So the overlap between "stage magician" and "fortune teller" resulted in me falling into a rabbit hole of looking up the history of playing cards. Something something sunk cost fallacy.
Persian-Alola @ Sitrus Berry
Ability: Fur Coat
- Fake Out
- Foul Play
- Knock Off
- Parting Shot
Playing cards are believed to have originated in China, starting out as aids for drinking games sometime in the Tang dynasty. The most likely candidate for the rest of the world's inspiration happened to be fully themed around money: four suits that were all increasing groupings of coins. Represented here by the greedy Meowth line.
Metagross-Mega @ Metagrossite
Ability: Clear Body
- Meteor Mash
- Power-Up Punch
- Agility
- Zen Headbutt
The next steps towards what we think of as playing cards occurs in India and Persia. The most common variant has changes to the suits based on appearances or alternate names, arriving at staves (from coins stacked in strings), cups (from a shared name for myriad), swords (because the chinese glyph for 10 is +-shaped), and keeping coins intact. However, several other variants are listed, including several that further increase the number of suits (with alternate themes like mythological/religious characters). As such, I chose to have the stand-in be made of four components sometimes and 8 components other times.
Bruxish @ Expert Belt
Ability: Dazzling
- Aqua Jet
- Psychic Fangs
- Waterfall
- Swords Dance
The previous four suits were also used for Spanish and Italian games (though with fancier staves used interchangeably with basic clubs) and tarot decks, which was designed for gameplay first and the fortune-telling tradition is relatively recent. While the underlying form is still the same (and the newer Major Arcana aren't tied to suits), they often get renamed to be fancier, or I suppose in this case, more Dazzling: Wands, Goblets, Pentacles, and keeping Swords.
Klefki @ Leftovers
Ability: Prankster
- Spikes
- Draining Kiss
- Flash Cannon
- Toxic
There is considered to be particular suit lineups of both German and Swiss origin. While they are distinct for two of their four suits, they share both bells and acorns. I chose to go with bells here for the representative, and while Chimecho would have been really nice to have here, there is another mon that jingles.
Golem-Alola @ Life Orb
Ability: Galvanize
- Earthquake
- Explosion
- Brick Break
- Stone Edge
Then, we have the French deck, the one you've heard about already. They mostly shake out to be in-between the Spanish and German sets, with the German heart, Spanish club, and Spanish-named espada with the shape of the German deck's leaves. What seems fully unique is diamonds instead of a round shape like both bells and coins. Hence, a mineral mon in this slot.
Slowbro @ Leftovers
Ability: Regenerator
- Psyshock
- Thunder Wave
- Slack Off
- Calm Mind
So where do we go from the most widespread type of playing card deck? Into the chaotic pile of TCGs, of course! Slowbro's first TCG appearance had it taking damage for (okay, from) its allies while threatening paralysis and damage from a move called Psyshock (in the English version at least).
jk great team as always!
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My theme this round is Weird Brains! Fittingly for a type focused on mental powers, each team member has an unusual cranial setup.
Rainstorm Brainstorm
Bruxish @ Damp Rock
Ability: Dazzling
- Psychic Fangs
- Liquidation
- Aqua Jet
- Rain Dance
Bruxish grinds its teeth to stimulate its brain, which outputs power to the special organ protruding from its head. In this team it functions as an anti-lead, blocking priority moves with Dazzling, breaking screens with Psychic Fangs, and using Rain Dance to counter opposing weather while setting up for its own team.
Vanilluxe @ Light Clay
Ability: Weak Armor
- Freeze-Dry
- Weather Ball
- Light Screen
- Reflect
Vanilluxe has two brains which function independently, with it only unleashing its maximum power when the two are in agreement. Here it's a screen-setter that makes use of Bruxish's rain to withstand fire attacks more easily and achieve excellent coverage between Weather Ball and Freeze-Dry.
Slowking @ Psychium-Z
Ability: Regenerator
- Future Sight
- Scald
- Thunder Wave
- Slack Off
Slowking's brain has been transformed by Shellder's toxins, unlocking its full intellectual and combat potential. Its role here is as a straightforward Regenerator wall, spreading paralysis and burns and punishing the inevitable switches with Future Sight. Psychium-Z provides versatility, letting it drop an immediate Psychic nuke if the matchup calls for it.
Parasect @ Leftovers
Ability: Dry Skin
- Leech Life
- Knock Off
- Agility
- Spore
Parasect's brain has also been transformed by an external influence, but in this instance the brain has essentially been destroyed, with the parasite in full control of the host. In rain, Dry Skin+Leftovers+Leech Life provide a ton of healing, particularly if the foe is asleep.
Magneton @ Eviolite
Ability: Sturdy
- Thunder
- Flash Cannon
- Light Screen
- Volt Switch
The three Magnemite brains became one when they fused into Magneton, but according to its Sun entry this didn't result in a Pokemon thrice as smart. The team's ace appreciates a secondary Light Screen user, while Thunder takes advantage of the rain and Volt Switch preserves momentum.
Metagross-Mega @ Metagrossite
Ability: Clear Body -> Tough Claws
- Zen Headbutt
- Bullet Punch
- Thunder Punch
- Hone Claws
Four brains working in parallel, further stimulated (corrupted?) by Mega Evolution, have created a truly terrifying beast. Mega Metagross is here to do Mega Metagross things, using the support of its teammates to crush the few obstacles capable of standing in its way.
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Bonus Doubles sets:
Parasect @ Mental Herb
Ability: Dry Skin
- Knock Off
- Spore
- Curse
- Rest
Slowking @ Damp Rock
Ability: Oblivious
- Surf
- Ally Switch
- Rain Dance
- Trick Room
Vanilluxe @ Light Clay
Ability: Ice Body
- Blizzard
- Weather Ball
- Light Screen
- Ally Switch
Bruxish @ Psychium-Z
Ability: Strong Jaw
- Psychic Fangs
- Aqua Tail
- Crunch
- Trick Room
Magneton @ Eviolite
Ability: Analytic
- Thunder
- Gyro Ball
- Gravity
- Curse
Metagross-Mega @ Metagrossite
Ability: Clear Body
- Zen Headbutt
- Meteor Mash
- Hammer Arm
- Psych Up
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