Even with some "old" threats nerfed, there have been more than enough "new" threats to take their place. You can't possibly argue that there aren't more threats to deal with in this current gen compared to the 3rd gen. Aside from the increase in the number of Pokemon, older Pokemon got a lot of new toys this gen to vault them into "threat" status.My point is, threats will be handled because some old threats (I put good money on Snorlax if he doesn't get Slack Off) will become unthreatining and only a few new ones (and MAYBE 1 or 2 GSC to RSE Gyarados cases) make the cut.
As long as stallish/defensive play is still playable, that's all I can ask for on that front. I don't think GameFreak wants to make a game that's dominated by stall; I just hope they don't continue to bolster offensive play with few defensive boosts in the 5th gen.
I've heard that the Psychic type in Japanese translates to something similar to a "Light" type. Not sure how accurate that is though.I personally hope they add a Light/Holy type. It would make sense with Dark being around and it would kind of make sense as another Dragon weakness. They could also make it weak to Normal and balance that type a little bit too.
Agreed. But I think he highlights an important point in that there is a lot more variety available for offensive teams compared to stall teams. Part of it has to do with the limited number of defensive Pokemon that can check multiple common offensive threats but in general, defensive Pokemon variety is a little lacking. From a 4th gen perspective, the limited number of really good defensive Pokemon would make a hypothetical stall dominated metagame appear more stable but I don't think that's has to be case.@Pokemon_Pimp--What the hell? Stall and tankish pokemon do not make a more stable metagame than hyper offensive ones. Every powerful OU pokemon brings a slightly different dimension to the meta, and represents its own type of threat.
Of course, the slow speed of the animations in battle is probably the biggest knock against bolstering defensive play. There could be a backlash if stallish play became the dominant playstyle in the 5th gen without any improvement in animation speed. Could be a reason why Game Freak was more geared towards offense this gen.