

By the way, Ferroseed's name is misspelled as 'Feroseed' on the list, just making note of that.
So while we're talking about mons that aren't in the topic title right now, could we please Unrank Dusclops and Electrivire? Correct me If I'm wrong, but I just don't see what niche they possibly have in UU, not even a tiny one. I don't think they belong on the viability list at all.
Okay then. I disagree with moving Blissey out of S rank. Yes she gives free turns in some situations, but she also gives her teammates free turns in equal measure.I only want to deal with major changes right now.
It's definitely a really deadly sweeper, but Lucario has some really nasty weaknesses for the tier it's in, mainly to Fire-type moves. Steel/Fighting may have several defensive perks, doubly resisting Rock and Bug while also resisting Dark and Grass, but none of those types are really common in UU, while its low 70/70/70 defenses make it really difficult for Lucario to switch in. As I've mentioned, base 90 Speed puts it in an awkward speed tier that leaves it outsped by common powerhouses such as Infernape, Victini, Hydreigon and Heracross. Slowbro stops physical variants cold, while Aromatisse can deal with any Lucario lacking a Steel-type move. While a highly powerful Pokémon, Lucario just doesn't cut it to be in S-Rank; compared to former S-Ranker Infernape, it doesn't have as many pros as the ape, who eventually moved down to A+ itself. As a final point, Lucario suffers from a crippling case of 4MSS: if it doesn't run Extreme Speed, it'll easily be outsped and KOed; if not running Crunch, Slowbro hardwalls it. Special variants have a similar issue: if not running Vacuum Wave, it's revenged with ease; if not running Flash Cannon, it's walled by Aromatisse and, to a lesser extent, Blissey. Keep it in A+.Lucario being one dimensional? What are you talking about? Lucario has two different sets with an entirely different list of checks and counters. Swords Dance and Nasty Plot sets are both very, very good and can destroy teams after one turn of set-up. Honestly, to say Lucario is one dimensional is ludicrous. What happens when you send a Slowbro in on a NP luc? NP luc is actually very hard to stop defensively, so a lot of times stall will have no answer for it. On the other hand, SD can destroy offense as we all know. I really do think Lucario should be S rank. In two sets it can single handedly take down almost the entire meta. While each set individually does have its checks and counters, the set won't be revealed until it sets up. This can leave the opponent second guessing decisions and the like during the course of a watch, having to keep checks to both sets. While Lucario is frail, it only needs one turn to set up, which honestly isn't that hard to come by. I'd say it pretty clear it belongs in S.
I forgot to mention it's Crunch-less physical variants that can't touch Slowbro, sorry 'bout that. Still, my points on Lucario's awkward speed tier and its nasty Fire-type weakness stand and those two flaws are what, in my opinion, are what keep it in A+.OK, I see this brought up often so I'm just going to address it now: who cares about what Lucario is weak to? When it sets up, it's either setting up on something that gives it a free turn (e.g. Blissey) or while it's forcing something out. Lucario is not switching in. It's coming in on a U-turn/Volt Switch, or maybe after a teammate is KO'd. What it's weak to really doesn't matter. Lucario's speed isn't really an issue because the Nasty Plot set is primarily for defensive teams, while the Swords Dance set carries Espeed for faster things anyway. So the speed is only really an issue for faster things that also resist Normal. That's what, Cobalion, Jirachi, and Mega Aero? The only one out of those that really matters is Mega Aero, which can't switch in to CC anyway. You can run Bullet Punch for it anyway (though that does leave you walled by Slowbro). On your point of Luc being 'stopped cold' by Slowbro:
+2 252+ Atk Life Orb Lucario Crunch vs. 252 HP / 252+ Def Slowbro: 299-354 (75.8 - 89.8%) -- 18.8% chance to OHKO after Stealth Rock
Uhh yeah no. You also make very poor points on the topic of 4MSS. Lucario doesn't really have to choose between Espeed and Crunch...it can run both with relative ease. The only case of 4MSS on the SD set is Crunch vs. Bullet Punch, which is the choice between one of two mons. How the hell does Bliss wall a NP Luc that doesn't carry Flash Cannon? That literally makes no sense.
I don't think anything you said disproves any of my points.
Shiftry also has a niche as a Chlorophyll sweeper.Also I wanna nom Shiftry for C+/B- since I saw him recently added to C-. me and Watfor (mahmudkipz on forums) built a team using him as a offensive defogger and it worked suprisingly well. Going mixed helps him a ton, and his Sucker Punch hurts with adamant max attack. STAB Knock Off rocks, and Leaf Storm does well against most physical walls. Downside is frail as shit and while his typing is awesome offensively, it's awful defensively. Swords Dance is OK too, so I think he has a niche in the meta.
OK, I see this brought up often so I'm just going to address it now: who cares about what Lucario is weak to? When it sets up, it's either setting up on something that gives it a free turn (e.g. Blissey) or while it's forcing something out. Lucario is not switching in. It's coming in on a U-turn/Volt Switch, or maybe after a teammate is KO'd. What it's weak to really doesn't matter. Lucario's speed isn't really an issue because the Nasty Plot set is primarily for defensive teams, while the Swords Dance set carries Espeed for faster things anyway. So the speed is only really an issue for faster things that also resist Normal. That's what, Cobalion, Jirachi, and Mega Aero? The only one out of those that really matters is Mega Aero, which can't switch in to CC anyway. You can run Bullet Punch for it anyway (though that does leave you walled by Slowbro). On your point of Luc being 'stopped cold' by Slowbro:
+2 252+ Atk Life Orb Lucario Crunch vs. 252 HP / 252+ Def Slowbro: 299-354 (75.8 - 89.8%) -- 18.8% chance to OHKO after Stealth Rock
Uhh yeah no. You also make very poor points on the topic of 4MSS. Lucario doesn't really have to choose between Espeed and Crunch...it can run both with relative ease. The only case of 4MSS on the SD set is Crunch vs. Bullet Punch, which is the choice between one of two mons. How the hell does Bliss wall a NP Luc that doesn't carry Flash Cannon? That literally makes no sense.
I don't think anything you said disproves any of my points.
Are you telling me that you don't run Crunch on pretty much every SD set? I use SD CC Crunch and Extreme Speed. Also, how does Flash Cannon make you not walled by Blissey?It's definitely a really deadly sweeper, but Lucario has some really nasty weaknesses for the tier it's in, mainly to Fire-type moves. Steel/Fighting may have several defensive perks, doubly resisting Rock and Bug while also resisting Dark and Grass, but none of those types are really common in UU, while its low 70/70/70 defenses make it really difficult for Lucario to switch in. As I've mentioned, base 90 Speed puts it in an awkward speed tier that leaves it outsped by common powerhouses such as Infernape, Victini, Hydreigon and Heracross. Slowbro stops physical variants cold, while Aromatisse can deal with any Lucario lacking a Steel-type move. While a highly powerful Pokémon, Lucario just doesn't cut it to be in S-Rank; compared to former S-Ranker Infernape, it doesn't have as many pros as the ape, who eventually moved down to A+ itself. As a final point, Lucario suffers from a crippling case of 4MSS: if it doesn't run Extreme Speed, it'll easily be outsped and KOed; if not running Crunch, Slowbro hardwalls it. Special variants have a similar issue: if not running Vacuum Wave, it's revenged with ease; if not running Flash Cannon, it's walled by Aromatisse and, to a lesser extent, Blissey. Keep it in A+.
About Flash Cannon: I was referring to being walled by Aromatisse if running Flash Cannon on special sets and Blissey in general faring well against special Lucario variants. Sorry for being unclear.Are you telling me that you don't run Crunch on pretty much every SD set? I use SD CC Crunch and Extreme Speed. Also, how does Flash Cannon make you not walled by Blissey?
Your calcs just show that Archeops has now killed itself from recoil.The thing is, Aerodactyl just generally has shit for damage output compared to Archeops. 110 BP Acrobatics from 379 attack can get rid of just about everything that's weak to Flying right then and there, while even boosted Aerial Ace from Aero only hits a whopping 78 BP. The aforementioned Head Smash can OHKO a significant portion of the game, 2HKO most of the rest, and make up quite a bit of the difference by equipping a Choice Band. That's another thing. Archeops has access to Choice sets. For reference, Head Smash coming from a Jolly Band Archeops outpowers Adamant Aero's Stone Edge by more than a factor of two. Band Archeops can significantly outdamage even the most powerful attack from the most powerful possible Aero, after Defeatist is activated.
252+ Atk Mega Aerodactyl Stone Edge vs. 252 HP / 0 Def Abomasnow: 468-552 (121.8 - 143.7%) -- guaranteed OHKO
252 Atk Choice Band Defeatist Archeops Head Smash vs. 252 HP / 0 Def Abomasnow: 492-582 (128.1 - 151.5%) -- guaranteed OHKO