(woah first post, mind that I just stare at threads mostly, as seen by that beautiful join date)
one thing that a lot of people are sort of missing out is why keeping true to the common ruleset on the cart is important, mostly just saying "well, it's a simulator, so it SHOULD be, right???", which has little meaning. here's the thing: people who are going to come into smogon are coming from these games. likely, they're going to see something like VGC, or play some wi-fi battles, think "hey, this is pretty cool! I should look up some stuff regarding this!", and plop onto the internet for some searching. you might be wondering "well, why is that important", and the reason is because they're going to be immediately more comfortable with the rulesets nintendo has given them, and if what smogon gives them is wildly different from what the ruleset they're used to, then that's more stuff that they have to learn in order to get into the meta. that's kind of a deal, because that's the people who could then become the future of smogon. you want them to be comfortable instantly, so then they're in your community and all is fanciful and lovely. if you don't do that, then the community, at best, will stay a static, ungrowing glob that will just slowly flat out over time, and at worst, will basically be a desert within years.
admittedly, this could be anxiety on my part. my argument's less of one regarding objecting concepts, and one that fits a lot more into an iffy grey area. so long as the metagame is still perfectly playable, I'd be okay with a level 50 cap, because then that's something else where someone relatively experienced in other pokemon metagames can, at the very least, find some footing in.