Tangrowth (OU Analysis)

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bugmaniacbob

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Hello again, I just finished my Chemistry Practical GCSE and thought I'd do something worthwhile with my free time (probably the only bit I'll get from now until mid-June), so I started and finished this analysis in four hours. I tried to make it 'concise' so I hope that this is more 'acceptable' in length than my old Claydol analysis.

Stamps:

(Dr.Reid)
(Fuzznip)
(jc104)



http://www.smogon.com/dp/pokemon/tangrowth
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[Overview]

<p>When one considers Tangrowth for use in Standard play, what usually springs to mind is that it is thoroughly overshadowed as a bulky Grass-type by Celebi, and to a lesser extent Shaymin. The former has access to reliable recovery and a Fighting-type resistance, and the latter is a more potent special attacker. Both also have higher Special Defense and Speed, as well as a fantastic ability in the form of Natural Cure.</p>

<p>However, Tangrowth does have some advantages over his legendary rivals. Although his Special Defense is subpar compared to the other two, he boasts a higher Defense stat. This, together with his high HP, means that he is physically bulkier than Skarmory and Forretress. He also has a higher Special Attack stat and a decent special movepool. While his Attack stat is the same as his rivals, he has access to high-powered physical moves like Power Whip and Earthquake that the others only wish they had. To round things off, he doesn't have Celebi's Pursuit weakness, so he fares much better against Tyranitar. Tangrowth certainly pulls his weight in the Standard metagame, provided that you play him to his strengths.</p>

[SET]
name: OU Physical Tank
move 1: Sleep Powder
move 2: Power Whip / Grass Knot
move 3: Earthquake / Hidden Power Ice
move 4: Knock Off / Stun Spore
item: Leftovers
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>Tangrowth is a decent physical wall and supporter who brings a good deal of advantages to the table. Tangrowth can take on powerful physical attackers such as Tyranitar and Gyarados with his immense Defense stat, and act as a buffer against other physical threats. Tangrowth has some excellent weapons in his arsenal that his legendary rivals Celebi and Shaymin do not, and the bulk of this set is built around these. Sleep Powder incapacitates one Pokemon on your opponent's team, and can be followed up by Stun Spore or Knock Off on the switch-in, allowing Tangrowth to neuter two threats to your team in two turns. Power Whip and Earthquake form Tangrowth's best offensive combination, but he can also go special if you like, though bear in mind that Celebi and Shaymin are both more reliable as special attackers than Tangrowth.</p>

[ADDITIONAL COMMENTS]

<p>If Knock Off and Stun Spore do not appeal to you, then Leech Seed can also be a viable alternative for the last moveslot. It is useful to restore some health each turn, especially if you manage to get one of Tangrowth's counters as it switches in, but the amount of health restored is usually very low. This can, however, be of use on a team that takes advantage of residual damage.</p>

<p>Although Tangrowth's Special Attack is higher than his Attack, he gets a lot of useful physical moves, such as STAB Power Whip, which can easily 2HKO Tyranitar, Gyarados, and Flygon. Tangrowth also gets Earthquake, which can help with Metagross, and even Heatran if you can catch them on the switch. However, going special is always an option, with Grass Knot available for a STAB move and Hidden Power for coverage. Hidden Power Ice and Hidden Power Fire can OHKO Dragonite and Scizor, respectively, with Stealth Rock support.</p>

<p>Max HP and Defense with Leftovers and an Impish nature are used to maximize defensive ability. Neither Jolly Choice Scarf Tyranitar nor Jolly Choice Scarf Flygon can even 3HKO him with Stone Edge or Outrage. It also means that Adamant Life Orb Gyarados fails to 2HKO with Ice Fang after a Dragon Dance, although Bounce is still an OHKO with Stealth Rock. In return, Tangrowth can 2HKO all of the above with Power Whip. He also has a high chance to survive Adamant Life Orb Lucario's Close Combat after a Swords Dance, even if he switches into Stealth Rock, which allows Tangrowth to OHKO with Earthquake after Close Combat's Defense drop. In addition, Adamant Choice Band Metagross cannot 2HKO with Meteor Mash. If you want to go mixed, a Relaxed nature is advised. Another option is to add 28 EVs to Speed in order to outrun Relaxed Swampert. Also, if you are running a fully special Tangrowth, remember to move the given Attack EVs to Special Attack, and run a Bold nature rather than an Impish nature.</p>

[Team Options]

<p>Wish support from Vaporeon or Blissey can be useful as Tangrowth does not have reliable recovery of his own, and this can improve his survivability quite a bit. Both of them also have considerable synergy with Tangrowth. Blissey can patch up Tangrowth's poor Special Defense thanks to its titanic Special Defense and HP, and can also support with Aromatherapy if need be. Vaporeon and other bulky Water-types such as Suicune also make good partners, as they cover Tangrowth’s Fire- and Ice-type weaknesses, while Tangrowth can cover their Electric- and Grass-type weaknesses. Rotom-A and Zapdos are also both notable for their ability to ward off Scizor and also, in the case of Rotom-A, to block Rapid Spin. In addition, they both benefit from Tangrowth's ability to come in on and beat Tyranitar.</p>

<p>The acclaimed "CeleTran" combination can also work very well with Tangrowth in place of Celebi. Heatran covers all of Tangrowth's weaknesses, and can beat most of Tangrowth's best counters, including Scizor. In return, Tangrowth covers all of Heatran's weaknesses except for Fighting-type moves, and can stop Pokemon such as Gyarados whom Heatran cannot handle. Although Celebi would seem a more viable partner as it resists Fighting in addition to all of the other types Heatran is weak to, and Heatran covers all of Celebi's weaknesses, Tangrowth does have the benefit of being able to take on Tyranitar, who is a big problem for both Celebi and Heatran.</p>

<p>Although bulkier teams will prefer teammates for Tangrowth who can deal with his counters, such as the ones listed above, on more offensive teams, it can be beneficial to include sweepers that have the same counters as Tangrowth, given Tangrowth's ability to disable his counters upon switching in. Tangrowth has a tendency to draw out Pokemon such as Heatran, Dragonite, and Scizor, and if any of them are crippled, it can be a very good thing for some Pokemon. Heracross, for example, is less likely to be revenge killed by a paralyzed Heatran or sleeping Scizor, and can hence bypass both of them. Another positive is that Tangrowth can deal with Gyarados, another big threat to Heracross. Other sweepers such as Swords Dance Lucario and Scizor also value this support for the same reasons.</p>

<p>Tangrowth is in the unfortunate position whereby all of his counters reside at the very top of OU play, and are hence used often in conjunction with one another. Scizor, Dragonite, and Heatran are all very often used alongside one another, and hence Tangrowth will often find that the opponent has a number of answers to him. Tyranitar and Gyarados are both often used alongside the former three, but Tangrowth can usually deal with them adequately. As mentioned above, Rotom-H and Zapdos can deal with Scizor and can also act as secondary checks to Gyarados, but may find themselves struggling against Dragonite and Heatran. These two are difficult to counter, but a bulky Water-type should be able to deal with both; Starmie or Vaporeon can use Surf on Heatran and can also attempt to ward off Dragonite with Ice Beam. If you can lure in and destroy Dragonite or Heatran by using Hidden Power Ice or Earthquake on Tangrowth, the benefits for your team can be very great indeed.</p>

[Optional Changes]

<p>As mentioned previously, Tangrowth has a vast support movepool itching to be used. Tangrowth can run a Substitute + Leech Seed set, which can be effective as Tangrowth can create 101 HP Substitutes, meaning they cannot be broken by Seismic Toss. Tangrowth can also run Sleep Powder on such a set. However, Shaymin can perform the same trick with better Speed, Special Defense and the same 404 HP stat. Tangrowth can also use Reflect (but not Light Screen) for more support.</p>

<p>Tangrowth has a number of options for recovery as well. Synthesis can be used, but this is not viable with the prevalence of Tyranitar in Standard coupled with the low PP. Rest + Sleep Talk gives Tangrowth semi-reliable recovery, but uses up half of his available moveslots and leaves him almost a sitting duck for two turns. Lastly, Tangrowth has an interesting option in the form of Pain Split, which divides the HP of Tangrowth and his opponent and shares them equally. Although this may allow Tangrowth to stay alive longer, Tangrowth has such a titanic HP stat that more often than not he will not gain all that much HP for himself, and in some cases may even lose HP to the opponent. Tangrowth also possesses a number of setup moves such as Swords Dance and Sunny Day, which work in tandem with Chlorophyll to turn Tangrowth into a strong sweeper that is a staple on Sunny Day teams. Aside from that, however, Tangrowth isn't doing much sweeping in OU.</p>

<p>Tangrowth has a massive special movepool that can be called upon at times. Leaf Storm is an extremely powerful STAB attack that can maul almost everything it comes into contact with, but constitutes a free switch for Scizor or Dragonite, as Tangrowth is helpless after using it once. As for other STAB attacks, Energy Ball is more reliable than Grass Knot for consistent damage, but in general the latter deals more damage on average because of how heavy most OU Pokemon are. Giga Drain is also an option to recover a little health after each use, but the low power and low PP mean that this is not ideal. Lastly, SolarBeam can be used on Sunny Day teams, but turns him into bait for Tyranitar. Focus Blast is a very powerful yet very unreliable attack that does a great deal of damage to Tyranitar and Heatran. For other physical attacks that Tangrowth can use, Seed Bomb is, like Energy Ball, a more reliable but much less powerful alternative to Power Whip, while Rock Slide does a good deal of damage to most Flying-types. Finally, Aerial Ace can take out Heracross and Breloom, but doesn't do much aside from that.</p>

[Counters]

<p>Despite the fact that Tangrowth has five weaknesses, countering him can be difficult because of his wide range of support moves. If Heatran switches in as Tangrowth uses Stun Spore, he will be murdered on the next turn by Earthquake. There are also very few Pokemon who want to switch into Sleep Powder. In general, you will want fast special attackers who can destroy him by exploiting his weak Special Defense, as even strong neutral or resisted attacks will sting him.</p>

<p>Dragonite is a great check to Tangrowth – he can switch in easily thanks to good defensive stats, a quad Grass-type resistance, and an immunity to Earthquake, only fearing status moves such as Sleep Powder and Stun Spore as well as the rare Hidden Power Ice. He can then set up Dragon Dance or wipe out Tangrowth with Fire Blast or Draco Meteor. Scizor is another potent threat, boasting the same quad Grass-type resistance as Dragonite but is neutral to Earthquake. STAB U-turn makes Tangrowth cry and, if Tangrowth switches out, he can scout the switch-in and keep momentum going for his user. Like with Dragonite, Tangrowth's only hope of winning is to catch him on the switch with status or the rare Hidden Power Fire. Heatran is another with a quad Grass-type resistance, but he also has a quad weakness to Earthquake, so if he walks into the wrong move he can still lose; however, once he is in Tangrowth is roasted by STAB Fire Blast. Another common Pokemon with a 4x resistance to Grass and immunity to Earthquake is Skarmory, who can take almost any attack save Hidden Power Fire, Roost off the damage, and attack back with Brave Bird or simply use Tangrowth as an opportunity to set up Spikes if Sleep Clause is active.</p>

<p>Other Pokemon with super effective STAB moves or useful resistances, such as Gengar, Infernape, Heracross, Weavile, and Roserade should all perform excellently as well. Remember that Tangrowth's offense isn't really all that great, so if someone can take hits and attack back, there is very little Tangrowth can do to stop them, especially if Sleep Clause has been activated.</p>

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Post-critique changes:

- Grammar check 1, thanks to zyrefredric.
- Grammar check 2, thanks to firecape01.
- "OU Physical Wall" renamed "OU Physical Tank"
- Removed Salamence
- GP Grammar Check 1, thanks to Dr. Reid
- GP Grammar Check 2, thanks to Fuzznip
- GP Grammar Check 3, thanks to jc104
 

Colonel M

I COULD BE BORED!
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Honestly, I'm not too sure on Synthesis. Sleep Powder + Stun Spore sounds more enticing than Sleep Powder + Synthesis. You're able to remove one threat with Sleep Powder and cripple another with Stun Spore.

Might want to consider splitting the sets. Not sure though.
 

Darkmalice

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While its Special Defense is far and away outclassed by the other two, it boasts a higher physical Defense stat to compensate, a which together with its high HP means that overall it is even stronger in Defense than Skarmory.
This statement could be more strongly emphasized with Forretress mentioned in place of Skarmory, as Forretress obviously has more Defense thanks to equal base Defense but more base HP.
 
Knock Off and Stun Spore are useful moves to use on the switch to either deprive Salamence of its precious Life Orb or else cripple it senseless, and both are moves that Celebi cannot learn.
The stun spore bit is kinda misleading, as Celebi gets Thunder Wave. Perhaps mention that Knock Off is a great move to scout the set of its switch-in as well as seriously dampening it's sweeping or walling potential.
 
this is my first grammar check, so you might not agree with some of the changes i made. i rephrased some, and generally made it more concise. also, i feel that the analysis went too much on trying to differentiate tangrowth and celebi, so maybe tone down on that a bit. i'm doubtful with some of the OHKOs, 2HKOs and 3HKOs that were mentioned. i did not calculate them, but maybe you could add some calculations? i could check the whole analysis if you are interested..



http://www.smogon.com/dp/pokemon/tangrowth
---------------------------------------

[Overview]

<p> When one considers Tangrowth in Standard play, what usually springs to mind is a Pokemon thoroughly overshadowed as a bulky Grass-type by Celebi, and to a lesser extent Shaymin, the former having access to reliable recovery and a Fighting-type resistance, and the latter having a <removed: much> more potent special movepool, and both having crucial advantages of higher Special Defense and Speed, as well as a fantastic ability in the form of Natural Cure.</p>

<p>However, Tangrowth does have some advantages over its legendary rivals <removed: that make it more than a good contender>. Although its Special Defense is subpar in comparison, it boasts a higher <removed: physical> Defense stat <removed: to compensate>. This coupled with an above average HP stat gives Tangrowth higher Physical Tankiness (i'm unsure if X-Act's BST is allowed in an analysis, so you could rephrace the underlined part) than either Skarmory or Forretress. It also has a higher Special Attack stat, and a decent special movepool to use it with. Access to high-powered physical moves like Power Whip and Earthquake makes it (it? or him? or just no pronouns and use "Tangrowth") more of a physical offensive threat. To round things off, it doesn’t have Celebi’s Pursuit weakness, so can take on Tyranitar reasonably well <removed: as well>. Tangrowth certainly pulls its weight in standard play, provided that you play it to its strengths. <removed: In general, Tangrowth is a good Pokemon, but you should still consider your other options first to see what benefits your team most.></p>

[SET]
name: OU Physical Wall
move 1: Sleep Powder
move 2: Power Whip / Grass Knot
move 3: Earthquake / Hidden Power Ice
move 4: Knock Off / Stun Spore
item: Leftovers
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>Tangrowth is a decent physical wall and supporter that can bring a good deal of advantages that sets it apart from the OU Grass pokemon, most notably Celebi. Even in a metagame <removed: somewhat> biased against Grass-types <removed: in general>, Tangrowth can take on <removed: and beat> powerful physical attackers such as Tyranitar and Gyarados with its immense Defense stat, and act as a buffer against other physical threats. <removed:Sleep Powder, Power Whip, Earthquake, Knock Off, and Stun Spore are all fantastic moves that Tangrowth can use but Celebi cannot.></p>

[ADDITIONAL COMMENTS]

<p>Sleep Powder is a huge asset for a defensive Pokemon, as it can <removed: completely> disable one Pokemon on the opponent’s team, hopefully one of Tangrowth’s counters switching in, giving you an enormous advantage. With the accuracy of Hypnosis lowered to 60%, reliable sleep-inducers are hard to come by, and despite Sleep Powder’s accuracy issues Tangrowth will usually get the job done. <removed: not to mention that it is one thing Tangrowth can do that Celebi cannot>. In the last slot, Tangrowth can use a second support move. <removed: Knock Off and Stun Spore are useful moves to use on the switch to either deprive Salamence of its precious Life Orb or else cripple it senseless, and both are moves that Celebi cannot learn> Knock Off not only removes crucial items of the opponent's strategy, such as Skarmory's leftovers, but it can also scout the opponent's moveset. Knocking off a life orb or choice band from a Scizor reveals almost its entire moveset, allowing you to prepare better for it. Stun Spore pairs with Sleep Powder for the infamous Double Powder strategy. Sleep Powder first turn, most likely forcing a switch, then Stun Spore the incoming pokemon, possibly crippling a threatening sweeper. This has the advantage over Celebi's Thunder Wave in that it can also paralyze Ground-type switch-ins. Synthesis can be used for recovery, but this is not viable with the prevalence of Tyranitar in Standard. Leech Seed can also be used to regain health and to force switches, which is useful especially for a team with entry hazards.</p>

<p><removed: As for actual attacks. It is usually best to go either fully physical or fully special due to nature and EV issues. Although Tangrowth’s Special Attack is higher, it gets a lot of useful moves for its Attack stat that Celebi does not, such as> Tangrowth can also dish out damage when it needs to. In the physical side, STAB Power Whip can easily 2HKO Tyranitar, Gyarados, and Flygon; while Earthquake can deal with Metagross and Heatran, especially if you catch them on the switch. However, going Special is always an option, with Grass Knot for a STAB move, and Hidden Power for coverage. Hidden Power Ice and Hidden Power Fire can OHKO Salamence and Scizor respectively with Stealth Rock support.</p>

<p>Max HP, Max Defense, and an Impish nature are used to maximise defensive ability. <removed: , meaning that> Neither Jolly Choice Scarf Tyranitar nor Jolly Choice Scarf Flygon fails to 3HKO with Stone Edge and Outrage respectively. Adamant Life Orb Gyarados also fails to 2HKO with Ice Fang after a Dragon Dance, although Bounce is still a OHKO with Stealth Rock. In return, Tangrowth can 2HKO all of the above with Power Whip. It also has a high chance to survive Adamant Life Orb Lucario’s Close Combat after a Swords Dance with Stealth Rock, while you OHKO back with Earthquake after Close Combat’s Defense drop. <removed: Adamant Choice Band Metagross, too, cannot 2HKO with Meteor Mash.> A Bold nature is advised when using Special attacks. In order to outrun Relaxed Swampert, 28 EVs are to be placed in Speed. <removed: Also, if you are running a fully special Tangrowth, remember to switch the given Attack EVs to Special Attack.></p>
 

Setsuna

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There is a set on-site which is pretty similar to this one, so maybe an update was the way to go from the very beginning IMO. In addition to this, I can see this set having its own space in Quality Control for further testing, though this is not precisely the case.

EDIT: It seems like another update is going on here. That one comprises this set (or a similar one) and others, so I don't see the reason for keeping this thread here. In any event, it wouldn't hurt if the poster could weigh in on this matter.
 

bugmaniacbob

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There is a set on-site which is pretty similar to this one, so maybe an update was the way to go from the very beginning IMO. In addition to this, I can see this set having its own space in Quality Control for further testing, though this is not precisely the case.

EDIT: It seems like another update is going on here. That one comprises this set (or a similar one) and others, so I don't see the reason for keeping this thread here. In any event, it wouldn't hurt if the poster could weigh in on this matter.
I'm not entirely sure what you mean here. Could you elaborate slightly, please?
 
This is fine Setsuna. Bob, once this gets two GP checks and a mod's approval, please just merge it with your full Tangrowth analysis so they can all be uploaded at once.
 

firecape

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Well I have nothing to do, so I thought I would try a grammar check. Sorry if its bad.

Changes in Bold
Removes in Red
Parenthesis are a side comment

[Overview]

<p> When one considers Tangrowth in Standard play, what usually springs to mind is a Pokemon thoroughly overshadowed as a bulky Grass-type by Celebi, and to a lesser extent Shaymin. The former having access to reliable recovery and a Fighting-type resistance, and the latter having a more potent special movepool. and Both having crucial advantages of higher Special Defense and Speed, as well as a fantastic ability in the form of Natural Cure in Celebi's case.</p> (Major run on you had this whole paragraph as one sentence)

<p>However, Tangrowth does have some advantages over its legendary rivals. Although its Special Defense is subpar compared to the other two, it boasts a higher Defense stat. which This, together with its high HP, means that it is an even stronger in as a physical tank overall than even Skarmory or Forretress. It also has a higher Special Attack stat, and a decent special movepool to use it with. While its Attack stat is the same as its rivals, it has access to high-powered(Is the hyphen needed?) physical moves like Power Whip and Earthquake that the others wish they had. To round things off, it doesn’t have Celebi’s Pursuit weakness, so can take on Tyranitar reasonably well. Tangrowth certainly pulls its weight in standard play, provided that you play it to its strengths.</p>

[SET]
name: OU Physical Wall
move 1: Sleep Powder
move 2: Power Whip / Grass Knot
move 3: Earthquake / Hidden Power Ice
move 4: Knock Off / Stun Spore
item: Leftovers
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>Tangrowth is a decent physical wall and supporter that brings a good deal of advantages to the table, which can set it apart from the more standard Grass-types such as Celebi. Even With a metagame becoming less biased against Grass-types, Tangrowth can take on powerful physical attackers such as Tyranitar and Gyarados with its immense Defense stat, and act as a buffer against other physical threats. Tangrowth has some excellent weapons in its arsenal that its legendary rivals Celebi and Shaymin do not, and the bulk of this set is built around these moves. Sleep Powder completely cripples one Pokemon on your opponent's team, and can be followed up by Stun Spore or Knock Off on the switch-in, allowing Tangrowth to neuter two threats to your team in two turns. Power Whip and Earthquake form Tangrowth's best offensive combination, but it can also go special if you like, though bear in mind that Celebi and Shaymin both have more reliable special options than Tangrowth, and Tangrowth has few moves on the special side that the others don't, despite its higher base Special Attack.</p>

[ADDITIONAL COMMENTS]

<p>Sleep Powder is a huge asset for a defensive Pokemon, as it can disable one Pokemon on the opponent’s team, hopefully which could possibly be one of Tangrowth’s counters switching in, giving you an enormous advantage. With the accuracy of Hypnosis reduced to 60%, reliable sleep-inducers are hard to come by, and despite Sleep Powder’s accuracy issues Tangrowth will usually get the job done, as its bulk allows it to afford misses. In the last slot, Tangrowth can use a second support move – Knock Off. Knock Off not only removes items that can be crucial to the opponent's strategy, such as Skarmory's Leftovers, but it can also scout the opponent's moveset. Knocking off a Life Orb or Choice Band from a Scizor reveals almost its entire moveset, allowing you to prepare better for it. Stun Spore pairs with Sleep Powder for the infamous Double Powder strategy. Sleep Powder first turn, most likely forcing a switch, then Stun Spore the incoming pokemon, possibly crippling a threatening sweeper. This has the advantage over Celebi's Thunder Wave in that it can also paralyze Ground-type switch-ins, as well as Electivire and Jolteon. Synthesis can be used for recovery, but this is not viable with the prevalence of Tyranitar in Standard coupled with low PP it is simply not worth it (then why mention it?). Leech Seed can also be useful to restore some health, especially if you manage to get one of Tangrowth’s counter as it switches in, but the amount of health it restores is usually very low. This can, however, be of use in a team that takes advantage of residual damage.</p>

<p>Although Tangrowth’s Special Attack is higher than its physical Attack, it gets a lot of useful physical moves for its Attack stat that it does not for the other, such as STAB Power Whip, which can easily 2HKO Tyranitar, Gyarados after Intimidate (right?), and Flygon,. Tangrowth also gets and Earthquake, which can help with Metagross, and even Heatran if you can catch it on the switch. However, going Special is always an option, with Grass Knot available for a STAB move and Hidden Power for coverage. Hidden Power Ice and Hidden Power Fire can OHKO Salamence and Scizor respectively with Stealth Rock support.</p>

<p>Max HP, Max Defense, Leftovers, and an Impish nature are used to maximise defensive ability. Neither Jolly Choice Scarf Tyranitar nor Jolly Choice Scarf Flygon can even 3HKO you with Stone Edge and Outrage respectively. It also means that Adamant Life Orb Gyarados also fails to 2HKO with Ice Fang after a Dragon Dance, although Bounce is still an OHKO with Stealth Rock. In return, Tangrowth can 2HKO all of the above with Power Whip. It also has a high chance to survive Adamant Life Orb Lucario’s Close Combat after a Swords Dance, even if you switch into Stealth Rock, while you can OHKO with Earthquake after Close Combat’s Defense drop. In addition,Adamant Choice Band Metagross, too, cannot 2HKO with Meteor Mash. If you want to go mixed, a Relaxed nature is advised. Another option, if you want, is to add 28 EVs to Speed in order to outrun Relaxed Swampert. Also, if you are running a fully special Tangrowth, remember to switch the given Attack EVs to Special Attack, and run a Bold rather than Impish nature.</p>

[Team Options]

<p>Stealth Rock is a good idea, but not for the usual reasons. All four types that Rock hits super effectively (Bug, Fire, Flying, Ice) can hit Tangrowth for super effective damage with their STAB moves, so weakening them thus is a good idea. However, be aware that many OU Pokemon with these types have a secondary typing that nullifies this weakness, such as Scizor, Heatran, and Mamoswine,. Therefore so Tangrowth is unlikely to benefit as much as Lucario or another sweeper, although the big damage to Salamence and Zapdos is still pretty useful. Wish support from Vaporeon or Blissey can also be useful as Tangrowth does not have reliable recovery of its own, and this can improve its survivability quite a bit.</p>

<p>The acclaimed ‘CeleTran’ combination can also work very well with Tangrowth in place of Celebi. Heatran resists all of Tangrowth’s weaknesses, and can beat most of Tangrowth’s best counters such as Scizor,. In return, while Tangrowth resists all of Heatran’s weaknesses except for Fighting, and can stop Pokemon such as Gyarados whom Heatran cannot handle without HP Electric. Although Celebi would seem a more viable partner as it resists Fighting in addition to all of Heatran’s other weaknesses, and Heatran resists all of Celebi’s extra weaknesses regardless, Tangrowth does have the benefit of being able to take on Tyranitar, who is a big problem for both Celebi and Heatran as it can pursuit a fleeing Celebi. Other viable partners include special walls such as Blissey to patch up Tangrowth’s poor Special Defense stat, who can also use wish support to heal Tangrowth as well. Bulky Water-types such as Suicune also make good partners, as they resist Tangrowth’s Fire- and Ice-type weaknesses, while Tangrowth can patch up their Electric- and Grass-type weaknesses. Rotom-A or Zapdos are both also notable for their ability both to ward off Scizor. and Also, in the case of Rotom-A, to block Rapid Spin. In addition they both benefit from Tangrowth’s ability to come in on, and beat, Tyranitar. On the offensive side, although bulkier teams will prefer teammates for Tangrowth that can deal with its counters, such as the ones listed above, on more offensive teams it can be beneficial to include sweepers that have the same counters as Tangrowth, given Tangrowth's ability to disable its counters with Sleep Powder or Stun Spore upon switching in. Tangrowth has a tendency to draw out Pokemon such as Heatran, Salamence, and Scizor, and if any of them are crippled it can be a very good thing for some Pokemon. Heracross, for example, is less likely to be revenge-killed by a paralyzed Heatran or sleeping Scizor, and can hence bypass both of them. Another positive is that Tangrowth can deal with Gyarados, another big threat to Heracross. Other sweepers such as Swords Dance Lucario and Scizor also value this support for the same reasons.</p>

<p>Tangrowth is in the unfortunate position whereby all of its counters reside at the very top of OU play, and are hence used often in conjunction with one another. Scizor, Salamence, and Heatran are all very often used alongside one another, and hence Tangrowth will often find that the opponent has a number of answers to it. Tyranitar and Gyarados are both also often used alongside the former three, but Tangrowth can usually deal with them adequately. As mentioned above, a Rotom-H or Zapdos can deal with Scizor and can also act as secondary checks to Gyarados, but may find themselves struggling against Salamence and Heatran. These two, particularly Salamence, are difficult to counter, but a bulky Water-type should be able to deal with both;. Starmie or Vaporeon can use Surf on Heatran, and can also attempt to ward off Salamence with Ice Beam. If you can lure in and destroy Salamence or Heatran by using Hidden Power Ice or Earthquake on Tangrowth, perhaps in tandem with a crippling move such as Sleep Powder or Stun Spore, the benefits for your team can be very great indeed.</p>

[Optional Changes]

<p>As mentioned previously, Tangrowth has a vast support movepool itching to be used. Knock Off and Stun Spore are two moves that Celebi does not get, although in the case of the latter it gets Thunder Wave to compensate, which is much more accurate and reliable but does not work on Ground-types, Electivire, or Jolteon. Tangrowth can also run a Substitute + Leech Seed set, which can be effective as Tangrowth can create 101 HP Substitutes, meaning they cannot be broken by Seismic Toss, allowing it to set up on Cleric Blissey, as well as access to Sleep Powder, although Shaymin can perform the same trick with better Speed, Special Defense and the same 404 HP stat. It can also use Reflect (but not Light Screen).</p>

<p>Tangrowth has a number of options for self-healing moves as well. Leech Seed has already been mentioned, as has Synthesis. Rest + Sleep Talk gives Tangrowth semi-reliable recovery, but gets rid of half of its available moveslots and leaves it almost a sitting duck for two turns, which can be disastrous in OU. Lastly, Tangrowth also has an interesting option in the form of Pain Split, which divides the HP of Tangrowth and its opponent and shares them equally. Although this may allow Tangrowth to stay alive longer, Tangrowth has such a titanic HP stat that more often than not it will not gain all that much HP for itself, and in some cases may even lose HP to the opponent, which means that all in all it is just not worth it. Tangrowth also possesses a number of setup moves such as Swords Dance and Sunny Day, which works in tandem with Chlorophyll to turn Tangrowth into a strong sweeper that is a staple of Sunny Day teams. Aside from that however, Tangrowth isn’t doing much sweeping in OU.</p>

<p>Tangrowth has a massive special movepool that can be called upon at times. Leaf Storm is an extremely powerful STAB attack that can maul most-everything it comes into contact with, but pretty much constitutes a free switch for Scizor or Salamence with their 4x resists, as Tangrowth is helpless after using it even once. As for other STAB attacks, Energy Ball is more reliable than Grass Knot, but in general the latter deals more damage overall, Giga Drain is also an option to recover a little health after each use, but the low power for low compensation means that this is not ideal., and SolarBeam can be used on Sunny Day teams, but turns you into bait for Tyranitar. Focus Blast is a very powerful yet very unreliable attack, with 70 accuracy, that does a great deal of damage to Tyranitar and Heatran. Shock Wave is an option to get a stronger hit on Gyarados, but does not do much aside from that. For other physical attacks that Tangrowth can use, Seed Bomb is, like Energy Ball, a more reliable but much less powerful alternative to Power Whip,. Rock Slide does a good deal of damage to most Flying-types, though Salamence will find it only ticklish thanks to Intimidate, and Aerial Ace can take out Heracross or Breloom, but doesn’t do much aside from that.</p>

[Counters]

<p>Countering Tangrowth can be difficult despite the fact that it has five weaknesses to common types(Flying, Poison and Bug, outside of Scizor and scouting purposes, aren't common types), and its STAB is resisted by seven, due mostly to its wide range of support moves. If Heatran switches in as Tangrowth uses Stun Spore, it will then be murdered on the next turn by Earthquake, and there are very few Pokemon who want to switch into Sleep Powder. In general, you will want fast special attackers who can destroy it by exploiting its weak Special Defense, as even stronger neutral or resisted attacks will sting it.</p>

<p>Salamence is a great check to Tangrowth – it can switch in easily thanks to Intimidate, a quad Grass resistance and immunity to Earthquake, only fearing status such as Sleep Powder or Stun Spore as well as the rare Hidden Power Ice. Mixed versions can then wipe out Tangrowth with Fire Blast or Draco Meteor. Dragonite works the same way to a lesser extent due to lower Speed and Special Attack. Scizor is another potent threat, boasting the same quad Grass resistance as Salamence but neutrality to Earthquake. STAB U-turn makes Tangrowth's life hell, cry and, if Tangrowth switches out, U-turn can still be used to scout the switch-in and keep momentum going for the opponent,. Also, like with Salamence, Tangrowth’s only hope of winning is catching it on the switch with status or the rare Hidden Power Fire. Heatran is another with a quad Grass resistance, but it also has a quad weakness to Earthquake, so if it walks into the wrong move it can still lose, but once it is in Tangrowth is roasted to death by STAB Fire Blast. Another common Pokemon with a quad resistance to Grass and immunity to Earthquake is Skarmory, who can take almost any attack save Hidden Power Fire, Roost off the damage and attack back with Brave Bird or Drill Peck, or just use Tangrowth to set up layers of spikes if Sleep Clause is active.</p>

<p>Other Pokemon with super effective STAB moves or useful resistances, such as Gengar, Infernape, Heracross, Weavile, and Roserade should all perform excellently as well. Remember that Tangrowth’s offense isn’t really all that great, so if something can take hits and attack back, there is very little Tangrowth can do to stop them, especially if Sleep Clause has been activated.</p>


I gave it a shot, hope it helped.
 
I'm hesitant to call Tangrowth a "wall" when it has no recovery. I think Tank is more appropriate.

Also, Tangrowth has potential for a great tank attacking set based of those offensive stats and pure movepool. It does get Sleep Powder / Leafstorm / Grass Knot Focus Blast / Power Whip / Earthquake / Rock Slide / Sunny Day / Hidden Power Fire / Ancientpower.. That is a pretty great movepool for your average grass pokemon. Also, she has very high base stats.

I think she could use a Stand alone Sunny Day set effectively, since Tyranitar can easily be dealth with.
 

bugmaniacbob

Was fun while it lasted
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Implemented all grammar corrections, many thanks.

@RaikouLover: I'm not terribly fond of Sunny Day sets in general - I do know that Tangrowth is generally a staple on Sunny Day teams, but from my experience he generally has pretty bad 4MSS, especially on offensive sets, so I'd question the viability of a standalone Sunny Day sweeper, especially in OU. If others could weigh in here that would be great.

Still need grammar checks.
 

Ray Jay

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Additions in Bold, Deletions in Red


[Overview]

<p> When one considers Tangrowth for use in Standard play, what usually springs to mind is a Pokemon thoroughly overshadowed as a bulky Grass-type by Celebi, and to a lesser extent Shaymin. The former has access to reliable recovery and a Fighting-type resistance, and the latter has a more potent special movepool. Both also have crucial advantages of higher Special Defense and Speed, as well as a fantastic ability in the form of Natural Cure.</p>

<p>However, Tangrowth does have some advantages over his legendary rivals. Although his Special Defense is subpar compared to the other two, he boasts a higher Defense stat. This, together with his high HP, means that he is an even stronger physical tank than Skarmory or Forretress. He also has a higher Special Attack stat, and a decent special movepool to use it with. While his Attack stat is the same as his rivals, he has access to high-powered physical moves like Power Whip and Earthquake that the others only wish they had. To round things off, he doesn’t have Celebi’s Pursuit weakness, so he fares much better against Tyranitar. , so can take on Tyranitar reasonably well. Tangrowth certainly pulls his weight in standard play, provided that you play him to his strengths.</p>

[SET]
name: OU Physical Tank
move 1: Sleep Powder
move 2: Power Whip / Grass Knot
move 3: Earthquake / Hidden Power Ice
move 4: Knock Off / Stun Spore
item: Leftovers
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>Tangrowth is a decent physical wall and supporter that brings a good deal of advantages to the table, which can set him apart from the more standard Grass-types such as Celebi. Even with a metagame biased against Grass-types, Tangrowth can take on powerful physical attackers such as Tyranitar and Gyarados with his immense Defense stat, and act as a buffer against other physical threats. Tangrowth has some excellent weapons in his arsenal that his legendary rivals Celebi and Shaymin do not, and the bulk of this set is built around these moves. Sleep Powder completely cripples one Pokemon on your opponent's team, and can be followed up by Stun Spore or Knock Off on the switch-in, allowing Tangrowth to neuter two threats to your team in two turns. Power Whip and Earthquake form Tangrowth's best offensive combination, but he can also go special if you like, though bear in mind that Celebi and Shaymin both have more reliable special options than Tangrowth, and Tangrowth has few moves on the special side that the others don't, despite his higher base Special Attack.</p>

[ADDITIONAL COMMENTS]

<p>Sleep Powder is a huge asset for a defensive Pokemon, as it can disable one Pokemon on the opponent's opponent’s team (possibly your opponents switch-in to Tangrowth), hopefully one of Tangrowth’s counters switching in, giving you an enormous advantage. With the accuracy of Hypnosis reduced to 60%, reliable sleep-inducers are hard to come by, and despite Sleep Powder's Sleep Powder’s accuracy issues, Tangrowth will usually get the job done. In the last slot, Tangrowth can use a second support move. Knock Off not only removes items crucial to the opponent's strategy, such as Skarmory's Leftovers, but it can also scout the opponent's moveset. Knocking off a Life Orb or Choice Band from a Scizor reveals almost its entire moveset, allowing you to make better decisions later prepare better for him. Stun Spore pairs with Sleep Powder for the infamous Double Powder strategy; . Sleep Powder on the first turn, most likely forcing a switch, then Stun Spore the incoming pokemon, possibly crippling a threatening sweeper. This has the advantage over Celebi's Thunder Wave in that it can also paralyze Ground-type switch-ins, as well as Electivire and Jolteon. Leech Seed can also be useful to restore some health, especially if you manage to get one of Tangrowth's Tangrowth’s counters as they switch in, but the amount of health it restores is usually very low. This can, however, be of use in a team that takes advantage of residual damage.</p>

<p>Although Tangrowth's Tangrowth’s Special Attack is higher than his physical Attack, he gets a lot of useful physical moves, such as STAB Power Whip, which can easily 2HKO Tyranitar, Gyarados, and Flygon. Tangrowth also gets Earthquake, which can help with Metagross, and even Heatran if you can catch them on the switch. However, going special Special is always an option, with Grass Knot available for a STAB move and Hidden Power for coverage. Hidden Power Ice provides decent coverage, but and Hidden Power Fire can OHKOes Salamence and Scizor respectively with Stealth Rock support.</p>

<p>Max HP, Max Defense, Leftovers, and an Impish nature are used to maximize maximise defensive ability. Neither Jolly Choice Scarf Tyranitar nor Jolly Choice Scarf Flygon can even 3HKO him with Stone Edge or Outrage respectively. It also means that Adamant Life Orb Gyarados fails to 2HKO with Ice Fang after a Dragon Dance, although Bounce is still an OHKO with Stealth Rock. In return, Tangrowth can 2HKO all of the above with Power Whip. He also has a high chance to survive Adamant Life Orb Lucario’s Close Combat after a Swords Dance, even if Tangrowth switches into Stealth Rock, while which allows Tangrowth to he can OHKO with Earthquake after Close Combat’s Defense drop. In addition, Adamant Choice Band Metagross cannot 2HKO with Meteor Mash. If you want to go mixed, a Relaxed nature is advised. Another option is to add 28 EVs to Speed in order to outrun Relaxed Swampert. Also, if you are running a fully special Tangrowth, remember to switch the given Attack EVs to Special Attack, and run a Bold rather than Impish nature.</p>

[Team Options]

<p>Stealth Rock is a good idea, but not for the usual reasons. All four types that Rock hits super effectively (Bug, Fire, Flying, Ice) can hit Tangrowth for super effective damage with their STAB moves, so weakening them thus is a good idea. However, be aware that many OU Pokemon with these types have a secondary typing that nullifies this weakness, such as Scizor, Heatran, and Mamoswine. Therefore, Tangrowth is unlikely to benefit as much as Lucario or another sweeper, although the big damage to Salamence and Zapdos is still pretty useful. Wish support from Vaporeon or Blissey can also be useful as Tangrowth does not have reliable recovery of his own, and this can improve his survivability quite a bit.</p>

<p>The acclaimed "CeleTran" ‘CeleTran’ combination can also work very well with Tangrowth in place of Celebi. Heatran resists all of Tangrowth's Tangrowth’s weaknesses, and can beat most of Tangrowth’s best counters such as Scizor. In return, Tangrowth resists all of Heatran's Heatran’s weaknesses except for Figthing- Fighting, and can stop Pokemon such as Gyarados whom Heatran cannot handle. Although Celebi would seem a more viable partner as he resists Fighting in addition to all of Heatran's Heatran’s other weaknesses, and Heatran resists all of Celebi’s weaknesses regardless, Tangrowth does have the benefit of being able to take on Tyranitar, who is a big problem for both Celebi and Heatran. Other viable partners include special walls such as Blissey to patch up Tangrowth's Tangrowth’s poor Special Defense stat, who can also use Wish support to heal Tangrowth as well. Bulky Water-types such as Suicune also make good partners, as they resist Tangrowth’s Fire- and Ice-type weaknesses, while Tangrowth can cover patch up their Electric- and Grass-type weaknesses. Rotom-A or Zapdos are both also notable for their ability both to ward off Scizor and also, in the case of Rotom-A, to block Rapid Spin. In addition, they both benefit from Tangrowth’s ability to come in on and beat Tyranitar.</p>

<p>On the offensive side, although bulkier teams will prefer teammates for Tangrowth that can deal with his counters, such as the ones listed above, on more offensive teams it can be beneficial to include sweepers that have the same counters as Tangrowth, given Tangrowth's ability to disable his counters upon switching in. Tangrowth has a tendency to draw out Pokemon such as Heatran, Salamence, and Scizor, and if any of them are crippled it can be a very good thing for some Pokemon. Heracross, for example, is less likely to be revenge-killed by a paralyzed Heatran or sleeping Scizor, and can hence bypass both of them. Another positive is that Tangrowth can deal with Gyarados, another big threat to Heracross. Other sweepers such as Swords Dance Lucario and Scizor also value this support for the same reasons.</p>

<p>Tangrowth is in the unfortunate position whereby all of his counters reside at the very top of OU play, and are hence used often in conjunction with one another. Scizor, Salamence, and Heatran are all very often used alongside one another, and hence Tangrowth will often find that the opponent has a number of answers to him. Tyranitar and Gyarados are both also often used alongside the former three, but Tangrowth can usually deal with them adequately. As mentioned above, a Rotom-H or Zapdos can deal with Scizor and can also act as secondary checks to Gyarados, but may find themselves struggling against Salamence and Heatran. A Water-type thus makes a good answer; These two, particularly Salamence, are difficult to counter, but a bulky Water-type should be able to deal with both; Starmie or Vaporeon can use Surf on Heatran. and can also attempt to ward off Salamence with Ice Beam. If you can lure in and destroy Salamence or Heatran by using Hidden Power Ice or Earthquake on Tangrowth, perhaps in tandem with a crippling move such as Sleep Powder or Stun Spore, the benefits for your team can be very great indeed.</p>

[Optional Changes]

<p>As mentioned previously, Tangrowth has a vast support movepool itching to be used. Knock Off and Stun Spore are two moves that Celebi does not get, although she does get Thunder Wave to compensate, which is much more accurate and reliable but does not work on Ground-types, Electivire, or Jolteon. Tangrowth can also run a Substitute + Leech Seed set, which can be effective as Tangrowth can create 101 HP Substitutes, meaning they cannot be broken by Seismic Toss, allowing him to set up on Cleric Blissey, as well as access to Sleep Powder, although Shaymin can perform the same trick with better Speed, Special Defense and the same 404 HP stat. He can also use Reflect (but not Light Screen) for more support.</p>

<p>Tangrowth has a number of options for self-healing moves as well. Leech Seed has already been mentioned. Synthesis can be used for recovery, but this is not viable with the prevalence of Tyranitar in Standard coupled with low PP it is simply not worth it. Rest + Sleep Talk gives Tangrowth semi-reliable recovery, but gets rid of half of its available moveslots and leaves Tangrowth almost a sitting duck for two turns, which can be disastrous in OU. Lastly, Tangrowth has an interesting option in the form of Pain Split, which divides the HP of Tangrowth and his opponent and shares them equally. Although this may allow Tangrowth to stay alive longer, Tangrowth has such a titanic HP stat that more often than not he will not gain all that much HP for himself, and in some cases may even lose HP to the opponent, which means that all in all it is just not worth it. Tangrowth also possesses a number of setup moves such as Swords Dance and Sunny Day, which works in tandem with Chlorophyll to turn Tangrowth into a strong sweeper that is a staple of Sunny Day teams. Aside from that however, Tangrowth isn’t doing much sweeping in OU.</p>

<p>Tangrowth has a massive special movepool that can be called upon at times. Leaf Storm is an extremely powerful STAB attack that can maul most-everything he comes into contact with, but pretty much constitutes a free switch for Scizor or Salamence, as Tangrowth is helpless after using it even once. As for other STAB attacks, Energy Ball is more reliable than Grass Knot, but in general the latter deals more damage overall, Giga Drain is also an option to recover a little health after each use, but the low power for low compensation means that this is not ideal, and SolarBeam can be used on Sunny Day teams, but turns him into bait for Tyranitar. Focus Blast is a very powerful yet very unreliable attack that does a great deal of damage to Tyranitar and Heatran. Shock Wave is an option to get a stronger hit on Gyarados, but does not do much aside from that. For other physical attacks that Tangrowth can use, Seed Bomb is, like Energy Ball, a more reliable but much less powerful alternative to Power Whip. , Rock Slide does a good deal of damage to most Flying-types, though Salamence will find it only ticklish thanks to Intimidate and Aerial Ace can take out Heracross or Breloom, but doesn't doesn’t do much aside from that.</p>

[Counters]

<p>Countering Tangrowth can be difficult despite the fact that he has five weaknesses, and his STAB is resisted by seven, due mostly to his wide range of support moves. If Heatran switches in as Tangrowth uses Stun Spore, he will then be murdered on the next turn by Earthquake, and there are very few Pokemon who want to switch into Sleep Powder. In general, you will want fast special attackers who can destroy him by exploiting his weak Special Defense, as even stronger neutral or resisted attacks will sting him.</p>

<p>Salamence is a great check to Tangrowth – he can switch in easily thanks to Intimidate, a quad Grass resistance and immunity to Earthquake, only fearing status such as Sleep Powder or Stun Spore as well as the rare Hidden Power Ice. Mixed versions can then wipe out Tangrowth with Fire Blast or Draco Meteor. Dragonite works the same way to a lesser extent. Scizor is another potent threat, boasting the same quad Grass-type resistance as Salamence but neutrality to Earthquake. STAB U-turn makes Tangrowth cry and, if Tangrowth switches out, he can still be used to scout the switch-in and keep momentum going for his user. Like with Salamence, Tangrowth's Tangrowth’s only hope of winning is catching him on the switch with status or the rare Hidden Power Fire. Heatran is another with a quad Grass-type resistance, but he also has a quad weakness to Earthquake, so if he walks into the wrong move he can still lose, but once he is in Tangrowth is roasted to death by STAB Fire Blast. Another common Pokemon with a quad resistance to Grass and immunity to Earthquake is Skarmory, who can take almost any attack save Hidden Power Fire, Roost off the damage and attack back with Brave Bird or Drill Peck, or simply use Tangrowth as an opportunity to set up Spikes if Sleep Clause is active.</p>

<p>Other Pokemon with super effective STAB moves or useful resistances, such as Gengar, Infernape, Heracross, Weavile, and Roserade should all perform excellently as well. Remember that Tangrowth's Tangrowth’s offense isn’t really all that great, so if something can take hits and attack back, there is very little Tangrowth can do to stop them, especially if Sleep Clause has been activated.</p>
Great job, two things:

Watch the Mence mentions now- see if you can't make it even smoother than I did.

Watch the incorrect apostrophes.
 
Hello!

Grammar-Prose Check 2 of
3.


[Overview]

<p>When one considers Tangrowth for use in Standard play, what usually springs to mind is a Pokemon thoroughly overshadowed as a bulky Grass-type by Celebi, and to a lesser extent Shaymin. The former has access to reliable recovery and a Fighting-type resistance, and the latter has a more potent special STAB attack [Shaymin doesn't have a more potent special movepool than Celebi imo. All it's got is Seed Flare and... Air Slash?]. Both also have crucial advantages of higher Special Defense and Speed, as well as a fantastic ability in the form of Natural Cure.</p>

<p>However, Tangrowth does have some advantages over his legendary rivals. Although his Special Defense is subpar compared to the other two, he boasts a higher Defense stat. This, together with his high HP, means that he is an even bulkier physical tank than Skarmory and Forretress. He also has a higher Special Attack stat and a decent special movepool. While his Attack stat is the same as his rivals, he has access to high-powered physical moves like Power Whip and Earthquake that the others only wish they had. To round things off, he doesn't [Weird ' mark. These will be marked with a *.] have Celebi's
[*]
Pursuit weakness, so he fares much better against Tyranitar. Tangrowth certainly pulls his weight in the Standard metagame, provided that you play him to his strengths.</p>


[SET]
name: OU Physical Tank
move 1: Sleep Powder
move 2: Power Whip / Grass Knot
move 3: Earthquake / Hidden Power Ice
move 4: Knock Off / Stun Spore
item: Leftovers
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>Tangrowth is a decent physical wall and supporter who brings a good deal of advantages to the table, which can set him apart from the more standard Grass-types such as Celebi. Even with a metagame biased against Grass-types, Tangrowth can take on powerful physical attackers such as Tyranitar and Gyarados with his immense Defense stat, and act as a buffer against other physical threats. Tangrowth has some excellent weapons in his arsenal that his legendary rivals Celebi and Shaymin do not, and the bulk of this set is built around these moves. Sleep Powder incapacitates one Pokemon on your opponent's team, and can be followed up by Stun Spore or Knock Off on the switch-in, allowing Tangrowth to neuter two threats to your team in two turns. Power Whip and Earthquake form Tangrowth's best offensive combination, but he can also go special if you like, though bear in mind that Celebi and Shaymin both have more reliable special attacks than Tangrowth, despite his higher base Special Attack.</p>

[ADDITIONAL COMMENTS]

<p>Sleep Powder is a huge asset for a defensive Pokemon, as it can disable one Pokemon on the opponent's team (possibly your opponent's switch-in to Tangrowth), giving you an enormous advantage. With the accuracy of Hypnosis reduced to 60%, reliable sleep-inducers are hard to come by, and despite Sleep Powder's accuracy issues, Tangrowth will usually get the job done. In the last slot, Tangrowth can use a second support move. Knock Off not only removes items crucial to the opponent's strategy, such as Skarmory's Leftovers, but it can also scout the opponent's moveset. Knocking off a Life Orb or Choice Band from a Scizor reveals almost its entire moveset, allowing you to make better decisions later. Stun Spore pairs with Sleep Powder for the infamous Double Powder strategy; Sleep Powder on the first turn, most likely forcing a switch, then Stun Spore the incoming pokemon, possibly crippling a threatening sweeper. This has the advantage over Celebi's Thunder Wave in that it can also paralyze Ground-type switch-ins, as well as Electivire and Jolteon.

[I'll be honest with you, you can easily remove the entire above paragraph. You don't need to elaborate on Sleep Powder, Stun Spore, and Knock Off. They are self-explanatory. You already mentioned what they do and that's good enough. This would also cut down on the length of the analysis which is a good thing. If you seriously want to include some extra points on these moves, do it when you mention them.]

<p>If Knock Off and Stun Spore don't appeal to you for the last moveslot, Leech Seed is a viable alternative. It is useful to restore some health each turn, especially if you manage to get one of Tangrowth's counters as they switch in, but the amount of health he restores is usually very low. This can, however, be of use in a team that takes advantage of residual damage.</p>


<p>Although Tangrowth's Special Attack is higher than his Attack, he gets a lot of useful physical moves, such as STAB Power Whip, which can easily 2HKO Tyranitar, Gyarados, and Flygon. Tangrowth also gets Earthquake, which can help with Metagross, and even Heatran if you can catch them on the switch. However, going special is always an option, with Grass Knot available for a STAB move and Hidden Power for coverage. Hidden Power Ice and Hidden Power Fire can OHKO Dragonite and Scizor, respectively, with Stealth Rock support.</p>

<p>Max HP and Defense with Leftovers and an Impish nature are used to maximize defensive ability. Neither Jolly Choice Scarf Tyranitar nor Jolly Choice Scarf Flygon can even 3HKO him with Stone Edge or Outrage, respectively. It also means that Adamant Life Orb Gyarados fails to 2HKO with Ice Fang after a Dragon Dance, although Bounce is still an OHKO with Stealth Rock. In return, Tangrowth can 2HKO all of the above with Power Whip. He also has a high chance to survive Adamant Life Orb Lucario's Close Combat after a Swords Dance, even if Tangrowth switches into Stealth Rock, which allows Tangrowth to OHKO with Earthquake after Close Combat's
[*]
Defense drop. In addition, Adamant Choice Band Metagross cannot 2HKO with Meteor Mash. If you want to go mixed, a Relaxed nature is advised. Another option is to add 28 EVs to Speed in order to outrun Relaxed Swampert. Also, if you are running a fully special Tangrowth, remember to switch the given Attack EVs to Special Attack, and run a Bold nature rather than Impish nature.</p>


[Team Options]

<p>Stealth Rock is a good idea, but not for the usual reasons. All four types that Rock hits super effectively (Bug, Fire, Flying, Ice) can hit Tangrowth for super effective damage with their STAB moves, so weakening them thus is a good idea. However, be aware that many OU Pokemon with these types have a secondary typing that nullifies this weakness, such as Scizor, Heatran, and Mamoswine. Therefore, Tangrowth is unlikely to benefit as much as Lucario or another sweeper, although the big damage to Dragonite and Zapdos is still pretty useful.

[Stealth Rock support shouldn't really be mentioned for a fully defensive Pokemon like Tangrowth. Also, most of the Bug, Fire, Flying, and Ice-types have secondary typings that make them neutral to Stealth Rock. Bug has Scizor, Heracross, and Forretress; Fire has Heatran and Infernape; Flying has Skarmory and Gliscor (Gyarados, Dragonite, and Aerodactyl don't run Flying attacks often); and the only Ice-type in OU, Mamoswine, takes neutral damage. It's only really useful for Zapdos and whatever else I missed. I suggest you remove the paragraph imo.]

<p>Wish support from Vaporeon or Blissey can be useful as Tangrowth does not have reliable recovery of his own, and this can improve his survivability quite a bit. [You can mention that Vaporeon and Tangrowth complement each other rather well type-wise.]</p>


<p>The acclaimed "CeleTran" combination can also work very well with Tangrowth in place of Celebi. Heatran resists all of Tangrowth's weaknesses, and can beat most of Tangrowth's best counters such as Scizor. In return, Tangrowth resists all of Heatran's weaknesses except for Fighting, and can stop Pokemon such as Gyarados whom Heatran cannot handle. Although Celebi would seem a more viable partner as it resists Fighting in addition to all of Heatran's other weaknesses, and Heatran resists all of Celebi's weaknesses regardless, Tangrowth does have the benefit of being able to take on Tyranitar, who is a big problem for both Celebi and Heatran.

Other viable partners include special walls such as Blissey to patch up Tangrowth's poor Special Defense stat, who can also use Wish support to heal Tangrowth as well. Bulky Water-types such as Suicune also make good partners, as they resist Tangrowth’s Fire- and Ice-type weaknesses, while Tangrowth can cover their Electric- and Grass-type weaknesses.

[You already mention this in paragraph one. You can just elaborate on those partners a little bit.]

Rotom-A or Zapdos are also both notable for their ability to ward off Scizor and also, in the case of Rotom-A, to block Rapid Spin. In addition, they both benefit from Tangrowth's ability to come in on and beat Tyranitar.</p>


[You can combine this above paragraph with paragraph one.]

<p>Although bulkier teams will prefer teammates for Tangrowth who can deal with his counters, such as the ones listed above, on more offensive teams, it can be beneficial to include sweepers that have the same counters as Tangrowth, given Tangrowth's ability to disable his counters upon switching in. Tangrowth has a tendency to draw out Pokemon such as Heatran, Dragonite, and Scizor, and if any of them are crippled, it can be a very good thing for some Pokemon. Heracross, for example, is less likely to be revenge-killed by a paralyzed Heatran or sleeping Scizor, and can hence bypass both of them. Another positive is that Tangrowth can deal with Gyarados, another big threat to Heracross. Other sweepers such as Swords Dance Lucario and Scizor also value this support for the same reasons.</p>

<p>Tangrowth is in the unfortunate position whereby all of his counters reside at the very top of OU play, and are hence used often in conjunction with one another. Scizor, Dragonite, and Heatran are all very often used alongside one another, and hence Tangrowth will often find that the opponent has a number of answers to him. Tyranitar and Gyarados are both also often used alongside the former three, but Tangrowth can usually deal with them adequately. As mentioned above, Rotom-H or Zapdos can deal with Scizor and can also act as secondary checks to Gyarados, but may find themselves struggling against Dragonite and Heatran. These two are difficult to counter, but a bulky Water-type should be able to deal with both; Starmie or Vaporeon can use Surf on Heatran and can also attempt to ward off Dragonite with Ice Beam. If you can lure in and destroy Dragonite or Heatran by using Hidden Power Ice or Earthquake on Tangrowth, perhaps in tandem with a crippling move such as Sleep Powder or Stun Spore, the benefits for your team can be very great indeed.</p>

[Optional Changes]

<p>As mentioned previously, Tangrowth has a vast support movepool itching to be used. Knock Off and Stun Spore are two moves that Celebi does not get, although she does get Thunder Wave to compensate, which is much more accurate and reliable but does not work on Ground-types, Electivire, or Jolteon. [These are in the set. They aren't optional changes.] Tangrowth can run a Substitute + Leech Seed set, which can be effective as Tangrowth can create 101 HP Substitutes. This means they cannot be broken by Seismic Toss from Blissey. However, Shaymin can perform the same trick with higher Speed and Special Defense and has the same 404 HP stat. Tangrowth can also use Reflect for more defensive support.</p>

<p>Tangrowth has a number of options for self-healing moves as well. Synthesis can be used for recovery, but this is not viable with the prevalence of Tyranitar in Standard coupled with the low PP. Rest + Sleep Talk gives Tangrowth semi-reliable recovery, but gets rid of half of his available moveslots and leaves Tangrowth almost a sitting duck for two turns, which can be disastrous in OU. Lastly, Tangrowth has an interesting option in the form of Pain Split, which divides the HP of Tangrowth and his opponent and shares them equally. Although this may allow Tangrowth to stay alive longer, Tangrowth has such a titanic HP stat that more often than not he will not gain all that much HP for himself, and in some cases may even lose HP to the opponent. Tangrowth also possesses a number of setup moves such as Swords Dance and Sunny Day, which work in tandem with Chlorophyll to turn Tangrowth into a strong sweeper that is a staple on Sunny Day teams. Aside from that, however, Tangrowth isn't
[*]
doing much sweeping in OU.</p>


<p>Tangrowth has a massive special movepool that can be called upon at times. Leaf Storm is an extremely powerful STAB attack that can maul most-everything it comes into contact with, but pretty much constitutes a free switch for Scizor or Dragonite, as Tangrowth is helpless after using it once. As for other STAB attacks, Energy Ball is more reliable than Grass Knot for the consistent damage, but in general the latter deals more damage on average because of how heavy the OU metagame is overall. Giga Drain is also an option to recover a little health after each use, but the low power for low compensation means that this is not ideal. SolarBeam can be used on Sunny Day teams, but turns him into bait for Tyranitar. Focus Blast is a very powerful yet very unreliable attack that does a great deal of damage to Tyranitar and Heatran. Shock Wave is an option to get a stronger hit on Gyarados, but does not do much aside from that. For other physical attacks that Tangrowth can use, Seed Bomb is, like Energy Ball, a more reliable but much less powerful alternative to Power Whip, while Rock Slide does a good deal of damage to most Flying-types. Finally, Aerial Ace can take out Heracross and Breloom, but doesn't do much aside from that.</p>

[Counters]

<p>Despite the fact that Tangrowth has five weaknesses, countering him can be difficult because of his wide range of support moves. If Heatran switches in as Tangrowth uses Stun Spore, he will then be murdered on the next turn by Earthquake, and there are very few Pokemon who want to switch into Sleep Powder. In general, you will want fast special attackers who can destroy him by exploiting his weak Special Defense, as even stronger neutral or resisted attacks will sting him.</p>

<p>Dragonite is a great check to Tangrowth – he can switch in easily thanks to good defensive stats, a quad Grass-type resistance, and an immunity to Earthquake, only fearing status such as Sleep Powder and Stun Spore as well as the rare Hidden Power Ice. It can then set up Dragon Dance or wipe out Tangrowth with Fire Blast or Draco Meteor. Scizor is another potent threat, boasting the same quad Grass-type resistance as Dragonite but has a neutrality to Earthquake. STAB U-turn makes Tangrowth cry and, if Tangrowth switches out, he can still be used to scout the switch-in and keep momentum going for his user. Like with Dragonite, Tangrowth's only hope of winning is to catch him on the switch with status or the rare Hidden Power Fire. Heatran is another with a quad Grass-type resistance, but he also has a quad weakness to Earthquake, so if he walks into the wrong move he can still lose; however, once he is in Tangrowth is roasted by STAB Fire Blast. Another common Pokemon with a 4x resistance to Grass and immunity to Earthquake is Skarmory, who can take almost any attack save Hidden Power Fire, Roost off the damage, and attack back with Brave Bird or simply use Tangrowth as an opportunity to set up Spikes.</p>

<p>Other Pokemon with super effective STAB moves or useful resistances, such as Gengar, Infernape, Heracross, Weavile, and Roserade should all perform excellently as well. Remember that Tangrowth's offense isn't
[*]
really all that great, so if someone can take hits and attack back, there is very little Tangrowth can do to stop them, especially if Sleep Clause has been activated.</p>
This analysis has some verbose material, so I tried my best to concise it as much as possible without losing any valuable information. Now because of the changes I've made into my proofread, I'd like to request a third GP check to make sure that the updated version is good to go.

Great job with the analysis bmb.

 

jc104

Humblest person ever
is a Top Contributor Alumnus
[Overview]

<p>When one considers Tangrowth for use in Standard play, what usually springs to mind is a Pokemon that it is thoroughly overshadowed as a bulky Grass-type by Celebi, and to a lesser extent Shaymin. The former has access to reliable recovery and a Fighting-type resistance, and the latter is a more potent special attacker. Both also have crucial advantages of higher Special Defense and Speed, as well as a fantastic ability in the form of Natural Cure.</p>

<p>However, Tangrowth does have some advantages over his legendary rivals. Although his Special Defense is subpar compared to the other two, he boasts a higher Defense stat. This, together with his high HP, means that he is an even bulkier physical tank physically bulkier than Skarmory and Forretress. He also has a higher Special Attack stat and a decent special movepool. While his Attack stat is the same as his rivals, he has access to high-powered physical moves like Power Whip and Earthquake that the others only wish they had. To round things off, he doesn't have Celebi's Pursuit weakness, so he fares much better against Tyranitar. Tangrowth certainly pulls his weight in the Standard metagame, provided that you play him to his strengths.</p>

[SET]
name: OU Physical Tank
move 1: Sleep Powder
move 2: Power Whip / Grass Knot
move 3: Earthquake / Hidden Power Ice
move 4: Knock Off / Stun Spore
item: Leftovers
nature: Impish
evs: 252 HP / 4 Atk / 252 Def

[SET COMMENTS]

<p>Tangrowth is a decent physical wall and supporter who brings a good deal of advantages to the table, which can set him apart from the more standard Grass-types such as Celebi (that's exactly what I’d say Celebi is). Even with a metagame biased against Grass-types (this comment may be rather dated actually, with FWG cores running rampant), Tangrowth can take on powerful physical attackers such as Tyranitar and Gyarados with his immense Defense stat, and act as a buffer against other physical threats. Tangrowth has some excellent weapons in his arsenal that his legendary rivals Celebi and Shaymin do not, and the bulk of this set is built around these moves. Sleep Powder incapacitates one Pokemon on your opponent's team, and can be followed up by Stun Spore or Knock Off on the switch-in, allowing Tangrowth to neuter two threats to your team in two turns. Power Whip and Earthquake form Tangrowth's best offensive combination, but he can also go special if you like, though bear in mind that Celebi (really! Does Celebi not normally use Grass Knot and Hidden Power?)and Shaymin both have more reliable special attacks than Tangrowth, despite his higher base Special Attack.</p>

[ADDITIONAL COMMENTS]

<p>If Knock Off and Stun Spore do not appeal to you, then Leech Seed can also be a viable alternative for the last moveslot. It is useful to restore some health each turn, especially if you manage to get one of Tangrowth's counters as they switch it switches in, but the amount of health restored is usually very low. This can, however, be of use on a team that takes advantage of residual damage.</p>

<p>Although Tangrowth's Special Attack is higher than his Attack, he gets a lot of useful physical moves, such as STAB Power Whip, which can easily 2HKO Tyranitar, Gyarados, and Flygon. Tangrowth also gets Earthquake, which can help with Metagross, and even Heatran if you can catch them on the switch. However, going special is always an option, with Grass Knot available for a STAB move and Hidden Power for coverage. Hidden Power Ice and Hidden Power Fire can OHKO Dragonite and Scizor, respectively, with Stealth Rock support.</p>

<p>Max HP and Defense with Leftovers and an Impish nature are used to maximize defensive ability. Neither Jolly Choice Scarf Tyranitar nor Jolly Choice Scarf Flygon can even 3HKO him with Stone Edge or Outrage, respectively. It also means that Adamant Life Orb Gyarados fails to 2HKO with Ice Fang after a Dragon Dance, although Bounce is still an OHKO with Stealth Rock. In return, Tangrowth can 2HKO all of the above with Power Whip. He also has a high chance to survive Adamant Life Orb Lucario's Close Combat after a Swords Dance, even if Tangrowth he switches into Stealth Rock, which allows Tangrowth to OHKO with Earthquake after Close Combat's Defense drop. In addition, Adamant Choice Band Metagross cannot 2HKO with Meteor Mash. If you want to go mixed, a Relaxed nature is advised. Another option is to add 28 EVs to Speed in order to outrun Relaxed Swampert. Also, if you are running a fully special Tangrowth, remember to switch move the given Attack EVs to Special Attack, and run a Bold nature rather than an Impish nature.</p>

[Team Options]

<p>Wish support from Vaporeon or Blissey can be useful as Tangrowth does not have reliable recovery of his own, and this can improve his survivability quite a bit. Both of them also have considerable synergy with Tangrowth. Blissey can patch up Tangrowth's poor Special Defense stat thanks to its titanic Special Defense and HP, and can also support with Aromatherapy if need be. Vaporeon and other bulky Water-types such as Suicune also make good partners, as they cover Tangrowth’s Fire- and Ice-type weaknesses, while Tangrowth can cover their Electric- and Grass-type weaknesses. Rotom-A and Zapdos are also both notable for their ability to ward off Scizor and also, in the case of Rotom-A, to block Rapid Spin. In addition, they both benefit from Tangrowth's ability to come in on and beat Tyranitar.</p>

<p>The acclaimed "CeleTran" combination can also work very well with Tangrowth in place of Celebi. Heatran covers all of Tangrowth's weaknesses, and can beat most of Tangrowth's best counters, including Scizor. In return, Tangrowth covers all of Heatran's weaknesses except for Fighting-type moves, and can stop Pokemon such as Gyarados whom Heatran cannot handle. Although Celebi would seem a more viable partner as it resists Fighting in addition to all of the other types Heatran is weak to other weaknesses, and Heatran covers all of Celebi's weaknesses regardless, Tangrowth does have the benefit of being able to take on Tyranitar, who is a big problem for both Celebi and Heatran.</p>

<p>Although bulkier teams will prefer teammates for Tangrowth who can deal with his counters, such as the ones listed above, on more offensive teams, it can be beneficial to include sweepers that have the same counters as Tangrowth, given Tangrowth's ability to disable his counters upon switching in. Tangrowth has a tendency to draw out Pokemon such as Heatran, Dragonite, and Scizor, and if any of them are crippled, it can be a very good thing for some Pokemon. Heracross, for example, is less likely to be revenge killed by a paralyzed Heatran or sleeping Scizor, and can hence bypass both of them. Another positive is that Tangrowth can deal with Gyarados, another big threat to Heracross. Other sweepers such as Swords Dance Lucario and Scizor also value this support for the same reasons.</p>

<p>Tangrowth is in the unfortunate position whereby all of his counters reside at the very top of OU play, and are hence used often in conjunction with one another. Scizor, Dragonite, and Heatran are all very often used alongside one another, and hence Tangrowth will often find that the opponent has a number of answers to him. Tyranitar and Gyarados are both also often used alongside the former three, but Tangrowth can usually deal with them adequately. As mentioned above, Rotom-H and Zapdos can deal with Scizor and can also act as secondary checks to Gyarados, but may find themselves struggling against Dragonite and Heatran. These two are difficult to counter, but a bulky Water-type should be able to deal with both; Starmie or Vaporeon can use Surf on Heatran and can also attempt to ward off Dragonite with Ice Beam. If you can lure in and destroy Dragonite or Heatran by using Hidden Power Ice or Earthquake on Tangrowth, perhaps in tandem with a crippling move such as Sleep Powder or Stun Spore, the benefits for your team can be very great indeed.</p>

[Optional Changes]

<p>As mentioned previously, Tangrowth has a vast support movepool itching to be used. Tangrowth can run a Substitute + Leech Seed set, which can be effective as Tangrowth can create 101 HP Substitutes, meaning they cannot be broken by Seismic Toss, allowing him to set up on Cleric Blissey. Tangrowth also has the ability to run Sleep Powder on such a set.as well as access to Sleep Powder However, Shaymin can perform the same trick with better Speed, Special Defense and the same 404 HP stat (wow that's a huge sentence; I broke it up into 3). Tangrowth can also use Reflect (but not Light Screen) for more support.</p>

<p>Tangrowth has a number of options for self-healing moves recovery as well. Synthesis can be used for recovery, but this is not viable with the prevalence of Tyranitar in Standard coupled with the low PP. Rest + Sleep Talk gives Tangrowth semi-reliable recovery, but gets rid of uses up half of his available moveslots and leaves Tangrowth him almost a sitting duck for two turns, which can be disastrous in OU. Lastly, Tangrowth has an interesting option in the form of Pain Split, which divides the HP of Tangrowth and his opponent and shares them equally. Although this may allow Tangrowth to stay alive longer, Tangrowth has such a titanic HP stat that more often than not he will not gain all that much HP for himself, and in some cases may even lose HP to the opponent. (full stop) Tangrowth also possesses a number of setup moves such as Swords Dance and Sunny Day, which work in tandem with Chlorophyll to turn Tangrowth into a strong sweeper that is a staple on Sunny Day teams. Aside from that, however, Tangrowth isn't doing much sweeping in OU.</p>

<p>Tangrowth has a massive special movepool that can be called upon at times. Leaf Storm is an extremely powerful STAB attack that can maul almost everything it comes into contact with, but pretty much constitutes a free switch-in for Scizor or Dragonite, as Tangrowth is helpless after using it once. As for other STAB attacks, Energy Ball is more reliable than Grass Knot for the consistent damage, but in general the latter deals more damage on average because of how heavy most the OU Pokemon are metagame is overall. Giga Drain is also an option to recover a little health after each use, but the low power and low PP for low compensation mean that this is not ideal. Lastly, SolarBeam can be used on Sunny Day teams, but turns him into bait for Tyranitar. Focus Blast is a very powerful yet very unreliable attack that does a great deal of damage to Tyranitar and Heatran. Shock Wave is an option to get a stronger hit on Gyarados, but does not do much aside from that (HP electric is better in most circumstances). For other physical attacks that Tangrowth can use, Seed Bomb is, like Energy Ball, a more reliable but much less powerful alternative to Power Whip, while Rock Slide does a good deal of damage to most Flying-types. Finally, Aerial Ace can take out Heracross and Breloom, but doesn't do much aside from that.</p>

(optional changes seems a little too long to me)

[Counters]

<p>Despite the fact that Tangrowth has five weaknesses, countering him can be difficult because of his wide range of support moves. If Heatran switches in as Tangrowth uses Stun Spore, he will then be murdered on the next turn by Earthquake. There are also very few Pokemon who want to switch into Sleep Powder. In general, you will want fast special attackers who can destroy him by exploiting his weak Special Defense, as even strong neutral or resisted attacks will sting him.</p>

<p>Dragonite is a great check to Tangrowth – he can switch in easily thanks to good defensive stats, a quad Grass-type resistance, and an immunity to Earthquake, only fearing status moves such as Sleep Powder and Stun Spore as well as and the rare Hidden Power Ice. He can then set up Dragon Dance or wipe out Tangrowth with Fire Blast or Draco Meteor. Scizor is another potent threat, boasting the same quad Grass-type resistance as Dragonite but has a neutrality is neutral to Earthquake. STAB U-turn makes Tangrowth cry and, if Tangrowth switches out, he can still be used to scout the switch-in and keep momentum going for his user. Like with Dragonite, Tangrowth's only hope of winning is to catch him on the switch with status or the rare Hidden Power Fire. Heatran is another with a quad Grass-type resistance, but he also has a quad weakness to Earthquake, so if he walks into the wrong move he can still lose; however, once he is in Tangrowth is roasted by STAB Fire Blast. Another common Pokemon with a 4x resistance to Grass and immunity to Earthquake is Skarmory, who can take almost any attack save Hidden Power Fire, Roost off the damage, and attack back with Brave Bird or simply use Tangrowth as an opportunity to set up Spikes if Sleep Clause is active.</p>

<p>Other Pokemon with super effective STAB moves or useful resistances, such as Gengar, Infernape, Heracross, Weavile, and Roserade should all perform excellently as well. Remember that Tangrowth's offense isn't really all that great, so if someone can take hits and attack back, there is very little Tangrowth can do to stop them, especially if Sleep Clause has been activated.</p>
GP Check 3/3

 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Okay, I think this is done. As per this:

This is fine Setsuna. Bob, once this gets two GP checks and a mod's approval, please just merge it with your full Tangrowth analysis so they can all be uploaded at once.
I've merged this analysis with my full analysis in the UU subforum, so I guess this thread serves little purpose now. If it could be moved to L&O to stop it clogging up the forum, then that would be great.
 
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