
Anyways yamakirisei, the thing about Swalot is that because it's more physically stable, it's movements are more restricted, making it harder to justify drastic left-right motion. Most of its minimal left/right doesn't come from leaning, but from its "feet" actually bringing it across.
I guess the better way to explain it is that Goomy's left/right motion doesn't make sense to me because the top half seems so solid while the bottom half is too fluid, stretching around to follow where the head goes. The differences are too drastic, like two puzzle pieces that don't fit. Of course, the straight up/straight down motion doesn't suffer from this, which is why I used it in my rare animation.
ito, I wouldn't mind seeing your version of the finalized animation, although you may want to cut down on what you have planned. Almost all animations have a few loops of a "standard" animation with only one loop of a "rare" animation, so including so much may not be the best idea. Like I based mine on Grimer's animation, with three loops of the flattening followed by one loop of expanding and mouth wobbling (since that part's the best).
Also SwiftSamurott, I animate in Pivot Animator (version 4 required). It's free and it works well for this purpose.
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