Caps lock, swearing, and excessive punctuation do not do much to improve a point. Sableye also doesn't resist ground and it can't regain 50% of its health passively the turn it burns something.
There's only a 50% chance to get the berry in the first place, and you also have to be under 25% health to activate your second berry. So it's pretty situational and unreliable. Also, as we established earlier, trevenant is not bulky, and against standard HO it won't really get the chance to effectively spread burns. Meanwhile, sableye has priority and can has priority reliable recovery. I don't care if its passive, but if its reliable, it's automatically better. You really can't rely on trevenant to be healthy, and you want consistency above all else in this haxy as fuck game.
Priority Taunt fails when they swap Espeon in for a turn. Curse is the only thing that is unpreventable and, unfortunately, Sableye does not get it. And even if you never recover your berry, you still have 125% hp for that match, allowing for three curses with minimal danger to yourself.
When they swap in espeon, they can't even touch you lol. You can just spam foul play until they switch out and then taunt the switch-in and beat that pokemon down. Besides, its pretty unrealistic to think that BP will just sit back and let itself be cursed 3 times, no doubt it will damage you first, probably with sylveon hyper voice or something.
What is bad about him taking you out of play? If you performed a curse then you're set, it's not like Trevenant has to be in play to maintain it and Encore certainly doesn't keep it from happening. Likewise, even if they swap Mr. Mime in every time you bring in Trev he's still a day late and a dollar short as there is not much he can do to stop Curse being applied and destroying the current chain to be rid of it. I'm really unsure as to why you think Encore does anything to this setup. Trevenant doesn't want to stay in play after it does its job and being "forced" out was something it was going to do anyway on its next turn.
Baton pass can just restart the chain lol. Meanwhile, you're left at below 50% health and die if you curse again, and when you do baotn pass can just restart the chain once more because stall teams cannot apply offensive pressure. And by that last sentence, do you mean that you would stay in with trevenant when you were encored into curse against baton pass? Because you're basically sacking your win con if you do so.
Seismic Toss tends to do more after the baton pass player starts accumulating boosts. It will always break the sub on everything but Vapoeron, who can only boost defense and has no recovery itself outside of leftovers. It can pressure better than most can with the addition to heavy status damage that follows the chain and can't be prevented by Sub, Protect, or Magic Bounce.
Seismic toss's damage is constant hello. Also, smeargle can effortlessly set ingrain on stall and, if needed, scolipede can stall your seismic tosses out with sub/protect, and then after 14 turns or so you can switch out into anything else and start subbing again, and rinse and repeat. So seismic toss doesnt' really help that much, it just gets pp stalled with help from ingrain. You actually need a powerful attack to threaten baton pass lol.
What is wrong with that damage calc? Even with Excadrill going balls to the wall with 252+ Adamant Life Orb it still only gets trevenant down to 73% at most, allowing it to setup a sub to torment the opposing team with or go straight to a burn if Excadrill wants to keep at it. As said before, unfortunately Sableye is hard countered in its BP stopping ability by just having Espeon in play and takes super effective damage from Sylveon.
Are you telling me that trevenant will always be running maximum defense? Because i'd like to think i'd dump some speed into trevenant. Also, if you can't take the spinblocker's most powerful common attack,
it's not spinblocking. Also, if trevenant has a free switch-in to exca (it won't when it's "spinblocking") why would exca stay in lol. EVEN if the exca player decides to stay in, you have to be above 75% health to even live one hit and get the burn off, and that's not even factoring in the flinch chance lol.
Sableye isn't really "hard countered" by espeon either:
0- Atk Sableye Foul Play vs. +2 200 HP / 56 Def Espeon: 74-90 (23 - 28%) -- 3.8% chance to 4HKO after Stealth Rock and Leftovers recovery
Even after an iron defense that's a solid chance to break subs, and its not like espeon can hurt you in the mean time.
I'm not quite sure what point this is trying to make? It sure can.
smh
The point i'm trying to make is that trevenant switching into keldeo is incredibly irrelevant, a shit load of things can switch into keldeo pretty easily. It does not mean they are good in the slightest.
No argument here, however Trev functions better against BP while also covering those matchups it does have, letting you allocate those resources on your team to other threats. Just because he is there doesn't mean you have to make him redundant. I wouldn't exactly suggest putting him and Sableye on the same team.
No no i don't think you get what i mean. what i mean is that any basic stall build, minus any fillers and shit, already counters whatever trevnant checks. Any basic stall core, like say venutran, already beats breloom, keldeo, and any other decent threat trevenant hopes to touch. Trevenant's role will ALWAYS be redundant in any stall decent stall team, so you don't have to "allocate those resources on your team to other threats" in the first place. If you wanted to cover other threats then you're better off not wasting a moveslot on trevenant. This isn't even to mention that by covering other threats, the pokemon you use in stall naturally check anything trevenant checks.
For example: I'm using a sp. def gyara to counter landorus, and even though I'm not using it for that purpose, it shuts down keldeo too.
Really, there's no way to justify trevenant's existence on a stall team lol.