I got the motivation last night to bring this up. Let's talk about Sylveon.
Here are all the reasons I will be using the current version of Sylveon rather than the N-Kin/Ridaz one
There all seven reasons.
Just looks like in fits it much more than
With that, it seems Sylveon's been stuck with its current face without additional substantial edits that help it fit with the other Eeveelutions. I've been waiting for you on IRC, princessofmusic, but I haven't seen you, so I'm bringing up my concern here.
I've been seeing a lot of comments, from both in the thread and outside, about fixing Sylveon using Layell's sprite over N-Kin's or another spriter's suggestion:
OBJECTION!
Gen V eyes do not follow the rules for outlining elsewhere on the sprites! This can be seen in existing Eeveelutions, such as Leafeon and Glaceon, as can be seen below.

You can see in the above picture that the eyes actually get softer on the edges in the case of Glaceon, ensuring a smooth transition between the two shades of blue. This shows to what lengths GameFreak is willing to go in order to ensure the subtle features of a Pokémon's face. Gallade is shown here to provide an example of Gen V shading where the eye is mostly outlined, here because the eye shares a shade of white with the surrounding face. So actually, making the eyes
more subtle actually works into Gen V's style to a greater extent.
Your point about accuracy still stands, but I am inclined to disagree with you in regards to eye outlines. +)
I see your point, but, I just feel like there's something left here. I just know this can be improved, by picking the quality of both sprites and turn it into Gen 5 style. Is it the contrast? Amount of outlines? the eyes?~
Also, I forgot about this
QC made by RedRooster. What about this one? It's getting closer to the Gen V look, IMO
I also asked various people on IRC (with Layell's and pom's suggestions) on what Sylveon they prefer based on overall 'beauty' (pom, your word) and comparisons to the Eeveelutions, using this as a guide (as Layell so much used those 'seven reasons', so have I).
#1 is pom's edited version
#2 is Layell's version
#3 is a modified N-Kin version
#4 is RedRooster's suggestion
#5 is something I've fiddled
Note that as I used a slightly different image for comparing Eeveelutions and Sylveon versions, so there are some quotes where 6 has been moved to 5.
various IRC users said:
- "1 and 2 face forward, which seems off in the grouping of all the eeveelutions."
- "sylveon's eyes are creepy in all of them but I think least so in 4-5"
- "5/3/4/2/1. the eyes are way too huge on number 1"
- "I vote number 5. sylveon's eyes are going to be creepy no matter what, but in that one they're at least not demonic and the head feels less warped than the others"
- "i really like 3 and 5"
- "3 and 4 are fine by me. 3 has the best proportions and linework. the eyes on all the others are too large"
- "i kinda like 4 the best/still like 4's face the best"
- "EVERY OTHER EVEE FACES SIDEWASYS"
- "Quanyails, 5 looks the best"
- "i like #5"
- "4/3/5/1/2 in order of preference. i find the eyes on 1 and 2 are a bit big and buggy. 3 is nice but perhaps overly cutesy. 4 looks correctly sized and proportioned, and is pretty and elegant"
So, as you might see, the audience--some artists, some not, some people in charge of PS!--do not prefer #1 and #2 and more toward the suggested changes. I've discussed against Layell and pom about why #1 or #2 shouldn't be kept, although neither user opts for updating Sylveon. I personally prefer #3 or #4.
Here are arguments presented to me against changing the sprite:
Argument: Sylveon's eyes are less accurate when they're not egg-shaped, and accuracy is a key quality of sprites.
Response: (Props to Typhlito and Leafia_Barett): The shape of Sylveon's eyes only are most blatant when Sylveon's eyes are facing more front. The other Eeveelutions, as many have pointed out, face to the left more, to the extent that only one eye is fully visible while the other is partially obscured. By turning Sylveon's head, its eyes will look better without awkward pixellation while maintaining accuracy (which, as previously mentioned, should not adhere 100% without considering overall aesthetics).
Argument: There are precedent for Sylveon's head being tilted back and facing forward.
Response: Layell's "seven reasons" don't, though. In addition, many other sprites--the majority--have a leftwards face more than a tilted back one.
Argument: Sylveon's mouth is obscured in the edited versions by the bow.
Response: It's fine if a few pixels are tangent to some other pixels. Sprites typically have anti-aliasing that allows the user to perceive a sprite as something more than what the individual pixels means. Anti-aliasing makes the mouth look natural and less shunted up. Even then, the mouth is not an argument about the eyes, which is the primary point of contention.
Many other people say that #1 and #2 do not look as good compared to suggested changes because of the position of the head and the buggy, fully-outlined eyes, and I would think that our audience knows and prefers a sprite which appears better as a whole and integrates well with similar, in-game sprites over perceptions about how 100% accurate the design is to its Sugimori art.
--
In short: People like the edited Sylveon sprites over the current. These edited versions have been denied pushes onto PS!. I am concerned about the lack of attention and reaction toward this general opinion by Layell and pom, and hence, would like an update to the current sprite.