• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Media Yu-Gi-Oh discussion

i think what he means is the moment you attach it, as technically tengu is on the field, and when it gets attached it becomes "not on the field", so technically tengu should activate at that point

but i heard its something like returning it to the deck and that its effect doesnt activate when you do that so yeah

correct me if im wrong though, im not too sure on this
 
i believe you guys are misinterpreting his question.

if i am correct, the question is more 'why doesnt tengu get its effect when used for an xyz summon (not detached) since he is removed from the field (from a monster zone to overlay, aka not on the field).

if that reason is correct, the answer is really none other than 'konami says so'. you cant even argue that its for the same reason he wont get his effect if hes returned from field to top of deck, since that is because the deck is never visible to either party so youre techincally not able to verify that he was sent there. overlay materials are common knowledge so it's completely different
 
Just got back form the shop with the wife faced a couple of Agent decks and came out winning with chaos. First turn BLS +stardust = usually gg.

Honest equals broken BLS.
 
don't even need honest to get broken bls


@question on last page: konami ruled that when a card becomes an xyz material or when it returns to deck, it doesn't count as "leaving the field" FOR SOME REASON so yeah
 
Agent Chaos is broken as fuck.

>drop BLS
>drop Hyperion
>drop Krystia

gg pure and simple. Unless they topdeck Dark Hole with me having no protection. And I can usually get back Krystia as well.

Chaos Dark World is a bit more dicey though; I had to tech in Kushano for the SOLE purpose of getting a Light in grave off a Tour Guide play.
 
This is now my favourite deck to run. If you have any suggestions feel free to suggest them while keeping the theme of the deck alive.

I don't know how many people have made a Gragonith Lightsworn deck, but it's fun as hell to drop a 4000+ attack beater late game with piercing. The terribad LS are just there for their names in the grave for an easier JD and more Gragonith attack. Treeborn works well in LS because of the lack of traps, although Celestia doesn't get its effect when Treeborn is tributed. Hopefully the rest is self explanatory.

http://img714.imageshack.us/img714/2065/gragonith.png
 
i don't much see the point in relying on gragonith as a finisher when he takes a tribute to summon and is incredibly vulnerable to any type of removal or attack stopping card. you have a 3k boss monster that blows shit up - actually you have three of them SO USE THEM

gragonith looks appealing but in reality there are MANY safer and faster ways to win a game with LS

on an unrelated note i'm experimenting with a mist valley sacred crane build and i'll report back later

glen any tips for mist valley?
 
i don't much see the point in relying on gragonith as a finisher when he takes a tribute to summon and is incredibly vulnerable to any type of removal or attack stopping card. you have a 3k boss monster that blows shit up - actually you have three of them SO USE THEM

gragonith looks appealing but in reality there are MANY safer and faster ways to win a game with LS

on an unrelated note i'm experimenting with a mist valley sacred crane build and i'll report back later

glen any tips for mist valley?

Gragonith is easier to get out than JD as all I need is a Treeborn in the grave as opposed to 4 LS in the grave and I'm using the deck because I find it funner. Everyone expects JD to destroy everything that Gragonith just slides under the radar. I know it isn't optimal, I just find it funner. Why run a cookie cutter deck when I can run an under rated deck that I find more fun?
 
Black Luster Soldier, Judgment Dragon, and Archlord Kristya are all insanely broken...I mean, once I get one of them out on the field it's basically gg.
 
I've just renewed interest in this game. I'm working on a Blue Eyes themed disaster dragon deck (neither here nor there...), and i'm still confused by REDMD's summoning requirements. It seems to easy. What does it mean by "remove from play"? Do I summon a monster and proclaim him "removed from play" next turn? Or do i have to use some spell or trap card?
 
I've just renewed interest in this game. I'm working on a Blue Eyes themed disaster dragon deck (neither here nor there...), and i'm still confused by REDMD's summoning requirements. It seems to easy. What does it mean by "remove from play"? Do I summon a monster and proclaim him "removed from play" next turn? Or do i have to use some spell or trap card?

maybe you should try reading the rulebook? i'm pretty sure it's in there :I
 
"removed from play" means that the monster is in a special zone (most people put it next to their graveyard) although the rulebook is now calling it "banished", not "removed from play".

for more info read here: http://yugioh.wikia.com/wiki/Banish

when summoning REDMD, you have an existing dragon on the field - let's use Totem Dragon as an example. to summon him, you take Totem Dragon and banish him from the duel, basically placing him somewhere next to your graveyard - designate it as a "banished" zone. then you can special summon REDMD.

essentially it's like a second graveyard and there are certain cards that interact with banished cards and vice-versa.
 
Gragonith is easier to get out than JD as all I need is a Treeborn in the grave as opposed to 4 LS in the grave and I'm using the deck because I find it funner. Everyone expects JD to destroy everything that Gragonith just slides under the radar. I know it isn't optimal, I just find it funner. Why run a cookie cutter deck when I can run an under rated deck that I find more fun?

gragonith is ass, that's all there is to it. your logic is flawed, yes it is technically easier to summon than JD early game but if you do summon it at that time then its attack will only be 2000-2900. at the very best it's just a big beefy monster with trample that you need to waste a tribute summon on. i'm trying to figure out why you'd want to waste a tribute summon on gragonith when celestia is available. also it's arguably easier to just go with a pure lightsworn build than wasting 2 spaces on treeborn frog, i bet that build can actually get 4 LS in the grave and summon JD faster than dumping a frog and tribute summoning it.
 
Agree with Atticus. As to your last question, you run cookie cutter decks because they work. Underrated decks have the element of surprise but Gragonith doesn't bring enough to the table to be as surprising as some other rogue deck that works better.

I mean yeah, I'm all for innovation in decks - testing out a sacred crane/goblindbergh/mist valley deck at the moment and it's loads of fun - but if I wanted to seriously win a tournament, I would use my Dark World deck or my Fairies because they work more consistently, even if they are much more common.

In any case I don't see how tribute summoning Gragonith to beatstick repeatedly with is more fun than summoning JD, blowing EVERYTHING up, then swarming and winning.
 
i'm trying to figure out why you'd want to waste a tribute summon on gragonith when celestia is available.

Celestia requires it be tributed by an LS where Gragonith doesn't.

Every other relevant post I'm taking as "don't try to be new/innovative/different" when I'm just taking a concept and having fun with it. I know I'm not going to Nationals with Gragonith LS and a teched in Treeborn, but that doesn't mean I can't have fun trying. Last post on the matter as my goal is clearly different from everyone elses.
 
Celestia requires it be tributed by an LS where Gragonith doesn't.

Every other relevant post I'm taking as "don't try to be new/innovative/different" when I'm just taking a concept and having fun with it. I know I'm not going to Nationals with Gragonith LS and a teched in Treeborn, but that doesn't mean I can't have fun trying. Last post on the matter as my goal is clearly different from everyone elses.

i'm not telling you to be unoriginal, i'm saying gragonith is completely useless since there are much better options. a person can be innovative while logical at the same time. in this case however, you're just using an uncommon card for the sake of it being uncommon. in pokemon terms, you're using something like pichu in OU just because you can.
 
I've been experimenting with a Sacred Crane control type deck but it's been a little lacking. I'm debating cutting Goblindbergh as well as putting in a third Mist Valley Falcon. I might veer more toward's Glen's deck on the first page and use more Limit Reverse, Safe Zone, and Fiendish Chain in addition to the double CotH I'm using.
 
i'm not telling you to be unoriginal, i'm saying gragonith is completely useless since there are much better options. a person can be innovative while logical at the same time. in this case however, you're just using an uncommon card for the sake of it being uncommon. in pokemon terms, you're using something like pichu in OU just because you can.

You sound like you're comparing Gragonith to Trent. Pichu compared to Thundurus is about half as effective in stats at level 100. You're basically saying that a 2000 attack (with potential for 3500+ attack easily) piercer isn't half as effective as another Jain, Lyla, Trag, or Duality.

In Gen 4 I used a defensive tandem of Gliscor and Lanturn because I wanted to. I found it fun knowing it wasn't optimal. That is a valid comparison to using Gragonith in LS. It isn't downright terrible like you suggest until you try it. I guess I now know better than to try to have fun playing a game lol.
 
Back
Top