You are a type specialist in a hostile region. How do you best represent your chosen element?

:ss/kingler-gmax: :ss/cloyster: :ss/malamar: :ss/pincurchin: :ss/grapploct: :ss/Slowpoke:


what-was-he-cooking-ishigami.gif

chef.png

Our trainer this time around is a chef whose team consists of Pokemon based on sea creatures who are often used in seafood cuisine and who are (mostly) found in cold water climates. Are these Pokemon also consumed as meals in the Pokemon universe? I wouldn't doubt it.


:ss/kingler-gmax:
Kingler-Gmax @ Lum Berry
Ability: Hyper Cutter
- Crabhammer
- Hone Claws
- Superpower
- Knock Off

Though Kingler's gigantamax form may draw inspiration from the Japanese Spider Crab, many connections can still be made with the King Crab, such as the very obvious name connection (a crab Pokemon with 'King' in its name), as well as the large spines covering its body which are not found in other species of crab. King Crabs are often found in colder water regions such as Alaska and are typically one of the more sought after crabs to be sold commercially and used in cuisine. When it comes to cooking crab, there's nothing better than simple crab legs with butter.

:ss/cloyster:
Cloyster @ White Herb
Ability: Skill Link
- Shell Smash
- Icicle Spear
- Rock Blast
- Liquidation

Being the only Ice type found on the Isle of Armor, Cloyster was going to find its way onto the team one way or another. As for its culinary connection, it's an oyster do I really need to explain it? Our trainer makes use of Cloyster's Shell Smash in order to more easily retrieve the soft inner meat and uses the White Herb to help season the dish. While oysters are typically eaten raw they can also be baked for a different type of experience.


:ss/malamar:
Malamar @ Chesto Berry
Ability: Contrary
- Superpower
- Knock Off
- Psycho Cut
- Rest

Malamar's real life inspiration, the squid, can be found in basically any major body of water, including but not limited to cold water climates in the global north. If that doesn't seem fitting enough for you, Malamar and its pre-evolution Inkay can be found in Galar's Route 9 and Circhester Bay, a cold and icy bay area filled with aquatic Pokemon. While it is true that this isn't on the Isle of Armor proper, it does show us that Malamar can be found in those types of regions. Calamari is perhaps the first thing that comes to mind for many when they think of meals that contain squid.

:ss/pincurchin:
Pincurchin @ Electric Seed
Ability: Electric Surge
IVs: 0 Atk
- Rising Voltage
- Scald
- Recover
- Spikes

Sea urchins, another type of sea creature who can occasionally be found in cold regions. Much like Malamar though it's perhaps easier to make a connection to cold waters with its inspiration, it can still be found on Route 9/Circhester Bay which shows us that Pincurchin itself can make its home in cold climates. From my (very brief) search, sea urchin in pasta is apparently a somewhat common use of it in cooking.

:ss/grapploct:
Grapploct @ Leftovers
Ability: Limber
- Ice Punch
- Drain Punch
- Bulk Up
- Liquidation

Similar to Malamar and Pincurchin, while the real life inspiration for Grapploct, the octopus, can often be found in cold water climates, its appearance on Galar's Route 9/Circhester Bay area confirms that Grapploct itself can make its home in cold regions. Octopus can be prepared in a few ways though grilling it is one of the more common ones, meanwhile takoyaki is perhaps a more well-known type of dish which features octopus in it.

:ss/slowpoke:
Slowpoke @ Everstone
Ability: Regenerator
- Aqua Tail
- Curse
- Slack Off
- Zen Headbutt

Out of all of the Pokemon on this team Slowpoke is the only one who is confirmed (as far as I know) to be used in cuisine in the Pokemon universe. Slowpoke Tail is mentioned many times in the games for its delicious flavour and how its used in many culinary dishes, including the curry which is enjoyed across the Galar Region. Thanks to Slowpoke's regenerative capabilities it can grow back its tail after it has been cutoff which gives our trainer an infinite supply of Slowpoke Tail to use in their dishes (also sparing it the fate of the rest of its teammates). Our trainer also decided to give Slowpoke an Everstone so that it wouldn't evolve into a Slowbro whose tails are much more difficult to collect.


God this ended up being ten times more deranged than I was initially planning it to be

This made me very hungry
 
Last edited:
So you ask for an Ice type specialist in Isle of Armor? Well, I present you Olaf the Winter Swimmer !

In Isle of Armor, it is always raining (well it's Galar after all... look at the dex, and all those water pokemons) so Olaf, originally an Ice specialist, has decided to master both water and ice pokemons, and thus runs a dual weather team (Hail / Rain).

His ace Cloyster represents that, since it is the only available dual water ice pokemon in the region. After all, Olaf is native from Circhester Bay in Galar where swimmers casually challenge the trainers in swimsuits while it's snowing outside.

https://oyster.ignimgs.com/mediawik..._Sword_Shield_Walkthrough_0166.jpg?width=1280

:Pelipper: Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 208 Def / 52 SpD
Bold Nature
IVs: 0 Atk
- U-Turn
- Hurricane
- Roost
- Defog

The obvious rain setter, bringing some physical bulk, hazard removal (very important to enable late game Cloyster sweep) and pivoting.
Hurricane hits hard under rain and can remove annoying grass types for the water types and fighting types for the ice types.

:Slowking-Galar: Slowking-Galar @ Icy Rock
Ability: Regenerator
EVs: 248 HP / 12 SpA / 248 SpD
Sassy Nature
IVs: 0 Atk
- Future Sight
- Weather Ball
- Flamethrower / Sludge Bomb
- Hail

It is the manual hail setter of the team, our second weather. It is also the mandatory special wall, shruging off electric moves which could rip the team apart. It can also be a precious fighting check for the ice types. Future Sight puts pressure on the opposing team and Weather Ball can be water or ice depending on the current weather, offering interesting coverage against fire or ground types. The last move can be Sludge Bomb for fairy types or Flamethrower to hit steel types (especially Ferrrothron).

:Starmie: Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump / Psyshock
- Thunder
- Blizzard
- Recover

The wallbreaker. The starfish with perfect bolt beam coverage loves 100% accurate Blizzard and Thunder from hail and rain respectively while HPump destroys everything else. Psychock could be used instead, as it still can hit Fighting, Poison types (Toxapex) and Blissey for huge damage.

:Sandslash-Alola: Sandslash-Alola @ Muscle Band / Life Orb
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash / Triple Axel
- Earthquake
- Knock Off / Aurora Veil
- Swords Dance

The hail sweeper. A-Sandslash is here to exploit Slush Rush, set up a SD and start to sweep. Muscle Band adds a bit of power but NeverMelt Ice or Life Orb can also be considered. Earthquake is excellent coverage against fire and steel types and Knock Off hits hard incoming water types.
Aurora Veil could be a interesting choice instead of Knock Off to enable more easily the sweep of Cloyster or for itself.

:Barraskewda: Barraskewda @ Choice Band [Dynamax]
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Flip Turn

The rain sweeper. Choice Band Barraskewda hits like a truck and can even dynamax to snowball the fight (IIRC dynamax allows to change moves even if it runs a choice item, right?).

:Cloyster: Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Liquidation / Hydro Pump

The ace. The shell Smash sweeper. Nothing to add, it is its standard set. A mixed variant can be considered with Hydro Pump instead of Liquidation to hit harder steel types (especially under rain).
 
Cloyster’s the only native ice type? I can’t just make a team of six Cloyster, can I?

Introducing: Cloyster through the ages!

Cloyster has a proud history in competitive pokemon, being a viable choice since gen 1! This team is a celebration of its roles throughout its years of play.

Sandslash @ Focus Sash
Ability: Sand Veil
- Rapid Spin
- Stealth Rock
- Swords Dance
- Earthquake

Gen 6: Ubers. Cloyster here is a hyper-offense hazard lead that leverages its physical bulk and offensive pressure to get turns to spike or spin. Sandslash doesn’t have the powerful neutral coverage of ice or the awesome might of shell smash, but gen 8 rapid spin gives it speed boosting and earthquake is good enough™️.

Skarmory @ Custap Berry
Ability: Sturdy
- Spikes
- Taunt
- Brave Bird
- Steel Beam

Gen 4: UU. Cloyster is a hazard setter that can spin on common Pokémon in the tier and secure momentum by killing itself with a powerful move or theatening priority. Here, we have custap sturdy for priority and Steel Beam (and Brave Bird) as suicide nukes. We’re running hazard prevention rather than removal with Taunt because we have plenty in the back.

Lickilicky @ Chesto Berry
Ability: Oblivious
- Wrap
- Blizzard
- Explosion
- Rest

Gen 1: OU. Cloyster generates momentum by trapping with Clamp or booming. It also spams the broken Blizzard. Here, Lickilicky has the STAB Explosion that makes it feel like the good ol’ days.

Cloyster @ King's Rock
Ability: Skill Link
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump

Gen 5: OU. Now we’re playing with fire. This is the gamer set that got flinch items banned. Absolutely iconic.

Scizor @ Life Orb
Ability: Technician
- Swords Dance
- Defog
- Bullet Punch
- Baton Pass

Gen 3: OU. A spinner that can spike on common Pokémon in the meta. Here, we have enough hazards and can’t boom, so our threatening momentum generator is Swords Dance Baton Pass.

Blastoise @ White Herb
Ability: Torrent
Gigantamax: Yes
- Shell Smash
- Hydro Pump
- Blizzard
- Earthquake

Gen 8: OU. Same ol’ smasher. In bold defiance of the rules, this one ups its bulk and power with Gigantamax.

Looking back on this team, Cloyster has really only had two roles (suicide spiker, smash sweeper, or both) and that one wacky gen 1 set, so through the ages may have been a poor choice for a theme. Still, I had fun building it.
 
"Bah! I traveled here for a trek in the cold, but all I see are warm beaches!"

hiker-gen4.png

:crustle::sandaconda::torkoal::tangrowth::mandibuzz::cloyster:

With the very-not-ice-looking Cloyster being the only Ice-type option available (besides Alolan Sandslash but that doesn't seem in the spirit of the challenge; might as well also use Alolan Ninetales since you get them in the exact same way) it was hard to find a way to make an ice-themed team as opposed to just a squad that happens to have a Cloyster. Well, there is one other member of the team that can strengthen the ice theme. One I have complete control over. The trainer themself! Cloyster may not have anything to do with ice, but it has a lot to do with being enclosed. Why not play off that with a trainer who's bundled up for the cold?

With the theme established, the rest of the team took form. While building the team and playing around with different options, I realized most of them had a strong focus on physical Defense, with Cloyster being the most extreme example. I decided to lean into that, with every team member being physically defensive, and all of their movesets focusing on hunkering down and weathering the storm, like one might do amidst a fearsome blizzard.

The team has rationed their food well, and they all have Leftovers to slowly keep themselves going.


:ss/crustle:
Crustle @ Leftovers
Ability: Sturdy
- Iron Defense
- Counter
- Spikes
- Body Press

Crustle sets up Spikes to wear down the player, then hides in its boulder and retaliates when attacked.

:ss/sandaconda:
Sandaconda @ Leftovers
Ability: Shed Skin
- Scorching Sands
- Iron Defense
- Stealth Rock
- Rest

Curled up in a coil and surrounded by its sand sac, Sandaconda supports Crustle's Spikes with Stealth Rock, then tries to burn the player with Scorching Sands. Rest plus Shed Skin allows Sandaconda to stay healthy for as long as possible.

:ss/torkoal:
Torkoal @ Leftovers
Ability: Drought
- Iron Defense
- Amnesia
- Lava Plume
- Protect

Not only does Torkoal have a handy shell to protect it, but its internal furnace provides crucial warmth. Lava Plume continues Sandaconda's plan of crippling the player's physical attackers, Amnesia provides one of the team's few respites against special attackers, and Protect stalls for burn chip and Leftovers healing.

:ss/tangrowth:
Tangrowth @ Leftovers
Ability: Leaf Guard
- Amnesia
- Ingrain
- Giga Drain
- Leech Seed

Cozy in its dense cover of vines, Tangrowth sits itself down and heals with Ingrain, Giga Drain, and Leech Seed. If Torkoal's sun is still active, it also has Leaf Guard to protect from status.

:ss/mandibuzz:
Mandibuzz @ Leftovers
Ability: Big Pecks
- Roost
- Iron Defense
- Foul Play
- Snarl

Protected by its thick feathers and skull armor, Mandibuzz punishes physical attackers with Foul Play and wards off special attackers with Snarl. Big Pecks ensures that its Iron Defenses are here to stay.

:ss/cloyster:
Cloyster @ Leftovers
Ability: Shell Armor
- Avalanche
- Aqua Ring
- Dive
- Iron Defense

With its hard shell and 180 Defense, Cloyster combines elements of its allies strategies to play the waiting game. Aqua Ring resembles Tangrowth's passive healing, which is made more effective by Dive mimicing Torkoal's Protect. Avalanche calls back to Crustle's retaliating Counter, and Shell Armor fills a similar role to Mandibuzz's Big Pecks in preventing Iron Defense from being counteracted.
"I've heard tell of place close to Galar with snow as far as the eye can see. What a wonderous place that would be! Might you have any idea of where I would find such a place? This isle we find ourselves on does not suit me."
 
Last edited:
"Poor unfortunate souls. In Pain, In Need" - Ursula

Hi everyone, this is my first ever smogon post and I can't wait to submit this team! This team is based from the 1989 Animated Film Little Mermaid. (And also some cheese/hax strats during battle)

Currently busy at the moment so will first submit my team and edit it later. Hopefully I can remember this after I'm done with my stuff
https://pokepast.es/845dd12714b19e57
Ursula's Cosmetic (Cloyster) @ Focus Sash
Ability: Overcoat
- Toxic - Protect - Spikes - Toxic Spikes

This one was an afterthought member but that doesn't stop me from making it having some relations to the theme! Cloyster can be seen as one of Ursula's Cosmetics she uses while she is exiled in a cave. With how intoxicating her products could be since she is the witch of the sea. It is a hazard lead so it won't really stay up for long but it's cheese/hax method is for damaging and intoxicating the opponent with the hazards placed.

Flounder (Seaking) (M) @ Choice Specs
Ability: Lightning Rod
- Flip Turn - Knock Off - Ice Beam - Hydro Pump

The main weakness for the team is the electric type weakness so I chose seaking to take all those delicious bolts of electricity and power ups his attacks even more!
Knock Off is a secret cheese of catching the opponents potential bulky walls off guard. Also Seaking will be named Flounder instead of Ariel's father King Triton due to the fact that it doesn't really look that intimidating. But you can prove me wrong. ^^"

Ursula (Slowking-Galar) (F) @ Black Sludge
Ability: Regenerator
- Whirlpool - Hex - Ice Beam - Future Sight

The main inspiration for this team due to Slowking Galar hinting at being a witch within it's design. And the Isle of Armor and Galar region being based on Europe. It immediately made me think of the little mermaid for some reason. It's cheese/hax strategy is by trapping any bulky wall that is passive and uses Ice Beam for that 10% chance of freeze and spams Hex while the opponent is frozen. Future Sight is a last resort used if the opponent switches into a much bigger threat. And Future Sight is in theme with Ursula since she had a manifestation of her plan while Ariel is manipulated by her.

Ariel (Azumarill) (F) @ Assault Vest
Ability: Thick Fat
- Hyper Voice - Whirlpool - Draining Kiss - Perish Song

Was previously a Primarina but since she has always longed for land Ursula, and then finally King Triton granted her to be human and gave her legs and then turned to an Azumarill! Traps the opponent with whirlpool and starts Perish Song and uses Draining Kiss to get some HP back if it has taken some damage from the opponent. Hyper Voice since Ariel's voice was taken away for 3 days and has gotten it back after Ursula's necklace was broken.

"Ariel" (Zoroark) (F) @ Choice Specs
Ability: Illusion
- U-turn - Flamethrower - Extrasensory - Focus Blast

"Ariel" is a female Zoroark that represents Ursula pretending to be Ariel. It covers all of Ariel Azumarills weaknesses. So that's the cheese/hax of this pokemon, it uses super effective moves to the assumed types of Azumarill's weaknesses.

Sebastian (Kingler-Gmax) (M) @ Life Orb
Ability: Sheer Force
- Hone Claws - Crabhammer - Liquidation - Body Slam

And finally we got the Jamaican Crab that won a Oscar for singing "Under The Sea" is none other than Sebastian himself! His cheese is to use Hone Claws and spam Liquidation for a defense drop. Crabhammer for massive damage and thanks to Hone Claws increasing it's accuracy it can hit the opponents most if not, all the time! Body Slam as a reference to it Gigantalooksmaxxing. The reason it can Gigantamax is one, we're still in Galar so why not? And also as a reference to Ursula growing big once she got her hands on the trident.

Anyways that' my roster good luck everyone!

Edit: Removed Primarina sorry for any inconvenience ^^'​
 
Last edited:
P.S If Primarina isn't allowed then I'll switch it later ^^'
It's not technically in the dex, but it is obtainable in the exact same way Alolan Sandslash is obtainable, who is in the dex, and it's integral to the team's theme. The decision's not up to me, but it sounds similar to when I put Dhelmise on an Isle of Armor team.
 
"Poor unfortunate souls. In Pain, In Need" - Ursula

Hi everyone, this is my first ever smogon post and I can't wait to submit this team! This team is based from the 1989 Animated Film Little Mermaid.

Currently busy at the moment so will first submit my team and edit it later. Hopefully I can remember this after I'm done with my stuff

P.S If Primarina isn't allowed then I'll switch it later ^^'​

Welcome! And nice team. Unfortunately, however, Primarina is not eligible for inclusion as it's not in the IoA dex nor obtainable in the area.
 
I got third last round? With a box? I knew it'd either be voted good or bad, but not that good! Probably because it still worked as a magician theme, but I'm starting to think I should have rants that turn out to be unhinged enough to make me ask WTF afterward more often.

Okay, for this round I counted... 1 Ice type. No, wait. There's 2. So glad I got a glance at other people's teams before finishing this. (I was struggling to figure out a sixth Pokemon.) Well, maybe I could focus on moves instead. Let's see how many Pokemon learn the Ice Type Move introduced in the Isle of Armor. There's Kirlia's evolutions and Lopunny... We're going to make Flint look like a Fire specialist this round.


Is is just me, or is it hot out here?


:Cloyster:
Cloyster
Shell Armor
-Hydro Pump
-Avalanche
-Light Screen
-Toxic Spikes

Do I need to explain why Cloyster?

When I like to have teams start and end with the type they represent, it's easy to make the Defensive Ice type with Entry Hazards the lead. Toxic Spikes is an odd choice, but I didn't want the an Entry Hazard anyone else on the team had. Since I'm going with Defensive support moves, I could lean into that by not using the Offensive Ability, Skill Link. Avalanche has 120 Power when you're hit that turn and it's easy to endure a few hits with Base 180 Defense and Light Screen. I went with Hydro Pump over the more accurate Surf because surfing sounds like something you do when you're enjoying the sun. Skill Link

:Skarmory:
Skarmory
Sturdy
-Icy Wind
-Dual Wingbeat
-Roost
-Spikes

When it gets hot enough, you can fry an egg on any metal thing that's sitting out. Just don't try that with on a Skarmory, with a Skarmory Egg, or on a Skarmory with a Skarmory Egg. (I'm amazed the guy that tried the last one is still alive. He's not leaving the hospital any tie soon... or ever, but he still survived!) Overly dark humor aside, being covered in metal on a hot day has got to suck.

Icy Wind is the only Ice Attack Skarmory learns and being more of a support move than a practical attack, especially with Skarmory's Base 40 Special Attack, made me lean into utility.

Dual Wingbeat for STAB is because there were 18 Moves Tutor Moves introduced in the Isle of Armor, one for each type, and when designing a trainer for in game I like making DLC trainers show off what's new to the DLC. (That said, there's no Galarian Slowbro. It didn't fit the overheated theme.) I'm just leaning into the DLC showcase less than last time there was DLC Ice.

:Lopunny:
Lopunny
Limber
-Triple Axel
-Mega Kick
-High Jump Kick
-Bounce

It's got to be easy to overheat with fur that looks more like winter clothing than anything for a tropical environment.

Since Triple Axel is a kicking move (Ignore Milotic) and Lopunny can learn STAB and coverage that are both kicking moves, I figured why not have the bunny go all in with kicking? Despite Blaze Kick being a TR, Lopunny doesn't learn it, so I went with Bounce because it starts with a missive kickoff.

As much as Lopunny could use a Wide Lens, there's no items on this team because the only major trainer to use held items is Hop. Even then, it's the Rusty Sword/Shield.

:Grapploct:
Grapploct
Limber
-Ice Punch
-Skitter Smack
-Drain Punch
-Bulk Up

Do you know where Grapploct is found in the Galar mainland? Route 9, the frozen ocean Route. You can't tell me this guy likes warm weather.

Ice Punch is the only Elemental Punch Grapploct can learn. It's also the only Ice move, so it's a must have. Skitter Smack is used for coverage because it's one of the Move Tutor Moves introduced in the Isle of Armor. Since it lowers Special Attack and its best setup move is Bulk Up, I went with Drain Punch for the Fighting STAB to make a bulky set.

:Stoutland:
Stoutland
Intimidate
-Ice Fang
-Facade
-Psychic Fangs
-Stomping Tantrum

Stoutland is often used for mountain rescues and its fur is able to help people in blizzards stay warm. Its fur also lets it stay overheated on the Isle of Armor.

If there's enough for a burn then maybe Facade can get a boost. It'd be nice to have a STAB with more than 70 Power and no drawback.
Psychic Fangs Stomping Tantrum are to deal with Fighting and Fire types because this team has a lot of weaknesses to those types.

:Sandslash-Alola:
Slush Rush
-Triple Axel
-Iron Head
-Drill Run
-Brick Break

The final Pokemon is the one that hates the heat the most.

The coverage moves were chosen for the effects of their Max Moves. Max Quake boosts Special Defense and Max Knuckle boosts Attack. With Max Steelspike boosting Defense and Max Hailstorm boosting speed through Slush Rush, every stat can be boosted by Max Moves. (Don't point out Special Attack. It isn't used and a Base 25 Attacking stat is low enough that I can say it doesn't exist.)

Both versions of Sandslash can learn the Steel Move Tutor Move, but no. Just no. 130 Power doesn't make a move usable when it fails without Terrain and destroys the Terrain that lets it work. I'm hoping Steel Roller gets cut in Gen 10... Anyway, stick with just Triple Axel.



:Cloyster::Skarmory::Lopunny::Grapploct: :Stoutland::Sandslash-Alola:

This one was tough. Now, if you excuse me, I need to cool off now...
 
Looking Sharp:
While Pokemon has gone out of its way to give it's notable Ice-type Specialists a wide range of personalities, they all do share one stereotypical aspect associated with the Ice-type: Having a bit of sharpness to their attitude. And with only a spiky Cloyster and a razor clawed Alolan Sandslash as their Ice-types, my trainer goes all in on looking sharp and being sharp to compliment the bitter cold:
VSRich_Boy_BDSP.png
cloyster.gif
:ss/sandslash_alola::ss/gallade::ss/drapion::ss/rhyperior::ss/luxray:
(Shiny) Cloyster (Skill Link. Wide Lens:wide_lens:. Icicle Spear/Razor Shell/Pin Missile/Rock Blast)
Alolan Sandslash (Slush Rush. Muscle Band :muscle_band:. Icicle Crash/Iron Head/Earthquake/Hail)
Gallade (Justified. Expert Belt:expert_belt:. Triple Axle/Psycho Cut/Close Combat/Leaf Blade)
Drapion (Sniper. Scope Lens :scope_lens:. Ice Fang/Cross Poison/Night Slash/X-Scissor)
Rhyperior (Solid Rock. Life Orb:life_orb:. Ice Punch/Earthquake/Rock Wrecker/Hammer Arm)
Luxray (Guts. Flame Orb:flame_orb:. Ice Fang/Thunder Fang/Fire Fang/Psychic Fangs)

Some extra notes:
1. With the focus on sharpness, I decided to focus mainly on offense, thus all their Abilities & Held Items are meant to strengthen or help in their offense.
2. I don't have a dedicated Dynamax Pokemon. At most, if Galarian Sandslash is still up, I'd want the Dynamax Pokemon to use their Ice-type Move last to set-up Hail to activate Slush Rush.
 
Originally thought Alolan Sandslash wouldn,t be allowed, but since he is, will make a try. Doubles based team:

:luxray: Item: Air Balloon. Ability: Intimidate. Moves: Wild Charge, Ice Fang, Light Screen, Crunch. Luxray is a lynx, some of the lynx species (in fact, 2 out of 4) often live in very cold climate, so it fits. Intimidates opponent and supports with Light Screen too, allowing the other lead to put Hail. Handily learns Ice Fang as the Ice Move.
:slowking_galar: Item: Icy Rock. Ability: Own Tempo. Moves: Hail, Sludge Bomb, Eerie Spell, Weather Ball. This guy literally becomes the best Hail/Snow setter in the next generation. It doesn,t get Chilly Reception in Gen 8, so we use Hail instead. Icy Rock makes Hail last 8 turns, which should be more than enough. Can abuse Hail with Weather Ball or attack with STABs instead.
:porygon_z: Item: Chople Berry. Ability: Adaptability. Moves: Blizzard, Conversion, Tri-Attack, Thunderbolt. Porygon-Z has Adaptability as ability. This means it can survive in any field, cold climate included. With Conversion, Porygon can become an Ice Mon, since Blizzard is on the first slot.
:cloyster: Item: King's Rock. Ability: Skill Link. Moves: Shell Smash, Icicle Spear, Rock Blast, Razor Shell. Ice Mon boosting and using its best moves. King's Rock will make 2 of its moves flinch very often.
:kommo-o: Item: Sitrus Berry. Ability: Overcoat. Moves: Clangorous Soul, Drain Punch, Ice Punch, Dragon Claw. Overcoat ability means that this Pokemon is immune to our Hail and therefore fits very well for an Ice trainer. With Clangorous Soul it boosts, healing then with Sitrus Berry or Drain Punch.
:sandslash_alola: Item: Life Orb. Ability: Slush Rush. Moves: Icicle Crash, Iron Head, Earthquake, Brick Break. The other Ice Mon and ace of the team. With Dynamax, Sandslash can bring back the Hail in the unlikely case it has ended. All of the other Moves boost different Sandslash Stats when Dynamaxed, Life Orb makes the hits very powerful.
 
[Slowking] doesn,t get Chilly Reception in Gen 8, so we use Hail instead.

I have to admit I was initially quite confused as to why none of the Slowking inclusions were running this move until I checked the other day and realised it was a later addition. Funny that Slowbro got its signature move in Gen VIII but Slowking had to wait.
 
I mean if we're talking about the Galarian forms, G-Slowking already had Eerie Spell in Gen 8. Honestly I'm surprised they gave both forms Chilly Reception, since it feels like it's tied so specifically to regular Slowking's characterisation (while also being a specific reference to the second movie ofc). G-Slowking doesn't really have the same goofy vibe.
 
Is ordinary Slowbro/Slowking available, or just the Galaran form?

Yep, much as with Sandslash both are acceptable here.

I mean if we're talking about the Galarian forms, G-Slowking already had Eerie Spell in Gen 8. Honestly I'm surprised they gave both forms Chilly Reception, since it feels like it's tied so specifically to regular Slowking's characterisation (while also being a specific reference to the second movie ofc). G-Slowking doesn't really have the same goofy vibe.

Okay, complete brain fart for me there because I totally thought Eerie Spell was someone else's signature move. Doh.
 
ALL HAIL
Galar Ice.png

So here we have a hail team punning off the meaning of Hail as in "praise royalty". The filler mons are all set up to take advantage of Hail or ignore it's negative effects, and all except Alakazam have an ice move(Zam's only option is Ice Punch, which is about 6 gens too late to be relevant, but I wanted Magic Guard).
The Monarch (Slowking) @ Icy Rock
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Blizzard
- Future Sight
- Hail
- Teleport

The Peasants (Sandslash-Alola) @ Wide Lens
Ability: Slush Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Triple Axel
- Drill Run
- Rock Slide
- Swords Dance

The Court (Alakazam) @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Shadow Ball
- Focus Blast

The Crown (Cloyster) @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Hail
- Shell Smash

The Heir (Kingdra) @ Scope Lens
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Hydro Pump
- Draco Meteor
- Focus Energy

The Nation (Lickilicky) @ Assault Vest
Ability: Cloud Nine
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Giga Impact
- Ice Punch
- Brick Break
- Gyro Ball
Slowking sets Hail and TPs out, likely repeatedly throughout the match. Slush Rush Sandslash for obvious reasons. Alakazam cleans, using it's Sash to guarantee 2 rounds of Hail chip AND at least one attack. King's Rock Cloyster because I had to use that item, and it sets Hail again if Slowking has gone down. Kingdra breaks things with Crit 100% Accurate Blizzards. And Lickilicky ignores chip, boosts his own DMAX defenses, and wrecks stuff.

Obviously this trainer is a monarchist. Probably tied into Swordward and Shieldbert somehow, he's a big fan of both praising the royal line AND preserving the past in Ice. We can play with the fact that there's so few ice-types around as proof that he's unsuited for the current environment and kind of fundamentally wrong about everything. But beating him doesn't discourage him, he just doubles down on how the unbroken chain of royalty can never be destroyed. The king is dead, ALL HAIL THE KING.

Ended up more water-heavy than I usually want for a non-water team, but I think it works. I could have gone with Sandslash as the Ace, but that does feel kind of awful. As does Cloyster as the ace. I had to really try both before giving up and going with Lickilicky, but at least The Nation getting large makes sense. I had both Golduck and Kommo-o at various points, and considered every other Cloud 9/Overcoat mon, but decided against them for various reasons.
 
Posting this early because I'm out this evening. Feels like it's been an age since I set this, I should probably start making these periods a little shorter.

Anyway.


New poll is up! You have until July 20th, 9PM GMT to cast your vote!

Analysis time.

Cloyster: 12

Sandslash: 7

Slowking: 5

Kommo-o: 3
Luxray: 3

Slowbro: 2
Rhyperior: 2
Grapploct: 2
Barraskewda: 2
Torkoal: 2
Lickilicky: 2
Porygon-Z: 2
Skarmory: 2
Blastoise: 2
Kingler: 2

Pincurchin: 1
Gigalith: 1
Mandibuzz: 1
Alakazam: 1
Exploud: 1
Magnezone: 1
Gallade: 1
Salazzle: 1
Blissey: 1
Sandaconda: 1
Azumarill: 1
Sharpedo: 1
Crustle: 1
Dragalge: 1
Dunsparce: 1
Zoroark: 1
Tangrowth: 1
Kingdra: 1
Scizor: 1
Starmie: 1
Seaking: 1
Pelipper: 1
Malamar: 1
Slowpoke: 1
Klefki: 1
Stoutland: 1
Drapion: 1
Lopunny: 1



What a spread. As a Cloyster appreciator, truly delightful to see a round in which it dominates.

Ice, Ice, Ice again. As of now, the most-chosen type on this thread... which is pretty much the way Game Freak always intended it, since Ice-types are naturally few and far between in most areas. In this one, just Cloyster and Alolan Sandslash to pick from - what else is there?

Well, the obvious go-to is to lean on Ice's historic association with Water. Amusingly, despite Slowking being by far the most common wildcard pick, it looks like the vast majority of participants in this round tried to avoid doing precisely that. And yet look what we got!

In every Ice-type round we've done so far there's often been a couple of Fire inclusions to symbolise the need to stay warm and protect against the cold's harsher aspects. Fire and Ice do have a certain thematic unity and a relationship which has evolved over the course of the series in several interesting ways. Notably, they're one of the type pairings which had their interactions tweaked between generations as Fire actually didn't resist Ice in Gen I - this change may have been made partially to differentiate Ice from Water, though equally it may have purely been done for reasons of balance. Mechanically, being hit by a Fire-type move thaws a frozen Pokemon and several Fire-type moves will proactively thaw out the user; a Pokemon also cannot be frozen under sunny weather. Oh, and the Ice Berry heals a burn in Gen II. Which initially seems like a name that was incorrectly applied but makes sense when you consider it's meant to invoke putting ice on a burn. (Side note: do not ever do this, it's a myth that you should put ice on a burn - use cold water instead).

Vulpix and Darumaka, though not part of this dex, showcase two differing takes on the Fire/Ice dichotomy: the latter's Ice-type arising as a result of an absence of fire in a environment it couldn't be sustained in and the former's resulting from it proactively choosing to master its new habitat. More recent titles have played on the interplay between fire and water by introducing moves like Scald, but there's no comparable Fire move that can freeze or Ice move that can cause a burn (yes Ice Burn does exist, but mechanically speaking it basically doesn't). I actually dimly recall an early leak for either X&Y or Sun&Moon stating that the design team were fans of ASOIAF and accordingly had designed a dual-type Fire/Ice Pokemon which was going to be that generation's Lucario. Sadly, this turned out not to be the case, but I still live in hope that one day we'll get a proper Fire/Ice species with a cracking design and stats to match. Zen Darmanitan only partially counts.

Anyway. Enough of my musings. What other types play well with Ice? Rock, actually, of all things. Both rather brittle and defensively-unsound types, both strong against Flying and both - despite their weaknesses - often presenting as bulky tanks rather than the all-out attackers they'd be far more threatening as. Steel, too, has a funny thematic resonance - cold metal and sharpness fit well with Ice's flavour, and the in-game NPCs who use Steel and Ice often tend to have the same slightly aloof or impersonal vibe.

And yet our wildcards this round were a true mixed bag. Kommo-o was a surprise, but then of course it does have Overcoat to give it some measure of protection from hail (and a Fighting-type to counter any Ice-type who might assume it being part-Dragon makes it an easy target). Luxray, too, looks a little odd initially but makes more sense when you delve into what it can do - Electric has always paired well with Ice, and Luxray's abilities and go-to moves complement an Ice team very well. As for the others, there's a lot of very good reasons to use them too. Blastoise, Grapploct, Kingler, and Skarmory all look the part and have mechanical synergy; the same is true for Rhyperior and Barraskewda. As for Slowking, I've long thought Psychic fits very well on an Ice team, and if you're going to have a Water-type not called Cloyster on your squad why not have one that can do just about anything?



Stuff I expected to see more (or at all)

Alolan Sandshrew. It's pretty underwhelming but we were so miserably short of Ice-types that I expected someone to use it out of desperation.

Lopunny. Has some snow association, learns Triple Axel, and she's wrapped up against the cold all fluffy-like.

Greedent. Big fat squirrel (did you know squirrels don't actually hibernate?)

Talonflame and Volcarona. As Fire-types go, these feel appropriate for a utility pick.

Gyarados. In any round with a lot of Water-type options, Gyarados is often a popular pick as it's one of the best. But there was stiff competition for Water-types here.

Octillery, for much the same reason. Its sheer versatility puts it ahead of a lot of other Water-types for me - plus all three of its abilities are incredibly fun.

Drapion. Not sure why. It might just be me but I've always felt like Drapion weirdly fits a cold aesthetic. Maybe that's just because the only Drapion I've ever used was hatched at Snowpoint City. But also it's armoured, much like Cloyster.

Zoroark. Much like Ditto, in any round where Zoroark is available I assume it'll be used (which it was, once).

Starmie. A star can be a snowflake and it can pull some interesting type-change tactics with Camouflage and Reflect Type.

Stoutland. Reasonably popular during the Ice in BW Unova round.

Anything with Lightningrod in a Doubles team to keep Cloyster safe. Big up Seaking (or Pincurchin, actually - hey, both of those fit the sharpness theme, come to think of it)

Miltank, just for having Thick Fat.
 
Psychic SM Ula'ula' Island:
Gimmicky (30 points): The Psychic-type and "magic" has a long connected history which goes on even today despite there being the more magical Fairy-type (which is more innate & trickery magic while Psychic leans on wisdom & skill-based magic). So not only using that as a theme but going into detail with the "schools" of magic (specifically ones used in many tabletop RPGs, notably Dungeon & Dragons) shows a lot of clever thought, and it payed off!

igiveuponaname (28 points): And it's no coincidence that the second place winner who only lost by 2 points goes with the other connected theme to Psychic-types: Space. Despite having a direct connection to Ula'ula Island, which I feel would have won you the round, I think the deciding factor was just the amount of detail. The smallest things you don't expect can be all the difference to lean the scales.

CTNC (24 points): A "Uri Geller Take-That" is certainly an interesting theme, especially since it meant you ignored including the themed Type which is a very risky play. But, hey, you got a pretty respectable third so it can't be that outlandish! I'm wondering if maybe you included how the Pokemon exactly played into the theme may have helped, likely not beat Gimmicky but possibly take enough votes away from igiveuponaname to tie or even win second.

Me (19 points): I'm beginning to suspect that going heavy on lore/in-world theme, while gets plenty of votes, isn't the winning formula. I guess I can see why, an winning theme doesn't really need to match the region as long as it's doing something creative; maybe it's time I start thinking outside the box. That said I do really like the team I made here, Aether House feels like such a strange location; at least one to link with the Aether Foundation.

Bedal Roscoe (17 points): And we wrap it up with just a Psychic team, which has been perfectly viable in the past; heck, this Ice SwSh Island of Armor round I went with what is just essentially an Ice team. And with Golduck and Gengar available it does feel like a complete team of Psychic-types (hm, now that GF is doing cross gen evos again, maybe time to give Golduck a Water/Psychic evo).

QQ's Observations:
Slowpoke No-poke: I wonder if a lot of people purposely didn't pick a member of the Slowpoke family (or didn't pick both or one over the other) because last round they did.

A proper Fire/Ice-type would be neat, wouldn't also mind a com mon Fire/Water and more dedicated Fire/Electric.
 
Our winner has chosen for us a new concept! Back to one of my favourite areas. And a type that I... am honestly generally rather indifferent to. But certainly a good choice for this sort of thing...

You are a Steel-type specialist in the Sevii Islands. How do you best represent your chosen type?

A reminder to please read the guidelines in the OP (and the ones below) before commenting, especially if you're new to the thread. However, given the unusual nature of this round, please also read the guidelines below. You have until July 31st, 9PM GMT to make your case!

A list of eligible Pokemon lines is as follows.

Butterfree
Beedrill
Pidgeot
Fearow
Crobat
Vileplume
Bellossom
Venomoth
Persian
Golduck
Poliwrath
Politoed
Machamp
Victreebel
Tentacruel
Golem
Rapidash
Slowbro
Slowking
Dewgong
Cloyster
Gengar
Steelix
Hypno
Kingler
Marowak
Exeggutor
Tangela
Kingdra
Seaking
Starmie
Magmar
Gyarados
Lapras
Furret
Ledian
Ariados
Togetic
Xatu
Azumarill
Jumpluff
Yanma
Quagsire
Murkrow
Misdreavus
Unown
Wobbuffet
Dunsparce
Qwilfish
Heracross
Sneasel
Magcargo
Piloswine
Octillery
Delibird
Mantine
Skarmory
Donphan
Tyranitar

Some further notes on eligibility:

-obvious statement is obvious, but only Pokemon on this list are eligible: any Pokemon catchable in mainland Kanto but not the Sevii Islands will not be valid for this round and will be disqualified.
-Pokemon obtainable via the Altering Cave event, such as Mareep, are not valid picks for this round
-you may use Pokemon without any adherence to item availability (eg. there's no Leaf Stone anywhere to be found in the Sevii Islands but Victreebel and/or Vileplume may be used, etc)

Hugin: Skarmory, Steelix, Lapras, Magmar, Persian, Wobbuffet
Eeveeto: Skarmory, Steelix, Machamp, Persian, Qwilfish, Tyranitar
Cobalt Empoleon: Skarmory, Steelix, Marowak, Lapras, Wobbuffet, Jumpluff
Pikachu315111: Skarmory, Steelix, Azumarill, Dunsparce, Sneasel, Tyranitar
DrPumpkinz: Steelix, Furret, Magmar, Lapras, Butterfree, Vileplume
Ironmage: Skarmory, Steelix, Sneasel, Tyranitar, Donphan, Starmie
CTNC: Skarmory, Steelix, Kingler, Donphan, Slowbro, Marowak
igiveuponaname: Skarmory, Hypno, Meowth, Magmar, Murkrow, Machamp
 
Last edited:
Back
Top