Punchshroom
FISHIOUS REND MEGA SHARPEDO
If Excadrill spins on a non-Balloon Aegislash switch, he can just respond by hammering it with EQ. Gengar would require a bit more prediction to catch on the switch, but Gengar does not like switching into anything but Rapid Spin, so it's risky for Gengar as well.He guarantees a spin only if he can predict the entry of a spin blocker.
For example, lets say excadrill is out against, say, Charizard.
Charizard fears the rock slide especially since, as he sees no air balloon, he knows its a scarf.
However seeing as he has a scarf, the first player knows he won't risk missing with rapid spin against his gengar, so he switches to a Pokemon that resists ground and rock, and now that excadrill must switch.
The above scenario is not the most eloquent but not rare either.
Offensive spinners rely on mind games whereas defensive spinners don't worry about that, they clear the hazards and let the sweepers in, as opposed to excadrill (and other offensive spinners) who need to play with lots of risk, to manipulate hazard clearing and balance that with sweeping.
Excadrill didn't get high usage because if his spinning capabilities, especially as Defog is a more reliable option. Excadrill gained the usage it did through its fantastic offensive capabilities and its ability, sand rush.
The fact that it can spin just adds a bit more utility to its role.
The Exca vs Charizard example is shaky, I wouldn't try to blow my Exca's cover just like that (it could be Life Orb or Assault Vest for all you know). Exca often tries this on Pokemon it can already threaten, such as Rotom-W, Heatran, Tyranitar, and Clefable.
Defensive spinners are used for their survivability, while offensive spinners are used for their ability to smash spinblockers and provide (mostly) uninterrupted spins. Defensive spinners may be 'safer', but they cannot get past spinblockers very easily; offensive sweepers are often preferred since they can provide more than just spinning: they also contribute with their powerful moves and usually don't kill offensive momentum, which is typically the kind of teams offensive spinners find themselves in.
Wrong. Excadrill is primarily used as a spinner first, powerful Ground attacker second. Most Excadrills don't even run Sand Rush in this Generation (they'd rather use Scarf), preferring Mold Breaker to get past bothersome abilities like Levitate (Excadrill's ability to KO Rotom-W easily is one of the reasons for its high use, not Sand Rush) or even Magic Bounce for Excadrills with Stealth Rock.
Who says Excadrill doesn't initiate mind games? If Excadrill is faster than your Ground- / Steel-weak pokemon, how can you tell it won't just attack you (which means your spinblocker is at risk) instead of going straight for the spin? It's not like it would have that much trouble with your spinblocker anyway should it not spin immediately, if you even have one.You misunderstood me. Excadrill doesn't initiate the mind games. It has to mind its step. Risk getting ko'd or possibly wasting a turn getting spin blocked. Those aren't games I wish I could participate in.