Whining aside, it would be adding significant buffs to the most powerful weather as is.
As for the banning of Drizzle leading to the decreased use of certain abusers...so what? You'll still see the better threats used (I've mentioned them before). I personally don't care if Parasect and Toxicroak only make an appearance once every 100 matches instead of once every 10 matches. Nobody seemed to care that they were not OU last gen, so why must they be OU this gen? Where is the memo that I missed? Besides, other pokemon may start seeing the light of day if Drizzle ends up getting banned.
And I haven't run into Rain Stall in quite some time, either, but its loss isn't really that big of a deal to me considering that weatherless teams would become that much more viable. Some of the better pokemon on those teams, such as Tentacruel and Ferrothorn, would still see some use as well.
Finally, people keep pretending that this metagame is "diverse." That we have more "choices" because Drizzle is still allowed.
Where are they? I'm seeing the same team archetypes over and over.
Politoed + 2 sweepers + 1 steel + 1 anti-weather + 1 wildcard.
Ninetales + Venusuar + 2 Sun Sweepers + 1 Spinner + 1 wildcard.
Tyranitar/Hippowdon + Excadrill + Gliscor/Garchomp + Ferrothorn + Latios + 1wildcard.
In my opinion (which is all these suspect tests really are, honestly), Drizzle is actually reducing what you can viably run this metagame. You either run one of the other two weathers to check it, or you run Drizzle itself and use the same top-tier pokemon as everyone else, because you'll find yourself at a disadvantage if you use "creative" stuff against Tornadus and Starmie. It needs to go.
why should we let a player that deserved to win,lose(even in 1 out of 100 battles)if we can avoid it without having any downfall???
Because it takes out an important part of the metagame, or at least I think it is. Garchomp checks quite a few things, and is a solid choice in and of itself even without Sand Veil. By this logic, we should remove the chance every move has to land a critical hit, or remove the freezing/burning/paralyzing side effects of Ice, Fire, and Electrical attacks.
There was a post in response to my opinion on Garchomp a few pages back noting how they lost to Garchomp because attack after attack missed a Garchomp in range of being revenge. It sucks that that happened, sorry, but oh well. The chances of that happening are extremely low, and I'm sure there were plenty of Garchomp they defeated before and after that happened.
"Hax" tends to stick out in our minds because it is not the norm. This makes it seem like a bigger deal than it is, because when things go as planned, we don't say "OMG my Thunderbolt didn't paralyze his Rotom-W switchin that's crazy." Before someone takes this the wrong way, I'm not saying that we should. I'm just saying that hax tends to stick out in our minds more easily.