The Victim of the Week
Art by Bummer. Approved by Ginganinja.
Art by Bummer. Approved by Ginganinja.
Welcome to the Victim of the Week project. Originally created in the Fifth Generation, the Victim of the Week project encourages users to creatively brainstorm and consider how to deal with premier threats in the OverUsed metagame. The premise is simple: each week I will pick a specific Pokemon's set that is both popular and powerful in OU, and then you guys will post a specific Pokemon set that is able to counter the one that I have posted.
Your goal is to find even underrated Pokemon that can counter big threats, so be creative; however, be sure to always write up a description of your selected Pokemon, including why you picked it and what it does, so that we can understand why you have chosen this particular Pokemon. At the end of the week, I will create a summary of what has been discussed including the best counters existing to said Pokemon. The original post will also be updated with the threat of the week and the winning counter. A new Pokemon will then be selected and the round will restart. Keep in mind that intelligent contributions can help you work towards the prestigious Community Contributor badge!
Helpful to this project are some definitions for checks and counters courtesy of MattL! Be sure to keep these in mind when you make your posts.
Check said:Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
Counter said:Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
General Rules
1. You are only allowed to post 1 answering set per Victim of the Week. If you wish to change your set (to something new), either delete your post and make a new one or contact me.
2. Format your sets so that are are easily readable. This means don't try to be extravagant with many fonts, colors, or images. A PS! importable of the set is perfect.
3. The sets you post must be viable in the OverUsed metagame. Ridiculously gimmicky sets won't be allowed. On top of this, don't post commenting on every single set unless you have something important to add.
4. As a rule of thumb, one-liner posts aren't generally encouraged as they don't add much to discussion. For this reason, you should aim for at least a few sentences in your response.
Victim of the Week #6
Mega Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Generation 6 brought glory to an old relic: mixed Garchomp. With a boost in both offensive stats and a killer ability in Sand Force, Mixed Mega Garchomp makes for one of the deadliest wallbreakers in the tier, rivalling the likes of Kyurem-B for the position as the best. Under Sand, its Earthquake crushes anything that doesn't resist it and is backed up by a ridiculous base 170 Attack stat. On the special side, it has a powerful Draco Meteor to nuke resists and Fire Blast to roast Skarmory and Ferrothorn. Indeed, pure counters to this monster are hard to come by.
Victim of the Week #1
One of the three suspects for the first community suspect test, Mega Lucario, will be our first victim of the week.
Mega Lucario @ Lucarionite
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Close Combat
- Crunch / Ice Punch
- Extreme Speed / Bullet Punch
Sporting remarkable 145 / 140 offensive stats, superb coverage, and an excellent Speed tier, Mega Lucario stands out as one of the most powerful offensive threats in OU. Its already excellent damage output is only compounded by Adaptability, one of the most useful abilities in the game, which causes even its resisted STABs to deal tremendous damage. Although Mega Lucario may sometimes have difficulty setting up due to its questionable bulk, its sheer power after a Swords Dance boost along with its access to a bunch of priority moves certainly make up for this shortcoming. Once its few counters have been eliminated, Mega Lucario can break through most teams in a heartbeat and should not be underestimated.
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Victim of the Week #2
Perhaps one of the most fearsome wallbreakers currently available in OU: Mega Charizard Y.
Mega Charizard-Y @ Charzardite Y
Ability: Drought
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty / Mild Nature
- Fire Blast
- Solar Beam
- Dragon Pulse / Focus Blast
- Earthquake / Roost
Thanks to Drought, Mega Charizard-Y is one of the heaviest hitters available. Its STAB, sun boosted Fire Blast decimates everything that its coverage moves don't, while boasting a mammoth base 159 Special Attack stat. It also has somewhat decent bulk lets it take some hits, ensuring it isn't just some standard glass cannon. Unlike other Fire-types, Mega Charizard-Y also has the ability to murder Heatran with Earthquake as well as Water-types with its ready-to-go Solar Beam. One of Mega Charizard-Y's other deadly traits is that when it initially switches in, opponents are unlikely to know which Mega forme that Charizard intends to Mega evolve into.
Victim of the Week #3
Mega Mawile @ Mawilite
Ability: Huge Power (Intimidate)
EVs: 132 HP / 124 Spd / 252 Atk
Adamant Nature
- Play Rough
- Sucker Punch
- Fire Fang
- Swords Dance
Already armed with a decent base Attack stat of 105, Mega Mawile's power becomes near-unparalleled when Huge Power and potential Swords Dance boosts are taken into account. Its lackluster Speed stat is made up for by its access to Sucker Punch, which complements its powerful Play Rough STAB. Before Mega Mawile Mega Evolves, it also has Intimidate to ease the process of setting up. This ease in setting up is compounded by its excellent Steel / Fairy typing, which gives it a wide array of resistances and immunities. A truly formidable physical attacker, Mawile has the ability to threaten the entire metagame as soon as it comes in.
Victim of the Week #4
The Victim of the Week for week #4 is a popular new Pokemon used with one of its most deadly sets: Belly Drum Azumarill.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall / Superpower
Although Azumarill is perhaps most popular for the wallbreaking prowess of its Choice Band set, Belly Drum aims to turn Azumarill into a fearsome sweeper. Its ability, Huge Power, in tandem with the +6 boost provided by Belly Drum makes its Attack stat reach unparalleled heights as well. Revenge killing Azumarill also becomes insanely difficult when it is backed up by its priority Aqua Jet, remedying its weakness of subpar Speed. Overall, Belly Drum Azumarill makes for an excellent sweeper and pure counters are definitely hard to come by.
Victim of the Week #5
Aegislash (M) @ Life Orb
Ability: Stance Change
EVs: 240 Atk / 252 SAtk / 4 SDef / 12 Spd
Quiet Nature
- Shadow Ball
- Iron Head
- Sacred Sword
- Shadow Sneak
Wielding ridiculous 150 / 150 offensive stats and a vast, powerful movepool, mixed Aegislash is a fearsome wallbreaker. Most of Aegislash's otherwise counters are usually nailed by one of its specific moves. For example, Bisharp and Blissey are dismantled by Sacred Sword, while bulky Fairy-types such as Clefable and Togekiss are obliterated by Iron Head. On top of the fact that Aegislash can nuke most of its checks with the correct move, it also possesses of a very powerful priority move in Shadow Sneak, which, although weak, comes off a high base Attack stat and can finish off most of the Pokemon that Aegislash weakens with Shadow Ball. You should always have a back-up plan for Aegislash lest you wish things for you turn very sour as it picks off your team piece by piece.
One of the three suspects for the first community suspect test, Mega Lucario, will be our first victim of the week.
Mega Lucario @ Lucarionite
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Close Combat
- Crunch / Ice Punch
- Extreme Speed / Bullet Punch
Sporting remarkable 145 / 140 offensive stats, superb coverage, and an excellent Speed tier, Mega Lucario stands out as one of the most powerful offensive threats in OU. Its already excellent damage output is only compounded by Adaptability, one of the most useful abilities in the game, which causes even its resisted STABs to deal tremendous damage. Although Mega Lucario may sometimes have difficulty setting up due to its questionable bulk, its sheer power after a Swords Dance boost along with its access to a bunch of priority moves certainly make up for this shortcoming. Once its few counters have been eliminated, Mega Lucario can break through most teams in a heartbeat and should not be underestimated.
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Victim of the Week #2
Perhaps one of the most fearsome wallbreakers currently available in OU: Mega Charizard Y.
Mega Charizard-Y @ Charzardite Y
Ability: Drought
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty / Mild Nature
- Fire Blast
- Solar Beam
- Dragon Pulse / Focus Blast
- Earthquake / Roost
Thanks to Drought, Mega Charizard-Y is one of the heaviest hitters available. Its STAB, sun boosted Fire Blast decimates everything that its coverage moves don't, while boasting a mammoth base 159 Special Attack stat. It also has somewhat decent bulk lets it take some hits, ensuring it isn't just some standard glass cannon. Unlike other Fire-types, Mega Charizard-Y also has the ability to murder Heatran with Earthquake as well as Water-types with its ready-to-go Solar Beam. One of Mega Charizard-Y's other deadly traits is that when it initially switches in, opponents are unlikely to know which Mega forme that Charizard intends to Mega evolve into.
It seems the best counters to Mega Charizard-Y are typically defensive. Chansey, Goodra, Politoed, and Hippowdon were some of the best - especially the last two (which can also change the state of weather). However, offensive checks are also reasonable and I think the best outlined in this week include AV Slowking (which even takes Solarbeam!), Latios, and Dragonite (to a certain extent).
Victim of the Week #3
Mega Mawile @ Mawilite
Ability: Huge Power (Intimidate)
EVs: 132 HP / 124 Spd / 252 Atk
Adamant Nature
- Play Rough
- Sucker Punch
- Fire Fang
- Swords Dance
Already armed with a decent base Attack stat of 105, Mega Mawile's power becomes near-unparalleled when Huge Power and potential Swords Dance boosts are taken into account. Its lackluster Speed stat is made up for by its access to Sucker Punch, which complements its powerful Play Rough STAB. Before Mega Mawile Mega Evolves, it also has Intimidate to ease the process of setting up. This ease in setting up is compounded by its excellent Steel / Fairy typing, which gives it a wide array of resistances and immunities. A truly formidable physical attacker, Mawile has the ability to threaten the entire metagame as soon as it comes in.
Thanks to everyone that participated in the discussion re: Mega Mawile and its counters! It occurs to me that beating Mega Mawile is best done by Pokemon that can severely cripple it (Will-O-Wisp is the prime move for this) or play around its attacking abilities. In particular, Heatran, Moltres, and Talonflame (all Fire-types!) sets posted looked like great ways to get around it. Defensive Weezing is also shown off here in its unique ability to beat Mega Mawile.
Victim of the Week #4
The Victim of the Week for week #4 is a popular new Pokemon used with one of its most deadly sets: Belly Drum Azumarill.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Waterfall / Superpower
Although Azumarill is perhaps most popular for the wallbreaking prowess of its Choice Band set, Belly Drum aims to turn Azumarill into a fearsome sweeper. Its ability, Huge Power, in tandem with the +6 boost provided by Belly Drum makes its Attack stat reach unparalleled heights as well. Revenge killing Azumarill also becomes insanely difficult when it is backed up by its priority Aqua Jet, remedying its weakness of subpar Speed. Overall, Belly Drum Azumarill makes for an excellent sweeper and pure counters are definitely hard to come by.
Thanks to everyone that participated in the discussion re: BD Azumarill and its counters! A common theme in counters is a good Grass-typing and many resist its STAB Play Rough as well. In particular, Mega Venusaur seems to be concluded as the best available counter, with other unique Pokemon such as Weezing also being able to check it fairly well. Particularly interesting was the Encore Whimsicott set, which can lock Azumarill into its set up moves or take any of its uninvested hits with complete ease.
Victim of the Week #5
Aegislash (M) @ Life Orb
Ability: Stance Change
EVs: 240 Atk / 252 SAtk / 4 SDef / 12 Spd
Quiet Nature
- Shadow Ball
- Iron Head
- Sacred Sword
- Shadow Sneak
Wielding ridiculous 150 / 150 offensive stats and a vast, powerful movepool, mixed Aegislash is a fearsome wallbreaker. Most of Aegislash's otherwise counters are usually nailed by one of its specific moves. For example, Bisharp and Blissey are dismantled by Sacred Sword, while bulky Fairy-types such as Clefable and Togekiss are obliterated by Iron Head. On top of the fact that Aegislash can nuke most of its checks with the correct move, it also possesses of a very powerful priority move in Shadow Sneak, which, although weak, comes off a high base Attack stat and can finish off most of the Pokemon that Aegislash weakens with Shadow Ball. You should always have a back-up plan for Aegislash lest you wish things for you turn very sour as it picks off your team piece by piece.
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