Lol, I just said to not do it, and...whatever, it's a small change, it doesn't matter this time; however, please don't do that in the future. Just think twice before submitting or do your edits before the start of the voting phase. Thank you!im going to change 4 Evs in togekiss, also togekiss pairs good with keldeo, checks grass types and support with paralyze faster things like lati@s, and keldeo is a good rk for lando, electric weakness is annoying but is controlable
Okay, sorryLol, I just said to not do it, and...whatever, it's a small change, it doesn't matter this time; however, please don't do that in the future. Just think twice before submitting or do your edits before the start of the voting phase. Thank you!
Remember that everyone knows exactly what item/ev/moves are assigned to each pokemon, so you can't bluffCan come in on a Hidden power Ice, threaten Landorus or break huge holes if the opponent decides to switch. The moveset is also chosen to bluff a scarf.
I think that Nape would be a good choice later. It is easily checked / countered. Also, the set look kinda weird. With Mild nature, Landorus outspeeds it, also, we are not using RP lando...
Infernape @ Life Orb
200 Atk / 56 SAtk / 252 spd
Mild (+SAtk, -Def) Iron Fist
- Swords Dance
- Fire Punch
- ThunderPunch
- Hidden Power Ice
Basically this Infernape hits two birds with one stone : it revenges Landorus that has not yet Rock Polished and, if still alive, can be a deadly late-game sweeper due to easilyforcing switches. This infernpe is based off of a pokemon on one of my teams, with adjustments to help the team more.
This is my first time posting here.
Fail, I had just been looking at an Rmt that had Rp Lando.I think that Nape would be a good choice later. It is easily checked / countered. Also, the set look kinda weird. With Mild nature, Landorus outspeeds it, also, we are not using RP lando...
Mamoswine is not weak to rocks...UGH!!! Keldeo was taken away before I could resubmit it, and I was beaten to Mamoswine as well. However, you need to keep in mind that both Zapdos and Mamoswine are weak to Stealth Rock, so the benefits of Zapdos' Volt Switch are balanced with the 25% damage they'll both take on coming in. Team 1 can easily take advantage of this with a good hazard setter and possibly a spinblocker, so we'll need to make sure we can spin hazards away. Also, I feel as if we should get a hazard setter early, so we aren't forced to merge multiple roles into one as in the last CtP. So perhaps a lead Mamoswine with Sash + Stealth Rock?