Hey everyone, it's been a few days since I last posted, but I'll try to keep this post relatively short. First things first, I would have replied sooner about the new badge, but it just didn't feel right posting something in this thread that wasn't directly related to spriting. I just wanted to say how awesome its been to work with everyone here. We've managed to accomplish some great work here as a team, and I couldn't be more proud to call myself a member of this community.
With that out of the way, let's move onto some of the aforementioned spriting stuff. +)
Super Gourgeist
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So I finally wrapped up QC on Gourgeist XL. In addition to implementing pom's edits, I did a ton of QC work on the backsprite in order to have it match the front. That hair was a pain to make, especially since I had to completely scratch build it. Having never shaded hair in Gen 5 style made it even more awkward, but then I realized that GameFreak wasn't really consistent with it anyway, so I eventually settled on this. Aside from that, I did the usual line straightening, color corrections, proportion work, etc that are to be expected of a QC job to get the final product. Took probably between 4-6 hours all in all, so yeah. XL should be good to go on the Showdown servers now, unless we want to wait until I make the alt sizes first.
As usual, comments and criticisms are smiled upon. +)
Now it's time for the comments section.
Typhlito It seems to me like the backsprite on Klefki has the keyring bend almost a little too drastically compared to the front. I'd try to make the shake slightly less prominent on the back, but other than that, the animation looks good to go. Florges looks good to me as well, as I can't see anything immediately weird in the animation. Good work, man. +)
Umbreonage I feel you could probably remove the brightest gray highlight from the leg, as it makes it have an odd sort of pillow-shade effect currently. Aside from that, I agree with most of Typhlito's critiques. If you're looking to drop another color, I'd recommend trying to make the black stones two-toned rather than three, since as far as I'm aware, most black shades in Pokemon are limited to two colors, especially if they're used in small amounts like Mega Aero.
Wobblebuns Mega Gengar has way too many shades of transition pink between the pink and purple sections. I'd recommend fusing the transition shades into one color, as the current value differences make it look more like JPEG artifacts than anything. You're making nice progress though, and I sent you some reference shots of his back in case you were still looking for them.
seleccion I'd recommend adding a downtime frame or two after Froakie lands his jumps, as it seems its jumps are slightly out of sync with the front sprite's. I think it might have something to do with how the backsprite's hands move more than the front sprite's, as it seems like the back is more of an endless loop of jumps than the front. Maybe it's just me though.
I'll see if I can get some more stuff done by tomorrow, but until then, Sláinte!
EDIT
Layell I'll hit that up tomorrow in that case. Shouldn't be too difficult, so I'll throw it near the top of my priorities list.