Riski's Pokemon Thread


Welcome to my thread.
I am not a guy. So don't call me dude. ;-)






Trade status off indefinitely.
This includes trading of any free dittos. Sorry, I'm just too busy right now.





If you're looking for guides about how to RNG in Gen 4, look further down the thread.

I came to Smogon to learn to RNG abuse and breed/catch my own decent pokes. I want others to have the same feeling of success as me without nearly as much frustration, so please look at my RNG guides if you are feeling frustrated with your attempts to understand RNG. I made my guides as step by step as possible. Start with something simple. If you're on HGSS, try getting a shiny egg. HGSS is much easier to RNG abuse than DPPt.






Rules: READ THEM or I may ignore your CMT. I don't post on your trade thread if you CMT mine. CMT means 'Check my thread', not 'Bump my thread'.


No hacks.

If you need a clone of your pokemon traded back to you, tell me BEFORE we trade. It's no fun to wonder if you're going to get your poke back and it's no fun for me to discover that what I thought was a finished trade was not a finished trade.

No sharing my non-redis pokes with your trade partner.

I don't have the memory to keep track of trades unless I can find them easily, so all answers to CMTs will either be here on this thread or by VM.

If your thread doesn't credit the original trainer who bred/caught the pokes you have for redis, I won't trade with you.

If you don't breed or catch your own pokes to trade, I will not trade with you. I don't really care if all the pokes on your thread are fully redis, just so long as you bred or caught most of them. Let me give an example if you still don't get it: I will trade with someone like
mattj, who has made all his pokes fully redis, because he caught or bred them himself. I respect him for catching and breeding them himself. But I won't trade with you if you have nothing to offer but pokes someone else bred and caught. Whether you caught or bred them by RNG or not, if you don't have your own pokemon to offer, I am not going to trade with you.

Also,
if you're very new to Smogon, I may not trade my non-redis pokes until I see how you're doing here. But I won't mind trading my redis pokes to you. I only have a few of those, but hey, build up a good reputation and I'll be more inclined to trade with you if you have something I want.


If you don't show the gender, level, condition (EVs or UT) and IVs of your pokes, I will not trade with you.
I coloured those words to attract your attention. This info is important to me.

No VMs or PMs until after you have posted here with your offer. I prefer to keep my trades in the open where anyone can see and I therefore prefer to use VM, not PM. So don't ask me to PM when you request a trade.

No Level 100 pokémon (other than Arceus).

No pokes that have been raised to level 50 with rare candies without any EV training.

When making an offer, always list your IVs HP/Atk/Def/SpA/SpD/Spe
in that order. That's how mine are listed.



All my RNG pokes come with the following OTs:


OT Karen♀ 65491 HeartGold retail FC 0646 9646 7196 This is my primary FC. Unless I say otherwise, use this one.
OT Riski 10731 Black(J) retail 0174 7521 6889
OT Riski 62628 Platinum retail FC 4727 1836 0888
OT Riski 15357 Pearl retail FC 3739 4200 7364

The following files are played on a memory card:
OT Riski 47099 HeartGold
OT Riski 50077 HeartGold
OT Riski 60367 Platinum
OT Riski 14327 Platinum
OT Riski 10147 Platinum
OT Riski 30247 SoulSilver
OT Riski 55037 SoulSilver
OT Riski 07007 SoulSilver

Old games that were restarted/retired:
OT M-BOY 20802 Pearl



Available Shiny IV Spreads:
Look here to see whether the pokemon is from a retail or ROM game in my Gen 4 sections.

OT Riski 15357 Pearl retail
(HASTY, ability 1) 31/31/30/31/31/31
OT Riski 30247 SoulSilver ROM
(TIMID, ability 1) 31/12/31/31/31/31

(MODEST, ability 1) 31/12/31/31/31/31
OT Riski 55037 SoulSilver ROM
(ADAMANT, ability 1) 31/31/31/17/31/31
OT Riski 07007 SoulSilver ROM
(JOLLY, ability 1) 29\31\29\12\29\31
(IMPISH
, ability 1) 29\31\29\12\29\31
(TIMID
, ability 1) 30\11\31\30\31\31 (HP Grass 70)
(MODEST
, ability 1) 30\11\31\30\31\31 (HP Grass 70)
OT Riski 47099 HeartGold ROM
(TIMID, ability 0) 31/31/31/31/31/31
(MODEST, ability 0) 31/31/31/31/31/31
OT Riski 50077 HeartGold ROM
(ADAMANT, ability 0) 31/31/31/24/31/31
(QUIET, ability 0) 31/9/28/30/29/30
(LONELY, ability 0) 30/30/31/30/29/26
(QUIET, ability 1) 29/28/31/30/31/15
OT Karen♀ 65491 HeartGold retail
(JOLLY, ability 1) 30/31/30/28/31/31
OT Riski 14327 Platinum ROM
(JOLLY, ability 1) 29\31\29\12\29\31
(IMPISH
, ability 1) 29\31\29\12\29\31
(TIMID
, ability 1) 30\11\31\30\31\31 (HP Grass 70)
(MODEST
, ability 1) 30\11\31\30\31\31 (HP Grass 70)
OT Riski 60367 Platinum ROM
(ADAMANT, ability 1) 31\30\31\15\31\31
(CAREFUL, ability 1) 31\30\31\15\31\31
(BOLD, ability 1) 31\19\31\30\30\31 (HP Ground 70)
(TIMID, ability 1) 31\19\31\30\30\31 (HP Ground 70)
OT Riski 10147 Platinum ROM
(TIMID, ability 0) 31/6/31/30/31/30 HP FIRE 70


AR codes/Cloning methods I use:
For all retail games, I use an Action Replay with the following codes:
IVs to Stats on DPPt and HGSS, Pokemon Black (J).
EVs to Stats on DPPt, HGSS and Pokemon Black (J).
Cloning on DPPt, HGSS and Pokemon Black (J).
Fast hatch on DPPt and HGSS.
Max meds, TMs, and berries on DPPt, HGSS and Pokemon Black (J) for the purpose of EV training and giving proper movesets.
All pokeballs DPPt, HGSS and Pokemon Black (J) for catching (safari, sport and cherish balls, and any other illegal balls removed).
I may use a rebattle code on a legendary. This will be listed with the legendary.
I may use a code to get the key item that unlocks a legendary. This will be listed with the legendary.
I might use 100% catch rate for Pokeballs on a difficult legendary. Usually I don't. If I do, this code will be listed with the legendary.

Some of my clones come from earlier save files. This is especially true of Pokemon Black and White save files run on an M3 DS (a DS flash cartridge emulator). I do not have cloning codes for these two games yet. Therefore I save the save file onto my computer, and when I need a copy of the pokemon, I put the save file back on the M3 DS and trade the pokemon onto my game used for trade. I still have the original file on the computer and therefore can trade the same pokemon again in the future.

For all M3 DS save files that are generation 4, cloning is done with AR codes run by the M3 DS. From what I can tell, these cloning codes work the same as those used with an Action Replay.

For some of my games, I use earlier save files to re-catch the same legendary with different spreads, natures or pokeballs. This is technically not a code, but I thought I'd let you know to avoid confusion.

Some of my pokes come from copies of legit Wondercards that are edited onto a save file using Pokemon Mystery Gift Editor. "Copied Wondercard" will be stated with the Pokemon. I do not keep the save file after the Wondercard Pokemon is traded to my storage game. Any save file touched by a third program is trashed after the RNG project. I do not use Pokesav, or any other Pokemon editor, directly on any of my Pokemon.


Pokemon games I own:
Emerald
Sapphire
Ruby
FireRed
LeafGreen
Pokemon Colosseum and the bonus disk for Jirachi
Pokemon Colosseum: Gale of Darkness
Pokemon Battle Revolution
Pearl
Diamond
My Pokemon Ranch
Platinum
HeartGold
Black

We also have Soulsilver at home, but my son won't let me touch his game, ha ha ha. Might have something to do with my accidentally trashing my old Pearl save file...


My Trophy Case
Trophy case pokes cost 2 credits unless I think your offer is of equal value. Why did I do this? Because some of these were hard to get, took many days of preparation, involved SID RNG, involved Roamer RNG, etc., etc. Those of you who are new to RNG or who don't RNG just don't comprehend the work that goes into this. So yeah, 2 credits for the pokes below unless I think you do know how much work goes into them.





Cynthia's Togepi (from the egg she gives in Platinum)
Serene Grace - Modest - Male
31
/31/31/31/31/31
Available UT or
Level 50, HP 160 Def 252 SpAtt 96, Air Slash/Thunder Wave/Encore/Fire Blast, Leftovers
Level 50, HP 64 SpAtt 252 Spe 192, Air Slash/Aura Sphere/ Shadow Ball/ Flamethrower, Choice Specs

Not redistributable. This RNG had to be done without the use of Coin Flips (no app for it and too many NPCs anyhow).



Well, I finally have my Green Groudon. The pink ball version is mine and mine alone. But you all can trade for the timer ball or nest ball version. I still have an older save file of this, and I can do a CP in a different ball.
Shiny Adamant Groudon
31/31/31/17/31/31
Level 50 UT
Not redistributable.

And at last, my perfect Kyogre



Shiny Kyogre - Drizzle- Modest
31/31/31/31/31/31
I still have an older save file of this, and I can do a CP in a different ball.
Available UT level 50
Not redistributable.
Frost Reaper has semi-redis rights to the love ball version.


Shiny Lugia - Pressure - Timid
31/31/31/31/31/31
Available UT level 70
I still have an older save file of this, and I can do a CP in a different ball.
Not redistributable.


Shiny Rayquaza - Air Lock- Adamant
31/31/31/17/31/31
Level 50 UT
Not redistributable

My Roamer RNG on the perfect spread game is done at last.


Latias, Raikou and Entei, all timid, all UT, all shiny, 31/31/31/31/31/31
Not redistributable



Pokeball sprites.
Lorak's Pokeball sprites. You should credit him on your thread if you use them.





More sprites can be found on musicmeister's thread. You must credit him if you use them. Link to thread, look near the bottom of the post.


Banner at the top by Edlittle


Sig created by Entei The Swift
 
Pokemon Black Trades
Under construction (I started this post using a Japanese version, so please forgive the Japanese names. I'll update later.)

Everything in this post is UT unless I list an EVed version.

Black FC 0174 7521 6889 retail
Back up FC 2193 4036 9130 ROM
White FC 4813 7454 8597

My game IDs are:

39631 English White (restarted)
43638 English White (current)
10731 Jpn Black (soon to be restarted)




Breeding/Catching Pokes

bred or caught by me on gen 4 for use in gen 5
メタモン
Japanese Dittos

Timid 31/31/31/31/31/31
In a love ball, and it is still a love ball on B/W. Yay!
Adamant 31/31/31/17/31/31
In a heal ball.
Jolly 31/31/31/0/31/31
In a great ball.
Calm 31/31/31/31/31
In a moon ball.
Modest 31/31/31/31/31
In a level ball.
All with active Pokerus.
These dittos are all fully redis. All done on a ROM file.

I also have Kaphotic's Ditto collection on my retail game. Fully redis, but you should note that these were originally saved with Pokesav.


Jolly male 31/31/31/17/31/31
Available level 1 UT with egg moves False Swipe and Seed Bomb
Or Level 98 EVs HP 6/Atk 252/Spe 252, Spore/False Swipe/ Leech Seed/Seed Bomb
Has active Pokerus.
Fully redis. ROM bred.

Shiny Japanese Smeargle - male - jolly - own tempo
31/31/31/31/31/31
Level 1 UT, bred on Japanese SS game.
Hatched Goldenrod Tunnel
Also available Level 41 with 100 EVs on Attack and Speed, with sketched moves: Dragon Dance, Fake Out, Low Kick, Sucker Punch
Has active Pokerus. ROM bred.
Not redistributable!
Expert Evan and timetwister have semi-redis rights.



Gen 5 Bred pokes


Timburr - (Adamant) male, guts
31/31/31/29/30/31 ROM bred. Non-RNG
egg moves: mach punch, drain punch, bulk up, payback
Available as level 1 UT
Cloned with AR, Jpn
Not redistributable.


31/31/31/31/31/31
Cottonee male Jolly, beat up egg move, prankster
male Timid, encore, memento, worry seed egg moves, prankster
Cloned with AR, English
Not redistributable.

Gen 5 Caught Pokes


My shiny legendary gang. They are not for trade. This shiny spread was not difficult, but I did have to search each month all the way to December 2012 until I found a low PID that was shiny for my SID/ID with a decent IV spread. I put these catches here as an example to anyone learning RNG on Gen 5. You can get shiny catches and hatches and you do not need to RNG your SID. You do need to know what your SID is. Using the latest RNG Reporter, generate seeds and search for shiny PIDs that you're comfortable with. I stick to PIDs under 300 usually. Use seeds with frame 1 IV spreads for catches and frame 8 IV spreads for hatches. And use two chatot in your party to advance to your target PID (teach your Chatot chatter--each time you view its summary pages, it advances the PID by one). Make sure you discover your starting PID first. Do the RNG to get on your seed, and catch a few pokes without a sync and see what nature and ability they are, advancing the PID one a time with a chatot. Once you know your starting PID for a seed, you can advance to the target and get your shiny. And there's my proof below. For the basic info on gen 5 RNG, go to the gen 5 RNG help thread and look at the first page.

Shiny 31/31/31/1/31/31 Jolly English
Virizion heal ball
Cobalion nest ball
Terrakion luxury ball
Landorus luxury ball



Tynamo - (adamant, modest, rash, mild, naughty) male
31/31/31/31/31/31
Jpn, cloned with AR, various pokeballs
Not redistributable.


Joltik - (timid HP Ice 70 female, fast ball, compound eyes)
(timid HP Ice 70 female, fast ball, unnerve)
31/30/30/31/31/31
(timid HP Grass 69 female, fast ball, compound eyes)
29/31/30/30/31/31
All Jpn, cloned with AR
Not redistributable.



Shiny 31/31/31/1/31/31
Durant female jolly or adamant, hustle, luxury ball, UT
Herdier female adamant or jolly , pickup, luxury ball, UT
Rufflet male adamant or jolly, sheer force, luxury ball, UT
Roggenrola female adamant, luxury ball, UT
Sandile female jolly, net ball, moxie, UT
English, cloned with AR
Not redistributable.


Reshiram
30/19/30/31/31/31 HP Ice 70 hasty

Not redistributable. Jpn.
31
/30/31/31/30/31 timid
hasty

Not redistributable.
ROM catch. Jpn.


Zekrom - naive
31/31/31/31/31/31
English UT, great ball
Not redistributable.


Victini
Hasty 31/30/31/30/30/31 hp ground 70
Level 15 UT Jpn dive ball
Timid 31/11/31/30/30/31 hp ground 70
English UT repeat ball
Not redistributable.



Lillipup - female (Jolly)
31
/31/31/17/30/31 pickup (which will become sand rush on evolution).
UT or 4 HP/252 Att/252 Spe level 7 or 50
Jpn, cloned with AR
Not redistributable.


Roggenrola - female (Adamant)
31
/31/31/17/30/31
FULLY REDIS

Mamepato - female (Jolly)
31/30/31/31/30/31
FULLY REDIS
~~~~~~~~~~~~~~~~~~~~~~

Dreamworld Ability Pokes



Tangela female - #114 (Relaxed) regeneration: 31/31/31/21/31/31
Non-RNG
Egg moves: leaf storm, leech seed, sleep powder. Unfortunately her speed IV is perfect.


What I'd like from Pokemon B/W trades:

Within B/W: Pokes with decent IVs, especially if you've EV trained them.

Outside of B/W? Make me an offer (but not something I already have). I am seriously not very interested in Gen 4 pokes, especially if you're offering me a bunch of redis pokes that you didn't RNG yourself.


 
Gen 4 Caught or Gift Pokemon

Some of these pokes were caught on a ROM game using an M3 DS flash cart. The only shiny catching spread I use on retail is
OT Karen
♀ 65491 HeartGold (JOLLY, ability 1) 30/31/30/28/31/31.
All the remaining shiny catches were done on the M3 DS. Just look on post one to see which. I will list whether I RNGed wifi WonderCard pokes on a flash cart.

Legendaries

SMR2010 Jirachi - Hasty
31/31/31/31/31/31
My first Wondercard abuse. Legit Wondercard.
Not redistributable


Summer 2010 Nintendo Zone Manaphy - impish 31/31/31/31/31/31
Legit Wondercard, flash cart RNG

Ranger Manaphy - timid 31\19\31\30\30\31 (HP Ground 70)
An AR code was used to generate the Manaphy egg gift event.
Not redistributable.


Same as Ranger Manaphy above but shiny.
Not for trade. Just here to show you it can be done.
FAQ: Applies to Gen 4--All shiny Manaphy should have "Link Trade" in the description. Shiny Manaphy only happens if the egg is traded to a game where it's IV spread will be shiny. Shiny Manaphy never happens on the game that originally receives the egg. It has to be traded to a second game that hatches it. Game Freak didn't expect anyone to figure out how to legitimately bypass the "no shiny" check for the manaphy egg, so all shiny Manaphy's are treated as hacked on the GTS, and battle videos with a shiny Manaphy cannot be uploaded. Therefore, I will not be trading my shiny manaphy.


Shiny Mewtwo - Pressure- Jolly
30/31/30/28/31/31
Available UT level 70, has active PKRS
Not redistributable



Shiny Ho-Oh - Jolly 30/31/30/28/31/31
or non shiny Ho-Oh - Careful 31/31/31/30/31/31
Available UT level 45, Rebattle code used.
Not redistributable



Shiny Rayquaza - Air Lock- Jolly
30/31/30/28/31/31
Available UT level 45
Not redistributable

Sinjoh Ruins babies
From various of my games, RNGed using older save files (no rebattle codes).
These are all level 1 UT and none are redistributable.


shiny Palkia, Giratina, Dialga
Modest 31/31/31/31/31/31

Or shiny Dialga and Palkia
Timid 31/31/31/31/31/31

Or shiny Palkia
Jolly 30/31/30/28/31/31
30 HP makes this a SubSalac candidate.

Or shiny Giratina and Dialga
Adamant 31/31/31/17/31/31

Or non-shiny Giratina
Naive 30/31/30/30/23/30 Hidden Power type is Fire 70
For Giratino-O Mixed Attack Spinblocker set.

End of Sinjoh Ruins babies (but more will arrive eventually) and I repeat, none are redistributable.



Lugia - Timid
31/31/31/31/31/31 Available UT level 70
or Shiny Lugia - Timid
31/12/31/31/31/31 Available UT level 45
Not redistributable.



Shiny Uber Memento Uxie - Levitate - Careful
31/3/31/31/31/31
Available level 50 UT
Not redistributable.


Shiny Timid Darkrai - 31\19\31\30\30\31 (HP Ground 70)
AR code used to get Member Card
Ranger Almia Darkrai (in the pokeball) - Timid 30/1/31/31/31/31 subsalac IVs
Wondercard is a copy, flash cart RNGed. Dated for 2009.
Not redistributable.


Shiny Cresselia - Bold
31\19\31\30\30\31 (HP Ground 70)
Not redistributable.

Mesprit Relaxed 31/31/29/31/31/0
Not redistributable.


Shiny Giratina level 70 UT
Shiny Palkia level 47 UT
Hasty 31/31/30/31/31/31
Not redistributable.
_Nape95 has semi-redis rights to the shiny Giratina.


My first RNG catch ever.
Shaymin - Natural Cure - Modest
31/10/30/31/31/31 Hidden Power Ice 70
Not redistributable. Legit Wondercard for Oak's Letter.
Frost Reaper has semi-redis rights.

Also have a couple of gimmick versions, catch projects for ShinyAzelf, who has semi-redis rights to the naive version.
31/30/30/31/31/31 HP Ice 70, naughty or naive.
Legit Wondercard for Oak's Letter, but rebattle code used.
Naughty version is fully redistributable, naive version is not redistributable.



__________________
The pokes below are fully redis, but if you want to trade them, you have to list me as the original trainer who received these pokemon.

SMR2010 Jirachi- Bold and Naive
31/31/30/30/31/30 HP Fire 70
Flash cart RNG
Fully Redis.
This is a timid fire spread, but unfortunately, I got these natures first. I'm using earlier save files to try again for the right nature.



Cresselia- Levitate- Modest
31/26/31/30/31/30 Hidden Power Fire 70
Available level 50 UT
fully redis


 
Gen 4 Caught or Gift Pokes

Some of these pokes were caught on a ROM game using an M3 DS flash cart. The only shiny catching spread I use on retail is
OT Karen
♀ 65491 HeartGold (JOLLY, ability 1) 30/31/30/28/31/31.
All the remaining shiny catches were done on the M3 DS. Just look on post one to see which. I will list whether I RNGed wifi WonderCard pokes on a flash cart.



Non-Legendary

Diglett's Cave Snorlax
Shiny Adamant Male - Thick Fat
31/31/31/17/31/31
Level 50 UT

Non-Shiny Careful Male - Thick Fat
31/31/31/31/31/6
Level 50 UT.
Both are not redistributable.


Shiny Dragon's Den Dratini
Jolly - Male - 30/31/30/28/31/31
Adamant - Female - 31/31/31/17/31/31
Extreme Speed/Thunder Wave/Twister/Dragon Rage
Level 15 UT
Not redistributable

Prof. Oak's Pokes
Met at Pallet Town, Level 5 UT

Charmander Non-Shiny Modest Male 30/31/30/30/31/31
Hidden Power Grass 70
Shiny Adamant Male 31/31/31/17/31/31

Not redistributable

Steven Stone's Starter Pokes
All met at Level 5, UT

Shiny Torchic -
Jolly male 30/31/30/28/31/31 or Adamant male 31/31/31/17/31/31

Shiny Mudkip - Adamant male 31/31/31/17/31/31
Not redistributable

and also with
because of shiny Tyranitar's pink vest.

Shiny Larvitar Male - Modest
31/12/31/31/31/31
Level 20 UT
Catch Project for ShadowHunter
Not redistributable.
ChouToshio's Awesome Advice on this larvitar.
Frost Reaper has semi-redis rights.


Shiny Swablu Male - Careful - Natural Cure
31/30/31/15/31/31
Available UT Level 27
Not redistributable. This CP was done for Mercury.
Frost Reaper has semi-redis rights.

Adamant catches
female 31/31/31/17/31/31, all with ability 1


Not redistributable.
The luxury ball looks very good with shiny Exploud, Rapidash and Slaking. Aipom has pickup. If the nature or abilities or lack of egg moves don't suit you, they're all female and will make good breeders. To find what ability 1 is for these pokes either use RNG Reporter's Dex/IV Check or look at the list on this page.



The following ditto was in the Humble Gum giveaway.

Shiny Ditto - Timid
31/12/31/31/31/31
Not redistributable.
Only three IVs are passed down by a parent. So, if you RNG, this less than perfect ditto is perfectly adequate.

The following people have semi-redis rights to Humble Gum.
black.arwing, cporter123, Umbreon91, ~Eon~, chamns, Ryoku, YoungO, KingOldBoy, Elgoo




The following ditto was in The Logic Giveaway.

Shiny Ditto - Timid
31/31/31/31/31/31
Level 34 UT, except dive ball ditto is level 33.
Not redistributable.

I'm the only one distributing the great ball version.
The following people have semi-redis rights to one of the other versions:
Frost Reaper, superwolfe, Frozen_Spirit, super_dragon, moussaka, Wulf, Starshine, Human, V1ral, Da Letter El, EXIE





Prof. Oak's Squirtle
Male - Torrent - Modest
30/31/30/31/31/30 Hidden Power Electric 70
Met at Pallet Town, available UT Level 5
Not redistributable.

My Elm starter poke collection

Chikorita male bold 30/30/30/31/11/15 Hp ice 70
Cyndaquil male rash 30/30/3/30/19/31 HP grass 70
Totodile Female adamant 31/31/28/10/30/31
All met at New Bark Town at level 5, currently all UT at level 5.
Not redistributable
. All ROM RNGs.


VGC 2010 Crobat
Timid 30/6/31/30/30/30 HP Fight 70 or 31/14/31/30/30/31 HP Ground 70
Copied Wondercard. Flash Cart RNG.
Not redistributable.


Goon Scizor adamant 31/31/31/17/31/31 and Satoshi's Pikachu naughty 31/30/30/31/31/31 HP ice 70
Legit Wondercards. Flash Cart RNG.
Not redistributable.

The following are trophy case pokes.
They cost 2 credits unless I think your offer is of equal value.


Cynthia's Togepi (from the egg she gives in Platinum)
Serene Grace - Modest - Male
31
/31/31/31/31/31
Available UT or
Level 50, HP 160 Def 252 SpAtt 96, Air Slash/Thunder Wave/Encore/Fire Blast, Leftovers
Level 50, HP 64 SpAtt 252 Spe 192, Air Slash/Aura Sphere/ Shadow Ball/ Flamethrower, Choice Specs

Not redistributable. This RNG had to be done without the use of Coin Flips (no app for it and too many NPCs anyhow). Flash Cart RNG.

And also Mr. Pokemon's Togepi

Calm male 31/7/30/30/31/31 HP grass 70 (Sep. 5, 2010) and
Timid male 30/3/30/31/31/31 HP ice 70 (Aug. 26, 2010). Both UT, level 1.
Flash Cart RNG.



Shiny Staryu - Natural Cure - Modest and Timid
31
/12/31/31/31/31
Available UT level 17
Not redistributable.
My very first surfing catch and also my first wild catch after my first SID/ID abuse.

 
Gen 4 Bred Pokes

Many of my pokes DO NOT have a special hatch location. If I don't list a hatch location, I didn't bother with cosmetics, just decent IVs. If there's a special hatch location, I'll list it with the particular poke. There are no weird dates for any of these hatched babies. I still have the eggs for many of these babies. If you need a non-shiny version, let me know.

Most of my bred pokes come from my retail game. The exception is the shiny Japanese Smeargle. If I left out one done on ROM file, my apologies. Just let me know and I'll correct my thread.

The Shiny Shop
My first RNGed for IVs shiny! 28/04/2010


Shiny Magnemite/Magneton - Magnet Pull - Timid
31/30/31/30/31/30 Hidden Power Fire 70
Flash Cannon/Hidden Power/Thunderbolt/Explosion
Available level 1 UT or
Level 50 - 40 Atk / 252 SpA / 216 Spe
Not redistributable.

Woot! Thank you so much Dark_One2012! You are an awesome tutor.


Shiny (Zombie) Miltank- adamant or impish, ability scrappy
31/31/31/31/31/31
Hatched National Park
Egg moves: Curse/Endure/Punishment/Hammer Arm
Level 1, UT
Not redistributable.



Shiny Chikorita - male - bold
31/1/31/31/31/31
Shiny Chikorita - female- Adamant
31/31/31/31/31/31
Level 1 UT, both have Aromatherapy/Leech Seed/Leaf Storm/Ingrain
Hatched Ilex Forest
Not redistributable.
Unholy Confessions has semi-redis rights to an adamant female hatched in the National Park.


Shiny male Charmander
Adamant (Goldenrod Tunnel) or Jolly (Dragon's Den)
30/31/31/31/31/31
Egg moves Belly Drum and Crunch
Not redistributable.

Shiny Japanese Smeargle - male - jolly - own tempo
31/31/31/31/31/31
Level 1 UT, bred on Japanese SS game.
Hatched Goldenrod Tunnel
Not redistributable.


Shiny male Feebas - Bold
31/14/31/30/31/31
Hidden Power type is Grass 70
Egg move Haze, Level 1 UT with active PKRS
Not redistributable.


Shiny male Spinarak - Impish
31/31/31/31/31/31
Egg move Baton Pass
Hatched Ilex Forest, active PKRS, level 1 UT
Not redistributable.
Bred for Pokedude34 who has semi-redis rights.


Shiny Wurmple (becomes a Dustox) - male - Calm
31/31/31/31/31/31
Hatched Viridian Forest, Level 1 UT
Not redistributable.
Bred for
Diabolico who has semi-redis rights.


Shiny male Poochyena - Adamant
31/31/31/31/31/31
Egg moves Me first/Fire Fang
Hatched Safari Zone, Level 1 UT
Not redistributable.
Bred for
Diabolico who has semi-redis rights.


Shiny Growlithe Male - Adamant
Shiny Growlithe Female - Timid
31/31/30/30/31/31 Hidden Power Grass 70
Flare Blitz/Crunch/Morning Sun (HGSS)/Double-Edge
Level 1 UT
Hatch location: Burned Tower
Not redistributable.
This breeding project included getting one Smeargle with all the egg moves. Took me a while, but it was worth it.
Bakus has semi-redis rights to the timid female.


Shiny Croagunk
Female and Male versions- Dry Skin - Adamant
31/31/31/31/31/31
Astonish/Counter (HGSS)/Cross Chop/Bullet Punch
Hidden Power type is Dark 70
Hatch Location Battle Frontier
Available UT
Not redistributable.


Shiny Hippopotas
Male - Sand Stream - Impish
31/31/31/31/31/31
Shiny Hippopotas Female - Sand Stream - Relaxed
31/31/31/31/31/0
Curse/Stockpile/Revenge (HGSS)/Slack Off
Available UT.
Hatch Location: Ruins of Alph.
Not redistributable. The male is available only to those who RNG breed or catch.
Done as a BP for Eppie.

Shiny Cherubi Female - Chlorophyll - Modest
Shiny Cherubi Male - Chlorophyll - Calm
31/30/30/31/31/31 Hidden Power Ice 70
GrassWhistle/Sweet Scent/Aromatherapy/Weather Ball (HGSS)
Hatch location Ilex Forest.
Not redistributable.
Done as a BP for Eppie.


Shiny Bulbasaur Male- Overgrow - Relaxed
31/31/31/31/31/31
Tackle/Ingrain/Leaf Storm/Power Whip (HGSS)
Hatch location Viridian Forest.
Not redistributable.
Done as a BP for Eppie.


Shiny Squirtle Male - Torrent - Timid
Shiny Squirtle Female - Torrent - Modest
31/31/31/30/31/31 Hidden Power Electric 70
Tackle/Water Spout (HGSS)/Brine
Not redistributable.
Done as a BP for Eppie.


Shiny Remorraid Male - Hustle - Modest
31/31/31/31/31/31
Water Gun/Water Spout (HGSS)/Brine
Hidden Power type is Dark 70
Not redistributable.
Done as a BP for Eppie.




Lotad Male and Female versions - Swift Swim - Adamant
31/31/31/31/31/31
Egg moves: Male has Counter (HGSS)/Leech Seed. Female has Counter.
Male bred for SBP 15.
Comes as Level 1 Ut
or Level 25 Lombre holding water stone 60 HP / 252 Atk / 196 Spe
or Level 50 Ludicolo holding TM Substitute 60 HP / 252 Atk / 196 Spe
Female version is UT only.
Not redistributable.


Wooper
Male - Water Absorb - Impish
31/31/31/31/31/31
OT Karen♀ 65491 HeartGold
Curse/Encore/Recover (HGSS)/Earthquake
Not redistributable.


Shiny Krabby Male - Hyper Cutter - Adamant
31/31/31/31/31/31
Mud Sport/Bubble/Agility (HGSS)/Swords Dance
Not redistributable.
Done as a BP for Eppie.


Shiny Eevee Male - Run Away - Sassy
31/31/31/31/31/0
Shiny Eevee Female- Adaptability - Careful
31/31/31/31/31/31
Wish/Yawn/Curse/Charm
Available as Level 1 UT Eevee.
Not redistributable.



Shiny Zubat Male - Inner Focus - Naive
31/31/31/31/31/31
Brave Bird/U-turn/Roost/Heat Wave
Available UT or
Level 40, same moves as UT, Att 204 Spatt 88 Spe 216, life orb
Not redistributable.


Shiny Gligar Male- Sand Veil - Jolly
31/31/31/31/31/31
Shiny Gligar Male- Hyper Cutter - Jolly
31/31/31/31/31/31
Baton Pass/U-turn/Aerial Ace/Brick Break
Available as Level 1 UT
Not redistributable.



Shiny Duskull Male - Levitate - Adamant
31/31/31/31/31/31
Leer/Night Shade/Pain Split/Protect
Level 1, UT.
Not redistributable.

__________________
The pokes below are fully redis, but if you want to trade them, you have to list me as the original trainer.

Shiny Beldum Clear Body - Impish
31/31/31/31/31/31
OT Riski 62628 Platinum
Take Down
Hidden Power type is Dark 70
Level 1, UT.
fully redis

Shiny Chansey - Natural Cure - Calm
31/31/31/31/31/31
OT Riski 62628 Platinum
Pound/Growl
Hidden Power type is Dark 70
fully redis
Level 1, UT.
For an EVed version, go see super_ace11


Shiny Wooper Female - Water Absorb - Careful
31/31/31/31/31/31
OT Karen♀ 65491 HeartGold
Curse/Encore/Recover (HGSS)/Earthquake
Hidden Power type is Dark 70
fully redis


Not the Shiny Shop

Growlithe
Male - Intimidate - Adamant
31/31/30/30/31/31
OT Karen♀ 65491 HeartGold
Flare Blitz/Crunch/Morning Sun (HGSS)/Double-Edge
Hidden Power type is Grass 70
Level 1 UT or
Level 50 HP 122, Att 152, Spe 236, with same egg moves, holding fire stone
Hatch location: Burned Tower
Not redistributable.
This is a pokemon I think looks better not shiny.

Growlithe
Female - Intimidate - Impish
31/31/30/30/31/31
OT Karen♀ 65491 HeartGold
Flare Blitz/Crunch/Morning Sun (HGSS)/Double-Edge
Hidden Power type is Grass 70
Level 1 UT, Born with PKRS
Hatch location: Burned Tower
Not redistributable.

Growlithe
Female - Intimidate - Bold
31/31/31/30/30/31
OT Karen♀ 65491 HeartGold
Flare Blitz/Crunch/Morning Sun (HGSS)/Double-Edge
Hidden Power type is Ground 70
Level 1 UT
Not redistributable.

__________________
The pokes below are fully redis, but if you want to trade them, you have to list me as the original trainer.

Chansey
Natural Cure - Bold
31/31/31/31/31/31
pound/growl
Level 1, UT.
fully redis


Duskull
Female - Levitate - Relaxed
31/31/31/31/31/0
Leer/Night Shade/Pain Split/Protect
Level 1, UT.
fully redis

 
Other OT Pokes
Won in giveaways or from trusted forum friends.

All free pokes removed. If you see them mentioned elsewhere in my thread because people asked for them, don't. Ask for these free pokes on simple questions/requests thread.

Redis pokes that weren't from a giveaway are removed. Most of the pokes I had for redis, plenty of people already have them for redis too, so they don't need to be here.
__________________

Semi-Redis Group

I can trade. You cannot!


reklaw_vahn's Victini from the Christmastini Giveaway!!
Liberty Garden/Victory Star
UT lvl 15
Timid 31/22/30/31/31/31 Hidden Power ice 70

Porygon-Z

#1 Gender: None Nature: Mild Ability: Adaptability OT/ID: DENZEL/52248
IVs: 31 / 31 / 30 / 30 / 30 / 30
HP Fighting 70
Moves: None
Tutor Moves: Double-Edge

Level 25 Porygon-Z - 252 Atk / 36 SpA / 220 Spe - Sharpen / Double-Edge / Ice Beam / Hidden Power

This is Mingot's Porygon-Z which I won in a contest.
Semi-redis. I have distribution rights. You don't.

Read Mingot's thread to see how this beastie was meant to be battled.

__________________

This guy came from this giveaway.

Kaylyx's Mudkip (M) *Shiny*
OT: Chaos
Nature: Relaxed
IVs: 31/31/31/31/31/31
Surf, Rock Slide, Mud-Slap, Water Gun
Lv. 10, No EVs
Semi-redis. I have distribution rights. You don't.

__________________
I won this beauty in a giveaway held by V1ral.

Raikou
Timid/Pressure/No Gender
IV's: 31/22/30/31/31/31
OT: V1ral
Available: UT lv. 40
Special Moves: N/A
Semi-Redistributable. I can trade. You cannot.
__________________
These two are from RayquazaTheKip's Purple Psycho Cat Giveaway!
The PKRS infection is not active.

LV.70 w/o EV's
IVs: 31/14/31/31/31/31
Nature: Timid w/ Pokerus (not active)
Semi-Redistributable. I can trade. You cannot.

Lv.50 w/o EVs
IVs: 31/31/30/20/30/31
Nature: Adamant w/ Pokerus (not active)
Semi-Redistributable. I can trade. You cannot.
__________________
This is Bakus's Naughty Horsea.
HP Electric 70, male, Level 1 , UT.

31/31/31/30/31/31
Semi-Redistributable. I can trade (confirmed here). You cannot.

__________________
__________________

Redis Group

You can trade. I can trade. Fully Redistributable. Some are only tradeable on Smogon, however.


Newts distributed this Latios in a giveaway. Please pay attention to the notice under the pic. Newts has requirements to distribute this pokémon. If you choose to trade for this Latios, you must retain Newts link to it.

Newts Latios

Timid/Levitate
31/6/31/30/31/30
Moves: Dragon Breath/Protect/Refresh/Luster Purge
Catch Location: Route 9
Hidden Power:
70
Level: 35 UT

Quoting Newts below:


Who doesn't love Latios? Whether battling with your favourite Ubers on wifi, or just playing for fun in the BT he is nothing but an awesome companion.

Full Redis, yes thats right, I want the entire community to enjoy this guy.

Next I want credit if you chose to trade it, its as simple as copy and pasting what I've put in here already. Feel free to modify the format to suit your thread but the link to mine must remain.
__________________
These two were won on this giveaway.

Heatran:Modest/Flash Fire
OT: Stavros
31/31/31/31/31/31
Crunch/Lava Plume/Metal Sound/Scary Face
Level 50 UT
Fully Redis



Cresselia:Quiet/Levitate
OT: Stavros
31/30/31/30/31/2-->hp fire 70
Slash/Aurora Beam/Mist/Future Sight
Level 50 UT
Fully Redis

__________________
These following are from Christian's Doggie Giveaway.
The wonder cards were downloaded from projectpokemon.org.


Shiny Entei
Adamant nature
IVs: 31 / 31 / 31 / 6 / 31 / 31
Special Moves: Extreme Speed, Flare Blitz, Howl, Crush Claw
Level 30


Shiny Raikou
Rash nature
IVs: 31 / 30 / 30 / 31 / 31 / 31
Special Moves: Extreme Speed, Zap Cannon, Aura Sphere, Weather Ball
Level 30
HP ICE 70


Shiny Suicune
Relaxed nature
IVs: 31 / 31 / 31 / 30 / 31 / 3
Special Moves: Extreme Speed, Sheer Cold, Aqua Ring, Air Slash
HP ELECTRIC 70
Level 30
__________________

From Expert Evan's Giveaway.

Bold Ditto: 31/31/31/31/31/0
May 26, 2010
Cerulean Cave
Met at Lv. 39


 
Gen 4 RNG Guides (DPPt and HGSS)

These guides are meant to help you get a start with RNG abuse. Once you have mastered these basics, you should have enough experience to dig through the help forums to discover whatever you need to know for the other types of RNG abuse.

If you have an RNG question not covered in this guide, use VM, not PM, to ask me it.

What is RNG?
(This is all extra info that you can skip if you want to.)

RNG means random number generator. Most electronic games have a random number generator program included within the overall game program because a pure chance occurrence inside a program is impossible. Programs are governed by math (in this case binary math--ones and zeros). Math is very predictable, but to make a game seem unpredictable, game programmers add in that random number generator to make events hard to predict, to give us gamers the feel of random luck or bad luck, but it's still math governing the luck within an electronic game. It's not chance. When people mention that Platinum's RNG was cracked or Emerald's RNG was cracked, it means someone figured out the math governing the random number generator in the game.

So everything you think was chance, like when you bred that awesome quad perfect pokemon with the right nature, was not chance at all. The moment you turned on the game set in motion the math of that game. The only real chance about non-RNG pokemon is that you decided to turn on your game at a good time to get a decent pokemon.

With RNG abuse, you know exactly when to turn on the game to get the exact pokemon you want with the exact IVs you want, the exact nature you want and the exact ability. So you don't just wait for the good luck of turning on the game at the right time, you calculate it using RNG Reporter and you work to get that game turned on exactly on the time you need. You have just removed luck from capturing and breeding. You are abusing the random number generator. And that, in short, is RNG abuse.

Here are four things you are using when you attempt to land in the game at the right time:

The seed. This is the hexadecimal number which will give you the information necessary to get your wanted pokemon. You use it in RNG Reporter. Seeds can be generated in RNG Reporter by using the Seed Finder tab, or you can download PokeRNG (find the links in the RNG help thread). A seed gives you the delay and the frame for the pokemon you want (a pokemon with the right nature, ability, IV spread).

The delay. This is a game time that starts running when you soft-reset (or when you start your game from the DS menu screen or the AR game start screen) to the moment you hit A on the Pokemon game continue screen. It is a very fast time counter. According to the official Smogon RNG guides, it increases around 60 times per second.

Frames. Frames are precise moments in the game--they determine the pokemon you are able to encounter, their natures and IVs and abilities. When you see your game character, the frames are ready to move, but they need a signal to move. Sometimes, they move because of non-player character (NPC) movement, but in many places in the game, they move only because of what you do in the game. To get the right pokemon, you need to arrive at the right frame (determined by your seed). So you will be manipulating the movement of the frames, making them march to the right position and stopping them where you want them so your target pokemon will be caught or bred when you make your final move.

Seconds. This is the time, the real time in real seconds, it takes between soft-resetting (or starting your game from the DS menu screen or the AR game start screen) to the moment you hit A while viewing the Pokemon game continue screen. Wait, you say, that's the same thing as delay. No, it's not. Seconds are real time. Delay is game time. To get on the right delay, you'll be manipulating the seconds it takes to get into your game.

And on to the actual guides if you haven't fallen asleep or drooled all over your keyboard trying to read this. ;-)



About Calibration:
Calibrate means: To check, adjust, or standardize a measuring instrument. With regards to pokemon games, you are checking to see what is your miminum possible delay you can hit on your DS console and you are finding out what are your usual seconds landing in the game. Then you are adjusting your RNG actions so that you aren't trying to hit anything lower, because that's impossible.

When to calibrate:
Those of you using a clock with a second hand, you need to calibrate. Follow these instructions for calibrating. You need to do this or you won’t be able to hit your target time. RNG is all about hitting your target time; so do the calibration work. My personal advice: Don’t punch the A button as fast as you can. That’s only going to give you carpal tunnel syndrome and a sprained thumb. Tap A at a comfortable speed for you. It doesn’t matter if your seconds getting into the game are slower than anyone else’s. All that matters is that you can get a consistent time and that it is easy for you to adjust your speed when you need to. Punching A as fast as you can only prevents you from going a little faster later when you need to be a little faster, because you’re already going as fast as you can. Just be consistent and comfortable. Please note that if you have an AR with a code to view IVs, you can use the Find Initial Seed by IVs tab instead of by stats and therefore catch any level pokemon as a seed instead of a level 50 pokemon.

For those without the AR, I'm not sure where the level 50 pokes are for HGSS, but one person on this forum suggested catching Ho-Oh several times. Since you soft reset, just master ball him without saving. If you don't have one, trade for one. You won't be saving after you use it, so it's a good investment to trade for one. If you no longer have Ho-Oh, use Mewtwo. You can also try Osostewie's advice:

go into mt silver and rock climb up the wall and exit the cave. Once out side have a level 50 poke in front of your party and use a repel (could use repel before you save if you want) then just walk around till you get a level 50 or 51. Problem solved.
When not to calibrate:
If you plan on using a two-stage timer, like Pikatimer, Emloop, ZomgTimer or Eontimer (last two very recommended), then you don't need to calibrate. I do not recommend using seeds with delays below 600 for DPPt or delays below 500 for HGSS, simply because you might not be able to get into the game on time to hit them. If you want to know what people normally use for calibrated delays so you can put these into your timer, go ask on the help thread.

Those of you planning to use a two-stage timer, which I highly recommend doing, should go find the timer by doing a forum search and learn how it functions. There's a small guide for Pikatimer below in this post, but I recommend ZomgTimer or EonTimer.

If you don't calibrate, you may discover while doing RNG that you can't hit a delay because, for example, your seed wants an odd target delay, like 1005, but you keep getting 1006 or 1004. If that happens, you use the same seed, but instead of using this year when you set your DS clock, you use a year up or a year down. This will force your game to land on the odd delay.

If you don't like changing the date, you can shove a GBA Pokemon game into the GBA slot. This will also force the delays to switch from odd to even or vice versa.

Use only one method of switching delays from odd to even, not all of them.

If you find that you are always landing on the wrong seconds in the game, you can adjust your calibrated seconds accordingly and see if that helps you land on your target. But that doesn't help, then adjust your DS starting time up or down by one minute, depending on when you land in the game. One minute on the DS clock changes your landing time by one second in the game.


Noobs Guide to Shiny Eggs and Egg IVs on HG/SS
A huge thank you goes to Pehu for making the HGSS breeding guides possible.

Part One: Getting the Shiny Egg


By Chamommy


References: RNG Guides by mingot.

Credits to mingot for the original RNG Guides and RNG Reporter. If anyone else deserves credits for these, I apologize. Let me know and I'll add you in.
Special Credits to Nexus, Jubilee, EXIE, Pehu and dafinal for helping me understand how to use the guides with relation to HG/SS.
And a huge credit to Dark_One2012 for tutoring me on how to RNG on Pearl and Platinum.

At the moment of writing this, I don’t know how to use RNG for catching pokemon. This noob guide is only for breeding on HG/SS.


Getting the Shiny Egg

You must know your SID. You must have RNG Reporter. You must have an external clock with an accurate seconds hand (I use my computer clock or I use PikaTimer (see noob guide for PikaTimer). In your HG/SS game, you must have hatched the togepi egg (received from Prof. Elm's assistant in Violet City Poké Mart) and shown the baby to Prof. Elm. You must have shown a pokerus infected pokémon to a nurse in a PokéCenter. You must have visited Kanto. If you have not done these three things, forget about getting a shiny egg, or doing any RNG on HG/SS, until you do them.

Look at mingot’s sig for the link to the latest version of RNG Reporter. Download and install it. Click the executable file and get to work. When RNG Reporter opens, you will find boxes to fill in both your OT and your SID. Fill both in now.


When you have finished calibrating--if you plan on calibrating-- click Time Finder. A new window will open. Now, before you continue, save your HGSS game at the Daycare. You must stand in front of the Daycare lady with the parents in your party. Save, turn off your game and continue on with RNG Reporter.

Look for a tab that says Shiny Egg in the Time Finder window. Click it. Check that your SID and your OT are correct on the page that opens.

Enter a year, a month, a day.

Choose a nature. Choose an ability. Choose a gender. These three are at your discretion. Cautionary note: Research your pokemon. Each pokemon has a gender ratio. Most of the time, it's 50/50, but not always. Make sure you pick the right ratio for your pokemon.

Enter your usual amount of seconds (from when you calibrated). Enter a lower range for delay and an upper range. For example, I usually enter a game at 15 seconds and, on HG/SS, my delay is between 495 and 511. I'll need to enter a delay that is a little higher, like 513 and up, so that I have a chance to hit a target delay. If I'm not using Pikatimer, I'll need to keep the range low, like 513 to 535 to make it easier to hit using a computer clock or some other clock with a second hand. But if I am using Pikatimer (I recommend using Pikatimer!) then I can choose a very large delay range, like 513 to 700 or more, which is better for generating seeds. The smaller the delay range, the fewer seeds possible. Remember that. Another good reason to learn to use Pikatimer.

My delay is usually odd, but if I want it even, I shove a GBA cartridge into my GBA slot. If you don’t have a DS Lite, be careful to choose a seed that has a delay like your usual ones—odd if it’s usually odd, even if it’s usually even (I’ll explain the seed bit in a moment). (More advanced advice: you can change the delay from odd to even and vice versa on HGSS only if you scroll down to Mystery Gift on the Pokemon game menu and then scroll back up. Do not do this with a delay that is too close to your calibrated delay. You need at least 10 more seconds to do it comfortably.)

If you have parents from the same language (both English, for example), ignore the International Parents box. But if you happen to have an international parent with an English parent, then make sure this box is checkmarked.

Checkmark HG/SS Shiny Egg.

Click the Generate button. Wait for results. If no results show up, try a new day. If you tried all the days in the month, try another month and all the days in that month. Keep trying new dates until you get a result. The results are your possible seeds for getting your shiny egg. Choose one that has a frame between 1 and 5, 1 being the most preferable. Anything above 5 can work, but you have to be careful on the later steps. Avoid even numbers. Try to pick 1, 3 or 5. I can only help you with odd numbered frames. You'll see why in a bit.

Now go into your Pokemon game. Get your desired parents and go stand in front of the Daycare Lady. Open up your PokéGear and make a note of the position of all the roaming legendaries in your game, both in Kanto and in Johto. If you already caught or defeated them, don't worry about this part, but if you left any loose, you must make a note of where they are just before you save the game. If you don't do this, you're RNG attempts will fail. After you make a note of the roaming legendaries, save your game and turn it off.

So you've chosen your seed. Read dafinal's advice below about making sure the seed is not too close to the end of the day.

When I look for shiny eggs, I typically look for low frames, not a frame of 1. I've found that as long as you hit your Initial Seed correctly and verify that the seed and delay are correct, the frames are usually correct (on rare occasions do undesired results occur).
The only time I've found the egg frames screwing up is when the date and time is very near the next day. Let's say, on the day 5/6/10, you find a good seed with a time of around 23:49, and you're looking for an egg on frame 3. If you do not get your third egg (frame 3) egg from the Daycare Man BEFORE the time reaches 00:00 (11 minutes later; signifying the next day 5/7/10), your egg will be a fail and the following eggs will all be random fails.
Make sure to note that they should pay attention to the time and date of the egg they're trying for. If the date changes before they get their egg, the egg will not be shiny. Also, low frames work just as well for the process, but your guide's noob-friendly so I guess that can be left in.
Ok, right click the seed with the low frames and choose Generate More Times. A new window will open. Make sure the year is correct. Make sure your seconds are correct. Checkmark HGSS. Checkmark and input the locations of your roaming legendaries if you have any. Hit the upper Generate button. You will see Elm Responses for Seed change or show up: these are the responses you must see to confirm that you hit your target time/seed. If you don’t know what the Elm Responses are, read this post. But don’t worry, it’s explained in RNG Reporter itself. Keep onward with the steps here.

Scroll down until you find the same month, day, hour and minute in the upper area of this new window (Adjacent Finder) that you highlighted in the previous window (Time Finder). Highlight the correct entry by clicking it. Put 20 in the minus delays box and 20 in the plus delays box. Hit the lower Generate button. (For Pikatimer users--see my noob guide on this--I recommend delays as high as 99 and as low as 99. Keep the seconds +/- 5.)

All the results that just showed up in the lower area are your adjacent seeds. In other words, these are the seeds you will hit by mistake, if you’re on the right track. Elm Responses are listed for each. Just so you don’t panic, hit Search Elm. See what pops up? A window with Elm Responses explained. Basically, you call Elm the moment you get into the game, before you give the parents to the Daycare Lady. You call him the number of times needed to fill in the Search Elm Responses window. Then you hit OK. If you were on track, you will find that a seed is now highlighted in the lower area. If it’s not the right seed, at least it’s adjacent and you know you can hit your actual target time eventually. You use the adjacents to figure out if you are too slow or too fast hitting that A button when the clock rolls around to the top of the minute. More on setting the clock a little later.

Now a note on roaming legendaries. If you have none, you will see a list of Elm responses. That's fine. But if you do have roaming legendaries, you will see up to three Elm responses that are skipped and then a list of Elm responses again. The skipped responses are caused by the legendaries in your game. That's ok too. But there will be differences to how you check whether you landed on your correct seed. We will get to that shortly.

Ok, so you have a target time. It’s the one you highlighted in the upper part of the Adjacent Finder (which is also the Seeds to Time window). If you use an AR, pull it out of your DS so you can access the DS clock. Turn on the DS and change the calendar date to match your seed time. Then change your DS clock to one minute (minus your seconds) before your seed time. So if your seed time is 13:19:15, you set the DS clock to 13:18 exactly. Look at your external clock (which must have an accurate second hand -- or go see more about Pikatimer at the bottom of this section). Wait for a convenient time you won’t forget, like when it hits 00:00 at the top of the clock, and hit A on your DS. This lets your DS time get set. Now you have one minute to enter the game environment again—back in front of the Daycare Lady.

If you have an AR, let your DS turn off. Shove your AR (with game inside) back into the DS and turn the DS back on. Get your AR ready to function, but wait until the clock rolls around to the top of the hour before you hit Start on the AR start window. If you don’t use an AR, then turn your DS back on with the game inside, of course, and get to DS start up screen (shows the options, the games that are inserted—DS and/or GBA cartridges). When the clock rolls around to the top, hit A at your usual comfortable speed until you enter the game. You guys with the AR should have been doing this the moment you hit the AR start button.

For those without roaming legendaries: The second you enter the actual game environment—standing in front of the Daycare Lady again—you open your PokéGear and call Prof. Elm at once. Before actually talking to him, click Search Elm again. Now pay attention and click the results on the Search Elm window until you’ve filled them all in. Hit OK.

For those with roaming legendaries: The second you enter the actual game environment—standing in front of the Daycare Lady again—you open your PokéGear and making a note of the roaming legendaries on your map. Click Search Elm. Put in the location of your roamers first. Now pay attention and call Elm. After each call, click the results on the Search Elm window until you’ve filled them all in. Hit OK.

For those with or without roamers: If a window pops up saying “No match was found for your Elm Responses.”, then you did something very wrong. Either 1) you recorded the phone calls wrong, or 2) you recorded the legendary locations wrong or 3) you were very very slow or way too fast getting into the game and went far outside your usual seconds getting into the game or 4) you landed on a delay that isn't listed in your Adjacent Results window. To avoid problem 4, increase your +/- delay and to avoid 3) increase your +/- seconds. And to avoid mistakes 1) and 2), pay attention.

Most of the time, hitting the OK button lands you on an adjacent seed. If you are on an adjacent seed, check the delay and seconds. Reset the clock of your DS again and get back into the game, but adjust your speed of tapping A to be faster or slower, depending on where you were compared to your target seed. Or if you happened to land a second earlier or later, adjust the time you start the game by one second earlier or later. Check the Elm responses again and see where you’re at. If another adjacent comes up, reset the DS clock and readjust your tapping speed/timing of hitting game start until you hit the exact Elm responses you want (which are listed at the top of the Adjacent Finder window).

If you have discovered the exact Elm Responses you want, you exit the PokéGear and place your parents in the daycare.

Don't move. What was your frame?

If it was one, go ahead, bike up and down the path and keep an eye on that Daycare Man. I go in and out of GoldenRod city since this “resets” him. He’ll face the side of the path with water if he has an egg. Since your egg is supposed to be on Frame 1, if you followed my instructions, the first egg should be the shiny egg. DO NOT TAKE THE EGG! Save in front of the Daycare man first.

Was your frame higher than one? Ok, this is a trick I verified and it's also the reason I said to pick an odd numbered frame, like 3 or 5 or even 7. Remember Youngster Joey? Calling him will advance the frame by 2. Apparently he does this whether he wants to battle you or not. He will want to battle if you call on Monday. If that bothers you or you think it's messing up your frame advancement on your game, beat the crap out of him before you RNG for shiny eggs. But back to the point, while doing the RNG for a shiny egg, you call Joey the number of times you need to advance the frame to the one you want, then you can leave the Daycare lady and go bike on the path. So if your frame is 5, you call Joey twice. 2+2=4, right? So when your egg arrives, it's frame 5 and it should be shiny.

It doesn't matter if you call Joey before putting the parents in daycare or after.

I have discovered that incoming phone calls generally ruin my results and I never managed to get a shiny egg if it wasn't at frame 1 to begin with, until I used Youngster Joey to advance my frames. So use him. Beat him up as often as you need to. You can take a risk on even frames if you like. I have successfully managed to reject one egg and get my shiny egg on the next frame. Just make sure you are down to two eggs max.

So like I said earlier to those with a frame of 1, once you are on your shiny egg frame after calling Joey, save in front of the Daycare man before taking the egg. You want to RNG for IVs later, right? So do not take that egg until you have saved first.

Save in front of the Daycare man and then talk to him. Take the egg. Ride around to hatch it. It hatches and, yes! Shiny! Woot! Check the nature. It’s correct. Check the ability. It’s correct.

DO NOT SAVE! Turn the game off. That's right, you're keeping your earlier save file, which is right in front of the Daycare Man.

Now it’s time to RNG for the egg’s IVs.


Added on Pehu's advice (10/05/2010): Go and get Pikatimer to use as your external clock for when you want to hit a seed. This is a Java applet, so make sure you have Java and that it's up to date. Make sure that all .jar downloads are set to be opened by Java and not an unpacking program.

A note about AR and hatch locations: If you wish to hatch in a special location, turn off fast hatch permanently. If you turn it off prior to each DS clock reset, you will discover you can't seem to get any Elm call matches or Roamer matches. Something about changing the AR settings prior to entering a game screws up the RNG attempt. So turn it off permanently.

If you want a non-shiny pokemon read the following guide (from conversation with KuyaJBoy, credit to him).

1. Go to Time Finder and clear out the boxes that ask for ID and SID
2. Input nature, ability, gender, etc.
3. Click generate.
4. Find a low frame and copy the seed to clipboard.
5. Go to Seed to Time button, click generate, and find the time and date from the one in Time Finder.
6. Reset time and date to try and hit that seed. It is not necessary to hit it though.
7. Input Elm calls or Roamer locations and find the seed you hit, if it wasn't the one from Time Finder.
8. If not the one from Time Finder, then copy the seed that you did hit.
9. Input this new seed into RNG Reporter Seed (Hex) and select the Egg PID
10. Narrow search by inputting wanted nature, ability, and gender.
11. Hope for a low frame.
12. Proceed to call Joey in order to get the that frame.
13. Save in front of DC Man when correct frame egg is ready.
The only thing I would add to this is that you probably don't need to clear out your SID or OT. Landing on any adjacent delay could get you onto a seed with a possible correct nature/ability pokemon that won't be shiny.




Part Two: RNG for EGG IVs

All right, you should have done the shiny egg part before starting this part of the guide. You should know your usual delay getting into the game and usual seconds. Note: I’ll be adding advice on getting an exact nature non-shiny egg soon, but first, on to egg IVs.

You’ve saved in front of the Daycare man. He’s holding your shiny egg. You know for sure, because you hatched earlier, but didn’t save the game after.
Remember I said to make a note of the IVs of your parents? This part is where you need those IVS. You also need to remember which parent went into the Daycare first. If you don't know where your roamers are, turn the game back on, note the roamers and save again, but don't take the egg, of course.

Click Time Finder. Click the Egg IVs tab. Enter a year, a day, your usual seconds and your usual delay on entering the game for the Min delay. For the Max delay, put in about 200 more than your minimum delay. So if your Min delay is usually 400, the max is around 600. You can fudge on this, a bit more a bit less, but it’s easier to hit a delay that isn’t too close to your minimum.

Although it’s not important in HGSS, just keep Odd/Even Should Match Min Frame on. Make sure HGSS Inheritance is clicked on.

Enter the IVs you want the baby to have. If this happens to be all 31s, then click ==31 for all of them. You see a little box near the top right to click called Use Parent’s IVs? Click it and enter those IVs. Parent A is the parent that went into the Daycare first.

Click the Generate button. Wait for results. Try to pick results than have a frame of 9 to 18, just to make things easy. You can pick higher, but this means you'll be doing a lot more phone calls to advance frames. Try different dates if you don’t find any seeds with convenient frames. Do not pick seeds that have lower than 9 frames. You’re just going to give yourself future trouble. Sometimes you may not hit the talk button fast enough and you’ll discover two or three calls to Elm have happened already. If you pick a frame of 5 or 6, that means you already missed your egg. So pick frames between 9 and 18 (or higher if necessary) as your target.

Right click your chosen seed and choose copy seed to clipboard. Then go back to the main RNG Reporter window and copy it into the seed(hex) box. Input the positions of your roamers at the bottom of RNG Reporter. Make sure those boxes are clicked. Don't click them if you have no roamers and don't click missing roamers. Just put in the ones you have. Hit generate. Leave the results alone for now.

Click Seed to Time. That adjacents window you used earlier for shiny eggs pops up. Fill it all in like you did before, only now you're looking for adjacents to help you land on the frame with your egg Ivs. Read the shiny egg guide if you've forgotten how to use the Adjacent Finder.

So now you do the clock resetting bit and try to hit your seed. Let's say you land on it. Now read this post. That post is what saved my butt for HGSS RNG. Do what Pehu says/shows.

In case that post ever somehow disappears. I’ll cut and paste it here:

Here is the seed I'm working with 510701FA.

Position saved with roamers at R 38 E 35 L 24

Here is the results I'm supposed to get

(E,E,P skipped) E,E,E,E,P,P,P,E,E Roamers at R:31, E:31, L:15

I have gotten to the above seed per Elm calls and roamer position, but I have yet to get my IVs. As I've stated in the previous post, I am uncertain when to stop calling Elm.

I have verified that on this particular egg, I seem to start at frame 3 every time when I calibrate. It is possible, because of arthritis, I have bad days or even minutes where I slow down punching the A button and especially getting into the Pokegear.

After verifying Roamer positions, when calling Elm, I often have at least two skipped calls. Sometimes I have three skipped. Sometimes I have none.
Here is what you need to do:

Get the seed (510701FA) and input in RNG Reporter's first screen.

Select Breeding (HGSS) as the method, check the three boxes for the roamers, and input the routes where they were saved. Then, click Generate. You'll have a screen like that:



Now, the first three calls are skipped, as you can see in the "Elm responses for Seed" area. So, I've clicked the line with Frame 4 on the grid of results.

Now, if you call Elm, you'll receive the message about Evolution. In that seed of yours, though, that doesn't confirm you on frame 4 yet, since the next calls are also Evolution.

What you need to do, then, is each time you call Elm and receive an Evolution message, you press down and go to the next line. That's because after you call Elm and receive a message, you advance the frame by 1.

So, for your seed, it's actually pretty easy: after the first time you see a message about Pokerus, you just stop calling Elm, because the next frame will be 9. You need, then, to press B and get the egg as fast as possible.

Ok, so you're just trying to hit your seed again, but this time, when you do hit it, you do what Pehu says up there. If you have a frame of 15, you match the calls until frame 14 and get out of Pokegear and start talking to the Daycare man as fast as you can. It's very important not to delay talking to him, or you could let the frames advance to the one after your special IVs.

Once he gives you the egg, you can decide on the following steps (the first option is not recommended for noobs):

1)Save just after you get the egg. Not recommended until after you are good at getting your egg. Because if you don't talk to the Daycare man fast enough, your egg frame could advance by up to two and give you the wrong IVs. If that happens, you just wasted a shiny egg. Only take this option after you have experience with getting your seed and getting the correct egg. This option is for those who want to clone the egg so they can hatch it at different locations.

2) Get the egg, hatch it and check it's IVs. If it's the right IVs, save the game. You're done. Congrats!

If I missed anything in this guide, VM me.


Now if my guide didn't help you, read Efemera's Mini Guide. Don't forget to thank her.






Noobs Guide to Egg IV’s on DPPt

Credits to Dark_One2012 who tutored all of this. Credit to mingot for the original RNG guides.

“Wait! What about shiny eggs? How do I get them?” you say.

Sorry, but I’m only going to write a few tips about that. There’s a clear guide already on how to get shiny eggs. It has images and easy to follow instructions and it’s how I started abusing RNG. You can, of course, try to use Time Finder to get a shiny with an exact nature and ability, but I use the old happiness tap method from the original RNG guide by mingot. You should look at that guide before reading my tips. If you insist on using the Shiny Egg Finder method, despite those evil cowgirls, then go here.

Tips: One thing about the happiness tap method, you can’t predict the natures that will be generated from your seed, but at least you get a list of possible natures (you can choose ability 0 or 1 so only one of these abilities shows up, if you want) and, when the results show up on RNG Reporter (see mingot’s sig for latest version) you can choose the easiest result to tap for. You never have to worry about hitting your exact seed, which involves resetting your DS clock over and over while those darned Cowgirls frig up your frames, but you may have to catch a seed numerous times before a result is generated that is 1) easy to tap—let’s say under 500 taps, and 2) the right nature, gender, ability. But if you have trouble hitting your seed by clock resetting, this method is faster.

For this method, it helps enormously—and I really mean enormously—if your parents are NOT from the same language. So I highly recommend using a perfect ditto from one language and the other parent from another language. I happen to use Syberia’s international ditto with English parents, but I used to use Japanese parents with a perfect English ditto. Either way, you get shinies generated more often.

When you use the tap method, you pick the best possible, easiest to tap nature/ability results (based on Smogon’s Pokedex) and you tap for that, then rush off to the Daycare, grab the right parent from the box to fit the nature/ability and put that in the Daycare right away with your perfect ditto. You switch on the Poketch app for watching parents in the Daycare and you run up and down the town tapping the app until you see an egg. BEFORE YOU TAKE THE EGG, you save in front of the Daycare man. Then you take the egg, check that it’s shiny with the right nature and ability and turn off your game. DON’T SAVE WITH THE EGG IN YOU PARTY! If you do that, you can’t RNG for IVs.

And those are my tips for the shiny egg.

Important! One last thing: it’s best if you know the IVs of both your parents, not just your perfect ditto. So get the IVs of the parents in your computer boxes before you start RNG work on IVs. Get them all, for all possible parents you might use. Make a file of them. Save the file. If you follow my noob advice below and don’t have those IVs, you’ll probably run into trouble. My guide won’t be able to help you. This guide is meant to make things easier. It’s not easy without those IVs.

And last, some of you say, “But I hate shinies! Only noobs think they’re great.”

Fine, use the same method above but this time don’t click the shiny box. You can generate a non-shiny poke of your chosen nature and ability with happiness taps as low as 20 or less, or even no taps at all. Very easy to get a non-shiny using the happiness tap method. Save in front of the Daycare Man as before, without taking the egg.

RNG for IVs on DPPt.

If you’ve been hatching shiny eggs, as mentioned above, then you are already somewhat familiar with RNG Reporter. If, however, you don’t have your SID and can’t hatch shinies, you can still RNG for egg IVs. You just need to save in front of the Daycare man before you take every egg. When you get an egg that hatches a proper nature/ability baby, you turn off the game without saving. Now you can RNG for a perfect poke and it doesn’t have to be shiny.

Step one: you have to calibrate. Click the link, read the file, do the work until you get consistent results. Make a note of your usual seconds and delay and now you can continue. The calibration guide is very step by step. Even if you don’t understand everything, follow the steps until you get results. Eventually, it all makes sense because of familiarity. Sometimes you just have to do it until it all “clicks”.

Now comes my actual Noob Guide:

If you don’t have an AR, you need a lot of rare candies, a lot. Don’t bother doing RNG without them. Collect around 99.

You have calibrated and know your usual seconds and delay.

But there's one thing you should do before going any further. I know I said you should save in front of the Daycare man, but if you happened to have caught a pokemon just before getting that egg, which you did if you used the old happiness tap method, I recommend you leave the Daycare man (don't take the egg!), fly around the map and enter and leave various buildings a few times and go back to the Daycare man. Then save in front of him again without taking the egg. This is important to prevent confusion later while doing the RNG for IVs. It has to do with how the journal pops up. Just trust me and try not to have a pokemon on that first page when the journal pops up. It's easier on your head if you don't have one.

Now you have to do a different sort of calibration. This one will reconfirm your usual seconds and delay, but also tell you your starting frame.

You want to know what is this starting frame thing and why do I need it. You will have to do the following to understand (it's easier for me than explaining):

Open RNG Reporter (if you haven’t already). Click on Time Finder. Click on the Egg IVs tab.

Enter year, month, your usual seconds. Enter the IVs you want the baby to have. If this happens to be all 31s, then click ==31 for all of them.

You see a little box near the top right to click called Use Parent’s IVs? Click it and enter those IVs. Parent A is the parent that went into the Daycare first.

Then you go back left and a little down and you see Min/Max Frame. Uh-oh. You don’t know. There. Now you need to find out what the minimum frame is and here is where you must do your second type of calibrating. In DPPt, the cowgirls and other NPCs near the daycare prevent you from starting on the first frame because of their movement.

Before finding out your minimum/starting frame for breeding, start your DS and change the calendar date to two days later. Make sure your DS clock is synched to an external clock.

Go back to the main RNG Reporter window. Just leave the Time Finder window alone. Don’t turn it off. You don’t want to re-do all that work on inputting IVs.

On the main window, for Method, choose Breeding (DPPT). Click Seed Finder. A new window opens up. If you are using an AR, use Find Seed by IVs. You can catch a poke anywhere in the game for this calibration, but the grassy patch south of the Daycare is most convenient. If you don’t have an AR, you click the tab for Find Seed by Stats. You will have to go to a place with level 50 and up pokes (but if you’re using Platinum, a level 49 poke will do in a pinch; I was told level 49 Roselias work ok). Do not go to a weather-effects area to do this. Don’t go there now either. Whether you have an AR or not, keep your game saved in front of the Daycare man as before. For either window, make sure the DPP button is highlighted.

Look at your external clock and get ready to start your game just as the second hand hits the top of the clock. Make sure your DS is at the DS start window before you start your Pokemon game, or make sure your AR screen is on with the Start button visible. Watch your external clock and hit AR start/start Pokemon game the moment the second hand rolls around to the top of the clock. Now get into the game at a comfortable speed, but don’t be a slowpoke either. Do the same speed as you did for calibrating earlier.

Alright, you’ve gotten into the game as fast as you comfortably could. You turned off that journal if it popped up and you did it without flipping journal pages, but what were you supposed to do next?

For those with the AR (those without, keep reading because some info applies to you): Well, right after cancelling the journal, you were supposed to talk to the Daycare man as fast as humanly possible without letting those Cowgirls move. You get the egg and you go to that patch of grass south of the Daycare and you sweet scent or quickly catch a pokemon. You can use a masterball for this since the game is not going to be saved. You catch that poke and check it’s IVs and put it’s nature and IVs into the Find Seed by IVs window. Make sure you input the correct DS year, month, date and time that you entered the game. Don't input the real calendar date, because remember you put your DS ahead two days per my earlier instructions.

Click Find on the Find Seeds by IV window. Results will pop up. You will see your seconds and delay again--make a note of them. Hit OK. Hatch the egg and look at the main window of RNG Reporter. You should still be on the right method, DPPt breeding. Make sure you have your correct ID/SID in those boxes (don’t need SID if not hatching shinies). Hit generate.

Now you see results show up. You’ll see numbers and letters. The As and Bs are IVs inherited by parents, but the numbers are IVs that were randomly generated. Check the IVs of your hatched shiny. Find a frame that matches. Make a note of the frame. Start all over again without saving. You do this several times until you are sure you come into that game on the same frame.

But if you don’t, you have to save in front of the Daycare man again (DON’T TAKE THE EGG!) at a point where the Cowgirls are not moving. Try to do it when the bunny is in the box (Platinum) or when the bunny has just turned around at the end of a walk (Diamond and Pearl) because this seems to correspond with moments the cowgirls don't move as much. Check if the cowgirls move instantly after you save. If they do, consider saving again and check if they move right away after. If they hold still for a second, that's a good save. Then you have to recalibrate again and see if you get consistent frames.

For those without an AR: You are definitely going to require a lot of rare candies. Don’t bother doing RNG without them. But you should get the egg from the Daycare man just like the guys with an AR. But after that, fly to a place with no weather effects and that has level 50 and up pokes. Do it fast. Catch a poke as fast as you can. Enter the results in the Find Seed by Stats window. The results must include your exact DS date and time on entering the game and must include the type of poke you caught, it’s nature and all it’s stats. Hit Find. Then hit OK.

You are now back on the main window of RNG Reporter. Hit Generate. But now you have a problem. You must hatch that baby and find it’s IVs. So hatch it, however long it takes, level it up with rare candies and then use the Dex/IV Check window to get it’s IVs. You may need to use 99 rare candies for this, but don’t worry, you are not saving the game. Once you know the IVs, check which frame you landed on by finding the IVs on the results window. Make a note of the frame, seconds, delay, turn off the game and do it all again.

For those with or without AR, do these steps three to five times. If you don’t get consistent results, you must save in front of the Daycare man again until you can calibrate consistent results for the frame. Every time you re-save in front of the Daycare man, you pretty much have to re-calibrate again.

So you know your frame now. You know if your journal popped up while doing this or if it didn’t.

Go back to Time Finder.

Input your minimum frame. This is the frame from your calibrations. Input your max. Use 99. Make sure you entered your seconds and your minimum and maximum delays. Give yourself some leeway and enter a little lower and higher than your minium and maximum delays. Make sure Odd/Even Should Match Min Frame is turned on. Make sure your desired IVs are done and the parent IVs are done. Now hit Generate. Wait for results.

Highlight a result that has a fairly low frame. This is your seed. This is the math you need next: (Target Frame subtract Min Frame) divided by 2. So if the target is 9 and the min frame is 5, this is 9 subtract 5, which equals 4. Then it’s 4 divided by 2, which equals 2. That means, for my example, you must see a caught pokemon on your journal pages twice. You use page flips to advance frames until you hit the target frame. Each journal page with a caught pokemon advanced the frame by two.

Set your DS clock to one minute earlier than the time of the egg IV seed. So if the seed says 07:00:16. You set your DS clock to 06:59:00. Don't hit A on the DS yet. Wait until the second hand of the external clock rolls around to a good position (usually the top of the external clock if you have a bad memory, but even the half past point works). Hit A on the DS to synch your DS clock. Now let the DS turn off. Then turn it back on. Do not hit start on the DS menu screen until you get back to your starting point on the external clock because that is when one minute has ended. Once you hit game start, try to match your speed when you calibrated.

Your journal should pop up and, if you followed my instructions, you did stuff in the game to make sure your first page doesn't have a caught pokemon on it. Keep pressing A until you've flipped to a page with a caught pokemon and use that as Flip 1. Then press A again to go to the next page. If you see another caught pokemon, that's Flip 2, but if you don't see another caught poke, press B. This makes you go back to the caught pokemon from the page before and this is Flip 2. Keep counting flips, using the A and B buttons, until you’ve advanced your frame to the one with the Egg IVs on it.

Press the start button to exit the Journal without ruining your page flip count. Take the egg. Don’t move!

I mean it; don’t move a step after taking the egg.

Instead, go back to the Time Finder window and right click your seed. Choose Generate Adjacent Results. A small window pops up. For Pikatimer users--see my noob guide on this--I recommend using adjacent delays plus and minus 99. Keep the seconds plus 5 in either direction. Leave the frames alone. For those who aren't using Pikatimer yet, use adjacent delays plus or minus 20 and keep the seconds plus 5 in either direction. Hit OK. The results screen will flicker and show results that are adjacent to your seed. Your seed should still be highlighted.

Click the button that says Search Flips. Now switch to the Coin Flip app on your game and flip the coin to fill in the little window that popped up. Hit OK. See where it lands you on the Adjacents window. If you land right on your seed, hatch the egg. It’s possible, because of not hitting your delay, you could have landed one frame up or down. So check your egg IVs and, if they match your desired IVs, hurrah! You succeeded.

If you don’t have an AR, take a risk and use ten rare candies to level up your poke and check the IVs to see if they look promising. Yes, you’ll lose your rare candies for good if your poke seems to have the right IVs, because you’ll have to save right away after, but if they don’t seem to have the right IVs, you soft reset and start again without losing your candies permanently. I also recommend those without an AR take their poke to a trustworthy gamer with an AR who can do an IV check to confirm the results.

If you failed to get your IVs. Do not save. Turn off your game and reset the DS clock and try again until you do hit your target seed.

And that’s it. It’s all about hitting the right seed. If you hit an adjacent, adjust either how fast you hit that A button when getting into the game, or adjust when you hit start to turn the game on. Just try to go faster or slower depending on what that adjacent tells you, because either you were too fast or too slow. Practice makes perfect. If I were you, I'd hatch the egg even if it's an adjacent and check the IVs. Sometimes the Coin Flips will tell you you're on an adjacent that you are not actually on. The final word is the IVs of the hatched baby.

Tip: If your delay is usually odd when calibrating, pick an odd delay seed. If however, this is inconvenient, shove a GBA game into your GBA slot to force your delays to become even, or change your year in RNG Reporter by one. You may get a seed with odd delays that better suits you.

For those more adventurous, download Pikatimer and learn to use it to help you hit your seed.

If you think I missed anything in this guide, VM me.



Noobs Guide to PikaTimer


Using PikaTimer to hit your seed

Ok, so there’s a pic of PikaTimer in this post. Read up and try to understand what you can of it.

You shouldn’t be reading this guide unless you understand what calibrated delay is, so go back to my noob guides above and read those first.

Things you should click or fill:

DPPt/HGSS should be clicked.

Calibrated delay should be the one you usually hit.

Wanted delay should be higher than your calibrated. In fact, you’ll have a better chance to hit a seed which has a delay a good fifty points higher than your calibrated delay. So choose seeds with delays that aren't too close to your calibrated. This saves you from getting Carpal Tunnel Syndrome because you won't be smashing that A button like a mad fool.

Calibrated seconds is the one you got while calibrating.

Wanted second is the one you choose in Seed to Time on RNG Reporter. When you are new to RNG, I recommend that you should input a seed with the same seconds as your calibrated seconds. When you have more experience catching and breeding pokes, you can experiment with the wanted seconds. You'll discover you can speed up the countdowns on Pikatimer by changing the wanted seconds. Don't do this until you are more experienced because you want to avoid confusion right now. Keep it simple until then. So for wanted seconds use the same seconds as you calibrated for now.

Hit Create Timer after you fill all that in.

First Timer will now have a number and so will the Second. First Timer is for the exact moment to start your Pokemon game from the DS title/menu screen (or, if you have an AR, for pressing start on the AR start screen). Second Timer is for pressing A when you are on the continue screen of your Pokemon game.

Pay attention to the box that is titled Minutes Before Target. If it says 1, then put your DS clock 1 minute before the RNG target time. If it says zero, than put your DS clock exactly on the RNG target time.

Here’s the trick. Don’t look at PikaTimer.

Yep. Don’t look at it. Put your earphones in and listen. You’ll hit your times better.

Put your DS clock on the correct date, hour and minutes, but don’t hit A just yet. Put the DS down on a flat surface and hit A at the same time as Start on Pikatimer.

Let your DS turn of and turn it back on again. Now wait for the timer to ding.

The first timer gives you a sound warning (a small ding) when you hit 10 seconds before your mark. It will then give you sound warnings at 3,2,1,0. Exactly as 0 is dinging, you should be hitting start game on the DS menu screen (A button).

Now your second timer is running.

You should be hitting A to get into your game (to either stand again in front of the Daycare man for Egg IVs or stand again in front of the Daycare lady if you’re waiting to put parent pokes into daycare).

The second timer will run silently for a few seconds. Then you get sound warnings as a countdown from ten to zero.

So in your head, you should be counting down with it. 10,9,8,7… all the way to zero. You had better be on your continue screen before you hit zero, because that’s when you must hit the A button the last time. You do not need to punch A constantly if you are already on your continue screen but the timer isn’t done. Just wait, stay relaxed, hit A when the timer hits zero.

All right. Let’s say you did all that and you landed on an adjacent. Well, you list the adjacent delay in Other Delay and then hit Update. Now Pikatimer either added split seconds or subtracted them.

Reset your DS clock and get into the game as before while listening to Pikatimer.

Now be careful. Pikatimer sometimes has minor variations in speed, often due to turning on other programs while it is running. If you practice music, or have a good ear, you’ll hear an uneven silence between dings. Expect your result to be off when this happens.

Another warning: if you get results close to your target and suddenly get a wild result way off, don’t input the new delay into Pikatimer. Use the same timing as before and try again. If you still get the same adjacent delay, go ahead and use it. Eventually, all these adjacent delays will land you on your seed, because Pikatimer is using them to adjust when you get into the game.

WEIRDNESS

The following weirdness has only ever happened to me when catching.

Sometimes I can get stuff like Pikatimer always lands me on a second too high, even when I have the right seconds put in the boxes. If this happens, reset your DS clock to one minute sooner. If Pikatimer lands you one second too early, then set your clock one minute later. Just adjust your starting time on your DS until you find yourself landing on the right seconds. Don't adjust Pikatimer's seconds. Adjust the DS clock by a minute up or down. I know it seems weird that a full DS minute will add or subtract one second from the time you land in the game, but that's how it goes when Pikatimer lands you on a wrong second. It's better to adjust your DS minute and not Pikatimer's seconds. (Talking from experience.)

And that’s it. Good luck. Listen carefully.



Noobs Guide to Catching Standing Legendaries HG/SS and DPPt


By Chamommy
References: RNG Guides by mingot.

This is not a guide for getting a shiny legendary. This is a guide for getting a very good legendary with decent IVs. To get a truly decent shiny, you have to have a SID and OT that give truly decent IV spreads. Since this is a noob guide and I am assuming a newcomer to RNG is reading it, chances are you only just started your game and you have no idea what your shiny spreads are. You may not even know your SID. Fine, you can still catch very decent legendaries without them being shiny.

You must have RNG Reporter. You must have an external clock with an accurate seconds hand, but your best bet is to use PikaTimer. See my Noob guide on PikaTimer. I did not write this guide for someone who does not use PikaTimer. You can do RNG without PikaTimer, but it’s harder to hit your seed. I don’t recommend it.

In your HG/SS game, you must have hatched the togepi egg (received from Prof. Elm's assistant in Violet City Poké Mart) and shown the baby to Prof. Elm. You must have shown a pokerus infected pokémon to a nurse in a PokéCenter. You must have visited Kanto. If you have not done these three things, forget about RNG abuse on HG/SS until you do them. If you’re on Platinum, Pearl or Diamond, you can RNG your standing legendary the first time you meet it. It is best to do the RNG Reporter calculations before you go to save in front of a legendary. This is extremely important on DPPt, especially before catching Darkrai in Platinum.

Look at mingot’s sig for the link to the latest version of RNG Reporter. Download and install it. Click the executable file and get to work. When RNG Reporter opens, you will find boxes to fill in both your OT and your SID (if you know it). Fill both in now. It’s not an absolutely necessary step when not doing RNG for shinies, but you should get into the habit of filling those in and double checking them every time you use RNG Reporter.

Follow these instructions for calibrating. You need to do this or you won’t be able to hit your target time. RNG is all about hitting your target time; so do the calibration work. My personal advice: Don’t punch the A button as fast as you can. That’s only going to give you carpal tunnel syndrome and a sprained thumb. Tap A at a comfortable speed for you. It doesn’t matter if your seconds getting into the game are slower than anyone else’s. All that matters is that you can get a consistent time and that it is easy for you to adjust your speed when you need to. Punching A as fast as you can only prevents you from going a little faster later when you need to be a little faster, because you’re already going as fast as you can. Just be consistent and comfortable. Please note that if you have an AR with a code to view IVs, you can use the Find Initial Seed by IVs tab instead of by stats and therefore catch any level pokemon as a seed instead of a level 50 pokemon.

For those without the AR and who are on HGSS, see my breeding guide for tips on calibration.

Since you're soft resetting, use your masterball to catch your calibration pokemon. If you don't have one, trade for one. You won't be saving after you use it, so it's a good investment to trade for one.

I am not going to teach you how to use RNG Reporter to find a seed. Because it is more efficient, use Wichu’s program. Seeds that I could not find with RNG Reporter’s Time Finder, I could find with Wichu’s program. Follow the instructions on the linked post to download and use Wichu’s program. If you are using Windows 7, I recommend running this program as an administrator. When I didn’t run as an administrator, the txt file didn’t show up. Use Smogon’s Dex to input values and get results that match what’s best for your legendary.

So once you’ve done that, choose a seed from the text file that Wichu’s program generated. Example:

PID: 3519e3da (ADAMANT, ability 0) 31/31/31/7/31/30 (Seed: 3412028b Method 1: 136, J (synch): 75, J (no synch): None, K (synch): 75, K (no synch): 119) HP ICE 70

In that example, your seed is 3412028b

It says that with a synch, your frame is a nice low 75 for method K or J. Use method J for DPPt. Use Method K for HGSS.

I do not recommend catching a legendary without a synch. So get your synch, in this example, an adamant one. Of course, you can be adventurous and try to do this without synch. It’s up to you.

Open RNG Reporter and copy and paste your chosen seed into Seed (Hex).

HGSS gamers, skip down to the blue section.

Choose method J, target nature and at least a few of the same IVs as in the seed to make sure it comes up easy to see on RNG Reporter. Input the nature of your synch. Hit generate and find your IV spread in the generated list. Click to highlight. Now hit the Seeds to Time button, enter a year in the new window, makes sure DPPt is clicked, enter your usual seconds, hit the upper generate button, and choose your date and hour for doing this RNG catch (upper results window). Make a note of it somewhere, along with the delay you must hit.

In my example, I choose June 1, 2010. The time is going to be 18:30:16 (16 is my usual seconds entering a game with an AR). The seed has a target delay of 641. If your usual delay is even (per the calibration phase), try a different year for this seed. Otherwise, use a GBA game in the GBA slot of your DS, if you have a GBA slot.

Now, for those on DPPt, I hope you didn’t save in front of your legendary yet, because now is the time you choose how many members will be in your capture party. Go look at this chart for method J pokemon. We’ll use an example, Darkrai. You can only meet him when you’re in a dream sequence. Once you save in front of him, you’re stuck until you capture him, so you better do the frame advancement calculations correctly or you’re screwed.

Look at the frames of the seed again. Start your game and verify how many roamers you have. Let’s use the example seed. Don’t worry if you don’t understand why you’re doing all this yet, just do the calculations anyhow. You will need it later when you get into resetting your DS clock.

Darkrai has a monster frame of 1. Let’s pretend you have two Roamers in Platinum. Your target frame is 75.

DPPt frame advancement calculations look like this: (Target Frame subtract Monster Frame – number of roaming legendaries) all divided by two for Journal page flips. See this article on Journal Flips, but basically, you advance your frames by 2 every time you land on a page with a captured or fainted poke.

For the math, first do the part in the (parentheses). You want to check if the result is odd or even.

Example: 75 – 1 for Darkrai – 2 for two roaming legendaries. That gives us an even number of 72. Even is very good. Divide that by two and you get exactly 36 Journal Flips.

But if you happen to have 1 roamer, this might happen.

Example: 75 – 1 for Darkrai – 1 roaming legendary = 73. Oh, oh. Odd number. Now you need to choose an odd number of pokes in your party. I recommend five: at least one very strong catching poke with false swipe and spore or a paralyze move, a synchroniser (make it first in your party) and a few spare very strong pokes to take hits when your catcher faints and you need to revive it. You need this odd number because 128 steps with your party will advance the frame to the exact amount of pokes in your party. So five pokes at 128 steps out of grass or water, not in, advances the frame 5 times. Most legendaries in DPPt are in an area with no grass. If you do happen to be in grass, one step and every turn you make advances the frames by one. See Mingot's guides about this. However, for Darkrai, there's no grass in his area and he's not in a cave with other pokemon, so you need 128 steps exactly to advance the frames by the number of pokemon in your party.

So you need this: 73 – 5 (frame advancements by 128 steps with five pokes) = 68 Great! An even number. That means you do 34 journal flips.

Now it’s time to choose your party, travel to the legendary and save in front of it. If you need to walk 128 steps, make sure you save with your pedometer at zero, but also place the Poketch on the coin flip setting before you save so that it shows up when you start your game (or get out of your journal). You absolutely do not want to touch the happiness tap app, so make sure you save on coin flips.

Ok, so you have a target time from Seeds to Time. It’s the one you highlighted in the upper part of the Adjacent Finder (which is also the Seeds to Time window). If you use an AR, pull it out of your DS so you can access the DS clock. Turn on the DS and change the calendar date to match your seed time. Then change your DS clock to one minute (minus your seconds) before your seed time. So if your seed time is 18:30:16, you set the DS clock to 18:29 exactly. Do not set the time just yet.

Go read my guide to PikaTimer and put in the necessary values to use this Java application. Try to hit your seed as described in the PikaTimer guide. Use the guide to understand PikaTimer, get into the game with the Java app and then do the frame advancements you calculated earlier.


Now you have to find out if you landed on your target or an adjacent one. Before you move or do a journal flip, get out of your journal by hitting the start button. You should have saved so your coin flip app is showing on the Poketch. On RNG Reporter's main window, near the bottom, you will see a list of coin flips (H for heads, T for tails). Tap the coin flip app and make a note of the the flips.

If they match, you are on your seed. Now you go into your bag and manually choose your Journal and you start your journal flips. When you are done those, press start and switch to your pedometer and do the necessary number of steps, making sure to stop in front of the legendary at exactly step 128. Then catch your legendary.
You should have caught your legendary with the IVs you wanted. Use an AR or an IV calculator to verify this before saving.

If the coin flips do not match, you can use the same coin flips to check which delay you landed on by hitting the OK button. That will land you on a delay in the lower window of Seeds to Time. You can use this adjacent delay to update Pikatimer.

But I don't do that. I've found that the coin flip search, when I've hit wrong delays, is often inaccurate; therefore it does not get me onto my target delay. It just sends me off in wrong directions. So this is what I do instead:

When the coin flips don't match my target, I catch the legendary in a master ball. I g
o back to the main window of RNG Reporter and hit Seed Finder. I use Find Seed by IVs (do this if you have an AR; otherwise use Find Seed by Stats). I make sure to input the correct RNG year, month, date and time that I entered the game (the same one you choose to use in Seeds to Time). I click Find. Results will pop up. If you use this method to verify where you landed in the game, you will see seconds and a delay--make a note of them. Do NOT hit Ok. If you hit ok, you will have the wrong seed on the main RNG window, so don't hit ok. Just leave the window there.

So long as those coin flips don't match, you can skip all frame advancement and catch the legendary in the masterball and use it to verify your position in the game. (If no results pop up in Seed Finder, recheck all entered information, from dates, to natures to IVs/stats. Chances are, if you get no results, you entered the information for one of these wrong.)


You use the adjacent delays you see in Seed Finder in Other Delay on PikaTimer to adjust the timers, then turn off your game without saving, and start the entire date/clock reset process again and see if you can catch the legendary. You do this until you have hit your seed by coin flip verification. Then you do your frame advancements and catch your legendary. You, of course, can know right away if you caught your poke by checking the IVs of the legendary if you have an AR, but if you don’t have one, you can use Seed Finder to verify the delay and seconds of your catch and also an IV calculator to verify the IVs . Chances are, if you did hit your correct seed and delay, but that you didn't get your poke, you miscounted the coin flips or your steps. Start again and be more careful.


For HGSS, make note of your Roamer positions in the game; look at the PokeGear map just before saving; record their positions. Save in front of your legendary and turn off your game.

Choose method K, target nature and input the nature of your synch. Put the roamer positions in at the bottom of RNG Reporter's main window. Hit generate and find your IV spread in the generated list. Click to highlight. Now hit the Seeds to Time button, enter a year in the new window, makes sure HGSS is clicked, enter your usual seconds, enter roamer positions if you have roamers, hit the upper generate button, and choose your date and hour for doing this RNG catch (upper results window). Make a note of it somewhere, along with the delay you must hit.

In my example, I choose June 1, 2010. The time is going to be 18:30:16 (16 is my usual seconds entering a game with an AR). The seed has a target delay of 641. If your usual delay is even (per the calibration phase), try a different year for this seed. Otherwise, use a GBA game in the GBA slot of your DS, if you have a GBA slot.

You have a target time from Seeds to Time. It’s the one you highlighted in the upper part of the Adjacent Finder (which is also the Seeds to Time window). If you use an AR, pull it out of your DS so you can access the DS clock. Turn on the DS and change the calendar date to match your seed time. Then change your DS clock to one minute (minus your seconds) before your seed time. So if your seed time is 18:30:16, you set the DS clock to 18:29 exactly. Do not set the time just yet.

Go read my guide to PikaTimer and put in the necessary values to use this Java application. Use the guide to understand PikaTimer and get into the game with the help of this Java app.


Ok, so you get into the game. Hit the Pokegear immediately so that you come up on the map (if you have roamers, you saved just after looking at the map). Now go back to RNG Reporter’s Seeds to Time window. Highlight your chosen date by clicking it. Input max/min delays. I recommend delays as high as 99 and as low as 99. Keep the seconds plus 5 in either direction. Do not click odd/even should match. Hit generate.

You will see Elm Responses show up on the lower result window: these are the responses you must use to confirm that you hit your target time/seed. Elm responses are also how you advance your frames. If you don’t know what the Elm Responses are,
read this post.

All but one result in the lower area are your adjacent seeds. Only one is your target. In other words, most of these are the seeds you will hit by mistake if you’re on the right track. Elm Responses are listed for each. Basically, you check your roamers, then call Elm the moment you get into the game. If your roamers indicate you are on the right delay, you only need to check that you are also on the right seconds by calling Elm four or five times. (If you want to be absolutely sure, hit the Search Elm button and fill out the list and don't forget to input your roamer positions.) If you were on track and matching Elm calls show up, immediately do the following:


Exit Seeds to Time. If you did not already generate a capture list for Method K, do the following: On the main window of RNG Reporter, make sure that no target IVs are selected and make sure that no target nature is selected. Make sure you have those roamer positions listed at the bottom. Hit Generate.

Now you will see all the possible legendaries you could catch on that seed, from frame 1 onward, but you want the one on frame 75 in our example. You can do two things. 1) Call Elm until his call matches the frame just one before your target (frame 74) and then get your legendary. 2) Use a combo of calling Youngster Joey and Elm to advance to one frame before your target (frame 74 again). Calling Joey advances the frames by 2 each time. Remember that Joey wants to battle if you call on a Monday. If you think that screws up your frame advancements, do not choose an RNG date on a Monday.


Go to my noob guide for HGSS egg IVs and read what Pehu said about keeping track of your frame advancements. You basically highlight each advancement down the list with each phone call until you are certain you are one frame in advance of your target. Then you exit the Pokegear and start the battle with your legendary at once.


If you catch it, do an IV check (either with an IV calculator or an AR) to make sure you did the RNG abuse correctly. If you did, save the game. If not, start again by turning the game off without saving.


So let’s say you landed on an adjacent frame, a different delay than the one you wanted. Well, read my guide for PikaTimer again and use that new delay in Other Delay to update PikaTimer. Get into the game again and get into your Pokegear and check those roamer positions and also the Elm responses if needed. Keep using your delays to narrow down PikaTimer until you hit your target. Then do what I said above for when you see the same target seconds and delay.


WEIRDNESS

The following weirdness has only ever happened to me when catching.

Sometimes I can get stuff like Pikatimer always lands me on a second too high, even when I have the right seconds put in the boxes. If this happens, reset your DS clock to one minute sooner. If Pikatimer lands you one second too early, then set your clock one minute later. Just adjust your starting time on your DS until you find yourself landing on the right seconds. Don't adjust Pikatimer's seconds. Adjust the DS clock by a minute up or down. I know it seems weird that a full DS minute will add or subtract one second from the time you land in the game, but that's how it goes when Pikatimer lands you on a wrong second. It's better to adjust your DS minute and not Pikatimer's seconds. (Talking from experience.)


About Encounter slots
This is for if you decide to catch non-legendary, wild pokemon.

Put your seed into RNG Reporter. Choose the correct method. Generate. Hit a frame with a right click. Choose calculate encounter slots. You'll see a small window pop up. It'll give you encounter slots for that frame. Now click the link lower down for the game you're doing the RNG on. Look at the web page. See if the pokemon you want to encounter is listed for that encounter slot. Go to the location where the pokemon can be encountered for that encounter slot and do the RNG.

Note that using a sync increases the available encounter slots if you have more than one frame with the same spread.


Below is info for those using Japanese HGSS games. This info is not my own. It is quoted from the help thread. I put the info here so I can find it faster in the future.

Note to self: sweet scent advances frame by four on water in HGSS. Sometimes. :-(

I don't know how significant this information is, but I thought it would be best to mention it just in case someone needed to know:
I have a Japanese version of Heart Gold and am attempting to RNG on it. Unfortunately for me, I don't understand Japanese, so I didn't know which Elm responses were which. However, I was able to figure out which of his responses were which because of the punctuation in each response. When he is talking about Kanto, there is 1 exclamation mark in his sentence(s), when he is talking about pokérus the only punctuation is a line of periods at the end of his speech (.....), and when he is talking about evolution, there are a total of two exclamation marks during his speech. For Anybody who has a Japanese cartridge or ROM, here is how I deduce which response is which:

K = !
P = ...
E = !!

Again, I don't know how relevant this information is to the general community, as most people have an English ROM/cart, but I thought I would post anyways just in case.
edit:
For the record (assuming RockinX wrote everything down correct):

K - カントーにはまだ僕の知らないポケモン色だろうし。僕の知らない進化方法があるも知れないね。その目でしっ かりいろんなものを見ておいて
E - ポケモンの進化というのは本当におくが深いようねえ!ある条件を満たしたときだけ進化するポケモンもいるみ たい!
P - ポケルスがくっついたポケモンはどうやら育ちがよくなるみたい原因は割らないけど

Here, no Kanji:

K - カントーにはまだぼくのしらないポケモンいるだろうし。ぼくのしらないしんかほうほうがあ るかもしれないね。そのめでしっかりいろんなものをみておいて。

Blue = "Kanto"

E - ポケモンのしんかというのはほんとうにおくがふかいようねえ!あるじょうけんをみたしたと きだけしんかするぽけもんもいるみたい!

= Pokemon no Shinka = Pokemon's Evolution

P - ポケルスがくっついたポケモンはどうやらそだちがよくなるみたいげんいんはわからないけ ど。

= "Pokerus"



I only read what RockinX posted earlier, so I'm just assuming he copied it down right. :P


A response I made on the help forum concerning RNG for roamers on HGSS. And here is the link to the RadioSeed guide, since this info isn't on the first page of the help thread like I thought. Link to Irwin calls. Link to how PID tells you the ability. And a useful link for delay info. And another on RNG abusing the HGSS starter pokemon. This for Pokewalker abuse. And this too.

The SID abuse guide is here. Pay attention to the pictures Rommstar provided. My tips on using that guide are here.

This post for egg RNG on Black and White. And read this one by ShadowHunter, which is about Gen 3 abuse (FireRed/LeafGreen), but it applies to Gen 5 now too. Don't ask me how. I just keep track of these things in case I need them later. A summary of BW RNG. Black and White frame check code. Seed check code.

Mattj's advice on how to use the codes:

Just
1) put the code in your AR
2) activate it
3) get into the game world
4) ONLY EVER ACTIVATE THIS CODE WHEN LOOKING AT YOUR BADGES SCREEN NOWHERE ELSE EVER
5) press Select at your badge screen
6) press the little symbol to look at your trainer card (bottom left?)
7) take your new Trainer ID, convert it to hex with any hex calculator (it's shown in decimal) and write it down
8) flip your trainer card over (long bottom symbol?) and convert your new Money amount to hex and write it down too (it's shown in decimal too)
9) Say you get the two numbers ABCD and EFGH, put those two hex numbers together like so: ABCDEFGH to form one hex number
10) Open up RNG Reporter (newest version)
11) Click the Researcher button
12) Click IRNG
13) for "Custom 1" Click the "/" symbol, change it to ">>", and type 27 where the empty box is with the "__________"
14) Paste that 8 didgit hex number you got (ABCDEFGH) into the seed box
15) Press "Generate"
Link to more Mattj advice. Check the same page as that post for more. Also check Kaphotic's post on the page, defines MTIVRNG and tells how to use Custom settings on RNG Reporter for Gen 5. More. And more. A better one. Spread search. Japanese characteristics translation. How to get your parameters on Gen 5.


The following non-English ditto is fully redis. If you need a ditto for RNG breeding, VM me. Do not post in my trade thread for it. Make sure you tell me which generation game you want it on (4 or 5). CURRENTLY NOT AVAILABLE. I am not trading actively right now. Just remember, if anyone else has this ditto, it's supposed to be free.

メタモン

Timid 31/31/31/31/31/31
In a love ball. ROM catch.
 
Credits owed:
Edlittle 2 for banner
sophies 1 for third party trade help
Dea 2 more for Piplup BP

Credits owed to me:
I've cancelled all Gen 4 credits owed to me before the date of Oct 27 2010.

Cipher Admin Lovrina 3 credits on Gen 5 for ditto trade
Wrecky 2 credits on Gen 5
OmegaForte 1 credit for Gen 5 ditto trade
Hamstern credits for pokeshifting as determined on Hamstern's thread
http://www.smogon.com/forums/member.php?u=39556

Possible HG BPs for my own fun:

Quote:
Originally Posted by Fat Stavros
Belly Drum Teddiursa <3

Quote:
Originally Posted by Fat Nickscor
Aqua Jet Feraligatr, Nasy Plot Mr. Mime, Megahorn Absol

Gallade with encore.

BP/CP jobs for other Smogon members:

I do not breed on DPPt. It's just not worth the headache. If you decide you want a special hatch location on DPPt, I will still breed on HGSS, but I will send the pokemon over to DPPt for hatching. Received in a Link Trade will be on the baby poke's card.

Catch projects or breeding projects are not redistributable unless you negotiate for semi-redis rights or I decide you will have semi-redis rights. Shiny catch projects are a miminum of 4 credits.

Current



Completed


Nape95 shiny hasty Giratina (Pearl game) in dive ball for 4 credits, paid
Shiny Relicanth / Adamant / Rock Head
31 / 31 / 31 / X / 31 / 31 (Premier Ball) --picked up and paid
Pokedude34: Ariados Impish Male Insomnia, Ilex Forest Nickname: Owensios, IV's: Close to flawless as possible,
egg move: Baton Pass -- picked up, not paid yet
Eppie hasty shiny Palkia on Pearl, picked up and paid; bold luxury ball gastly and dusk ball eevee with hp ground, picked up and paid
Shawk shiny adamant Groudon in nest ball--picked up but not paid
ShinyAzelf CP completed naive (and naughty gift) Shaymin, 31/30/30/31/31/31 HP ice 70 for 6 credits, he has semi-redis rights -- Picked up but not paid
ShadowHunter wants modest larvitar for 4 credits, has not specified catch ball --picked up and paid
Mercury With Careful spread, a Swablu in a Luxury Ball for 4 credits-- picked up and paid



Completed Trades
Record starting June 18, 2010.
super_dragon's careful shiny koffing (his OT) for calm male cherubi HGSS egg move (2 copies, one to breed, one to keep)
superwolfe Stavros adamant Jirachi for careful female wooper
mzenken's Pktopia Magmortar for my timid Shaymin
Eppie's shiny Boomtwo for 5 credits worth of breeding projects, shiny modest Mew and shiny adamant Deoxys for adamant Groudon and modest perfect Kyogre; jolly and calm shiny mews for love ball Lugia and Pearl Palkia, shiny spinda for shiny relicanth
Sunny87 Hall of Origin Arceus (AR code for Azure Flute) for a copy of Crown Entei
ezequiel6566 traded KingOldBoy's quiet shiny perfect Dratini (hatched) for my jolly shiny Rayquaza
Ryoku's SBP Manectric for SBP Ludicolo, plus Acid_Paradox shiny Shaymin for my shiny Krabby
Jigglez Hitmontop for Magnezone
Pokéguy's XD Togekiss for modest shiny staryu
musicmeister's Wayward Cave Bronzong for shiny ditto
super_dragon's female paras for careful Ho-Oh
ShadowHunter shiny timid Darkrai for my modest staryu catch
Pokedude34 Jimboman's Brave Bird Murkrow for my female squirtle
Katsrkool Despotar's Jolly Riolu for adamant Duskull
Starshine's HP fight Azelf and a credit for my Shaymin and Newts' Latios, Kazo's timid ice celebi for remaining credit
Cipher Admin Lovrina Chev4's shiny moltres and Jibaku's Celebi for my Shaymin and shiny Ho-Oh, acid_paradox mawile for love ball kyogre
ShinyAzelf CP completed naive (and naughty gift) Shaymin, 31/30/30/31/31/31 HP ice 70--for 6 credits, he has semi-redis rights
Mr Sp's Roserade for careful Umbreon, bold fire Celebi for modest Shaymin, adamant celebi for jolly Rayquaza
OmegaForte's shiny Treecko for jolly Rayquaza, shiny totodile and modest celebi for shiny Groudon
Dea's Piplup for my careful Ho-Oh, Piplup BP for green Groudon plus 2 more credits
Ran 22's EVed level 50 Ariados and Jumpluff for shiny Rayquaza and bold Jirachi
Bakus Linkino's calm Celebi as gift and I gave her my Prof. Oak Squirtle as gift. Thank you, Bakus! :-)
lOlpO Kazo's timid Celebi and Chronix Ambipom for jolly Rayquaza and Memento Uxie
Grove Kazo's jolly Celebi for Modest Water Spout Squirtle
Mercury Sudo's Mothim, Jigglypuff, Uxie, and Cresselia for swablu CP
Itsuki scarf wynaut for adamant croagunk
Jubilee Kazo's calm fire Celebi and trained Bronzong for shiny Groudon
ShadowHunter nasty plot togepi, EVed Kingdra, UT golem and tentacruel plus 1 credit for modest larvitar BP (4 credits paid) and shiny snorlax
moussaka Kazo's bold ice celebi for non-shiny male growlithe EVed version
Entei The Swift EVed chinchou for Hasty Jirachi and sassy eevee, a credit for naive Shaymin
penpad Dexterity's Togetic for fire Magneton
.:Thomas:. Pokewalker bronzong for shiny perfect ditto
NC VGC2010 Eevee for Groudon


Pending Trades
Record starting June 18, 2010.
Nexus SBP trade plus Kazo's modest Celebi for jolly Rayquaza
ShadowHunter adamant Groudon for 2 credits



 
sup chammony/riski and gl

CMT for


My first RNG catch ever.
Shaymin - Natural Cure - Modest
Catch date June 1, 2010
31/10/30/31/31/31
OT Riski 62628 Platinum
Hidden Power type is Ice 70
Not redistributable. Legit Wondercard for Oak's Letter.
 
sup chammony/riski and gl

CMT for


My first RNG catch ever.
Shaymin - Natural Cure - Modest
Catch date June 1, 2010
31/10/30/31/31/31
OT Riski 62628 Platinum
Hidden Power type is Ice 70
Not redistributable. Legit Wondercard for Oak's Letter.
Can I get your PKTopia Magmortar? I have the game, but I have to do the whole thing again now that I know how to RNG. I'd rather trade with you, really. Can we trade tomorrow or another day, though?

good luck!
Thanks, Celtic. :-)
 
Can I get your PKTopia Magmortar? I have the game, but I have to do the whole thing again now that I know how to RNG. I'd rather trade with you, really. Can we trade tomorrow or another day, though
Yeah, that's cool with me.
 
Good luck on your new thread! Cmt for these

Rayquaza - Air Lock- Jolly
30/31/30/28/31/31
OT Karen♀ 65491 HeartGold
Rest/Air Slash/AncientPower/Outrage
Hidden Power type is Grass 59
Catch date July 29, 2010
Available UT level 45


Lugia - Pressure - Timid
31/31/31/31/31/31
OT Karen♀ 65491 HeartGold
Aeroblast/Punishment/AncientPower/SafeGuard
Hidden Power type is Dark 70
Catch date June 23, 2010
Available UT level 70

Croagunk
Female and Male versions- Dry Skin - Adamant
31/31/31/31/31/31
OT Karen♀ 65491 HeartGold
Astonish/Counter (HGSS)/Cross Chop/Bullet Punch
Hidden Power type is Dark 70
Hatch Location Battle Frontier
Available UT
 
Rayquaza - Air Lock- Jolly
30/31/30/28/31/31
OT Karen♀ 65491 HeartGold
Rest/Air Slash/AncientPower/Outrage
Hidden Power type is Grass 59
Catch date July 29, 2010
Available UT level 45
Not redistributable
I've been looking for one so badly since I can't RNG in HGSS. (I find it too hard)
Do you have any BP in mind? I really do not have much to offer other than these. Some you have I already RNG abused

Beldum (shiny, UT)
OT: Forte
Adamant
31/31/8/x/31/31

Riolu (shiny, UT)
OT: Forte
Modest
24/31/31/30/7/31

Treeko (shiny, UT)
OT: Forte
Timid
31/x/30/31/27/31
HP Ice 70.
Yes, I breed the old fashion way... sadly.
 
My caught Milotic for what?
Well, for one of the pokes you asked for, or two of them if you thinks it's more fair for your trophy case poke.

Sorry, nothing at the moment, AceDragon.

I've been looking for one so badly since I can't RNG in HGSS. (I find it too hard)
Do you have any BP in mind? I really do not have much to offer other than these. Some you have I already RNG abused

Beldum (shiny, UT)
OT: Forte
Adamant
31/31/8/x/31/31

Riolu (shiny, UT)
OT: Forte
Modest
24/31/31/30/7/31

Treeko (shiny, UT)
OT: Forte
Timid
31/x/30/31/27/31
HP Ice 70.
Yes, I breed the old fashion way... sadly.
It's not a terrible thing to soft rest for pokes, but I made a guide for RNG which you can find on this thread. RNG for legendaries isn't that hard on HGSS, not compared to Platinum. It's really much easier. Please look the guide over and VM if you need any help. I hope you haven't caught your Rayquaza yet. Also, breeding is very very easy on HGSS. Not kidding.

good luck on your new thread riski :P with all these good pokes i am sure youll do very well :D
Thank you, sophies. :-)
 
Good luck and CMT for:



Uxie - Levitate - Careful
31/3/31/31/31/31
OT Riski 62628 Platinum
Hidden Power type is Dark 70
Catch date July 29, 2010.
Available level 50 UT
Not redistributable.
 
Thanks for the guides, also CMT for

Growlithe
Male - Intimidate - Adamant
31/31/30/30/31/31
OT Karen♀ 65491 HeartGold
Flare Blitz/Crunch/Morning Sun (HGSS)/Double-Edge
Hidden Power type is Grass 70
Level 1 UT
Hatch location: Burned Tower
Not redistributable and I will only trade it to someone who has RNGed their own pokes (either caught or Egg IVs).
This breeding project included getting one Smeargle with all the egg moves. Took me a while, but it was worth it.

I only have 8 pokemon in my thread but they're all mine, I had a few others but my platinum file was recently wiped..
:)

I was actually considering making that same growlithe for a team.. But I hate getting egg moves -.-
 
CMT for this, maybe? =w=

My first RNG catch ever.
Shaymin - Natural Cure - Modest
Catch date June 1, 2010
31/10/30/31/31/31
OT Riski 62628 Platinum
Hidden Power type is Ice 70
Not redistributable. Legit Wondercard for Oak's Letter.
 

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