bigger than the 96 square limit for the project, plus I enjoy consistency in colours across mega evolutions. His sprite didn't work as well with the change in colour.

Lucario: Pose is being kept because it works, I don't think there isn't a picture of Mega Luc where the bangs are all visible without looking swept up in the wind (which looks really bad). There is a slight difference in the leg shape, it's not much yes but it's enough.

Chomp: I've actually meant to take a look at this but this also involves the animation so my edits have to be very careful.

Delphox: I've only seen the wand in the art, but I have seen battle still without the wand so maybe not???

Meowstic: I've made more of the ears outline black which ought to help

Malamar: Cause of the colour reduction I did earlier this can finally be done (earlier it had like 20 colours so we never bothered)

Xerneas: Wyv has something planned, I don't even know what but she's not ready for it to go to animation yet. Wait and see.

Zygarde: I love Noscium's stuff but I have a backsprite for Seiku's and I don't for Noscium. I can add some of that crisp stuff and that was on track to be done since we didn't move forward with animations. Maybe use Seiku's back and expand, there are options for later days.

I'll be updating tomorrow on smogon and PS these changes along with others, expect them

We can also see the sprites on smogon thanks to sandz: http://www.smogon.com/teambuilder/sprite_generator
 
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Note that I AM willing to make edits to Mega Garchomp's animation if necessary, it'll just be placed on VERY low priority. But if there are any major problems with it that need to be QC'd, I can say with fair certainty that I'll get to the animation revisions eventually.
EDIT: Looks like I'll be doing that now, since probably won't be too hard.

Speaking of animation revisions and priorities, I'm gonna finish up on Mega Mawile's rare animation and the updates to Mega Absol since as far as I know, there's no backsprite reference for this thing yet.
 
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Look man this is good and all but if I am not mistaken this has already been done.
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Well if i understood what he said, he said he would be using Noscium's sprites as placeholders to wait for the sprites. Anyways, I'll resize mine to 96 px and then he'll do what he wants with it.
Layell : Is that right or mine just won't be used?
 
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