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Zoroark

Zoroark has whatever HP it has, that's unaffected by Illusion. I'm not sure what you're asking here since on WiFi you can't see the % or number of HP your opponent has anyway, so the only giveaway in that respect is the amount of damage Zoroark has taken compared to the Pokemon it's imitating. Unless by HP% you simply mean the position of the green bar and not an actual number, in which case no; Zoroark appears to have it's own HP; not that of the imitated Pokemon.

If you mean on simulators where the HP values can actually be seen and such, that'll be relative to how the simulator handles it. On Wi-Fi at least what you see is the Pokemon Zoroark is imitating come out of the ball with said sprite and nickname; there's no indication it's Zoroark outside of the HP bar.

Im really talking about when we finally begin Gen 5 on Pokemon Lab.

I want to know how an opponent could tell the difference between Zoroark and the Illusion pokemon that ISNT just a guess (educated, but a guess).

Like, will the HP number of %age give it away if Zoroark has different HP then his teammate (due to switching into stealth rock or something else).

Will Zoroark's name be in parenthesis next to the Illusion name?
 
I've used it on PO, and how it works for me is it says Zoroark to me, but Rohpushin (who I normally bluff) to the opponent, and its not given away by anything other than SR damage and actual attacks.

And Rohpusin in a good bluff for it, you get a lot of people switching into ghosts expecting fighting and getting Dark Pulsed.
 
I've used it on PO, and how it works for me is it says Zoroark to me, but Rohpushin (who I normally bluff) to the opponent, and its not given away by anything other than SR damage and actual attacks.

And Rohpusin in a good bluff for it, you get a lot of people switching into ghosts expecting fighting and getting Dark Pulsed.

So what your saying is the only way to distinguish zoroark from the illusion pokemon is by you opponent recognizing and remembering that zoroark has different HP than the illusion pokemon. is this right?

and ill ask this again, because it wasnt answered adequately, this hp is viewed as a number, a %age, a bar. how is it? this is relevant because if its a number, it could be very easy to distinguish a zoroark even without damage. So, what is it?
 
Since when did pokemon ever show an opponent's HP as a number..? It shows as %.

Fine. Your gunna make me spell it out:

Suppose i have Zoroark and Scizor. Zoroarks health is 50% and Scizor's is 75%.

I switch in Zoroark. It will illusion scizor. However, it will show 50% to the opponent, correct?
 
Fine. Your gunna make me spell it out:

Suppose i have Zoroark and Scizor. Zoroarks health is 50% and Scizor's is 75%.

I switch in Zoroark. It will illusion scizor. However, it will show 50% to the opponent, correct?

Yes. Half the bar filled, and green.
 
Im really talking about when we finally begin Gen 5 on Pokemon Lab.

I want to know how an opponent could tell the difference between Zoroark and the Illusion pokemon that ISNT just a guess (educated, but a guess).

Like, will the HP number of %age give it away if Zoroark has different HP then his teammate (due to switching into stealth rock or something else).

Will Zoroark's name be in parenthesis next to the Illusion name?

In that case yes, Zoroark's health is unnaffected by the Pokemon it's imitating. So if say you imitate a Pokemon with 80% but Zoroark only has 20%; Zoroark appears to have 20% and as such you'd know it was the Zoroark. You could also judge if say Zoroark switched into Stealth Rock while imitating Urugamosu but didn't lose 50% of its health to Stealth Rock. However if Zoroark and the Pokemon it's imitating both have full health there's no way to tell bar a crazy prediction, or potentially Stealth Rock damage if the Illusion Pokemon is weak or resistant to Rock.

And at least on Wi-Fi even on your side you appear to be using the Illusion Pokemon, although on Pokemon Online you apprently see Zoroark. Take this video for an example of how it works on Wi-Fi (Skip the first 30 seconds). How it will be implemented into PokeLab I don't know.
 
Zoroark has terrible defenses, but this is just a gimmick set I've been using on Random Battles.

Z @ Bright Powder
-Night Burst
-Double Team
-Substitute
-Flamethrower

Night Burst has a 40% chance to lower accuracy, and Bright Powder and Double Team up avoid, it really punishes opponents who use low accuracy moves like Focus Blast, Thunder, or Hydro Pump. Sazandora walls this totally :\, but if you can get the accuracy drop on the switch in, you have a chance to beat it. Its gimmicky, but its fun if it works.
 
Zoroark has terrible defenses, but this is just a gimmick set I've been using on Random Battles.

Z @ Bright Powder
-Night Burst
-Double Team
-Substitute
-Flamethrower

I'm not even going to comment on this set.... Oh wait I just did lol. Double team is banned in standard play. It has been banned ever since GSC if i am correct.
 
The more I think about it, the more I realize that Infernape is the PERFECT partner for Zoroark. Here's a hypothetical example:
-You send out your Zoroark (That uses Illusion to look like Ape.) and use Nasty Plot.
-Then your opponent sends out a Bulky Water or Bulky Ghost to counter "Nasty Plot Ape"
-Then they get decimated by a 2+ Dark Pulse!
-And if your opponent somehow stops your Zoroark, send out your real Infernape, and proceed to sweep with Nasty Plot/Swords Dance/Cheer Up/Sub-Punch (Now that Infernape has Iron Fist.)

Don't want to use Nasty Plot on your 'Ark? Then go with Swords Dance, and destroy Ghost Types with a STAB Sucker Punch. (< That's an Egg move BTW.)
 
Blaziken could work well with that too, as could basically any physical sweeper.

EDIT: Oh lol, I forgot that Zoro would be using NP. Well, other NP sweepers could also benefit from that; although Infernape is quite useful, don't forget that there are others too.
 
Blaziken could work well with that too, as could basically any physical sweeper.
True but if your opponent saw a "Blaziken" using Nasty Plot, then they'd realize that it was old Zoro'. But Infernape also has Nasty Plot, so it's perfect bait for Bulky Ghosts & Waters. Also, Both Zoroark & 'Ape take the same amount of damage from entry hazards, while most other physical sweepers are immune to spikes, weak/resistant to Stealth Rock, take no damage from Sand Storm ect.
 
Grass Knot is also a viable option on the nasty plot versions. I personally have no plans on being walled to death by gyarados, suicune, hippowdon, etc.
 
Dark Pulse does quite a lot after NP. I don't know how much exactly, but it should do >60% to Hippo, a bit more to Suicune.

EDIT: NP LO Dark Pulse does 87.4% - 103.1% to Physically defensive Hippo, and 70.5% - 83.2% to Crocune. So it 2HKOs those two, and has a chance oh OHKOing Restalk Gyara, doing 81.7% - 96.2%. And keep in mind that these are the defensive versions of these pokemon. It'll do more to offensive versions.
 
Dark Pulse does quite a lot after NP. I don't know how much exactly, but it should do >60% to Hippo, a bit more to Suicune.

EDIT: NP LO Dark Pulse does 87.4% - 103.1% to Physically defensive Hippo, and 70.5% - 83.2% to Crocune. So it 2HKOs those two, and has a chance oh OHKOing Restalk Gyara, doing 81.7% - 96.2%. And keep in mind that these are the defensive versions of these pokemon. It'll do more to offensive versions.

I'd still use Grass Knot only to keep the Illusion up for longer.
 
I question the intelligence behind a possible Infernape/Zoroark tandem.

Regardless of their stat spreads, the same damage taken from Stealth Rock and the same exposure to entry hazards, relatively similar movepools and what not, Infernape and Zoroark don't resist each other's weaknesses particularly well, and they're both extremely frail.
 
Blaziken could work well with that too, as could basically any physical sweeper.

EDIT: Oh lol, I forgot that Zoro would be using NP. Well, other NP sweepers could also benefit from that; although Infernape is quite useful, don't forget that there are others too.

Zoroark could simply use Swords Dance instead and run a physical mixed set. Although, the opponent is definitely going to know something's up when Blaziken doesn't have Speed Boost.
 
Yes, but they can severely hurt each other's checks with a boosted move, and Illusion makes it much easier to setup.

EDIT: @DDRMaster: Yes, but other SD sweepers could do that duo very well, without the telltale loss of Speed Boost. I forgot that Zoro learned Swords Dance...
 
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