You are a type specialist in a hostile region. How do you best represent your chosen element?

Let's start by overanalyzing Rocks. The most famous strategy with Rock is, "Good old rock. Nothing beats that!" Wait... seriously? I've watched enough of The Simpsons to know Bart's not a strategic genius. How is he the representative of Rock strategy? It didn't even work! Maybe we started at the wrong place. How about we look at how Rock Attacks work? You take a rock and you throw it. I'm oversimplifying of course. Really, most moves are throwing a bunch of rocks. Um... People have said the expression dumb as a rock is insulting to rocks when that expression is used with some people, so Rocks aren't the most unintelligent and... You know what? Screw it. There's enough Rock Types that I wasn't going to feel that creative, so why not embrace the uncreative nature Rock type?


:Onix::Hard Stone:
Onix@Hard Stone
Sturdy
-Rock Slide
-Rock Polish
-Stealth Rock
-Sandstorm

The combination of Rock Polish and Rock Slide's Flinch Chance take advantage of Onix's Base 70 Speed making it the second fastest Rock type until Gen 3 brought Anaroth with its Base 75. (And only Anaroth. Armaldo has Base 45.) A Base 45 Attack doesn't let Onix's attacks deal damage, but that combo actually makes attacks have an effect sometimes due to the Flinch Chance making the player not deal damage either! Stealth Rock is used so Onix can have an massive effect on the opponent and Sandstorm boosts the Special Defense of Rock types to the point where a Resisted Special Attack isn't better than an unresisted Physical Attack.

:Sudowoodo::Hard Stone:
Sudowoodo@Hard Stone
Sturdy
-Rollout
-Stone Edge
-Sandstorm
-Rock Tomb

You might be thinking Rollout is one of the attacks that isn't throwing a rock at the opponent. Ask yourself what Sudowoodo is before asking what the opponent is being hit by. (No, not a tree. Why would you think that? Sudowoodo is obviously a rock!) Stone Edge is a move with more immediate power, but Rollout is the real source of Sudowoodo's power. Sandstorm is used again because helping Sudowoodo endure Special Attacks lets it use Rollout for longer against Special Attackers. The hardest move to chose was the last one, but I went with Rock Tomb because maybe it will help someone that doesn't have Base 30 Speed outspeed something.

You might have thought Onix having 4 Rock Moves was a coincidence, but nope! Nothing beats Rock, so there's nothing but Rock! Also, I usually don't give items to every Pokemon unless it's a game where trainers tend to have items on every Pokemon, but this time I made an exception.

:Golem::Hard Stone:
Golem@Hard Stone
Sturdy
-Rollout
-Rock Slide
-Sandstorm
-Rock Polish

Rollout Round 2, This time with speed boosting and Rock Slide for the flinch chance! Rock Polish is pretty pathetic with Base 45 Speed, but I'm going with it because Golem is the third fastest Pokemon on this team! That's... wow. I'm going to need a paragraph to ramble about that.

I'd like to point out that I never said movesets of 4 Rock moves was a good idea. Having to say Rock Polish Golem is usable because Golem isn't tied for the slowest Pokemon on the team makes me realize how much this team sucks. It makes me wonder what the second worst team in this thread is (as in worst in how challenging it would be to face) and how much better it is than this one. Could this team even win against any other team in this thread?

:Steelix::Hard Stone:
Steelix@Hard Stone
Sturdy
-Stone Edge
-Rock Tomb
-Stealth Rock
-Sandstorm

Only have 5 Rock types? Go with the Pokemon that evolves from a Rock type!

I decided to have a moveset similar to Onix's. Stone Edge is used over Rock Slide because Steelix's Attack Stat is a usable Base 85, Rock Tomb is used over Rock Polish for the sake of whoever's sent out after Steelix because going from Base 70 Speed to 30 after Evolution makes it go from the fastest member on this team to tied for the slowest. A backup Stealth Rock user isn't a bad idea and Sandstorm doesn't boost Steelix's Special Defense, but it's still a support move for the rest of the team.

:Bastiodon::Hard Stone:
Bastiodon@Hard Stone
Sturdy
-Ancient Power
-Rock Tomb
-Sandstorm
-Stealth Rock

I'm not entirely sure if Ancient Power is throwing ancient rocks, but the animation looks like it is. Anyway, it's used for the chance to boost every stat. It's not like Bastiodon is dealing damage with higher power moves, so why not go for the 10% Omni Boost on a 5 PP Move? Rock Tomb's speed lowering effect makes it used yet again for support and Sandstorm is still support, but happening to deal damage makes it arguably Bastiodon's best "offensive" move. Using Stealth Rock a third time is just because Bastiodon isn't much stronger than Onix. Bastiodon's best chance would be stalling with Sandstorm and trying to boost its stats even if it had Stone Edge.

:Rampardos::Hard Stone:
Rampardos@Hard Stone
Mold Breaker
-Head Smash
-Stone Edge
-Rock Tomb
-Rock Polish

Fun Fact: Rampardos is the only Pokemon on this team that can't have Sturdy and Bastiodon is the only other Pokemon on this team that can't have Rock Head. This pretty much means Rampardos is the only Pokemon with an Ability on this team because Sturdy doesn't act like a Focus Sash until Gen 5 and the rarely learned Head Smash is the only Rock Attack that has recoil.

Head Smash's 150 Power is pretty much a OHKO off of Base 165 Attack. Stone Edge is pretty close to guarantee KOs with that Attack, but it doesn't KO the user. Rock Polish could let Ramparados outspeed opponents for boosting speed in a passive way, but Rock Tomb can be used to slow them down while attacking. Between the lack of Rock Attacks that compete with Head Smash's Power and the Speed affecting moves working differently from each other, I feel like it's not a terrible choice to use both.

As for if Head Smash is throwing a rock at your opponent... You could argue Ramparados's skull is practically a rock, but I'm going to say I think it's a worse idea than throwing rocks. Sometimes you should just go with what already worked instead of using your head.


:Onix::Sudowoodo::Golem::Steelix::Bastiodon::Rampardos:

If you just scrolled to the bottom of this post without reading anything, behold the least origination looking team of this round! 7.8/10 Too many Rocks!

I mostly did the original part, going with 4 Rock Moves, just to see if I could make justifiable movesets for the entire team and I'm going to say I put way too much effort into what ended up being terrible movesets...
 
"People told me I don't know how to use my head, and that I have rocks for brains. They were right about the rocks, but I sure know how to use my head!"
roughneck-gen4.png

:bastiodon::heracross::steelix::rapidash::alakazam::rampardos:

Who needs strategy when you can just headbutt things?

:dp/bastiodon:
Bastiodon
Ability: Sturdy
- Iron Head
- Stone Edge
- Headbutt
- Avalanche
Just ram that brick of a face right into the player.​

:dp/heracross:
Heracross
Ability: Swarm
- Megahorn
- Brick Break
- Headbutt
- Rock Slide
Big horn, big headbutt.​

:dp/steelix:
Steelix
Ability: Rock Head
- Iron Head
- Headbutt
- Earthquake
- Crunch
Big head, big headbutt. Also evolves from a Rock-type.​

:dp/rapidash:
Rapidash
Ability: Flash Fire
- Flare Blitz
- Megahorn
- Headbutt
- Horn Drill
Fast sharp horn, fast sharp headbutt.​

:dp/alakazam:
Alakazam
Ability: Inner Focus
Oh thank god a Pokemon that actually uses its brain instead of just---​
- Zen Headbutt
- Headbutt
- Fire Punch
- Ice Punch
never mind​

:dp/rampardos:
Rampardos
Ability: Mold Breaker
- Head Smash
- Zen Headbutt
- Headbutt
- Iron Head
Rampardos, the Ultimate Headbutter.​
 
My research shows that many Pokémon, despite their many strong aspects, have fairly glaring weaknesses. But what happens if you plan to overcome those weaknesses from the beginning?
Sinnoh Rock.png

This is a Pokémon researcher, using the 3 starters you'd expect of a professor, 2 fossil mons, and a mon made of preserved material. (The starters being Fighting, Ground, and Steel was a very nice coincidence). Every mon also has a moveset based around drawbacks, generally drawbacks that are common to Rock-types.
Bastiodon @ Focus Sash
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Stealth Rock
- Sandstorm
- Metal Burst
- Toxic

Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Overheat
- Close Combat
- Rock Tomb
- U-turn

Empoleon @ Zoom Lens
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Blizzard
- Swagger
- Mud-Slap

Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Leech Seed
- Earthquake
- Wood Hammer
- Stone Edge

Sudowoodo @ Custap Berry
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wood Hammer
- Explosion
- Sucker Punch
- Sandstorm

Rampardos @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Head Smash
Bastiodon is a fairly standard lead set, taking advantage of it's massive HP and defenses but awful speed to deal damage back to anyone who hits it. Infernape weakens itself and you, then swaps out for something better able to take a hit. Empoleon uses low-accuracy, high-power moves and, with Mud Slap, forces you to do the same(it's only Rock moves are physical and that was just bad). Torterra lives everything and doesn't care about Wood Hammer's recoil(it will pay with your health) or Stone Edge's low accuracy(enough swings and one of them will connect). Sudowoodo uses Rock Head to ignore recoil and expects to lose health in general. That's fine, as long as it weakens you enough for Rampardos. Rampardos Does Not Care about recoil, resistances, or inconsistency. It's hitting you with maximum damage and whichever one is still standing at the end wins.

I had issues with this one. I came close to doing Stone Evolutions, but that felt forced. I considered using preevos and 6 rocks, but I knew I'd duplicate someone's team that way. Seeing Empoleon and Torterra both on my list of Wild Cards gave me the idea of using a Professor, but it wasn't until I was working through movesets and realizing how many difficult-to-use moves there were that I nailed down what I wanted to do. Also my defensive profile here is just bad, 3 rock types but 4 Fighting weaknesses and 5 Ground ones. At least we're good against water/grass/steel?
 
Good evening - new poll is up.


You have until August 20th, 9PM GMT to cast your vote!

Let's look at the numbers.


Rampardos: 9

Bastiodon: 7

Onix: 5

Sudowoodo: 4

Golem: 3

Graveler: 1

Steelix: 4

Unown: 2
Clefable: 2

Honchkrow: 1
Spiritomb: 1
Raichu: 1
Blissey: 1
Lucario: 1
Abomasnow: 1
Hippowdon: 1
Rapidash: 1
Heracross: 1
Torterra: 1
Infernape: 1
Empoleon: 1
Gabite: 1
Gyarados: 1
Hippopotas: 1
Machamp: 1
Octillery: 1
Alakazam: 1
Drapion: 1
Staraptor: 1
Tentacruel: 1


Back to DP Sinnoh, birthplace of what I believe scholars refer to as the "bloody terrible regional dex".

Or is it all that bad? Well, not for this round anyway. One thing Sinnoh has in relative abundance, being a mountainous sort of place, is Rocks. Almost enough to fill a team... but not quite. It's a good day to be an Onix. Which is not something one can say very often post-Gen I.

Very few consistent wildcards here, interestingly. Lots of Steelix, obviously enough, as one of those rare species which forfeit a type upon evolving. We got Gabite but no Garchomp, relatively little use of Golem (why so little love for the original boulder boy?), and, amusingly, more than one use of Unown! That's actually pretty cool.

As someone noted, the sheer amount of caves and mountains and ruins in Sinnoh makes formulating a theme rather easy. There's a lot of big and well-known landmarks, but it'd have been cool to have seen someone's take on lesser-utilised areas like the Ravaged Path. I did actually wonder if we'd see a full NFE team with every member holding an Everstone: bit of a gag concept, but it's there.



Stuff I expected to see more (or at all)

Clefable. It's a Pokemon with all manner of associations to other types (and obviously isn't even the same type later on) but it's Rock-themed in its lore. I suspect that, were Clefable Fairy in this gen, it might have enjoyed a little more usage - Normal and Rock are pretty redundant in terms of type synergy.

Spiritomb. It's a literal rock, and if ever a Pokemon should have been Ghost/Rock it's this one. Or at least Ghost/Rock/Dark via ability trickery like how Dhelmise is artificially part-Steel.

Whiscash and Quagsire. No particular reason, just expected to see them.

[/spoilers]
 
kinda surprised there wasn't an 'all evolution stones' team this round. granted its a weak concept both in general and with the given pokedex this round (there are like 5 stone evolutions iirc and none of them work well for a rock type theme), but it would have allowed for a funny wildcard choice with mindy's everstone haunter potentially taking up the sixth slot.
 
kinda surprised there wasn't an 'all evolution stones' team this round. granted its a weak concept both in general and with the given pokedex this round (there are like 5 stone evolutions iirc and none of them work well for a rock type theme), but it would have allowed for a funny wildcard choice with mindy's everstone haunter potentially taking up the sixth slot.

Or Chansey/Blissey given Happiny's evolution method.

Evolution stones never really does work well for Rock as there's so few Rock species which use them (there was an evolution stone team for Rock in Unova and it was literally six non-Rocks there as well, which might be why people didn't go for that here).

Still, this round was kind of a gimme in terms of how many Rock-types there were. If only Eviolite was a thing in Gen IV, Rampardos/Bastiodon/Golem/Sudowoodo/Onix/Graveler would have been a perfectly serviceable team of six.
 
kinda surprised there wasn't an 'all evolution stones' team this round. granted its a weak concept both in general and with the given pokedex this round (there are like 5 stone evolutions iirc and none of them work well for a rock type theme), but it would have allowed for a funny wildcard choice with mindy's everstone haunter potentially taking up the sixth slot.
Eeveeto almost did, with 3 rocks, Clefable, Raichu, Blissey.

I had one open in an alternate tab for a while, but it's just tough, and I eventually went another direction because I couldn't get it to work without clearly stretching too far(among other things, I hadn't considered Blissey).
Rampardos: 9

Bastiodon: 7

Onix: 5

Sudowoodo: 4

Golem: 3

Graveler: 1

Steelix: 4

Unown: 2
Clefable: 2

Honchkrow: 1
Spiritomb: 1
Raichu: 1
Blissey: 1
Lucario: 1
Abomasnow: 1
Hippowdon: 1
Rapidash: 1
Heracross: 1
Torterra: 1
Infernape: 1
Empoleon: 1
Gabite: 1
Gyarados: 1
Hippopotas: 1
Machamp: 1
Octillery: 1
Alakazam: 1
Drapion: 1
Staraptor: 1
Tentacruel: 1
Yeah, I think in challenges like this one, where there's a good 4-6 mons to choose from, people prefer going further afield for their wild cards just for variety. I mean, normally I would have to be pretty desperate to put Infernape on a Rock team, but here, it's fighting and it fits my theme, that's close enough.
 
So... the question is how to resolve the tie.

I could just choose the team I like more, but that's quite dull. I could get our two winners to decide the next concept between them, but that's... also dull.

A Pokemon battle should decide the winner, of course.

You're actually not a million miles off. I've devised a most ingenious solution... Pokemon type roulette!

Cobalt Empoleon and Pikachu315111, please both choose a Pokemon type to represent your honour.

Once this is done, I will then go to https://wheelcarnival.com/wheels/pokemon-type-roulette and spin the wheel, screen-recording like so:

WheelCarnivalcreateyourownroulettewheels-GoogleChrome2024-08-2121-12-07-ezgif.com-video-to-gif...gif


The type I end up with will determine who wins - whoever I'm weak to wins, and whoever I beat loses.

If I end up with a type that's weak, strong, or neutral against both chosen types, I spin again.

ex. Cobalt Empoleon picks Grass, Pikachu315111 picks Ground, I get Ice = spin again
ex. Cobalt Empoleon picks Bug, Pikachu315111 picks Dark, I get Ice = spin again
ex. Cobalt Empoleon picks Fire, Pikachu315111 picks Dragon, I get Ice = Cobalt Empoleon wins

That make sense?
 
I would have prefered for both to battle with their built teams (adding EVs and nature to them of course) in DPP OU or DPP Doubles :changry:
This is fun but I don't like that it encourages future participants, however slightly, to favour more competitively viable mon selections in their teams.

You're actually not a million miles off. I've devised a most ingenious solution... Pokemon type roulette!

Cobalt Empoleon and Pikachu315111, please both choose a Pokemon type to represent your honour.

Once this is done, I will then go to https://wheelcarnival.com/wheels/pokemon-type-roulette and spin the wheel, screen-recording like so:

View attachment 661204

The type I end up with will determine who wins - whoever I'm weak to wins, and whoever I beat loses.

If I end up with a type that's weak, strong, or neutral against both chosen types, I spin again.

ex. Cobalt Empoleon picks Grass, Pikachu315111 picks Ground, I get Ice = spin again
ex. Cobalt Empoleon picks Bug, Pikachu315111 picks Dark, I get Ice = spin again
ex. Cobalt Empoleon picks Fire, Pikachu315111 picks Dragon, I get Ice = Cobalt Empoleon wins

That make sense?
1) When we're talking about strong and weak matchups, does that include defensive qualities? (e.g. is Fire 'strong' vs Fairy?)

2) If yes, are some matchups stronger than others, or would they just lead to a respin? (e.g. I pick Fire, Pikachu315111 picks Poison, you pick Fairy; Fairy has a disadvantageous matchup against both, but does Poison win out because it resists and deals SE damage?)

3) How do we tell you our selection? Here or via DM?
 
1) When we're talking about strong and weak matchups, does that include defensive qualities? (e.g. is Fire 'strong' vs Fairy?)

Offensive only. If you choose Fairy and Pikachu315111 chooses Ice and I get Fire, Pika loses. Think of it as akin to three-way sudden death.

2) If yes, are some matchups stronger than others, or would they just lead to a respin? (e.g. I pick Fire, Pikachu315111 picks Poison, you pick Fairy; Fairy has a disadvantageous matchup against both, but does Poison win out because it resists and deals SE damage?)

Good question. This could be a viable way to decide a tie if both types were strong against my chosen type - however, in this example, as Fire doesn't take super-effective damage from Fairy Pika automatically wins.

If, say, you chose Dragon and Pika chose Ice and I also ended up with Dragon, Pika would win because technically you and I both lose and win to each other, thus in "points" terms Pika ends up ahead.

3) How do we tell you our selection? Here or via DM?

Right here in the thread!
 
We could have a group conversation where you give us our choices and both me and Cobalt Empoleon could discuss what we think; rarely does knowing the next theme ahead of time helped the previous winner. If we come at an impasse where we feel strongly on different choices then we can have this roulette battle.
 
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We could have a group conversation where you give us our choices and both me and Cobalt Empoleon could discuss what we think; rarely does knowing the next theme ahead of time helped the previous winner. If we come at an impasse where we feel strongly on different choices then we can have this roulette battle.
Yeah if the purpose of the tiebreaker is just to figure out how we pick the next round, then collaborating makes sense as an alternative solution. I'm not sure either of us will feel like an outright winner if we clinch the roulette, given how unconnected it is from the actual teambuilding, so I imagine the real purpose is either for neater record-keeping or to create a fun dramatic moment for the thread (which is valid!)

In terms of selecting a type, I'd feel a bit weird just claiming what seems like the best answer, right here in the thread, although obviously the outcome's mostly decided by luck.
 
Alrighty then! After much (well, some) conferring, last round's two winners have decided a new topic between them.

You are a Poison-type specialist in USUM Poni Island. How do you best represent your chosen type?

A reminder to please read the guidelines in the OP before commenting, especially if you're new to the thread. You have until September 2nd, 9PM GMT to make your case!

USUM Poni dex is here for those who need it: https://www.serebii.net/ultrasunultramoon/ponipokedex.shtml

Big Ashley: Dragalge, Tentacruel, Crobat, Lickilicky, Goodra, Gastrodon
Ironmage: Dragalge, Tentacruel, Dhelmise, Skarmory, Gastrodon, Clawitzer
Pikachu315111: Dragalge, Tentacruel, Crobat, Golisopod, Mismagius, Malamar
igiveuponaname: Crobat, Machamp, Miltank, Pelipper, Raticate, Mankey
Cobalt Empoleon: Dragalge, Tentacruel, Crawdaunt, Malamar, Crabominable, Dhelmise
DrPumpkinz: Tentacruel, Crobat, Raticate, Pelipper, Hypno, Gumshoos
Hugin: Dragalge, Tentacruel, Crobat, Golbat, Raticate, Granbull
Eeveeto: Tentacruel, Crobat, Scizor, Hypno, Zoroark, Goodra
 
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:sm/crobat: :sm/gastrodon: :sm/tentacruel: :sm/goodra: :sm/lickilicky: :sm/dragalge:

don't usually submit -- content just to spectate mostly! -- but found myself struck by inspiration...

team of mons who are either actively poisonous/venomous (poison-types, basically) or who seem otherwise unpleasantly gooey in some fashion. a squad who are just really quite unpleasant to be around, frankly! their sets will reflect this.

:crobat:
Crobat @ Covert Cloak
Infiltrator
- Toxic
- Leech Life
- Taunt
- Hurricane

crobat's not a great friend. they sneak into the event, poison you, drain your energy, make fun of you, then to cap it all off they attack you with a powerful windstorm. nightmare!

:gastrodon:
Gastrodon @ Berry Juice
Sticky Hold
- Muddy Water
- Sludge Wave
- Clear Smog
- String Shot

a right cocktail of unpleasant substances -- dodgy drinks, mysterious smoke, and, well, whatever "string shot" might be... note to self: don't drink the tap water at gastrodon's house! or accept a pint off them. or take a vape hit. blegh.

:tentacruel:
Tentacruel @ Poison Barb
Liquid Ooze
- Toxic
- Toxic Spikes
- Venoshock
- Tickle

this guy's just single-mindedly obsessed with poison. apart from when they take a break to tickle you, of course! that's even more upsetting if anything tbh. i want to go home.

:goodra:
Goodra @ Sticky Barb
Gooey
- Body Slam
- Dragon Breath
- Acid Armour
- Curse

you do NOT want to touch goodra. unfortunately goodra is determined to touch you. and oh god are they breathing on me? oh this is grim. are you putting MORE goo on yourself? get away from me!!!

the worst part, though, is their FILTHY language.

:lickilicky:
Lickilicky @ Rowap Berry [the least edible-looking berry]
Oblivious
- Lick
- Belch
- Body Press
- Wrap

...enough said.

:dragalge:
Dragalge @ Black Sludge
Poison Touch
- Acid Spray
- Gunk Shot
- Scald
- Attract

and here we are. the worst of the worst. the biggest drag(alge) of all. deep down, they might just have a heart of gold, but it's just not worth trying. god, i need a shower!!!
 
Mechanically a hazard-stack team because it plays to the gimmicks of the core members.

:sm/skarmory:
Skarmory @ Rocky Helmet
Ability: Sturdy
- Spikes
- Stealth Rock
- Roost
- Whirlwind
More or less the only non-marine member. Steel often gets associated with Poison when dealing with junk, and the mechanical focus of the team happens to need to throw some trash around.

:sm/dragalge:
Dragalge @ Black Sludge
Ability: Poison Touch
- Dragon Tail
- Toxic Spikes
- Gunk Shot
- Protect
1724356170058.png

Dhelmise @ Lum Berry
Ability: Steelworker
- Shadow Claw
- Power Whip
- Synthesis
- Heavy Slam
The first of the two major flavour inspirations in the team, and the one that sets the mechanical identity. Dhelmise can play up the junk angle as well and is noted in the dex entries to be close with the Skrelp line. It also provides a solid fit for referencing the concept of algal blooms: a surge of nutrients in the water causes uncontrollable growth of photosynthetic organisms. Blooms are also referred to as 'red tides' because of occasionally including reddish species of toxic algae, hence the shiny colouration.

I chose to show the two working together mechanically by way of a hazard-heavy playstyle. In addition to providing SE moves against Poison's weaknesses, Dhelmise provides spinblocking so Dragalge can continue to force chip damage with dragon tail.

:sm/gastrodon-east:
Gastrodon-East @ Leftovers
Ability: Storm Drain
- Scald
- Recover
- Clear Smog
- Acid Armor
I find it a bit funny that there really aren't many water elementals in pokemon, so the idea of being liquid is mostly aligned with Poison instead. What set Gastrodon above any other Acid Armor user is that it appears to be based on nudibranch slugs, some of which are able to absorb and reuse the stinging cells of their prey.

:sm/clawitzer:
Clawitzer @ Poisonium Z
Ability: Mega Launcher
- Sludge Wave
- Aura Sphere
- Ice Beam
- U-turn
Counterpart to Dragalge, and the first nod to the other thematic inspiration. Brine can show up both naturally and as a byproduct of various industrial processes, and works pretty well as an equivalent of toxic ooze, being something that sinks to the bottom of other bodies of water and that not much can survive in. Though that "not much" does happen to include a small species of shrimp.

:sm/tentacruel:
Tentacruel @ Life Orb
Ability: Clear Body
- Brine
- Venoshock
- Hex
- Giga Drain
The other reference to brine, using the move named for it. This is the other reason I wanted a team that emphasized chip damage, to produce weakened targets for the other true Poison type to clean up.
 
Toxic Bosses:
You think your boss is bad? These Pokemon bosses treat their underlings harshly with an iron fist (or whatever appendage they have) and expect absolute loyalty... or else. Gives the underlings scraps when they succeed & delivers cruel punishments when they fail, these bosses are the definition of toxic, and that's not getting to their poisonous properties:
:sm/crobat::sm/tentacruel::sm/dragalge::sm/malamar::sm/golisopod::sm/mismagius:
Crobat (Infiltrator. No Item X. Cross Poison/Acrobatics/Super Fang/Mean Look)
Tentacruel (Clear Body. Black Sludge :black_sludge:. Sludge Wave/Toxic Spikes/Brine/Hex)
Dragalge (Adaptability. Poisonium Z :poisonium_z:. Sludge Wave/Dragon Pulse/Scald/Venom Drench)
Malamar (Contrary. Leftovers :leftovers:. Toxic/Knock Off/Hypnosis/Superpower)
Golisopod (Emergency Exit. Sitrus Berry :sitrus_berry:. Poison Jab/First Impression/Aqua Jet/Spikes)
Mismagius (Levitate. Life Orb :life_orb:. Toxic/Hex/Mystical Fire/Nasty Plot)

:crobat:Crobat:zubat::golbat:: Swarming the night with a colony of Zubat and Golbat, Crobat is a boss who doesn't mess around. The colony has one goal in mind: to feed; and Crobat is the fastest and most nimble of them all. A failing or disobeying 'bat could jeopardize an entire night's hunt. With high speed and able to bypass barriers and screens, it will catch up to you, and prevent you from fleeing further with a Mean Look. From there it has multiple moves to deal punishment, whether directly with a slashing Cross Poison or wearing down with Super Fang; it having no item is deceiving as it means it has nothing weighing it down for a critical Acrobatics from out-of-nowhere.

:tentacruel:Tentacruel:tentacool:: Sometimes referred to as "the gangsters of the sea", Tentacruel and its mob of Tentacool controls areas of the sea it has claimed as its territory; a good indication you may be in such territory is there's a notable absence of fish Pokemon which have all been scared off. Tentacruel controls its territory with an iron tentacle (80 to be exact), and going up against it is a nasty time. It first attempts to poison by littering the area with Toxic Spikes or with Sludge Wave. But it only had begun to wear you down by using doubled power Hex or Brine if your health is low enough. Meanwhile it keeps itself in good shape with Clear Body keeping its stats fine and Black Sludge healthy & discouraging stealing. It's bulkier stats alone keep the Tentacool in line; for it can do much worse to them than they can to it.

:dragalge:Dragalge:skrelp:: Famed for sinking ships and then using its corrosive poison to weld the hulls into undersea kingdoms, not to mention having harnessed the power of the Dragon-type, Dragalge is a tyrant king that rules over its Skrelp subjects. The name of the game is POWER, both to keep the Skrelp laborers pacified and deal with any intruder within or above its kingdom. Sludge Wave and Dragon Pulse hits harder thanks to Adaptability, Scald and Venom Drench can leave an adversary hindered, and if it needs to really go all out it carries its crown gem, Poisonium-Z, for an Adaptability backed Acid Downpour to fully dissolve any disputes... and any organic material.

:malamar:Malamar:inkay:: Evil masterminds with hypnotizing mind control, Malamar spends much of its time thinking of sinister plots while Inkay minions mindlessly does its bidding. In contrary to the other toxic bosses, Malamar isn't so hasty as it buys its time and observes so it can strike at the most advantageous. With both Toxic and Hypnosis it keeps its options open how to proceed, all the while Leftovers keeps it in good shape. Knock Off assures no funny business occurs, whether it be an opposing Item or an Inkay minion slacking off. And when the moment is right, it unleashes its Superpower, its Contrary only making each consecutive use stronger (as well as Knock Off).

:golisopod:Golisopod:wimpod:: Not all toxic bosses start off bad, Golisopod is a statement to that. It and its Wimpod grunts are a lot alike infact, they manage their territory on shorelines, preferring to run instead of fight if the going gets rough. But while Wimpod's cowardice is expected, Golisopod must put up a front in its territory to keep face with its underlings. First Impressions are everything, keeping up the momentum with Aqua Jet. If those STABs aren't enough, it has Poison Jab to mix things up and Spikes for battles that are looking to be longer. It's still not against doing an Emergency Exit if the battle turns against it, though it hopes to delay the retreat (or plan a comeback) with a sneaky Sitrus Berry.

:mismagius:Mismagius:misdreavus:: What's more wicked than a covenant of witches? Headmistress Mismagius channels the most powerful of curses with its Misdreavus sisters, and if any Misdreavus gets ahead of itself than Mismagius will use those curses to face it. Planning a Nasty Plot to get things started up, a Toxic sets up for Life Orb-empowered Hex to quell any voices of discourse. And if a Misdreavus speaks out of line a Mystical Fire will quiet it back down (metaphorically, they have Levitate letting them look down on others and their disasters such as Earthquakes).
 
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woe plague.jpg

:sm/raticate-alola: :sm/crobat: :sm/miltank: :sm/mankey: :sm/machamp: :sm/pelipper:


Plagues, diseases, and illnesses are the theme of this team, with each team member being representative of some well-known disease.

:raticate-alola:
Bubonic (Raticate-Alola) @ Poisonium Z
Ability: Hustle
- Crunch
- Sludge Bomb
- Double-Edge
- Super Fang

One of the most well-known plagues in history, the bubonic plague is primarily spread around by rodents such as rats and the fleas on their bodies. As such it makes sense for Raticate to represent this plague.


:crobat:
Covid (Crobat) @ Black Sludge
Ability: Infiltrator
- Poison Fang
- Brave Bird
- Roost
- U-turn

Bats are usually the carriers of the SARS viruses which covid-19 originated from.


:miltank:
Mad Cow (Miltank) (F) @ Aguav Berry
Ability: Scrappy
- Return
- Earthquake
- Curse
- Belch

> A disease which originates in cows and is named Mad Cow disease
> Miltank, a cow pokemon

Put two and two together


:mankey:
Monkeypox (Mankey) @ Eviolite
Ability: Vital Spirit
- Close Combat
- U-turn
- Taunt
- Gunk Shot

While monkeypox mostly originates from other small mammals, it was given its name after being isolated from monkeys, hence why Mankey is the chosen pokemon here.


:machamp:
Measles (Machamp) @ Toxic Orb
Ability: Guts
- Close Combat
- Throat Chop
- Facade
- Fling

Humans are one of, if not the only, natural host to measles virus, and with Machamp being one of the most human-like pokemon, it felt fitting to have it represent this disease. The Toxic Orb represents the virus itself and how it infects Machamp, while Fling is then used to spread the status (disease) afterwards to those around Machamp.


:pelipper:
Influenza (Pelipper) @ Life Orb
Ability: Drizzle
- Surf
- Gunk Shot
- Roost
- Hurricane

Aquatic birds such as the one Pelipper is based off of are one of the primary sources of influenza A viruses.
 
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:sm/tentacruel: :sm/malamar: :sm/crawdaunt: :sm/crabominable: :sm/dhelmise: :sm/dragalge:

This team rises from the depths of the ocean to take revenge against humans for despoiling their habitat with overfishing, microplastics, and generally exploitative behaviour. I don't think their trainer is an activist, though, so much as someone who likes an excuse to be destructive. Not every team member knows a Poison move, but they all know at least one move linked to retaliation, turning the tables, or righteous anger.

After all, what's more toxic than revenge?

yes I know it's giving Another Crab's Treasure vibes

Vengeance from the Deep

:tentacruel: @ Black Sludge
Ability: Clear Body
- Toxic Spikes
- Mirror Coat
- Scald
- Sludge Bomb

:malamar: @ Focus Sash
Ability: Contrary
- Knock Off
- Superpower
- Trick Room
- Destiny Bond

:crawdaunt: @ Choice Specs
Ability: Adaptability
- Scald
- Dark Pulse
- Sludge Bomb
- Switcheroo

:crabominable: @ Expert Belt
Ability: Iron Fist
- Ice Hammer
- Close Combat
- Thunder Punch
- Payback

:dhelmise: @ Life Orb
Ability: Steelworker
- Power Whip
- Phantom Force
- Anchor Shot
- Pain Split

:dragalge: @ Poisonium Z
Ability: Adaptability
- Sludge Wave
- Outrage
- Focus Blast
- Toxic

I was in the process of writing some stuff to justify why I think the oceans are still polluted in Pokemon's semi-utopian society, but it started to feel pretty bleak lmao.

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"I only collect the rarest Pokemon. Heh, try not to be jealous!"

collector-gen7.png

:raticate-alola::hypno::gumshoos::pelipper::tentacruel::crobat:

:sm/raticate-alola:
Raticate-Alola @ Figy Berry
Ability: Gluttony
- Toxic
- Stockpile
- Swallow
- Bite

:sm/hypno:
Hypno @ Leftovers
Ability: Insomnia
- Toxic
- Future Sight
- Drain Punch
- Swagger

:sm/gumshoos:
Gumshoos @ Bright Powder
Ability: Strong Jaw
- Toxic
- Sand Attack
- Double Team
- Hyper Fang

:sm/pelipper:
Pelipper @ Rocky Helmet
Ability: Drizzle
- Toxic
- Protect
- Roost
- Water Pulse

:sm/tentacruel:
Tentacruel @ Black Sludge
Ability: Rain Dish
- Toxic
- Barrier
- Infestation
- Muddy Water

:sm/crobat:
Crobat @ Poisonium Z
Ability: Infiltrator
- Toxic
- Air Slash
- Confuse Ray
- Roost
"Heh, you wanna know where I found my Pokemon? Heh, of course you do. There's no point in telling a [kid(male protag)/girl(female protag)] like you. Heh, I can tell from looking that you don't have the skill to handle them." (this is his defeat quote, remember)

i think this is the worst character i've ever created
 
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