So I have recently been playing the DS3 game, Yu-gi-oh Dual Carnival-- and while the game itself kinda pales in features and playability compared to the old DS World Championship series (not to mention the game's only available in Japanese...); I've been enjoying myself.
One thing cool I've found about the game are the game-only/anime only cards available in it.
Specifically, I've been playing around a lot recently with Tribulldog card series.
Tribulldog
Level 4
Beast
1200 ATK / 1000 DEF
Effect: Once per turn, Special Summon a "Tribulldog" from your hand.
DogKing
Equip Spell
Effect: The
equipped monster gains 500
ATK for each
Beast-
Type monster you
control. If this card is
sent to the
Graveyard: You can
add 1 "
Tribulldog" from your
Deck to your
hand.
Doubulldog
Normal Spell
Effect: If you
control a
Beast-
Type monster:
Special Summon 1 "
Tribulldog" from your
Deck or
Graveyard.
Seems pretty underwhelming at first, but I've been playing the game with no monster bans (I know, whatever-- I'm playing on a DS how I wanna play, so whatever). Actually even if you play with no ban list, it's hard to make a deck that's truly broken since the game doesn't even have data on a lot of cards like Pot of Greed / Graceful Charity / CED / Yatagarasu / etc. etc.
I got to say, these cards have f'ing amazing synergy with the old Synchro Cat.
Deck: Raining Cats & Dogs
Monsters (20):
3x Giant Rat
3x X-Saber Airbellum
3x Summoner Monk
3x Rescue Cat
3x Tribulldog
2x The Fabled Ceruburrel
2x The Fabled Ganashia
1x Chaos Soldier - Envoy of the Beginning
Spell
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
3x Forbidden Lance
1x Card Destruction
2x Pot of Avarice
1x Magical Mallet
3x DogKing
3x Doubulldog
1x Mind Control
(Cold Wave and Giant Trunade are not in this game :( )
Traps
2x Imperial Decree
1x Treacherous Trap Hole
Special
(Will leave it up to your imagination-- so much potential here)
So it's Synchro Cat, just WAY more consistent than the original deck ever was after adding the bulldogs and Fabled monsters.
Let's talk about the synergy here.
-DogKing lowers the cost to use Summoner Monk-- because if DogKing is dropped for summoner monk's effect, then you get a TriBulldog added to your hand.
-Card destruction is really fun with DogKing + Fabled Monsters.
-Doubulldog and TriBulldog give you big potential to go for a OHKO even without Summoner Monks. Consider this situation: First turn set rat, rat => Tribulldog. Use Doubulldog or Tribulldog's effect to get your second level 4 to the field, summon Rescue Cat, go for the OHKO.
-You can normal summon a Synchro Cat, activate Doubulldog, special summon a Tribulldog from hand with the first's effect, and go for game right there too.
-^If you do something like the above and equip one of your summoned beasts with Dogking, you can smack the opponent for massive damage, THEN synch to Strikefighter in main phase 2 and sac for more damage.
-Equipping Dogking to something that will synch into Strikefighter or be sacked to Strikefighter will give you another tribulldog in hand, which you can special summon via another tribulldog's effect and sac for 800 more damage or attack with it.
-Sumo Dog is stupid good with Synchro Cat, whose main fear is the back row. If you get to summon Sumo dog to the field using your tribulldog cards before going for Summoner Monk, you probably have game right there.
Right now, I'm finding this deck incredibly fun to play... though it usually doesn't go pas 6-7 turns against any given computer opponent in the game.