I believe people used it has an alternativ to Sandslash.Can anyone explain to me why torkoal s usage is higher than ever for a mediocre spinner?
I believe people used it has an alternativ to Sandslash.Can anyone explain to me why torkoal s usage is higher than ever for a mediocre spinner?
Just wanted to share this electrode set, I don't know if it's really useful so I'd love feedback.
Electrode @ Choice Specs
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]
- Signal Beam
Better speed tier (even when modest) and more damage than Zebstrika and also has soundproof, meaning it can stop parting shot. But more importantly, it can serve as an offensive check to Chatot, which is extremely prominent right now (252 SpA Chatot Heat Wave vs. 0 HP / 0 SpD Electrode: 99-117 (37.9 - 44.8%) -- guaranteed 3HKO) and specs heatwave only 2HKOs even after rocks so if necessary electrode can switch in to that. Electrode doesn't really have great coverage, which sets it back as well. The set I'm running includes thunderbolt and volt switch (for obvious reasons), as well as HP Grass to hit Golem and other ground types and signal beam to hit Grumpig, which gets 2HKOed.
What are your thoughts?
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Encore
- Toxic
Pawniard @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Misdreavus @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Taunt
- Memento
Mr. Mime @ Ghostium Z
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
Basculin @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Zen Headbutt
- Superpower
- Aqua Jet
Electivire @ Life Orb
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Flamethrower
- Focus Blast
- Earthquake
This is a pretty standard webs team I created a few weeks ago, I was told I should post it onto the sample thread, which I believe is here.
Prepare for a wall of text.
Roles
Shuckle is easily the best websetter we currently have in the tier, shuckles amazing bulk and sturdy ability lets it run mental herb without worrying about focus sash like smeargle normally would. The set is nothing special, set up webs, click encore if the enemy is trying to setup in your face, click toxic vs any sturdy mon that could get in the way of pawniard or mr.mimes sweep, (always click toxic on golem after getting up webs, that mon needs to have its sturdy broken if you dont want to rely on a flinch.). its spdef to better deal with silvally water and other special attackers but it can run defensive with no problems, so do with it as you see fit.
Pawniard is a staple of web teams, and for good reason. With access to defiant you get to abuse defoggers for a free +2 boost to your attack, enabling an incredible amount of sweeps off of pawniard great attack and knock off + iron head + sucker punch coverage. pawniard needs max speed as otherwise it fails to outspeed a concerning amount of mons in the meta however the majority of the time you will be able to ohko any mon that still outspeeds you with sucker punch. Pawniard also helps vs opposing webs as it gets a free boost to its atk from webs when it comes in, effectively making it so that everytime you enter the field you can claim a mon.
Misdreavus is the resident spinblocker of the team, and also allows for a bulky pivot that can wisp and memento to setup for sweeps, taunt opposing silvally if they come in as after webs you do outspeed them, and still dish out a suprising amount of damage with hex. Ive tired gastly and other offensive ghosts however midreavus has proved infinetely more usefull. Misdreavus also helps the matchup vs monferno, who needs to be at atleast half inorder for sucker punch from pawniard to kill. Misdreavus can easily tank some hits and get it in range with just one hex + rocks. once again, there isnt much special about the set, it does its job to enable webs to stay up and for the rest of the mons on the team to sweep.
Mr.mime is our second sweeper on the team and it is running quite an odd z move. Mr.mime is an amazing sweeper in this tier, however with its base speed it is easily revenge killed. This makes it a perfect candidate for webs and it most definetely shows when you are playing with it. If you get the opportunity to setup a nasty plot with mr.mime after either being enabled my memento from misdreavus or just by getting in a good position vs a mon that cant touch you, mr.mime will give the enemy a run for its money with its great coverage and powerful psychics. ghostium z is there to make sure you get the ohko on bronzor. Without ghostium shadow ball is a 2hko at + 2, and bronzor does about 70-80% back with gyro ball which is not a good trade when you are trying to stay out of range of priority so you can continue your sweep.
although pawniard and mr.mime are great at sweeping, they have trouble dishing out damage before their setup. To counteract this, the main breaker of the team, basculin is here. 90% of the time on basculin you will be clicking liquidation. A banded liquidation from an adaptability basculin can ohko the majority of mons in the tier. put this on top of a great speed tier at 324 + webs and this beast has no mons that can either outspeed him without a scarf, or take a liquidation well. The only reason you will be clicking basically any other move is either if you need to finish something off with a banded aqua jet, such as a setup monferno, or if the enemy has a maerenie on the team. Now vs mearnie you have two options. You can either try to double into mr.mime, giving it a free setup, or you can click zen headbutt. Zen headbutt can 2hko mearnie after rocks however it is not hard to take advantage of once mearnie dies. So use this move with caution.
The most recent adition to the team is Life Orb electivire. Electivire provides a immunity to volt switch to better deal with rotoms lightning bolt spam, as well as provides a great wallbreaker with insane coverage for the team. Electivire can generally net 2-3 kills in a game when he comes in safely due to the limited switchins to this mon. webs allows it to avoid being revenge killed by any mon besides very fast scarfers, and provides another answer to completely break open the mearnie + bronzor core.
Weaknesses
I have been made aware of a weakness to this team in lurantis. The current gameplan vs that mon is flamethrower from electivire into sucker punch from pawniard/ zen headbutt from basculin. Im currently looking into how to edit the team to have a better matchup vs the mon as with synthesis sucker punch is a risky play at best, and vs superpower lurantis its definetely a big concern.
The team is very simple to use vs the majority of teams and will not require a lot of prediction in order to gain success with it. Its prefect for new players trying to learn the tier, and is actually the team I started with when first getting into the tier. I hope you enjoyed reading my massive over explanation of a webs team, and enjoy the team.
(p.s. silvally fighting can be put > electivire if you want another sweeper however this makes mareanie wall like half of your team and makes it so your answer to it is to pray you dont get your mr.mime chipped)
Although rapid spin is rare it is admittedly not the main reason for misdeavus on the team. The team is very squishy aside from shuckle and misdreavus and a pivot that can tank a hit, burn something, and then memento out inorder for one of your setup mons to have an easy setup is most definetely a worth slot on a webs team.Pretty cool team, but I feel as though misdreavus is just a wasted slot on the team because rapid spin practically doesn't exist in the tier and you'll rarely find it.
Although rapid spin is rare it is admittedly not the main reason for misdeavus on the team. The team is very squishy aside from shuckle and misdreavus and a pivot that can tank a hit, burn something, and then memento out inorder for one of your setup mons to have an easy setup is most definetely a worth slot on a webs team.
silvally cant taunt opposing silvallys or send out wisps ive tested multiple silvally forms in replace of misdreavus, but the support it gives to setting up sweeps is incredibly valuable on the teamIf you're looking for something that can pivot and help out setup sweepers you can just use a Silvally form with parting shot.
Magcacargo (Magcargo) @ Leftovers
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Recover
- Toxic
- Lava Plume
Foofootoo (Chimecho) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Defog
- Recover
- Healing Wish
Hey, Loxiv here.
Hold on with me as this is the first time I do something like this:
I want to talk about my favorite defensive core, beingMagcargo and Chimecho:
https://pokepast.es/b8094116496a84dd
Code:Magcacargo (Magcargo) @ Leftovers Ability: Flame Body EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Stealth Rock - Recover - Toxic - Lava Plume Foofootoo (Chimecho) @ Leftovers Ability: Levitate EVs: 252 HP / 4 SpA / 252 SpD Calm Nature IVs: 0 Atk - Psychic - Defog - Recover - Healing Wish
So Magcargo is the physicall wall and rock setter, whilst Chimecho is a special wall, defogger. Magcargo spreads burn quite easily with Flame body and lava plume. They also both have reliable recovery with, well, recover.
Here is a list of calcs for the relevant pokémon that are walled, by rank as per 18/08/18
252 SpA Choice Specs Rotom-Frost Thunderbolt vs. 252 HP / 252+ SpD Chimecho: 147-174 (41.5 - 49.1%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Rotom-Frost Blizzard vs. 252 HP / 0 SpD Magcargo: 140-165 (43.2 - 50.9%) -- guaranteed 3HKO after Leftovers recovery252 SpA Chatot Boomburst vs. 252 HP / 0 SpD Magcargo: 108-128 (33.3 - 39.5%)
4 SpA Magcargo Lava Plume vs. 0 HP / 4 SpD Chatot: 154-183 (52.5 - 62.4%) -- guaranteed 2HKO
252 SpA Chatot Boomburst vs. 252 HP / 252+ SpD Chimecho: 139-165 (39.2 - 46.6%) -- guaranteed 3HKO after Leftovers recovery
4 SpA Chimecho Psychic vs. 0 HP / 4 SpD Chatot: 181-214 (61.7 - 73%)252+ Atk Protean Kecleon Drain Punch vs. 252 HP / 252+ Def Magcargo: 134-158 (41.3 - 48.7%)
GET THAT BURN :DIf you ever get in big trouble: +6 0 Atk Vigoroth Facade (140 BP) vs. 252 HP / 252+ Def Magcargo: 158-186 (48.7 - 57.4%)252 SpA Kadabra Shadow Ball vs. 252 HP / 252+ SpD Chimecho: 128-152 (36.1 - 42.9%)252+ Atk Choice Band Muk Gunk Shot vs. 252 HP / 252+ Def Magcargo: 88-104 (27.1 - 32%)252 SpA Mr. Mime Dazzling Gleam vs. 252 HP / 252+ SpD Chimecho: 84-100 (23.7 - 28.2%)
+2 252 SpA Mr. Mime Dazzling Gleam vs. 252 HP / 252+ SpD Chimecho: 169-199 (47.7 - 56.2%) -- 28.9% chance to 2HKO after Leftovers recovery252 Atk Life Orb Dugtrio-Alola Iron Head vs. 252 HP / 0 Def Chimecho: 172-203 (48.5 - 57.3%) -- 39.5% chance to 2HKO after Leftovers recovery252 SpA Ninetales Fire Blast vs. 252 HP / 0 SpD Magcargo in Sun: 59-70 (18.2 - 21.6%)
252 SpA Ninetales Fire Blast vs. 252 HP / 252+ SpD Chimecho in Sun: 153-180 (43.2 - 50.8%)252 SpA Oricorio Hurricane vs. 252 HP / 0 SpD Magcargo: 89-105 (27.4 - 32.4%)
252 SpA Oricorio Hurricane vs. 252 HP / 252+ SpD Chimecho: 115-136 (32.4 - 38.4%)
Note:
A chimecho fully invested in defense would tank what the core is weak too (physicall hitters with ground or fighting moves) for the price of adding an assault vest to do the special tanking for it, and can be healed with healing wish.
magcargo is 2hkod by thunderbolt after rocks from rotom-frost, mr.mime sets up on chimecho so that calc is irrelevant, dugtrio-alola litterally just 2hkos chimecho with rocks up and has a chance to 2hko without them up, its a 50/50 shot for ninetails to 2hko chimecho in sun after rocks, magcargo does litterally 17-20% to vigoroth so even though it lives a hit its not doing anything back, all the rest of the calcs are valid though
vigoroth does (48.7 - 57.4%) with a +6 facade and facade has 2x the pp of recoverchimecho deals with rotom frost, and vigoroth doesn't hurt in the same way as I don't hurt it, and of cours a 2 pokémon core can't wall EVERYTHING consistantly
vigoroth does (48.7 - 57.4%) with a +6 facade and facade has 2x the pp of recover
a + 2 vigoroth facade while burned doesnt have many switchins, and besides thats not what he said he replied that vigoroth wouldnt hurt it the same way it couldnt hurt vigoroth. And I litterally never said it was supposed to wall everything I was just disputing his calcs lol.That's +6 dude, you can't expect it to wall at +6, Vigo wouldn't have that many turns to set up cause after burning the Vigo he'd probably switch out into a counter/check.
Also like he said, you can't expect a core of just 2 mons to hard counter literally everything in the tier.
I think Mag/Chime is a pretty cool concept.
That sounds like a really neat set. It seems that this Magmar set aims to be anti-meta in its ability to hit standard Fire-type resists such as Golem and Mareanie. Taking that niche into account, we can see that most other Fire-types can also nail the same targets as Magmar. For example, Rapidash, Oricorio-Baille, Silvally-Fire, Ninetales, and Simisear all have the coverage to 2HKO both Golem and Mareanie. Also, these are Pokemon who are as fast or faster than Magmar, which shows you how it’s Speed compares to other Fire-types. However, due to holding a Life Orb, Magmar likely can hit harder than some of the aforementioned Fire-types (on phone so I won’t calc). Next, you mention Mach Punch to hit weakened foes. The only Fire-type that commonly uses priority is Monferno, who gets a STAB+Iron Fist boost from Mach Punch. In that aspect, Magmar kind of sets itself apart in the sense that it can beat Mareanie (something Monferno typically can’t do) and use priority to pick off weakened foes (although non-STAB Mach Punch is really weak).I'm using a Magmar with Life Orb, and haven't been disappointed. Flamethrower, HP Grass, and Psychic let it hit many targets extremely hard, while Mach Punch is priority in a pinch.
Still, how does this compare with the other Fire Types in the Tier?
That sounds like a really neat set. It seems that this Magmar set aims to be anti-meta in its ability to hit standard Fire-type resists such as Golem and Mareanie. Taking that niche into account, we can see that most other Fire-types can also nail the same targets as Magmar. For example, Rapidash, Oricorio-Baille, Silvally-Fire, Ninetales, and Simisear all have the coverage to 2HKO both Golem and Mareanie. Also, these are Pokemon who are as fast or faster than Magmar, which shows you how it’s Speed compares to other Fire-types. However, due to holding a Life Orb, Magmar likely can hit harder than some of the aforementioned Fire-types (on phone so I won’t calc). Next, you mention Mach Punch to hit weakened foes. The only Fire-type that commonly uses priority is Monferno, who gets a STAB+Iron Fist boost from Mach Punch. In that aspect, Magmar kind of sets itself apart in the sense that it can beat Mareanie (something Monferno typically can’t do) and use priority to pick off weakened foes (although non-STAB Mach Punch is really weak).
Overall, Magmar doesn’t compare well with the tier’s Fire-types. It’s a really cool Pokemon with a super specific niche, but is largely outclassed by other Fire-types to their superior offensive stats or coverage options.
Lastly, I know I left out certain aspects such as bulk, but that’s because Magmar’s bulk is relatively okay on the special side and simply poor on the physical side. It won’t be taking many hits or switching in easily due to that and due to the fact that Life Orb recoil chips Magmar down.